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- __builtin__.object
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- Vector
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- AABox
- Sphere
class AABox(Vector) |
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A simple, axis-aligned Cube object - same as Vector except has a size(width/height/depth) |
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- Method resolution order:
- AABox
- Vector
- __builtin__.object
Methods defined here:
- __init__(self, pos, size)
- Create the AABox
pos must be a three part tuple of the position of the AABox
size must be either a number representing the size of the AABox - if all sides are equal,
otherwise, must be a three-part tuple representing the size of each direction of the AABox
- collide(self, other)
- Return whether this AABox is colliding with another object
Data and other attributes defined here:
- ctype = 'AABox'
Methods inherited from Vector:
- __abs__(self)
- Returns a Vector representing this Vector's absolute position
- __add__(self, other)
- Return a Vector representing this Vector adding other Vector
- __div__(self, other)
- Return a Vector representing this Vector divided by other Vector
- __eq__(self, other)
- Return whether this Vector is at the same position as other Vector
- __iadd__(self, other)
- Adds other Vector to this Vector
- __idiv__(self, other)
- Divides this Vector by other Vector
- __imul__(self, other)
- Multiplies this Vector by other Vector
- __isub__(self, other)
- Subtracts other Vector from this Vector
- __mul__(self, other)
- Return a Vector representing this Vector multiplying other Vector
- __ne__(self, other)
- Return whether this Vector is not at the same position as other Vector
- __neg__ = invert(self)
- Return an inverted Vector
- __nonzero__(self)
- Return whether this Vector is not at (0,0,0)
- __pow__(self, other)
- Return a Vector representing this Vector raised to other Vector
- __radd__ = __add__(self, other)
- Return a Vector representing this Vector adding other Vector
- __rdiv__(self, other)
- Returns a Vector representing other Vector divided by this Vector
- __rmul__ = __mul__(self, other)
- Return a Vector representing this Vector multiplying other Vector
- __rpow__(self, other)
- Return other Vector raised to this Vector
- __rsub__(self, other)
- Returns a Vector representing other Vector subtracting this Vector
- __sub__(self, other)
- Return a Vector representing this Vector subtracting other Vector
- angle(self, other)
- Return the angle between this vector and another
- copy(self)
- Return a copy of the Vector
- cross(self, other)
- Return the cross product between this Vector and other Vector
- distance(self, other)
- Return the distance between this Vector and other Vector
- dot(self, other)
- Return the dot product between this Vector and other Vector
- fast_distance(self, other)
- Return the distance between this Vector and other Vector.
This method is the same as distance, except it does not sqrt the result,
so the comparison must be squared to be accurate, but it is faster.
- fast_length(self)
- Return the fast_distance of this Vector from (0,0,0)
- get_plane_distance(self, plane)
- get_pos(self)
- Return the position of this Vector as a tuple
- in_frustum(self, frustum)
- invert(self)
- Return an inverted Vector
- length(self)
- Return the distance of this Vector from (0,0,0)
- magnitude(self)
- Return the magnititude of the Vector
- normalize(self)
- Return a normalized Vector
- perpendicular(self)
- Return a perpendicular Vector
- rotate(self, vec, amount)
- Return a new Vector that represents this Vector rotated around Vector vec by amount.
vec must be another Vector
amount must be a three part tuple representing the rotation amount in 3d space
Warning - this method seems to be a little buggy, and does not match the other rotations in PYGGEL!
- set_pos(self, pos)
- Set the position of this Vector from a tuple
Data descriptors inherited from Vector:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
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class Sphere(Vector) |
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A simple Sphere object - same as Vector except has a radius |
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- Method resolution order:
- Sphere
- Vector
- __builtin__.object
Methods defined here:
- __init__(self, pos, radius)
- Create the Sphere
pos must be a three part tuple of the position of the Sphere
radius must be a positive number
- collide(self, other)
- Return whether this Sphere is colliding with another object
- in_frustum(self, frustum)
Data and other attributes defined here:
- ctype = 'Sphere'
Methods inherited from Vector:
- __abs__(self)
- Returns a Vector representing this Vector's absolute position
- __add__(self, other)
- Return a Vector representing this Vector adding other Vector
- __div__(self, other)
- Return a Vector representing this Vector divided by other Vector
- __eq__(self, other)
- Return whether this Vector is at the same position as other Vector
- __iadd__(self, other)
- Adds other Vector to this Vector
- __idiv__(self, other)
- Divides this Vector by other Vector
- __imul__(self, other)
- Multiplies this Vector by other Vector
- __isub__(self, other)
- Subtracts other Vector from this Vector
- __mul__(self, other)
- Return a Vector representing this Vector multiplying other Vector
- __ne__(self, other)
- Return whether this Vector is not at the same position as other Vector
- __neg__ = invert(self)
- Return an inverted Vector
- __nonzero__(self)
- Return whether this Vector is not at (0,0,0)
- __pow__(self, other)
- Return a Vector representing this Vector raised to other Vector
- __radd__ = __add__(self, other)
- Return a Vector representing this Vector adding other Vector
- __rdiv__(self, other)
- Returns a Vector representing other Vector divided by this Vector
- __rmul__ = __mul__(self, other)
- Return a Vector representing this Vector multiplying other Vector
- __rpow__(self, other)
- Return other Vector raised to this Vector
- __rsub__(self, other)
- Returns a Vector representing other Vector subtracting this Vector
- __sub__(self, other)
- Return a Vector representing this Vector subtracting other Vector
- angle(self, other)
- Return the angle between this vector and another
- copy(self)
- Return a copy of the Vector
- cross(self, other)
- Return the cross product between this Vector and other Vector
- distance(self, other)
- Return the distance between this Vector and other Vector
- dot(self, other)
- Return the dot product between this Vector and other Vector
- fast_distance(self, other)
- Return the distance between this Vector and other Vector.
This method is the same as distance, except it does not sqrt the result,
so the comparison must be squared to be accurate, but it is faster.
- fast_length(self)
- Return the fast_distance of this Vector from (0,0,0)
- get_plane_distance(self, plane)
- get_pos(self)
- Return the position of this Vector as a tuple
- invert(self)
- Return an inverted Vector
- length(self)
- Return the distance of this Vector from (0,0,0)
- magnitude(self)
- Return the magnititude of the Vector
- normalize(self)
- Return a normalized Vector
- perpendicular(self)
- Return a perpendicular Vector
- rotate(self, vec, amount)
- Return a new Vector that represents this Vector rotated around Vector vec by amount.
vec must be another Vector
amount must be a three part tuple representing the rotation amount in 3d space
Warning - this method seems to be a little buggy, and does not match the other rotations in PYGGEL!
- set_pos(self, pos)
- Set the position of this Vector from a tuple
Data descriptors inherited from Vector:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
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class Vector(__builtin__.object) |
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A simple, 3d Vector class |
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Methods defined here:
- __abs__(self)
- Returns a Vector representing this Vector's absolute position
- __add__(self, other)
- Return a Vector representing this Vector adding other Vector
- __div__(self, other)
- Return a Vector representing this Vector divided by other Vector
- __eq__(self, other)
- Return whether this Vector is at the same position as other Vector
- __iadd__(self, other)
- Adds other Vector to this Vector
- __idiv__(self, other)
- Divides this Vector by other Vector
- __imul__(self, other)
- Multiplies this Vector by other Vector
- __init__(self, pos)
- Create the Vector
pos must be a three part tuple of the position of the Vector
- __isub__(self, other)
- Subtracts other Vector from this Vector
- __mul__(self, other)
- Return a Vector representing this Vector multiplying other Vector
- __ne__(self, other)
- Return whether this Vector is not at the same position as other Vector
- __neg__ = invert(self)
- __nonzero__(self)
- Return whether this Vector is not at (0,0,0)
- __pow__(self, other)
- Return a Vector representing this Vector raised to other Vector
- __radd__ = __add__(self, other)
- __rdiv__(self, other)
- Returns a Vector representing other Vector divided by this Vector
- __rmul__ = __mul__(self, other)
- __rpow__(self, other)
- Return other Vector raised to this Vector
- __rsub__(self, other)
- Returns a Vector representing other Vector subtracting this Vector
- __sub__(self, other)
- Return a Vector representing this Vector subtracting other Vector
- angle(self, other)
- Return the angle between this vector and another
- collide(self, other)
- Return whether this Vector collides with another object
- copy(self)
- Return a copy of the Vector
- cross(self, other)
- Return the cross product between this Vector and other Vector
- distance(self, other)
- Return the distance between this Vector and other Vector
- dot(self, other)
- Return the dot product between this Vector and other Vector
- fast_distance(self, other)
- Return the distance between this Vector and other Vector.
This method is the same as distance, except it does not sqrt the result,
so the comparison must be squared to be accurate, but it is faster.
- fast_length(self)
- Return the fast_distance of this Vector from (0,0,0)
- get_plane_distance(self, plane)
- get_pos(self)
- Return the position of this Vector as a tuple
- in_frustum(self, frustum)
- invert(self)
- Return an inverted Vector
- length(self)
- Return the distance of this Vector from (0,0,0)
- magnitude(self)
- Return the magnititude of the Vector
- normalize(self)
- Return a normalized Vector
- perpendicular(self)
- Return a perpendicular Vector
- rotate(self, vec, amount)
- Return a new Vector that represents this Vector rotated around Vector vec by amount.
vec must be another Vector
amount must be a three part tuple representing the rotation amount in 3d space
Warning - this method seems to be a little buggy, and does not match the other rotations in PYGGEL!
- set_pos(self, pos)
- Set the position of this Vector from a tuple
Data descriptors defined here:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes defined here:
- ctype = 'Vector'
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