pyggel.geometry | index c:\python25\lib\site-packages\pyggel\geometry.py |
pyggle.geometry
This library (PYGGEL) is licensed under the LGPL by Matthew Roe and PYGGEL contributors.
The geometry module contains classes used to render 3d geometric primitives.
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ACTIVEEVENT = 1 ANYFORMAT = 268435456 ASYNCBLIT = 4 AUDIO_S16 = 32784 AUDIO_S16LSB = 32784 AUDIO_S16MSB = 36880 AUDIO_S16SYS = 32784 AUDIO_S8 = 32776 AUDIO_U16 = 16 AUDIO_U16LSB = 16 AUDIO_U16MSB = 4112 AUDIO_U16SYS = 16 AUDIO_U8 = 8 BIG_ENDIAN = 4321 BLEND_ADD = 1 BLEND_MAX = 5 BLEND_MIN = 4 BLEND_MULT = 3 BLEND_RGBA_ADD = 6 BLEND_RGBA_MAX = 16 BLEND_RGBA_MIN = 9 BLEND_RGBA_MULT = 8 BLEND_RGBA_SUB = 7 BLEND_RGB_ADD = 1 BLEND_RGB_MAX = 5 BLEND_RGB_MIN = 4 BLEND_RGB_MULT = 3 BLEND_RGB_SUB = 2 BLEND_SUB = 2 BUTTON_X1 = 6 BUTTON_X2 = 7 DOUBLEBUF = 1073741824 EXTENSION_NAME = 'GL_EXT_framebuffer_object' FBO_AVAILABLE = True FULLSCREEN = -2147483648 GLU_AUTO_LOAD_MATRIX = GLU_AUTO_LOAD_MATRIX GLU_BEGIN = GLU_BEGIN GLU_CCW = GLU_CCW GLU_CULLING = GLU_CULLING GLU_CW = GLU_CW GLU_DISPLAY_MODE = GLU_DISPLAY_MODE GLU_DOMAIN_DISTANCE = GLU_DOMAIN_DISTANCE GLU_EDGE_FLAG = GLU_EDGE_FLAG GLU_END = GLU_END GLU_ERROR = GLU_ERROR GLU_EXTENSIONS = GLU_EXTENSIONS GLU_EXTERIOR = GLU_EXTERIOR GLU_FALSE = GLU_FALSE GLU_FILL = GLU_FILL GLU_FLAT = GLU_FLAT GLU_INCOMPATIBLE_GL_VERSION = GLU_INCOMPATIBLE_GL_VERSION GLU_INSIDE = GLU_INSIDE GLU_INTERIOR = GLU_INTERIOR GLU_INVALID_ENUM = GLU_INVALID_ENUM GLU_INVALID_OPERATION = GLU_INVALID_OPERATION GLU_INVALID_VALUE = GLU_INVALID_VALUE GLU_LINE = GLU_LINE GLU_MAP1_TRIM_2 = GLU_MAP1_TRIM_2 GLU_MAP1_TRIM_3 = GLU_MAP1_TRIM_3 GLU_NONE = GLU_NONE GLU_NURBS_BEGIN = GLU_NURBS_BEGIN GLU_NURBS_BEGIN_DATA = GLU_NURBS_BEGIN_DATA GLU_NURBS_BEGIN_DATA_EXT = GLU_NURBS_BEGIN_DATA_EXT GLU_NURBS_BEGIN_EXT = GLU_NURBS_BEGIN_EXT GLU_NURBS_COLOR = GLU_NURBS_COLOR GLU_NURBS_COLOR_DATA = GLU_NURBS_COLOR_DATA GLU_NURBS_COLOR_DATA_EXT = GLU_NURBS_COLOR_DATA_EXT GLU_NURBS_COLOR_EXT = GLU_NURBS_COLOR_EXT GLU_NURBS_END = GLU_NURBS_END GLU_NURBS_END_DATA = GLU_NURBS_END_DATA GLU_NURBS_END_DATA_EXT = GLU_NURBS_END_DATA_EXT GLU_NURBS_END_EXT = GLU_NURBS_END_EXT GLU_NURBS_ERROR = GLU_NURBS_ERROR GLU_NURBS_ERROR1 = GLU_NURBS_ERROR1 GLU_NURBS_ERROR10 = GLU_NURBS_ERROR10 GLU_NURBS_ERROR11 = GLU_NURBS_ERROR11 GLU_NURBS_ERROR12 = GLU_NURBS_ERROR12 GLU_NURBS_ERROR13 = GLU_NURBS_ERROR13 GLU_NURBS_ERROR14 = GLU_NURBS_ERROR14 GLU_NURBS_ERROR15 = GLU_NURBS_ERROR15 GLU_NURBS_ERROR16 = GLU_NURBS_ERROR16 GLU_NURBS_ERROR17 = GLU_NURBS_ERROR17 GLU_NURBS_ERROR18 = GLU_NURBS_ERROR18 GLU_NURBS_ERROR19 = GLU_NURBS_ERROR19 GLU_NURBS_ERROR2 = GLU_NURBS_ERROR2 GLU_NURBS_ERROR20 = GLU_NURBS_ERROR20 GLU_NURBS_ERROR21 = GLU_NURBS_ERROR21 GLU_NURBS_ERROR22 = GLU_NURBS_ERROR22 GLU_NURBS_ERROR23 = GLU_NURBS_ERROR23 GLU_NURBS_ERROR24 = GLU_NURBS_ERROR24 GLU_NURBS_ERROR25 = GLU_NURBS_ERROR25 GLU_NURBS_ERROR26 = GLU_NURBS_ERROR26 GLU_NURBS_ERROR27 = GLU_NURBS_ERROR27 GLU_NURBS_ERROR28 = GLU_NURBS_ERROR28 GLU_NURBS_ERROR29 = GLU_NURBS_ERROR29 GLU_NURBS_ERROR3 = GLU_NURBS_ERROR3 GLU_NURBS_ERROR30 = GLU_NURBS_ERROR30 GLU_NURBS_ERROR31 = GLU_NURBS_ERROR31 GLU_NURBS_ERROR32 = GLU_NURBS_ERROR32 GLU_NURBS_ERROR33 = GLU_NURBS_ERROR33 GLU_NURBS_ERROR34 = GLU_NURBS_ERROR34 GLU_NURBS_ERROR35 = GLU_NURBS_ERROR35 GLU_NURBS_ERROR36 = GLU_NURBS_ERROR36 GLU_NURBS_ERROR37 = GLU_NURBS_ERROR37 GLU_NURBS_ERROR4 = GLU_NURBS_ERROR4 GLU_NURBS_ERROR5 = GLU_NURBS_ERROR5 GLU_NURBS_ERROR6 = GLU_NURBS_ERROR6 GLU_NURBS_ERROR7 = GLU_NURBS_ERROR7 GLU_NURBS_ERROR8 = GLU_NURBS_ERROR8 GLU_NURBS_ERROR9 = GLU_NURBS_ERROR9 GLU_NURBS_MODE = GLU_NURBS_MODE GLU_NURBS_MODE_EXT = GLU_NURBS_MODE_EXT GLU_NURBS_NORMAL = GLU_NURBS_NORMAL GLU_NURBS_NORMAL_DATA = GLU_NURBS_NORMAL_DATA GLU_NURBS_NORMAL_DATA_EXT = GLU_NURBS_NORMAL_DATA_EXT GLU_NURBS_NORMAL_EXT = GLU_NURBS_NORMAL_EXT GLU_NURBS_RENDERER = GLU_NURBS_RENDERER GLU_NURBS_RENDERER_EXT = GLU_NURBS_RENDERER_EXT GLU_NURBS_TESSELLATOR = GLU_NURBS_TESSELLATOR GLU_NURBS_TESSELLATOR_EXT = GLU_NURBS_TESSELLATOR_EXT GLU_NURBS_TEXTURE_COORD = GLU_NURBS_TEXTURE_COORD GLU_NURBS_TEXTURE_COORD_DATA = GLU_NURBS_TEXTURE_COORD_DATA GLU_NURBS_TEX_COORD_DATA_EXT = GLU_NURBS_TEX_COORD_DATA_EXT GLU_NURBS_TEX_COORD_EXT = GLU_NURBS_TEX_COORD_EXT GLU_NURBS_VERTEX = GLU_NURBS_VERTEX GLU_NURBS_VERTEX_DATA = GLU_NURBS_VERTEX_DATA GLU_NURBS_VERTEX_DATA_EXT = GLU_NURBS_VERTEX_DATA_EXT GLU_NURBS_VERTEX_EXT = GLU_NURBS_VERTEX_EXT GLU_OBJECT_PARAMETRIC_ERROR = GLU_OBJECT_PARAMETRIC_ERROR GLU_OBJECT_PARAMETRIC_ERROR_EXT = GLU_OBJECT_PARAMETRIC_ERROR_EXT GLU_OBJECT_PATH_LENGTH = GLU_OBJECT_PATH_LENGTH GLU_OBJECT_PATH_LENGTH_EXT = GLU_OBJECT_PATH_LENGTH_EXT GLU_OUTLINE_PATCH = GLU_OUTLINE_PATCH GLU_OUTLINE_POLYGON = GLU_OUTLINE_POLYGON GLU_OUTSIDE = GLU_OUTSIDE GLU_OUT_OF_MEMORY = GLU_OUT_OF_MEMORY GLU_PARAMETRIC_ERROR = GLU_PARAMETRIC_ERROR GLU_PARAMETRIC_TOLERANCE = GLU_PARAMETRIC_TOLERANCE GLU_PATH_LENGTH = GLU_PATH_LENGTH GLU_POINT = GLU_POINT GLU_SAMPLING_METHOD = GLU_SAMPLING_METHOD GLU_SAMPLING_TOLERANCE = GLU_SAMPLING_TOLERANCE GLU_SILHOUETTE = GLU_SILHOUETTE GLU_SMOOTH = GLU_SMOOTH GLU_TESS_BEGIN = GLU_TESS_BEGIN GLU_TESS_BEGIN_DATA = GLU_TESS_BEGIN_DATA GLU_TESS_BOUNDARY_ONLY = GLU_TESS_BOUNDARY_ONLY GLU_TESS_COMBINE = GLU_TESS_COMBINE GLU_TESS_COMBINE_DATA = GLU_TESS_COMBINE_DATA GLU_TESS_COORD_TOO_LARGE = GLU_TESS_COORD_TOO_LARGE GLU_TESS_EDGE_FLAG = GLU_TESS_EDGE_FLAG GLU_TESS_EDGE_FLAG_DATA = GLU_TESS_EDGE_FLAG_DATA GLU_TESS_END = GLU_TESS_END GLU_TESS_END_DATA = GLU_TESS_END_DATA GLU_TESS_ERROR = GLU_TESS_ERROR GLU_TESS_ERROR1 = GLU_TESS_ERROR1 GLU_TESS_ERROR2 = GLU_TESS_ERROR2 GLU_TESS_ERROR3 = GLU_TESS_ERROR3 GLU_TESS_ERROR4 = GLU_TESS_ERROR4 GLU_TESS_ERROR5 = GLU_TESS_ERROR5 GLU_TESS_ERROR6 = GLU_TESS_ERROR6 GLU_TESS_ERROR7 = GLU_TESS_ERROR7 GLU_TESS_ERROR8 = GLU_TESS_ERROR8 GLU_TESS_ERROR_DATA = GLU_TESS_ERROR_DATA GLU_TESS_MAX_COORD = GLU_TESS_MAX_COORD GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_MISSING_BEGIN_CONTOUR GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_MISSING_BEGIN_POLYGON GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_MISSING_END_CONTOUR GLU_TESS_MISSING_END_POLYGON = GLU_TESS_MISSING_END_POLYGON GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_NEED_COMBINE_CALLBACK GLU_TESS_TOLERANCE = GLU_TESS_TOLERANCE GLU_TESS_VERTEX = GLU_TESS_VERTEX GLU_TESS_VERTEX_DATA = GLU_TESS_VERTEX_DATA GLU_TESS_WINDING_ABS_GEQ_TWO = GLU_TESS_WINDING_ABS_GEQ_TWO GLU_TESS_WINDING_NEGATIVE = GLU_TESS_WINDING_NEGATIVE GLU_TESS_WINDING_NONZERO = GLU_TESS_WINDING_NONZERO GLU_TESS_WINDING_ODD = GLU_TESS_WINDING_ODD GLU_TESS_WINDING_POSITIVE = GLU_TESS_WINDING_POSITIVE GLU_TESS_WINDING_RULE = GLU_TESS_WINDING_RULE GLU_TRUE = GLU_TRUE GLU_UNKNOWN = GLU_UNKNOWN GLU_U_STEP = GLU_U_STEP GLU_VERSION = GLU_VERSION GLU_VERSION_1_1 = GLU_VERSION_1_1 GLU_VERSION_1_2 = GLU_VERSION_1_2 GLU_VERSION_1_3 = GLU_VERSION_1_3 GLU_VERTEX = GLU_VERTEX GLU_V_STEP = GLU_V_STEP GL_1PASS_EXT = GL_1PASS_EXT GL_1PASS_SGIS = GL_1PASS_SGIS GL_2D = GL_2D GL_2PASS_0_EXT = GL_2PASS_0_EXT GL_2PASS_0_SGIS = GL_2PASS_0_SGIS GL_2PASS_1_EXT = GL_2PASS_1_EXT GL_2PASS_1_SGIS = GL_2PASS_1_SGIS GL_2X_BIT_ATI = GL_2X_BIT_ATI GL_2_BYTES = GL_2_BYTES GL_3D = GL_3D GL_3D_COLOR = GL_3D_COLOR GL_3D_COLOR_TEXTURE = GL_3D_COLOR_TEXTURE GL_3_BYTES = GL_3_BYTES GL_422_AVERAGE_EXT = GL_422_AVERAGE_EXT GL_422_EXT = GL_422_EXT GL_422_REV_AVERAGE_EXT = GL_422_REV_AVERAGE_EXT GL_422_REV_EXT = GL_422_REV_EXT GL_4D_COLOR_TEXTURE = GL_4D_COLOR_TEXTURE GL_4PASS_0_EXT = GL_4PASS_0_EXT GL_4PASS_0_SGIS = GL_4PASS_0_SGIS GL_4PASS_1_EXT = GL_4PASS_1_EXT GL_4PASS_1_SGIS = GL_4PASS_1_SGIS GL_4PASS_2_EXT = GL_4PASS_2_EXT GL_4PASS_2_SGIS = GL_4PASS_2_SGIS GL_4PASS_3_EXT = GL_4PASS_3_EXT GL_4PASS_3_SGIS = GL_4PASS_3_SGIS GL_4X_BIT_ATI = GL_4X_BIT_ATI GL_4_BYTES = GL_4_BYTES GL_8X_BIT_ATI = GL_8X_BIT_ATI GL_ABGR_EXT = GL_ABGR_EXT GL_ACCELERATED_VISUAL = 15 GL_ACCUM = GL_ACCUM GL_ACCUM_ALPHA_BITS = GL_ACCUM_ALPHA_BITS GL_ACCUM_ALPHA_SIZE = 11 GL_ACCUM_BLUE_BITS = GL_ACCUM_BLUE_BITS GL_ACCUM_BLUE_SIZE = 10 GL_ACCUM_BUFFER_BIT = GL_ACCUM_BUFFER_BIT GL_ACCUM_CLEAR_VALUE = GL_ACCUM_CLEAR_VALUE GL_ACCUM_GREEN_BITS = GL_ACCUM_GREEN_BITS GL_ACCUM_GREEN_SIZE = 9 GL_ACCUM_RED_BITS = GL_ACCUM_RED_BITS GL_ACCUM_RED_SIZE = 8 GL_ACTIVE_ATTRIBUTES = GL_ACTIVE_ATTRIBUTES GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = GL_ACTIVE_ATTRIBUTE_MAX_LENGTH GL_ACTIVE_STENCIL_FACE_EXT = GL_ACTIVE_STENCIL_FACE_EXT GL_ACTIVE_TEXTURE = GL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE_ARB = GL_ACTIVE_TEXTURE_ARB GL_ACTIVE_UNIFORMS = GL_ACTIVE_UNIFORMS GL_ACTIVE_UNIFORM_MAX_LENGTH = GL_ACTIVE_UNIFORM_MAX_LENGTH GL_ACTIVE_VERTEX_UNITS_ARB = GL_ACTIVE_VERTEX_UNITS_ARB GL_ADD = GL_ADD GL_ADD_ATI = GL_ADD_ATI GL_ADD_SIGNED = GL_ADD_SIGNED GL_ADD_SIGNED_ARB = GL_ADD_SIGNED_ARB GL_ADD_SIGNED_EXT = GL_ADD_SIGNED_EXT GL_ALIASED_LINE_WIDTH_RANGE = GL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_POINT_SIZE_RANGE = GL_ALIASED_POINT_SIZE_RANGE GL_ALLOW_DRAW_FRG_HINT_PGI = GL_ALLOW_DRAW_FRG_HINT_PGI GL_ALLOW_DRAW_MEM_HINT_PGI = GL_ALLOW_DRAW_MEM_HINT_PGI GL_ALLOW_DRAW_OBJ_HINT_PGI = GL_ALLOW_DRAW_OBJ_HINT_PGI GL_ALLOW_DRAW_WIN_HINT_PGI = GL_ALLOW_DRAW_WIN_HINT_PGI GL_ALL_ATTRIB_BITS = GL_ALL_ATTRIB_BITS GL_ALL_COMPLETED_NV = GL_ALL_COMPLETED_NV GL_ALPHA = GL_ALPHA GL_ALPHA12 = GL_ALPHA12 GL_ALPHA12_EXT = GL_ALPHA12_EXT GL_ALPHA16 = GL_ALPHA16 GL_ALPHA16F_ARB = GL_ALPHA16F_ARB GL_ALPHA16_EXT = GL_ALPHA16_EXT GL_ALPHA32F_ARB = GL_ALPHA32F_ARB GL_ALPHA4 = GL_ALPHA4 GL_ALPHA4_EXT = GL_ALPHA4_EXT GL_ALPHA8 = GL_ALPHA8 GL_ALPHA8_EXT = GL_ALPHA8_EXT GL_ALPHA_BIAS = GL_ALPHA_BIAS GL_ALPHA_BITS = GL_ALPHA_BITS GL_ALPHA_FLOAT16_ATI = GL_ALPHA_FLOAT16_ATI GL_ALPHA_FLOAT32_ATI = GL_ALPHA_FLOAT32_ATI GL_ALPHA_INTEGER = GL_ALPHA_INTEGER GL_ALPHA_MAX_CLAMP_INGR = GL_ALPHA_MAX_CLAMP_INGR GL_ALPHA_MAX_SGIX = GL_ALPHA_MAX_SGIX GL_ALPHA_MIN_CLAMP_INGR = GL_ALPHA_MIN_CLAMP_INGR GL_ALPHA_MIN_SGIX = GL_ALPHA_MIN_SGIX GL_ALPHA_SCALE = GL_ALPHA_SCALE GL_ALPHA_SIZE = 3 GL_ALPHA_TEST = GL_ALPHA_TEST GL_ALPHA_TEST_FUNC = GL_ALPHA_TEST_FUNC GL_ALPHA_TEST_REF = GL_ALPHA_TEST_REF GL_ALWAYS = GL_ALWAYS GL_ALWAYS_FAST_HINT_PGI = GL_ALWAYS_FAST_HINT_PGI GL_ALWAYS_SOFT_HINT_PGI = GL_ALWAYS_SOFT_HINT_PGI GL_AMBIENT = GL_AMBIENT GL_AMBIENT_AND_DIFFUSE = GL_AMBIENT_AND_DIFFUSE GL_AND = GL_AND GL_AND_INVERTED = GL_AND_INVERTED GL_AND_REVERSE = GL_AND_REVERSE GL_ARRAY_BUFFER = GL_ARRAY_BUFFER GL_ARRAY_BUFFER_ARB = GL_ARRAY_BUFFER_ARB GL_ARRAY_BUFFER_BINDING = GL_ARRAY_BUFFER_BINDING GL_ARRAY_BUFFER_BINDING_ARB = GL_ARRAY_BUFFER_BINDING_ARB GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = GL_ARRAY_ELEMENT_LOCK_COUNT_EXT GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = GL_ARRAY_ELEMENT_LOCK_FIRST_EXT GL_ARRAY_OBJECT_BUFFER_ATI = GL_ARRAY_OBJECT_BUFFER_ATI GL_ARRAY_OBJECT_OFFSET_ATI = GL_ARRAY_OBJECT_OFFSET_ATI GL_ASYNC_DRAW_PIXELS_SGIX = GL_ASYNC_DRAW_PIXELS_SGIX GL_ASYNC_HISTOGRAM_SGIX = GL_ASYNC_HISTOGRAM_SGIX GL_ASYNC_MARKER_SGIX = GL_ASYNC_MARKER_SGIX GL_ASYNC_READ_PIXELS_SGIX = GL_ASYNC_READ_PIXELS_SGIX GL_ASYNC_TEX_IMAGE_SGIX = GL_ASYNC_TEX_IMAGE_SGIX GL_ATTACHED_SHADERS = GL_ATTACHED_SHADERS GL_ATTENUATION_EXT = GL_ATTENUATION_EXT GL_ATTRIB_ARRAY_POINTER_NV = GL_ATTRIB_ARRAY_POINTER_NV GL_ATTRIB_ARRAY_SIZE_NV = GL_ATTRIB_ARRAY_SIZE_NV GL_ATTRIB_ARRAY_STRIDE_NV = GL_ATTRIB_ARRAY_STRIDE_NV GL_ATTRIB_ARRAY_TYPE_NV = GL_ATTRIB_ARRAY_TYPE_NV GL_ATTRIB_STACK_DEPTH = GL_ATTRIB_STACK_DEPTH GL_AUTO_NORMAL = GL_AUTO_NORMAL GL_AUX0 = GL_AUX0 GL_AUX1 = GL_AUX1 GL_AUX2 = GL_AUX2 GL_AUX3 = GL_AUX3 GL_AUX_BUFFERS = GL_AUX_BUFFERS GL_AVERAGE_EXT = GL_AVERAGE_EXT GL_AVERAGE_HP = GL_AVERAGE_HP GL_BACK = GL_BACK GL_BACK_LEFT = GL_BACK_LEFT GL_BACK_NORMALS_HINT_PGI = GL_BACK_NORMALS_HINT_PGI GL_BACK_RIGHT = GL_BACK_RIGHT GL_BGR = GL_BGR GL_BGRA = GL_BGRA GL_BGRA_EXT = GL_BGRA_EXT GL_BGRA_INTEGER = GL_BGRA_INTEGER GL_BGR_EXT = GL_BGR_EXT GL_BGR_INTEGER = GL_BGR_INTEGER GL_BIAS_BIT_ATI = GL_BIAS_BIT_ATI GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = GL_BIAS_BY_NEGATIVE_ONE_HALF_NV GL_BINORMAL_ARRAY_EXT = GL_BINORMAL_ARRAY_EXT GL_BINORMAL_ARRAY_POINTER_EXT = GL_BINORMAL_ARRAY_POINTER_EXT GL_BINORMAL_ARRAY_STRIDE_EXT = GL_BINORMAL_ARRAY_STRIDE_EXT GL_BINORMAL_ARRAY_TYPE_EXT = GL_BINORMAL_ARRAY_TYPE_EXT GL_BITMAP = GL_BITMAP GL_BITMAP_TOKEN = GL_BITMAP_TOKEN GL_BLEND = GL_BLEND GL_BLEND_COLOR = GL_BLEND_COLOR GL_BLEND_COLOR_EXT = GL_BLEND_COLOR_EXT GL_BLEND_DST = GL_BLEND_DST GL_BLEND_DST_ALPHA = GL_BLEND_DST_ALPHA GL_BLEND_DST_ALPHA_EXT = GL_BLEND_DST_ALPHA_EXT GL_BLEND_DST_RGB = GL_BLEND_DST_RGB GL_BLEND_DST_RGB_EXT = GL_BLEND_DST_RGB_EXT GL_BLEND_EQUATION = GL_BLEND_EQUATION GL_BLEND_EQUATION_ALPHA = GL_BLEND_EQUATION_ALPHA GL_BLEND_EQUATION_ALPHA_EXT = GL_BLEND_EQUATION_ALPHA_EXT GL_BLEND_EQUATION_EXT = GL_BLEND_EQUATION_EXT GL_BLEND_EQUATION_RGB = GL_BLEND_EQUATION GL_BLEND_EQUATION_RGB_EXT = GL_BLEND_EQUATION GL_BLEND_SRC = GL_BLEND_SRC GL_BLEND_SRC_ALPHA = GL_BLEND_SRC_ALPHA GL_BLEND_SRC_ALPHA_EXT = GL_BLEND_SRC_ALPHA_EXT GL_BLEND_SRC_RGB = GL_BLEND_SRC_RGB GL_BLEND_SRC_RGB_EXT = GL_BLEND_SRC_RGB_EXT GL_BLUE = GL_BLUE GL_BLUE_BIAS = GL_BLUE_BIAS GL_BLUE_BITS = GL_BLUE_BITS GL_BLUE_BIT_ATI = GL_BLUE_BIT_ATI GL_BLUE_INTEGER = GL_BLUE_INTEGER GL_BLUE_MAX_CLAMP_INGR = GL_BLUE_MAX_CLAMP_INGR GL_BLUE_MIN_CLAMP_INGR = GL_BLUE_MIN_CLAMP_INGR GL_BLUE_SCALE = GL_BLUE_SCALE GL_BLUE_SIZE = 2 GL_BOOL = GL_BOOL GL_BOOL_ARB = GL_BOOL_ARB GL_BOOL_VEC2 = GL_BOOL_VEC2 GL_BOOL_VEC2_ARB = GL_BOOL_VEC2_ARB GL_BOOL_VEC3 = GL_BOOL_VEC3 GL_BOOL_VEC3_ARB = GL_BOOL_VEC3_ARB GL_BOOL_VEC4 = GL_BOOL_VEC4 GL_BOOL_VEC4_ARB = GL_BOOL_VEC4_ARB GL_BUFFER_ACCESS = GL_BUFFER_ACCESS GL_BUFFER_ACCESS_ARB = GL_BUFFER_ACCESS_ARB GL_BUFFER_MAPPED = GL_BUFFER_MAPPED GL_BUFFER_MAPPED_ARB = GL_BUFFER_MAPPED_ARB GL_BUFFER_MAP_POINTER = GL_BUFFER_MAP_POINTER GL_BUFFER_MAP_POINTER_ARB = GL_BUFFER_MAP_POINTER_ARB GL_BUFFER_SIZE = GL_BUFFER_SIZE GL_BUFFER_SIZE_ARB = GL_BUFFER_SIZE_ARB GL_BUFFER_USAGE = GL_BUFFER_USAGE GL_BUFFER_USAGE_ARB = GL_BUFFER_USAGE_ARB GL_BUMP_ENVMAP_ATI = GL_BUMP_ENVMAP_ATI GL_BUMP_NUM_TEX_UNITS_ATI = GL_BUMP_NUM_TEX_UNITS_ATI GL_BUMP_ROT_MATRIX_ATI = GL_BUMP_ROT_MATRIX_ATI GL_BUMP_ROT_MATRIX_SIZE_ATI = GL_BUMP_ROT_MATRIX_SIZE_ATI GL_BUMP_TARGET_ATI = GL_BUMP_TARGET_ATI GL_BUMP_TEX_UNITS_ATI = GL_BUMP_TEX_UNITS_ATI GL_BYTE = GL_BYTE GL_C3F_V3F = GL_C3F_V3F GL_C4F_N3F_V3F = GL_C4F_N3F_V3F GL_C4UB_V2F = GL_C4UB_V2F GL_C4UB_V3F = GL_C4UB_V3F GL_CALLIGRAPHIC_FRAGMENT_SGIX = GL_CALLIGRAPHIC_FRAGMENT_SGIX GL_CCW = GL_CCW GL_CLAMP = GL_CLAMP GL_CLAMP_FRAGMENT_COLOR = GL_CLAMP_FRAGMENT_COLOR GL_CLAMP_FRAGMENT_COLOR_ARB = GL_CLAMP_FRAGMENT_COLOR_ARB GL_CLAMP_READ_COLOR = GL_CLAMP_READ_COLOR GL_CLAMP_READ_COLOR_ARB = GL_CLAMP_READ_COLOR_ARB GL_CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER_ARB = GL_CLAMP_TO_BORDER_ARB GL_CLAMP_TO_BORDER_SGIS = GL_CLAMP_TO_BORDER_SGIS GL_CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE_SGIS = GL_CLAMP_TO_EDGE_SGIS GL_CLAMP_VERTEX_COLOR = GL_CLAMP_VERTEX_COLOR GL_CLAMP_VERTEX_COLOR_ARB = GL_CLAMP_VERTEX_COLOR_ARB GL_CLEAR = GL_CLEAR GL_CLIENT_ACTIVE_TEXTURE = GL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE_ARB = GL_CLIENT_ACTIVE_TEXTURE_ARB GL_CLIENT_ALL_ATTRIB_BITS = GL_CLIENT_ALL_ATTRIB_BITS GL_CLIENT_ATTRIB_STACK_DEPTH = GL_CLIENT_ATTRIB_STACK_DEPTH GL_CLIENT_PIXEL_STORE_BIT = GL_CLIENT_PIXEL_STORE_BIT GL_CLIENT_VERTEX_ARRAY_BIT = GL_CLIENT_VERTEX_ARRAY_BIT GL_CLIP_FAR_HINT_PGI = GL_CLIP_FAR_HINT_PGI GL_CLIP_NEAR_HINT_PGI = GL_CLIP_NEAR_HINT_PGI GL_CLIP_PLANE0 = GL_CLIP_PLANE0 GL_CLIP_PLANE1 = GL_CLIP_PLANE1 GL_CLIP_PLANE2 = GL_CLIP_PLANE2 GL_CLIP_PLANE3 = GL_CLIP_PLANE3 GL_CLIP_PLANE4 = GL_CLIP_PLANE4 GL_CLIP_PLANE5 = GL_CLIP_PLANE5 GL_CLIP_VOLUME_CLIPPING_HINT_EXT = GL_CLIP_VOLUME_CLIPPING_HINT_EXT GL_CMYKA_EXT = GL_CMYKA_EXT GL_CMYK_EXT = GL_CMYK_EXT GL_CND0_ATI = GL_CND0_ATI GL_CND_ATI = GL_CND_ATI GL_COEFF = GL_COEFF GL_COLOR = GL_COLOR GL_COLOR3_BIT_PGI = GL_COLOR3_BIT_PGI GL_COLOR4_BIT_PGI = GL_COLOR4_BIT_PGI GL_COLOR_ALPHA_PAIRING_ATI = GL_COLOR_ALPHA_PAIRING_ATI GL_COLOR_ARRAY = GL_COLOR_ARRAY GL_COLOR_ARRAY_BUFFER_BINDING = GL_COLOR_ARRAY_BUFFER_BINDING GL_COLOR_ARRAY_BUFFER_BINDING_ARB = GL_COLOR_ARRAY_BUFFER_BINDING_ARB GL_COLOR_ARRAY_COUNT_EXT = GL_COLOR_ARRAY_COUNT_EXT GL_COLOR_ARRAY_EXT = GL_COLOR_ARRAY_EXT GL_COLOR_ARRAY_LIST_IBM = GL_COLOR_ARRAY_LIST_IBM GL_COLOR_ARRAY_LIST_STRIDE_IBM = GL_COLOR_ARRAY_LIST_STRIDE_IBM GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL GL_COLOR_ARRAY_POINTER = GL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER_EXT = GL_COLOR_ARRAY_POINTER_EXT GL_COLOR_ARRAY_SIZE = GL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE_EXT = GL_COLOR_ARRAY_SIZE_EXT GL_COLOR_ARRAY_STRIDE = GL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE_EXT = GL_COLOR_ARRAY_STRIDE_EXT GL_COLOR_ARRAY_TYPE = GL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE_EXT = GL_COLOR_ARRAY_TYPE_EXT GL_COLOR_ATTACHMENT0_EXT = GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT10_EXT = GL_COLOR_ATTACHMENT10_EXT GL_COLOR_ATTACHMENT11_EXT = GL_COLOR_ATTACHMENT11_EXT GL_COLOR_ATTACHMENT12_EXT = GL_COLOR_ATTACHMENT12_EXT GL_COLOR_ATTACHMENT13_EXT = GL_COLOR_ATTACHMENT13_EXT GL_COLOR_ATTACHMENT14_EXT = GL_COLOR_ATTACHMENT14_EXT GL_COLOR_ATTACHMENT15_EXT = GL_COLOR_ATTACHMENT15_EXT GL_COLOR_ATTACHMENT1_EXT = GL_COLOR_ATTACHMENT1_EXT GL_COLOR_ATTACHMENT2_EXT = GL_COLOR_ATTACHMENT2_EXT GL_COLOR_ATTACHMENT3_EXT = GL_COLOR_ATTACHMENT3_EXT GL_COLOR_ATTACHMENT4_EXT = GL_COLOR_ATTACHMENT4_EXT GL_COLOR_ATTACHMENT5_EXT = GL_COLOR_ATTACHMENT5_EXT GL_COLOR_ATTACHMENT6_EXT = GL_COLOR_ATTACHMENT6_EXT GL_COLOR_ATTACHMENT7_EXT = GL_COLOR_ATTACHMENT7_EXT GL_COLOR_ATTACHMENT8_EXT = GL_COLOR_ATTACHMENT8_EXT GL_COLOR_ATTACHMENT9_EXT = GL_COLOR_ATTACHMENT9_EXT GL_COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI GL_COLOR_CLEAR_VALUE = GL_COLOR_CLEAR_VALUE GL_COLOR_INDEX = GL_COLOR_INDEX GL_COLOR_INDEX12_EXT = GL_COLOR_INDEX12_EXT GL_COLOR_INDEX16_EXT = GL_COLOR_INDEX16_EXT GL_COLOR_INDEX1_EXT = GL_COLOR_INDEX1_EXT GL_COLOR_INDEX2_EXT = GL_COLOR_INDEX2_EXT GL_COLOR_INDEX4_EXT = GL_COLOR_INDEX4_EXT GL_COLOR_INDEX8_EXT = GL_COLOR_INDEX8_EXT GL_COLOR_INDEXES = GL_COLOR_INDEXES GL_COLOR_LOGIC_OP = GL_COLOR_LOGIC_OP GL_COLOR_MATERIAL = GL_COLOR_MATERIAL GL_COLOR_MATERIAL_FACE = GL_COLOR_MATERIAL_FACE GL_COLOR_MATERIAL_PARAMETER = GL_COLOR_MATERIAL_PARAMETER GL_COLOR_MATRIX = GL_COLOR_MATRIX GL_COLOR_MATRIX_SGI = GL_COLOR_MATRIX_SGI GL_COLOR_MATRIX_STACK_DEPTH = GL_COLOR_MATRIX_STACK_DEPTH GL_COLOR_MATRIX_STACK_DEPTH_SGI = GL_COLOR_MATRIX_STACK_DEPTH_SGI GL_COLOR_SUM = GL_COLOR_SUM GL_COLOR_SUM_ARB = GL_COLOR_SUM_ARB GL_COLOR_SUM_CLAMP_NV = GL_COLOR_SUM_CLAMP_NV GL_COLOR_SUM_EXT = GL_COLOR_SUM_EXT GL_COLOR_TABLE = GL_COLOR_TABLE GL_COLOR_TABLE_ALPHA_SIZE = GL_COLOR_TABLE_ALPHA_SIZE GL_COLOR_TABLE_ALPHA_SIZE_SGI = GL_COLOR_TABLE_ALPHA_SIZE_SGI GL_COLOR_TABLE_BIAS = GL_COLOR_TABLE_BIAS GL_COLOR_TABLE_BIAS_SGI = GL_COLOR_TABLE_BIAS_SGI GL_COLOR_TABLE_BLUE_SIZE = GL_COLOR_TABLE_BLUE_SIZE GL_COLOR_TABLE_BLUE_SIZE_SGI = GL_COLOR_TABLE_BLUE_SIZE_SGI GL_COLOR_TABLE_FORMAT = GL_COLOR_TABLE_FORMAT GL_COLOR_TABLE_FORMAT_SGI = GL_COLOR_TABLE_FORMAT_SGI GL_COLOR_TABLE_GREEN_SIZE = GL_COLOR_TABLE_GREEN_SIZE GL_COLOR_TABLE_GREEN_SIZE_SGI = GL_COLOR_TABLE_GREEN_SIZE_SGI GL_COLOR_TABLE_INTENSITY_SIZE = GL_COLOR_TABLE_INTENSITY_SIZE GL_COLOR_TABLE_INTENSITY_SIZE_SGI = GL_COLOR_TABLE_INTENSITY_SIZE_SGI GL_COLOR_TABLE_LUMINANCE_SIZE = GL_COLOR_TABLE_LUMINANCE_SIZE GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = GL_COLOR_TABLE_LUMINANCE_SIZE_SGI GL_COLOR_TABLE_RED_SIZE = GL_COLOR_TABLE_RED_SIZE GL_COLOR_TABLE_RED_SIZE_SGI = GL_COLOR_TABLE_RED_SIZE_SGI GL_COLOR_TABLE_SCALE = GL_COLOR_TABLE_SCALE GL_COLOR_TABLE_SCALE_SGI = GL_COLOR_TABLE_SCALE_SGI GL_COLOR_TABLE_SGI = GL_COLOR_TABLE_SGI GL_COLOR_TABLE_WIDTH = GL_COLOR_TABLE_WIDTH GL_COLOR_TABLE_WIDTH_SGI = GL_COLOR_TABLE_WIDTH_SGI GL_COLOR_WRITEMASK = GL_COLOR_WRITEMASK GL_COMBINE = GL_COMBINE GL_COMBINE4_NV = GL_COMBINE4_NV GL_COMBINER0_NV = GL_COMBINER0_NV GL_COMBINER1_NV = GL_COMBINER1_NV GL_COMBINER2_NV = GL_COMBINER2_NV GL_COMBINER3_NV = GL_COMBINER3_NV GL_COMBINER4_NV = GL_COMBINER4_NV GL_COMBINER5_NV = GL_COMBINER5_NV GL_COMBINER6_NV = GL_COMBINER6_NV GL_COMBINER7_NV = GL_COMBINER7_NV GL_COMBINER_AB_DOT_PRODUCT_NV = GL_COMBINER_AB_DOT_PRODUCT_NV GL_COMBINER_AB_OUTPUT_NV = GL_COMBINER_AB_OUTPUT_NV GL_COMBINER_BIAS_NV = GL_COMBINER_BIAS_NV GL_COMBINER_CD_DOT_PRODUCT_NV = GL_COMBINER_CD_DOT_PRODUCT_NV GL_COMBINER_CD_OUTPUT_NV = GL_COMBINER_CD_OUTPUT_NV GL_COMBINER_COMPONENT_USAGE_NV = GL_COMBINER_COMPONENT_USAGE_NV GL_COMBINER_INPUT_NV = GL_COMBINER_INPUT_NV GL_COMBINER_MAPPING_NV = GL_COMBINER_MAPPING_NV GL_COMBINER_MUX_SUM_NV = GL_COMBINER_MUX_SUM_NV GL_COMBINER_SCALE_NV = GL_COMBINER_SCALE_NV GL_COMBINER_SUM_OUTPUT_NV = GL_COMBINER_SUM_OUTPUT_NV GL_COMBINE_ALPHA = GL_COMBINE_ALPHA GL_COMBINE_ALPHA_ARB = GL_COMBINE_ALPHA_ARB GL_COMBINE_ALPHA_EXT = GL_COMBINE_ALPHA_EXT GL_COMBINE_ARB = GL_COMBINE_ARB GL_COMBINE_EXT = GL_COMBINE_EXT GL_COMBINE_RGB = GL_COMBINE_RGB GL_COMBINE_RGB_ARB = GL_COMBINE_RGB_ARB GL_COMBINE_RGB_EXT = GL_COMBINE_RGB_EXT GL_COMPARE_R_TO_TEXTURE = GL_COMPARE_R_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB = GL_COMPARE_R_TO_TEXTURE_ARB GL_COMPILE = GL_COMPILE GL_COMPILE_AND_EXECUTE = GL_COMPILE_AND_EXECUTE GL_COMPILE_STATUS = GL_COMPILE_STATUS GL_COMPRESSED_ALPHA = GL_COMPRESSED_ALPHA GL_COMPRESSED_ALPHA_ARB = GL_COMPRESSED_ALPHA_ARB GL_COMPRESSED_INTENSITY = GL_COMPRESSED_INTENSITY GL_COMPRESSED_INTENSITY_ARB = GL_COMPRESSED_INTENSITY_ARB GL_COMPRESSED_LUMINANCE = GL_COMPRESSED_LUMINANCE GL_COMPRESSED_LUMINANCE_ALPHA = GL_COMPRESSED_LUMINANCE_ALPHA GL_COMPRESSED_LUMINANCE_ALPHA_ARB = GL_COMPRESSED_LUMINANCE_ALPHA_ARB GL_COMPRESSED_LUMINANCE_ARB = GL_COMPRESSED_LUMINANCE_ARB GL_COMPRESSED_RED = GL_COMPRESSED_RED GL_COMPRESSED_RG = GL_COMPRESSED_RG GL_COMPRESSED_RGB = GL_COMPRESSED_RGB GL_COMPRESSED_RGBA = GL_COMPRESSED_RGBA GL_COMPRESSED_RGBA_ARB = GL_COMPRESSED_RGBA_ARB GL_COMPRESSED_RGBA_FXT1_3DFX = GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT GL_COMPRESSED_RGB_ARB = GL_COMPRESSED_RGB_ARB GL_COMPRESSED_RGB_FXT1_3DFX = GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGB_S3TC_DXT1_EXT = GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_SLUMINANCE = GL_COMPRESSED_SLUMINANCE GL_COMPRESSED_SLUMINANCE_ALPHA = GL_COMPRESSED_SLUMINANCE_ALPHA GL_COMPRESSED_SRGB = GL_COMPRESSED_SRGB GL_COMPRESSED_SRGB_ALPHA = GL_COMPRESSED_SRGB_ALPHA GL_COMPRESSED_TEXTURE_FORMATS = GL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS_ARB = GL_COMPRESSED_TEXTURE_FORMATS_ARB GL_COMP_BIT_ATI = GL_COMP_BIT_ATI GL_CONSERVE_MEMORY_HINT_PGI = GL_CONSERVE_MEMORY_HINT_PGI GL_CONSTANT = GL_CONSTANT GL_CONSTANT_ALPHA = GL_CONSTANT_ALPHA GL_CONSTANT_ALPHA_EXT = GL_CONSTANT_ALPHA_EXT GL_CONSTANT_ARB = GL_CONSTANT_ARB GL_CONSTANT_ATTENUATION = GL_CONSTANT_ATTENUATION GL_CONSTANT_BORDER = GL_CONSTANT_BORDER GL_CONSTANT_BORDER_HP = GL_CONSTANT_BORDER_HP GL_CONSTANT_COLOR = GL_CONSTANT_COLOR GL_CONSTANT_COLOR0_NV = GL_CONSTANT_COLOR0_NV GL_CONSTANT_COLOR1_NV = GL_CONSTANT_COLOR1_NV GL_CONSTANT_COLOR_EXT = GL_CONSTANT_COLOR_EXT GL_CONSTANT_EXT = GL_CONSTANT_EXT GL_CONST_EYE_NV = GL_CONST_EYE_NV GL_CONTEXT_FLAGS = GL_CONTEXT_FLAGS GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT GL_CONVOLUTION_1D = GL_CONVOLUTION_1D GL_CONVOLUTION_1D_EXT = GL_CONVOLUTION_1D_EXT GL_CONVOLUTION_2D = GL_CONVOLUTION_2D GL_CONVOLUTION_2D_EXT = GL_CONVOLUTION_2D_EXT GL_CONVOLUTION_BORDER_COLOR = GL_CONVOLUTION_BORDER_COLOR GL_CONVOLUTION_BORDER_COLOR_HP = GL_CONVOLUTION_BORDER_COLOR_HP GL_CONVOLUTION_BORDER_MODE = GL_CONVOLUTION_BORDER_MODE GL_CONVOLUTION_BORDER_MODE_EXT = GL_CONVOLUTION_BORDER_MODE_EXT GL_CONVOLUTION_FILTER_BIAS = GL_CONVOLUTION_FILTER_BIAS GL_CONVOLUTION_FILTER_BIAS_EXT = GL_CONVOLUTION_FILTER_BIAS_EXT GL_CONVOLUTION_FILTER_SCALE = GL_CONVOLUTION_FILTER_SCALE GL_CONVOLUTION_FILTER_SCALE_EXT = GL_CONVOLUTION_FILTER_SCALE_EXT GL_CONVOLUTION_FORMAT = GL_CONVOLUTION_FORMAT GL_CONVOLUTION_FORMAT_EXT = GL_CONVOLUTION_FORMAT_EXT GL_CONVOLUTION_HEIGHT = GL_CONVOLUTION_HEIGHT GL_CONVOLUTION_HEIGHT_EXT = GL_CONVOLUTION_HEIGHT_EXT GL_CONVOLUTION_HINT_SGIX = GL_CONVOLUTION_HINT_SGIX GL_CONVOLUTION_WIDTH = GL_CONVOLUTION_WIDTH GL_CONVOLUTION_WIDTH_EXT = GL_CONVOLUTION_WIDTH_EXT GL_CON_0_ATI = GL_CON_0_ATI GL_CON_10_ATI = GL_CON_10_ATI GL_CON_11_ATI = GL_CON_11_ATI GL_CON_12_ATI = GL_CON_12_ATI GL_CON_13_ATI = GL_CON_13_ATI GL_CON_14_ATI = GL_CON_14_ATI GL_CON_15_ATI = GL_CON_15_ATI GL_CON_16_ATI = GL_CON_16_ATI GL_CON_17_ATI = GL_CON_17_ATI GL_CON_18_ATI = GL_CON_18_ATI GL_CON_19_ATI = GL_CON_19_ATI GL_CON_1_ATI = GL_CON_1_ATI GL_CON_20_ATI = GL_CON_20_ATI GL_CON_21_ATI = GL_CON_21_ATI GL_CON_22_ATI = GL_CON_22_ATI GL_CON_23_ATI = GL_CON_23_ATI GL_CON_24_ATI = GL_CON_24_ATI GL_CON_25_ATI = GL_CON_25_ATI GL_CON_26_ATI = GL_CON_26_ATI GL_CON_27_ATI = GL_CON_27_ATI GL_CON_28_ATI = GL_CON_28_ATI GL_CON_29_ATI = GL_CON_29_ATI GL_CON_2_ATI = GL_CON_2_ATI GL_CON_30_ATI = GL_CON_30_ATI GL_CON_31_ATI = GL_CON_31_ATI GL_CON_3_ATI = GL_CON_3_ATI GL_CON_4_ATI = GL_CON_4_ATI GL_CON_5_ATI = GL_CON_5_ATI GL_CON_6_ATI = GL_CON_6_ATI GL_CON_7_ATI = GL_CON_7_ATI GL_CON_8_ATI = GL_CON_8_ATI GL_CON_9_ATI = GL_CON_9_ATI GL_COORD_REPLACE = GL_COORD_REPLACE GL_COORD_REPLACE_ARB = GL_COORD_REPLACE_ARB GL_COORD_REPLACE_NV = GL_COORD_REPLACE_NV GL_COPY = GL_COPY GL_COPY_INVERTED = GL_COPY_INVERTED GL_COPY_PIXEL_TOKEN = GL_COPY_PIXEL_TOKEN GL_CUBIC_EXT = GL_CUBIC_EXT GL_CUBIC_HP = GL_CUBIC_HP GL_CULL_FACE = GL_CULL_FACE GL_CULL_FACE_MODE = GL_CULL_FACE_MODE GL_CULL_FRAGMENT_NV = GL_CULL_FRAGMENT_NV GL_CULL_MODES_NV = GL_CULL_MODES_NV GL_CULL_VERTEX_EXT = GL_CULL_VERTEX_EXT GL_CULL_VERTEX_EYE_POSITION_EXT = GL_CULL_VERTEX_EYE_POSITION_EXT GL_CULL_VERTEX_IBM = GL_CULL_VERTEX_IBM GL_CULL_VERTEX_OBJECT_POSITION_EXT = GL_CULL_VERTEX_OBJECT_POSITION_EXT GL_CURRENT_ATTRIB_NV = GL_CURRENT_ATTRIB_NV GL_CURRENT_BINORMAL_EXT = GL_CURRENT_BINORMAL_EXT GL_CURRENT_BIT = GL_CURRENT_BIT GL_CURRENT_COLOR = GL_CURRENT_COLOR GL_CURRENT_FOG_COORD = GL_CURRENT_FOG_COORDINATE GL_CURRENT_FOG_COORDINATE = GL_CURRENT_FOG_COORDINATE GL_CURRENT_FOG_COORDINATE_EXT = GL_CURRENT_FOG_COORDINATE_EXT GL_CURRENT_INDEX = GL_CURRENT_INDEX GL_CURRENT_MATRIX_ARB = GL_CURRENT_MATRIX_ARB GL_CURRENT_MATRIX_INDEX_ARB = GL_CURRENT_MATRIX_INDEX_ARB GL_CURRENT_MATRIX_NV = GL_CURRENT_MATRIX_NV GL_CURRENT_MATRIX_STACK_DEPTH_ARB = GL_CURRENT_MATRIX_STACK_DEPTH_ARB GL_CURRENT_MATRIX_STACK_DEPTH_NV = GL_CURRENT_MATRIX_STACK_DEPTH_NV GL_CURRENT_NORMAL = GL_CURRENT_NORMAL GL_CURRENT_OCCLUSION_QUERY_ID_NV = GL_CURRENT_OCCLUSION_QUERY_ID_NV GL_CURRENT_PALETTE_MATRIX_ARB = GL_CURRENT_PALETTE_MATRIX_ARB GL_CURRENT_PROGRAM = GL_CURRENT_PROGRAM GL_CURRENT_QUERY = GL_CURRENT_QUERY GL_CURRENT_QUERY_ARB = GL_CURRENT_QUERY_ARB GL_CURRENT_RASTER_COLOR = GL_CURRENT_RASTER_COLOR GL_CURRENT_RASTER_DISTANCE = GL_CURRENT_RASTER_DISTANCE GL_CURRENT_RASTER_INDEX = GL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_NORMAL_SGIX = GL_CURRENT_RASTER_NORMAL_SGIX GL_CURRENT_RASTER_POSITION = GL_CURRENT_RASTER_POSITION GL_CURRENT_RASTER_POSITION_VALID = GL_CURRENT_RASTER_POSITION_VALID GL_CURRENT_RASTER_SECONDARY_COLOR = GL_CURRENT_RASTER_SECONDARY_COLOR GL_CURRENT_RASTER_TEXTURE_COORDS = GL_CURRENT_RASTER_TEXTURE_COORDS GL_CURRENT_SECONDARY_COLOR = GL_CURRENT_SECONDARY_COLOR GL_CURRENT_SECONDARY_COLOR_EXT = GL_CURRENT_SECONDARY_COLOR_EXT GL_CURRENT_TANGENT_EXT = GL_CURRENT_TANGENT_EXT GL_CURRENT_TEXTURE_COORDS = GL_CURRENT_TEXTURE_COORDS GL_CURRENT_VERTEX_ATTRIB = GL_CURRENT_VERTEX_ATTRIB GL_CURRENT_VERTEX_ATTRIB_ARB = GL_CURRENT_VERTEX_ATTRIB_ARB GL_CURRENT_VERTEX_EXT = GL_CURRENT_VERTEX_EXT GL_CURRENT_VERTEX_WEIGHT_EXT = GL_CURRENT_VERTEX_WEIGHT_EXT GL_CURRENT_WEIGHT_ARB = GL_CURRENT_WEIGHT_ARB GL_CW = GL_CW GL_DECAL = GL_DECAL GL_DECR = GL_DECR GL_DECR_WRAP = GL_DECR_WRAP GL_DECR_WRAP_EXT = GL_DECR_WRAP_EXT GL_DEFORMATIONS_MASK_SGIX = GL_DEFORMATIONS_MASK_SGIX GL_DELETE_STATUS = GL_DELETE_STATUS GL_DEPENDENT_AR_TEXTURE_2D_NV = GL_DEPENDENT_AR_TEXTURE_2D_NV GL_DEPENDENT_GB_TEXTURE_2D_NV = GL_DEPENDENT_GB_TEXTURE_2D_NV GL_DEPENDENT_HILO_TEXTURE_2D_NV = GL_DEPENDENT_HILO_TEXTURE_2D_NV GL_DEPENDENT_RGB_TEXTURE_3D_NV = GL_DEPENDENT_RGB_TEXTURE_3D_NV GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV GL_DEPTH = GL_DEPTH GL_DEPTH_ATTACHMENT_EXT = GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_BIAS = GL_DEPTH_BIAS GL_DEPTH_BITS = GL_DEPTH_BITS GL_DEPTH_BOUNDS_EXT = GL_DEPTH_BOUNDS_EXT GL_DEPTH_BOUNDS_TEST_EXT = GL_DEPTH_BOUNDS_TEST_EXT GL_DEPTH_BUFFER = GL_DEPTH_BUFFER GL_DEPTH_BUFFER_BIT = GL_DEPTH_BUFFER_BIT GL_DEPTH_CLAMP_NV = GL_DEPTH_CLAMP_NV GL_DEPTH_CLEAR_VALUE = GL_DEPTH_CLEAR_VALUE GL_DEPTH_COMPONENT = GL_DEPTH_COMPONENT GL_DEPTH_COMPONENT16 = GL_DEPTH_COMPONENT16 GL_DEPTH_COMPONENT16_ARB = GL_DEPTH_COMPONENT16_ARB GL_DEPTH_COMPONENT16_SGIX = GL_DEPTH_COMPONENT16_SGIX GL_DEPTH_COMPONENT24 = GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24_ARB = GL_DEPTH_COMPONENT24_ARB GL_DEPTH_COMPONENT24_SGIX = GL_DEPTH_COMPONENT24_SGIX GL_DEPTH_COMPONENT32 = GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32_ARB = GL_DEPTH_COMPONENT32_ARB GL_DEPTH_COMPONENT32_SGIX = GL_DEPTH_COMPONENT32_SGIX GL_DEPTH_FUNC = GL_DEPTH_FUNC GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX GL_DEPTH_PASS_INSTRUMENT_SGIX = GL_DEPTH_PASS_INSTRUMENT_SGIX GL_DEPTH_RANGE = GL_DEPTH_RANGE GL_DEPTH_SCALE = GL_DEPTH_SCALE GL_DEPTH_SIZE = 6 GL_DEPTH_STENCIL_NV = GL_DEPTH_STENCIL_NV GL_DEPTH_STENCIL_TO_BGRA_NV = GL_DEPTH_STENCIL_TO_BGRA_NV GL_DEPTH_STENCIL_TO_RGBA_NV = GL_DEPTH_STENCIL_TO_RGBA_NV GL_DEPTH_TEST = GL_DEPTH_TEST GL_DEPTH_TEXTURE_MODE = GL_DEPTH_TEXTURE_MODE GL_DEPTH_TEXTURE_MODE_ARB = GL_DEPTH_TEXTURE_MODE_ARB GL_DEPTH_WRITEMASK = GL_DEPTH_WRITEMASK GL_DETAIL_TEXTURE_2D_BINDING_SGIS = GL_DETAIL_TEXTURE_2D_BINDING_SGIS GL_DETAIL_TEXTURE_2D_SGIS = GL_DETAIL_TEXTURE_2D_SGIS GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS GL_DETAIL_TEXTURE_LEVEL_SGIS = GL_DETAIL_TEXTURE_LEVEL_SGIS GL_DETAIL_TEXTURE_MODE_SGIS = GL_DETAIL_TEXTURE_MODE_SGIS GL_DIFFUSE = GL_DIFFUSE GL_DISCARD_ATI = GL_DISCARD_ATI GL_DISCARD_NV = GL_DISCARD_NV GL_DISTANCE_ATTENUATION_EXT = GL_DISTANCE_ATTENUATION_EXT GL_DISTANCE_ATTENUATION_SGIS = GL_DISTANCE_ATTENUATION_SGIS GL_DITHER = GL_DITHER GL_DOMAIN = GL_DOMAIN GL_DONT_CARE = GL_DONT_CARE GL_DOT2_ADD_ATI = GL_DOT2_ADD_ATI GL_DOT3_ATI = GL_DOT3_ATI GL_DOT3_RGB = GL_DOT3_RGB GL_DOT3_RGBA = GL_DOT3_RGBA GL_DOT3_RGBA_ARB = GL_DOT3_RGBA_ARB GL_DOT3_RGBA_EXT = GL_DOT3_RGBA_EXT GL_DOT3_RGB_ARB = GL_DOT3_RGB_ARB GL_DOT3_RGB_EXT = GL_DOT3_RGB_EXT GL_DOT4_ATI = GL_DOT4_ATI GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV GL_DOT_PRODUCT_DEPTH_REPLACE_NV = GL_DOT_PRODUCT_DEPTH_REPLACE_NV GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV GL_DOT_PRODUCT_NV = GL_DOT_PRODUCT_NV GL_DOT_PRODUCT_PASS_THROUGH_NV = GL_DOT_PRODUCT_PASS_THROUGH_NV GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV GL_DOT_PRODUCT_TEXTURE_1D_NV = GL_DOT_PRODUCT_TEXTURE_1D_NV GL_DOT_PRODUCT_TEXTURE_2D_NV = GL_DOT_PRODUCT_TEXTURE_2D_NV GL_DOT_PRODUCT_TEXTURE_3D_NV = GL_DOT_PRODUCT_TEXTURE_3D_NV GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV GL_DOUBLE = GL_DOUBLE GL_DOUBLEBUFFER = GL_DOUBLEBUFFER GL_DOUBLE_EXT = GL_DOUBLE_EXT GL_DRAW_BUFFER = GL_DRAW_BUFFER GL_DRAW_BUFFER0 = GL_DRAW_BUFFER0 GL_DRAW_BUFFER0_ARB = GL_DRAW_BUFFER0_ARB GL_DRAW_BUFFER0_ATI = GL_DRAW_BUFFER0_ATI GL_DRAW_BUFFER1 = GL_DRAW_BUFFER1 GL_DRAW_BUFFER10 = GL_DRAW_BUFFER10 GL_DRAW_BUFFER10_ARB = GL_DRAW_BUFFER10_ARB GL_DRAW_BUFFER10_ATI = GL_DRAW_BUFFER10_ATI GL_DRAW_BUFFER11 = GL_DRAW_BUFFER11 GL_DRAW_BUFFER11_ARB = GL_DRAW_BUFFER11_ARB GL_DRAW_BUFFER11_ATI = GL_DRAW_BUFFER11_ATI GL_DRAW_BUFFER12 = GL_DRAW_BUFFER12 GL_DRAW_BUFFER12_ARB = GL_DRAW_BUFFER12_ARB GL_DRAW_BUFFER12_ATI = GL_DRAW_BUFFER12_ATI GL_DRAW_BUFFER13 = GL_DRAW_BUFFER13 GL_DRAW_BUFFER13_ARB = GL_DRAW_BUFFER13_ARB GL_DRAW_BUFFER13_ATI = GL_DRAW_BUFFER13_ATI GL_DRAW_BUFFER14 = GL_DRAW_BUFFER14 GL_DRAW_BUFFER14_ARB = GL_DRAW_BUFFER14_ARB GL_DRAW_BUFFER14_ATI = GL_DRAW_BUFFER14_ATI GL_DRAW_BUFFER15 = GL_DRAW_BUFFER15 GL_DRAW_BUFFER15_ARB = GL_DRAW_BUFFER15_ARB GL_DRAW_BUFFER15_ATI = GL_DRAW_BUFFER15_ATI GL_DRAW_BUFFER1_ARB = GL_DRAW_BUFFER1_ARB GL_DRAW_BUFFER1_ATI = GL_DRAW_BUFFER1_ATI GL_DRAW_BUFFER2 = GL_DRAW_BUFFER2 GL_DRAW_BUFFER2_ARB = GL_DRAW_BUFFER2_ARB GL_DRAW_BUFFER2_ATI = GL_DRAW_BUFFER2_ATI GL_DRAW_BUFFER3 = GL_DRAW_BUFFER3 GL_DRAW_BUFFER3_ARB = GL_DRAW_BUFFER3_ARB GL_DRAW_BUFFER3_ATI = GL_DRAW_BUFFER3_ATI GL_DRAW_BUFFER4 = GL_DRAW_BUFFER4 GL_DRAW_BUFFER4_ARB = GL_DRAW_BUFFER4_ARB GL_DRAW_BUFFER4_ATI = GL_DRAW_BUFFER4_ATI GL_DRAW_BUFFER5 = GL_DRAW_BUFFER5 GL_DRAW_BUFFER5_ARB = GL_DRAW_BUFFER5_ARB GL_DRAW_BUFFER5_ATI = GL_DRAW_BUFFER5_ATI GL_DRAW_BUFFER6 = GL_DRAW_BUFFER6 GL_DRAW_BUFFER6_ARB = GL_DRAW_BUFFER6_ARB GL_DRAW_BUFFER6_ATI = GL_DRAW_BUFFER6_ATI GL_DRAW_BUFFER7 = GL_DRAW_BUFFER7 GL_DRAW_BUFFER7_ARB = GL_DRAW_BUFFER7_ARB GL_DRAW_BUFFER7_ATI = GL_DRAW_BUFFER7_ATI GL_DRAW_BUFFER8 = GL_DRAW_BUFFER8 GL_DRAW_BUFFER8_ARB = GL_DRAW_BUFFER8_ARB GL_DRAW_BUFFER8_ATI = GL_DRAW_BUFFER8_ATI GL_DRAW_BUFFER9 = GL_DRAW_BUFFER9 GL_DRAW_BUFFER9_ARB = GL_DRAW_BUFFER9_ARB GL_DRAW_BUFFER9_ATI = GL_DRAW_BUFFER9_ATI GL_DRAW_PIXELS_APPLE = GL_DRAW_PIXELS_APPLE GL_DRAW_PIXEL_TOKEN = GL_DRAW_PIXEL_TOKEN GL_DSDT8_MAG8_INTENSITY8_NV = GL_DSDT8_MAG8_INTENSITY8_NV GL_DSDT8_MAG8_NV = GL_DSDT8_MAG8_NV GL_DSDT8_NV = GL_DSDT8_NV GL_DSDT_MAG_INTENSITY_NV = GL_DSDT_MAG_INTENSITY_NV GL_DSDT_MAG_NV = GL_DSDT_MAG_NV GL_DSDT_MAG_VIB_NV = GL_DSDT_MAG_VIB_NV GL_DSDT_NV = GL_DSDT_NV GL_DST_ALPHA = GL_DST_ALPHA GL_DST_COLOR = GL_DST_COLOR GL_DS_BIAS_NV = GL_DS_BIAS_NV GL_DS_SCALE_NV = GL_DS_SCALE_NV GL_DT_BIAS_NV = GL_DT_BIAS_NV GL_DT_SCALE_NV = GL_DT_SCALE_NV GL_DU8DV8_ATI = GL_DU8DV8_ATI GL_DUAL_ALPHA12_SGIS = GL_DUAL_ALPHA12_SGIS GL_DUAL_ALPHA16_SGIS = GL_DUAL_ALPHA16_SGIS GL_DUAL_ALPHA4_SGIS = GL_DUAL_ALPHA4_SGIS GL_DUAL_ALPHA8_SGIS = GL_DUAL_ALPHA8_SGIS GL_DUAL_INTENSITY12_SGIS = GL_DUAL_INTENSITY12_SGIS GL_DUAL_INTENSITY16_SGIS = GL_DUAL_INTENSITY16_SGIS GL_DUAL_INTENSITY4_SGIS = GL_DUAL_INTENSITY4_SGIS GL_DUAL_INTENSITY8_SGIS = GL_DUAL_INTENSITY8_SGIS GL_DUAL_LUMINANCE12_SGIS = GL_DUAL_LUMINANCE12_SGIS GL_DUAL_LUMINANCE16_SGIS = GL_DUAL_LUMINANCE16_SGIS GL_DUAL_LUMINANCE4_SGIS = GL_DUAL_LUMINANCE4_SGIS GL_DUAL_LUMINANCE8_SGIS = GL_DUAL_LUMINANCE8_SGIS GL_DUAL_LUMINANCE_ALPHA4_SGIS = GL_DUAL_LUMINANCE_ALPHA4_SGIS GL_DUAL_LUMINANCE_ALPHA8_SGIS = GL_DUAL_LUMINANCE_ALPHA8_SGIS GL_DUAL_TEXTURE_SELECT_SGIS = GL_DUAL_TEXTURE_SELECT_SGIS GL_DUDV_ATI = GL_DUDV_ATI GL_DYNAMIC_ATI = GL_DYNAMIC_ATI GL_DYNAMIC_COPY = GL_DYNAMIC_COPY GL_DYNAMIC_COPY_ARB = GL_DYNAMIC_COPY_ARB GL_DYNAMIC_DRAW = GL_DYNAMIC_DRAW GL_DYNAMIC_DRAW_ARB = GL_DYNAMIC_DRAW_ARB GL_DYNAMIC_READ = GL_DYNAMIC_READ GL_DYNAMIC_READ_ARB = GL_DYNAMIC_READ_ARB GL_EDGEFLAG_BIT_PGI = GL_EDGEFLAG_BIT_PGI GL_EDGE_FLAG = GL_EDGE_FLAG GL_EDGE_FLAG_ARRAY = GL_EDGE_FLAG_ARRAY GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = GL_EDGE_FLAG_ARRAY_BUFFER_BINDING GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB GL_EDGE_FLAG_ARRAY_COUNT_EXT = GL_EDGE_FLAG_ARRAY_COUNT_EXT GL_EDGE_FLAG_ARRAY_EXT = GL_EDGE_FLAG_ARRAY_EXT GL_EDGE_FLAG_ARRAY_LIST_IBM = GL_EDGE_FLAG_ARRAY_LIST_IBM GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM GL_EDGE_FLAG_ARRAY_POINTER = GL_EDGE_FLAG_ARRAY_POINTER GL_EDGE_FLAG_ARRAY_POINTER_EXT = GL_EDGE_FLAG_ARRAY_POINTER_EXT GL_EDGE_FLAG_ARRAY_STRIDE = GL_EDGE_FLAG_ARRAY_STRIDE GL_EDGE_FLAG_ARRAY_STRIDE_EXT = GL_EDGE_FLAG_ARRAY_STRIDE_EXT GL_EIGHTH_BIT_ATI = GL_EIGHTH_BIT_ATI GL_ELEMENT_ARRAY_APPLE = GL_ELEMENT_ARRAY_APPLE GL_ELEMENT_ARRAY_ATI = GL_ELEMENT_ARRAY_ATI GL_ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER_ARB = GL_ELEMENT_ARRAY_BUFFER_ARB GL_ELEMENT_ARRAY_BUFFER_BINDING = GL_ELEMENT_ARRAY_BUFFER_BINDING GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB GL_ELEMENT_ARRAY_POINTER_APPLE = GL_ELEMENT_ARRAY_POINTER_APPLE GL_ELEMENT_ARRAY_POINTER_ATI = GL_ELEMENT_ARRAY_POINTER_ATI GL_ELEMENT_ARRAY_TYPE_APPLE = GL_ELEMENT_ARRAY_TYPE_APPLE GL_ELEMENT_ARRAY_TYPE_ATI = GL_ELEMENT_ARRAY_TYPE_ATI GL_EMBOSS_CONSTANT_NV = GL_EMBOSS_CONSTANT_NV GL_EMBOSS_LIGHT_NV = GL_EMBOSS_LIGHT_NV GL_EMBOSS_MAP_NV = GL_EMBOSS_MAP_NV GL_EMISSION = GL_EMISSION GL_ENABLE_BIT = GL_ENABLE_BIT GL_EQUAL = GL_EQUAL GL_EQUIV = GL_EQUIV GL_EVAL_2D_NV = GL_EVAL_2D_NV GL_EVAL_BIT = GL_EVAL_BIT GL_EVAL_FRACTIONAL_TESSELLATION_NV = GL_EVAL_FRACTIONAL_TESSELLATION_NV GL_EVAL_TRIANGULAR_2D_NV = GL_EVAL_TRIANGULAR_2D_NV GL_EVAL_VERTEX_ATTRIB0_NV = GL_EVAL_VERTEX_ATTRIB0_NV GL_EVAL_VERTEX_ATTRIB10_NV = GL_EVAL_VERTEX_ATTRIB10_NV GL_EVAL_VERTEX_ATTRIB11_NV = GL_EVAL_VERTEX_ATTRIB11_NV GL_EVAL_VERTEX_ATTRIB12_NV = GL_EVAL_VERTEX_ATTRIB12_NV GL_EVAL_VERTEX_ATTRIB13_NV = GL_EVAL_VERTEX_ATTRIB13_NV GL_EVAL_VERTEX_ATTRIB14_NV = GL_EVAL_VERTEX_ATTRIB14_NV GL_EVAL_VERTEX_ATTRIB15_NV = GL_EVAL_VERTEX_ATTRIB15_NV GL_EVAL_VERTEX_ATTRIB1_NV = GL_EVAL_VERTEX_ATTRIB1_NV GL_EVAL_VERTEX_ATTRIB2_NV = GL_EVAL_VERTEX_ATTRIB2_NV GL_EVAL_VERTEX_ATTRIB3_NV = GL_EVAL_VERTEX_ATTRIB3_NV GL_EVAL_VERTEX_ATTRIB4_NV = GL_EVAL_VERTEX_ATTRIB4_NV GL_EVAL_VERTEX_ATTRIB5_NV = GL_EVAL_VERTEX_ATTRIB5_NV GL_EVAL_VERTEX_ATTRIB6_NV = GL_EVAL_VERTEX_ATTRIB6_NV GL_EVAL_VERTEX_ATTRIB7_NV = GL_EVAL_VERTEX_ATTRIB7_NV GL_EVAL_VERTEX_ATTRIB8_NV = GL_EVAL_VERTEX_ATTRIB8_NV GL_EVAL_VERTEX_ATTRIB9_NV = GL_EVAL_VERTEX_ATTRIB9_NV GL_EXP = GL_EXP GL_EXP2 = GL_EXP2 GL_EXPAND_NEGATE_NV = GL_EXPAND_NEGATE_NV GL_EXPAND_NORMAL_NV = GL_EXPAND_NORMAL_NV GL_EXTENSIONS = GL_EXTENSIONS GL_EYE_DISTANCE_TO_LINE_SGIS = GL_EYE_DISTANCE_TO_LINE_SGIS GL_EYE_DISTANCE_TO_POINT_SGIS = GL_EYE_DISTANCE_TO_POINT_SGIS GL_EYE_LINEAR = GL_EYE_LINEAR GL_EYE_LINE_SGIS = GL_EYE_LINE_SGIS GL_EYE_PLANE = GL_EYE_PLANE GL_EYE_PLANE_ABSOLUTE_NV = GL_EYE_PLANE_ABSOLUTE_NV GL_EYE_POINT_SGIS = GL_EYE_POINT_SGIS GL_EYE_RADIAL_NV = GL_EYE_RADIAL_NV GL_E_TIMES_F_NV = GL_E_TIMES_F_NV GL_FALSE = GL_FALSE GL_FASTEST = GL_FASTEST GL_FEEDBACK = GL_FEEDBACK GL_FEEDBACK_BUFFER_POINTER = GL_FEEDBACK_BUFFER_POINTER GL_FEEDBACK_BUFFER_SIZE = GL_FEEDBACK_BUFFER_SIZE GL_FEEDBACK_BUFFER_TYPE = GL_FEEDBACK_BUFFER_TYPE GL_FENCE_APPLE = GL_FENCE_APPLE GL_FENCE_CONDITION_NV = GL_FENCE_CONDITION_NV GL_FENCE_STATUS_NV = GL_FENCE_STATUS_NV GL_FILL = GL_FILL GL_FILTER4_SGIS = GL_FILTER4_SGIS GL_FIXED_ONLY = GL_FIXED_ONLY GL_FIXED_ONLY_ARB = GL_FIXED_ONLY_ARB GL_FLAT = GL_FLAT GL_FLOAT = GL_FLOAT GL_FLOAT_CLEAR_COLOR_VALUE_NV = GL_FLOAT_CLEAR_COLOR_VALUE_NV GL_FLOAT_MAT2 = GL_FLOAT_MAT2 GL_FLOAT_MAT2_ARB = GL_FLOAT_MAT2_ARB GL_FLOAT_MAT2x3 = GL_FLOAT_MAT2x3 GL_FLOAT_MAT2x4 = GL_FLOAT_MAT2x4 GL_FLOAT_MAT3 = GL_FLOAT_MAT3 GL_FLOAT_MAT3_ARB = GL_FLOAT_MAT3_ARB GL_FLOAT_MAT3x2 = GL_FLOAT_MAT3x2 GL_FLOAT_MAT3x4 = GL_FLOAT_MAT3x4 GL_FLOAT_MAT4 = GL_FLOAT_MAT4 GL_FLOAT_MAT4_ARB = GL_FLOAT_MAT4_ARB GL_FLOAT_MAT4x2 = GL_FLOAT_MAT4x2 GL_FLOAT_MAT4x3 = GL_FLOAT_MAT4x3 GL_FLOAT_R16_NV = GL_FLOAT_R16_NV GL_FLOAT_R32_NV = GL_FLOAT_R32_NV GL_FLOAT_RG16_NV = GL_FLOAT_RG16_NV GL_FLOAT_RG32_NV = GL_FLOAT_RG32_NV GL_FLOAT_RGB16_NV = GL_FLOAT_RGB16_NV GL_FLOAT_RGB32_NV = GL_FLOAT_RGB32_NV GL_FLOAT_RGBA16_NV = GL_FLOAT_RGBA16_NV GL_FLOAT_RGBA32_NV = GL_FLOAT_RGBA32_NV GL_FLOAT_RGBA_MODE_NV = GL_FLOAT_RGBA_MODE_NV GL_FLOAT_RGBA_NV = GL_FLOAT_RGBA_NV GL_FLOAT_RGB_NV = GL_FLOAT_RGB_NV GL_FLOAT_RG_NV = GL_FLOAT_RG_NV GL_FLOAT_R_NV = GL_FLOAT_R_NV GL_FLOAT_VEC2 = GL_FLOAT_VEC2 GL_FLOAT_VEC2_ARB = GL_FLOAT_VEC2_ARB GL_FLOAT_VEC3 = GL_FLOAT_VEC3 GL_FLOAT_VEC3_ARB = GL_FLOAT_VEC3_ARB GL_FLOAT_VEC4 = GL_FLOAT_VEC4 GL_FLOAT_VEC4_ARB = GL_FLOAT_VEC4_ARB GL_FOG = GL_FOG GL_FOG_BIT = GL_FOG_BIT GL_FOG_COLOR = GL_FOG_COLOR GL_FOG_COORD = GL_FOG_COORDINATE GL_FOG_COORDINATE = GL_FOG_COORDINATE GL_FOG_COORDINATE_ARRAY = GL_FOG_COORDINATE_ARRAY GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB GL_FOG_COORDINATE_ARRAY_EXT = GL_FOG_COORDINATE_ARRAY_EXT GL_FOG_COORDINATE_ARRAY_LIST_IBM = GL_FOG_COORDINATE_ARRAY_LIST_IBM GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM GL_FOG_COORDINATE_ARRAY_POINTER = GL_FOG_COORDINATE_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER_EXT = GL_FOG_COORDINATE_ARRAY_POINTER_EXT GL_FOG_COORDINATE_ARRAY_STRIDE = GL_FOG_COORDINATE_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = GL_FOG_COORDINATE_ARRAY_STRIDE_EXT GL_FOG_COORDINATE_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE_EXT = GL_FOG_COORDINATE_ARRAY_TYPE_EXT GL_FOG_COORDINATE_EXT = GL_FOG_COORDINATE_EXT GL_FOG_COORDINATE_SOURCE = GL_FOG_COORDINATE_SOURCE GL_FOG_COORDINATE_SOURCE_EXT = GL_FOG_COORDINATE_SOURCE_EXT GL_FOG_COORD_ARRAY = GL_FOG_COORDINATE_ARRAY GL_FOG_COORD_ARRAY_BUFFER_BINDING = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING GL_FOG_COORD_ARRAY_POINTER = GL_FOG_COORDINATE_ARRAY_POINTER GL_FOG_COORD_ARRAY_STRIDE = GL_FOG_COORDINATE_ARRAY_STRIDE GL_FOG_COORD_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE GL_FOG_COORD_SRC = GL_FOG_COORDINATE_SOURCE GL_FOG_DENSITY = GL_FOG_DENSITY GL_FOG_DISTANCE_MODE_NV = GL_FOG_DISTANCE_MODE_NV GL_FOG_END = GL_FOG_END GL_FOG_FUNC_POINTS_SGIS = GL_FOG_FUNC_POINTS_SGIS GL_FOG_FUNC_SGIS = GL_FOG_FUNC_SGIS GL_FOG_HINT = GL_FOG_HINT GL_FOG_INDEX = GL_FOG_INDEX GL_FOG_MODE = GL_FOG_MODE GL_FOG_OFFSET_SGIX = GL_FOG_OFFSET_SGIX GL_FOG_OFFSET_VALUE_SGIX = GL_FOG_OFFSET_VALUE_SGIX GL_FOG_SCALE_SGIX = GL_FOG_SCALE_SGIX GL_FOG_SCALE_VALUE_SGIX = GL_FOG_SCALE_VALUE_SGIX GL_FOG_SPECULAR_TEXTURE_WIN = GL_FOG_SPECULAR_TEXTURE_WIN GL_FOG_START = GL_FOG_START GL_FORCE_BLUE_TO_ONE_NV = GL_FORCE_BLUE_TO_ONE_NV GL_FORMAT_SUBSAMPLE_244_244_OML = GL_FORMAT_SUBSAMPLE_244_244_OML GL_FORMAT_SUBSAMPLE_24_24_OML = GL_FORMAT_SUBSAMPLE_24_24_OML GL_FRAGMENT_COLOR_EXT = GL_FRAGMENT_COLOR_EXT GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX GL_FRAGMENT_COLOR_MATERIAL_SGIX = GL_FRAGMENT_COLOR_MATERIAL_SGIX GL_FRAGMENT_DEPTH = GL_FRAGMENT_DEPTH GL_FRAGMENT_DEPTH_EXT = GL_FRAGMENT_DEPTH_EXT GL_FRAGMENT_LIGHT0_SGIX = GL_FRAGMENT_LIGHT0_SGIX GL_FRAGMENT_LIGHT1_SGIX = GL_FRAGMENT_LIGHT1_SGIX GL_FRAGMENT_LIGHT2_SGIX = GL_FRAGMENT_LIGHT2_SGIX GL_FRAGMENT_LIGHT3_SGIX = GL_FRAGMENT_LIGHT3_SGIX GL_FRAGMENT_LIGHT4_SGIX = GL_FRAGMENT_LIGHT4_SGIX GL_FRAGMENT_LIGHT5_SGIX = GL_FRAGMENT_LIGHT5_SGIX GL_FRAGMENT_LIGHT6_SGIX = GL_FRAGMENT_LIGHT6_SGIX GL_FRAGMENT_LIGHT7_SGIX = GL_FRAGMENT_LIGHT7_SGIX GL_FRAGMENT_LIGHTING_SGIX = GL_FRAGMENT_LIGHTING_SGIX GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX GL_FRAGMENT_MATERIAL_EXT = GL_FRAGMENT_MATERIAL_EXT GL_FRAGMENT_NORMAL_EXT = GL_FRAGMENT_NORMAL_EXT GL_FRAGMENT_PROGRAM_ARB = GL_FRAGMENT_PROGRAM_ARB GL_FRAGMENT_PROGRAM_BINDING_NV = GL_FRAGMENT_PROGRAM_BINDING_NV GL_FRAGMENT_PROGRAM_NV = GL_FRAGMENT_PROGRAM_NV GL_FRAGMENT_SHADER = GL_FRAGMENT_SHADER GL_FRAGMENT_SHADER_ARB = GL_FRAGMENT_SHADER_ARB GL_FRAGMENT_SHADER_ATI = GL_FRAGMENT_SHADER_ATI GL_FRAGMENT_SHADER_DERIVATIVE_HINT = GL_FRAGMENT_SHADER_DERIVATIVE_HINT GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT GL_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_COMPLETE_EXT = GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_EXT = GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT GL_FRAMEBUFFER_UNSUPPORTED_EXT = GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEZOOM_FACTOR_SGIX = GL_FRAMEZOOM_FACTOR_SGIX GL_FRAMEZOOM_SGIX = GL_FRAMEZOOM_SGIX GL_FRONT = GL_FRONT GL_FRONT_AND_BACK = GL_FRONT_AND_BACK GL_FRONT_FACE = GL_FRONT_FACE GL_FRONT_LEFT = GL_FRONT_LEFT GL_FRONT_RIGHT = GL_FRONT_RIGHT GL_FULL_RANGE_EXT = GL_FULL_RANGE_EXT GL_FULL_STIPPLE_HINT_PGI = GL_FULL_STIPPLE_HINT_PGI GL_FUNC_ADD = GL_FUNC_ADD GL_FUNC_ADD_EXT = GL_FUNC_ADD_EXT GL_FUNC_REVERSE_SUBTRACT = GL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT_EXT = GL_FUNC_REVERSE_SUBTRACT_EXT GL_FUNC_SUBTRACT = GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT_EXT = GL_FUNC_SUBTRACT_EXT GL_GENERATE_MIPMAP = GL_GENERATE_MIPMAP GL_GENERATE_MIPMAP_HINT = GL_GENERATE_MIPMAP_HINT GL_GENERATE_MIPMAP_HINT_SGIS = GL_GENERATE_MIPMAP_HINT_SGIS GL_GENERATE_MIPMAP_SGIS = GL_GENERATE_MIPMAP_SGIS GL_GEOMETRY_DEFORMATION_BIT_SGIX = GL_GEOMETRY_DEFORMATION_BIT_SGIX GL_GEOMETRY_DEFORMATION_SGIX = GL_GEOMETRY_DEFORMATION_SGIX GL_GEQUAL = GL_GEQUAL GL_GET_CP_SIZES = {GL_CONVOLUTION_BORDER_MODE: 1, GL_CONVOLUTION_FILTER_SCALE: 4, GL_CONVOLUTION_FILTER_BIAS: 4, GL_CONVOLUTION_FORMAT: 1, GL_CONVOLUTION_WIDTH: 1, GL_CONVOLUTION_HEIGHT: 1, GL_MAX_CONVOLUTION_WIDTH: 1, GL_MAX_CONVOLUTION_HEIGHT: 1, GL_CONVOLUTION_BORDER_COLOR: 4} GL_GET_CTP_SIZES = {GL_COLOR_TABLE_FORMAT: 1, GL_COLOR_TABLE_WIDTH: 1, GL_COLOR_TABLE_RED_SIZE: 1, GL_COLOR_TABLE_GREEN_SIZE: 1, GL_COLOR_TABLE_BLUE_SIZE: 1, GL_COLOR_TABLE_ALPHA_SIZE: 1, GL_COLOR_TABLE_LUMINANCE_SIZE: 1, GL_COLOR_TABLE_INTENSITY_SIZE: 1} GL_GLEXT_VERSION = GL_GLEXT_VERSION GL_GLOBAL_ALPHA_FACTOR_SUN = GL_GLOBAL_ALPHA_FACTOR_SUN GL_GLOBAL_ALPHA_SUN = GL_GLOBAL_ALPHA_SUN GL_GREATER = GL_GREATER GL_GREEN = GL_GREEN GL_GREEN_BIAS = GL_GREEN_BIAS GL_GREEN_BITS = GL_GREEN_BITS GL_GREEN_BIT_ATI = GL_GREEN_BIT_ATI GL_GREEN_INTEGER = GL_GREEN_INTEGER GL_GREEN_MAX_CLAMP_INGR = GL_GREEN_MAX_CLAMP_INGR GL_GREEN_MIN_CLAMP_INGR = GL_GREEN_MIN_CLAMP_INGR GL_GREEN_SCALE = GL_GREEN_SCALE GL_GREEN_SIZE = 1 GL_HALF_BIAS_NEGATE_NV = GL_HALF_BIAS_NEGATE_NV GL_HALF_BIAS_NORMAL_NV = GL_HALF_BIAS_NORMAL_NV GL_HALF_BIT_ATI = GL_HALF_BIT_ATI GL_HALF_FLOAT_ARB = GL_HALF_FLOAT_ARB GL_HALF_FLOAT_NV = GL_HALF_FLOAT_NV GL_HILO16_NV = GL_HILO16_NV GL_HILO8_NV = GL_HILO8_NV GL_HILO_NV = GL_HILO_NV GL_HINT_BIT = GL_HINT_BIT GL_HISTOGRAM = GL_HISTOGRAM GL_HISTOGRAM_ALPHA_SIZE = GL_HISTOGRAM_ALPHA_SIZE GL_HISTOGRAM_ALPHA_SIZE_EXT = GL_HISTOGRAM_ALPHA_SIZE_EXT GL_HISTOGRAM_BLUE_SIZE = GL_HISTOGRAM_BLUE_SIZE GL_HISTOGRAM_BLUE_SIZE_EXT = GL_HISTOGRAM_BLUE_SIZE_EXT GL_HISTOGRAM_EXT = GL_HISTOGRAM_EXT GL_HISTOGRAM_FORMAT = GL_HISTOGRAM_FORMAT GL_HISTOGRAM_FORMAT_EXT = GL_HISTOGRAM_FORMAT_EXT GL_HISTOGRAM_GREEN_SIZE = GL_HISTOGRAM_GREEN_SIZE GL_HISTOGRAM_GREEN_SIZE_EXT = GL_HISTOGRAM_GREEN_SIZE_EXT GL_HISTOGRAM_LUMINANCE_SIZE = GL_HISTOGRAM_LUMINANCE_SIZE GL_HISTOGRAM_LUMINANCE_SIZE_EXT = GL_HISTOGRAM_LUMINANCE_SIZE_EXT GL_HISTOGRAM_RED_SIZE = GL_HISTOGRAM_RED_SIZE GL_HISTOGRAM_RED_SIZE_EXT = GL_HISTOGRAM_RED_SIZE_EXT GL_HISTOGRAM_SINK = GL_HISTOGRAM_SINK GL_HISTOGRAM_SINK_EXT = GL_HISTOGRAM_SINK_EXT GL_HISTOGRAM_WIDTH = GL_HISTOGRAM_WIDTH GL_HISTOGRAM_WIDTH_EXT = GL_HISTOGRAM_WIDTH_EXT GL_HI_BIAS_NV = GL_HI_BIAS_NV GL_HI_SCALE_NV = GL_HI_SCALE_NV GL_IDENTITY_NV = GL_IDENTITY_NV GL_IGNORE_BORDER_HP = GL_IGNORE_BORDER_HP GL_IMAGE_CUBIC_WEIGHT_HP = GL_IMAGE_CUBIC_WEIGHT_HP GL_IMAGE_MAG_FILTER_HP = GL_IMAGE_MAG_FILTER_HP GL_IMAGE_MIN_FILTER_HP = GL_IMAGE_MIN_FILTER_HP GL_IMAGE_ROTATE_ANGLE_HP = GL_IMAGE_ROTATE_ANGLE_HP GL_IMAGE_ROTATE_ORIGIN_X_HP = GL_IMAGE_ROTATE_ORIGIN_X_HP GL_IMAGE_ROTATE_ORIGIN_Y_HP = GL_IMAGE_ROTATE_ORIGIN_Y_HP GL_IMAGE_SCALE_X_HP = GL_IMAGE_SCALE_X_HP GL_IMAGE_SCALE_Y_HP = GL_IMAGE_SCALE_Y_HP GL_IMAGE_TRANSFORM_2D_HP = GL_IMAGE_TRANSFORM_2D_HP GL_IMAGE_TRANSLATE_X_HP = GL_IMAGE_TRANSLATE_X_HP GL_IMAGE_TRANSLATE_Y_HP = GL_IMAGE_TRANSLATE_Y_HP GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = GL_IMPLEMENTATION_COLOR_READ_TYPE_OES GL_INCR = GL_INCR GL_INCR_WRAP = GL_INCR_WRAP GL_INCR_WRAP_EXT = GL_INCR_WRAP_EXT GL_INDEX_ARRAY = GL_INDEX_ARRAY GL_INDEX_ARRAY_BUFFER_BINDING = GL_INDEX_ARRAY_BUFFER_BINDING GL_INDEX_ARRAY_BUFFER_BINDING_ARB = GL_INDEX_ARRAY_BUFFER_BINDING_ARB GL_INDEX_ARRAY_COUNT_EXT = GL_INDEX_ARRAY_COUNT_EXT GL_INDEX_ARRAY_EXT = GL_INDEX_ARRAY_EXT GL_INDEX_ARRAY_LIST_IBM = GL_INDEX_ARRAY_LIST_IBM GL_INDEX_ARRAY_LIST_STRIDE_IBM = GL_INDEX_ARRAY_LIST_STRIDE_IBM GL_INDEX_ARRAY_POINTER = GL_INDEX_ARRAY_POINTER GL_INDEX_ARRAY_POINTER_EXT = GL_INDEX_ARRAY_POINTER_EXT GL_INDEX_ARRAY_STRIDE = GL_INDEX_ARRAY_STRIDE GL_INDEX_ARRAY_STRIDE_EXT = GL_INDEX_ARRAY_STRIDE_EXT GL_INDEX_ARRAY_TYPE = GL_INDEX_ARRAY_TYPE GL_INDEX_ARRAY_TYPE_EXT = GL_INDEX_ARRAY_TYPE_EXT GL_INDEX_BITS = GL_INDEX_BITS GL_INDEX_BIT_PGI = GL_INDEX_BIT_PGI GL_INDEX_CLEAR_VALUE = GL_INDEX_CLEAR_VALUE GL_INDEX_LOGIC_OP = GL_INDEX_LOGIC_OP GL_INDEX_MATERIAL_EXT = GL_INDEX_MATERIAL_EXT GL_INDEX_MATERIAL_FACE_EXT = GL_INDEX_MATERIAL_FACE_EXT GL_INDEX_MATERIAL_PARAMETER_EXT = GL_INDEX_MATERIAL_PARAMETER_EXT GL_INDEX_MODE = GL_INDEX_MODE GL_INDEX_OFFSET = GL_INDEX_OFFSET GL_INDEX_SHIFT = GL_INDEX_SHIFT GL_INDEX_TEST_EXT = GL_INDEX_TEST_EXT GL_INDEX_TEST_FUNC_EXT = GL_INDEX_TEST_FUNC_EXT GL_INDEX_TEST_REF_EXT = GL_INDEX_TEST_REF_EXT GL_INDEX_WRITEMASK = GL_INDEX_WRITEMASK GL_INFO_LOG_LENGTH = GL_INFO_LOG_LENGTH GL_INSTRUMENT_BUFFER_POINTER_SGIX = GL_INSTRUMENT_BUFFER_POINTER_SGIX GL_INSTRUMENT_MEASUREMENTS_SGIX = GL_INSTRUMENT_MEASUREMENTS_SGIX GL_INT = GL_INT GL_INTENSITY = GL_INTENSITY GL_INTENSITY12 = GL_INTENSITY12 GL_INTENSITY12_EXT = GL_INTENSITY12_EXT GL_INTENSITY16 = GL_INTENSITY16 GL_INTENSITY16F_ARB = GL_INTENSITY16F_ARB GL_INTENSITY16_EXT = GL_INTENSITY16_EXT GL_INTENSITY32F_ARB = GL_INTENSITY32F_ARB GL_INTENSITY4 = GL_INTENSITY4 GL_INTENSITY4_EXT = GL_INTENSITY4_EXT GL_INTENSITY8 = GL_INTENSITY8 GL_INTENSITY8_EXT = GL_INTENSITY8_EXT GL_INTENSITY_EXT = GL_INTENSITY_EXT GL_INTENSITY_FLOAT16_ATI = GL_INTENSITY_FLOAT16_ATI GL_INTENSITY_FLOAT32_ATI = GL_INTENSITY_FLOAT32_ATI GL_INTERLACE_OML = GL_INTERLACE_OML GL_INTERLACE_READ_INGR = GL_INTERLACE_READ_INGR GL_INTERLACE_READ_OML = GL_INTERLACE_READ_OML GL_INTERLACE_SGIX = GL_INTERLACE_SGIX GL_INTERLEAVED_ARRAY_POINTER = GL_INTERLEAVED_ARRAY_POINTER GL_INTERLEAVED_ATTRIBS = GL_INTERLEAVED_ATTRIBS GL_INTERPOLATE = GL_INTERPOLATE GL_INTERPOLATE_ARB = GL_INTERPOLATE_ARB GL_INTERPOLATE_EXT = GL_INTERPOLATE_EXT GL_INT_SAMPLER_1D = GL_INT_SAMPLER_1D GL_INT_SAMPLER_1D_ARRAY = GL_INT_SAMPLER_1D_ARRAY GL_INT_SAMPLER_2D = GL_INT_SAMPLER_2D GL_INT_SAMPLER_2D_ARRAY = GL_INT_SAMPLER_2D_ARRAY GL_INT_SAMPLER_3D = GL_INT_SAMPLER_3D GL_INT_SAMPLER_CUBE = GL_INT_SAMPLER_CUBE GL_INT_VEC2 = GL_INT_VEC2 GL_INT_VEC2_ARB = GL_INT_VEC2_ARB GL_INT_VEC3 = GL_INT_VEC3 GL_INT_VEC3_ARB = GL_INT_VEC3_ARB GL_INT_VEC4 = GL_INT_VEC4 GL_INT_VEC4_ARB = GL_INT_VEC4_ARB GL_INVALID_ENUM = GL_INVALID_ENUM GL_INVALID_FRAMEBUFFER_OPERATION_EXT = GL_INVALID_FRAMEBUFFER_OPERATION_EXT GL_INVALID_OPERATION = GL_INVALID_OPERATION GL_INVALID_VALUE = GL_INVALID_VALUE GL_INVARIANT_DATATYPE_EXT = GL_INVARIANT_DATATYPE_EXT GL_INVARIANT_EXT = GL_INVARIANT_EXT GL_INVARIANT_VALUE_EXT = GL_INVARIANT_VALUE_EXT GL_INVERSE_NV = GL_INVERSE_NV GL_INVERSE_TRANSPOSE_NV = GL_INVERSE_TRANSPOSE_NV GL_INVERT = GL_INVERT GL_INVERTED_SCREEN_W_REND = GL_INVERTED_SCREEN_W_REND GL_IR_INSTRUMENT1_SGIX = GL_IR_INSTRUMENT1_SGIX GL_IUI_N3F_V2F_EXT = GL_IUI_N3F_V2F_EXT GL_IUI_N3F_V3F_EXT = GL_IUI_N3F_V3F_EXT GL_IUI_V2F_EXT = GL_IUI_V2F_EXT GL_IUI_V3F_EXT = GL_IUI_V3F_EXT GL_KEEP = GL_KEEP GL_LEFT = GL_LEFT GL_LEQUAL = GL_LEQUAL GL_LERP_ATI = GL_LERP_ATI GL_LESS = GL_LESS GL_LIGHT0 = GL_LIGHT0 GL_LIGHT1 = GL_LIGHT1 GL_LIGHT2 = GL_LIGHT2 GL_LIGHT3 = GL_LIGHT3 GL_LIGHT4 = GL_LIGHT4 GL_LIGHT5 = GL_LIGHT5 GL_LIGHT6 = GL_LIGHT6 GL_LIGHT7 = GL_LIGHT7 GL_LIGHTING = GL_LIGHTING GL_LIGHTING_BIT = GL_LIGHTING_BIT GL_LIGHT_ENV_MODE_SGIX = GL_LIGHT_ENV_MODE_SGIX GL_LIGHT_MODEL_AMBIENT = GL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_COLOR_CONTROL = GL_LIGHT_MODEL_COLOR_CONTROL GL_LIGHT_MODEL_COLOR_CONTROL_EXT = GL_LIGHT_MODEL_COLOR_CONTROL_EXT GL_LIGHT_MODEL_LOCAL_VIEWER = GL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE GL_LIGHT_MODEL_TWO_SIDE = GL_LIGHT_MODEL_TWO_SIDE GL_LINE = GL_LINE GL_LINEAR = GL_LINEAR GL_LINEAR_ATTENUATION = GL_LINEAR_ATTENUATION GL_LINEAR_CLIPMAP_LINEAR_SGIX = GL_LINEAR_CLIPMAP_LINEAR_SGIX GL_LINEAR_CLIPMAP_NEAREST_SGIX = GL_LINEAR_CLIPMAP_NEAREST_SGIX GL_LINEAR_DETAIL_ALPHA_SGIS = GL_LINEAR_DETAIL_ALPHA_SGIS GL_LINEAR_DETAIL_COLOR_SGIS = GL_LINEAR_DETAIL_COLOR_SGIS GL_LINEAR_DETAIL_SGIS = GL_LINEAR_DETAIL_SGIS GL_LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_SHARPEN_ALPHA_SGIS = GL_LINEAR_SHARPEN_ALPHA_SGIS GL_LINEAR_SHARPEN_COLOR_SGIS = GL_LINEAR_SHARPEN_COLOR_SGIS GL_LINEAR_SHARPEN_SGIS = GL_LINEAR_SHARPEN_SGIS GL_LINES = GL_LINES GL_LINE_BIT = GL_LINE_BIT GL_LINE_LOOP = GL_LINE_LOOP GL_LINE_RESET_TOKEN = GL_LINE_RESET_TOKEN GL_LINE_SMOOTH = GL_LINE_SMOOTH GL_LINE_SMOOTH_HINT = GL_LINE_SMOOTH_HINT GL_LINE_STIPPLE = GL_LINE_STIPPLE GL_LINE_STIPPLE_PATTERN = GL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE_REPEAT = GL_LINE_STIPPLE_REPEAT GL_LINE_STRIP = GL_LINE_STRIP GL_LINE_TOKEN = GL_LINE_TOKEN GL_LINE_WIDTH = GL_LINE_WIDTH GL_LINE_WIDTH_GRANULARITY = GL_SMOOTH_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH_RANGE = GL_SMOOTH_LINE_WIDTH_RANGE GL_LINK_STATUS = GL_LINK_STATUS GL_LIST_BASE = GL_LIST_BASE GL_LIST_BIT = GL_LIST_BIT GL_LIST_INDEX = GL_LIST_INDEX GL_LIST_MODE = GL_LIST_MODE GL_LIST_PRIORITY_SGIX = GL_LIST_PRIORITY_SGIX GL_LOAD = GL_LOAD GL_LOCAL_CONSTANT_DATATYPE_EXT = GL_LOCAL_CONSTANT_DATATYPE_EXT GL_LOCAL_CONSTANT_EXT = GL_LOCAL_CONSTANT_EXT GL_LOCAL_CONSTANT_VALUE_EXT = GL_LOCAL_CONSTANT_VALUE_EXT GL_LOCAL_EXT = GL_LOCAL_EXT GL_LOGIC_OP = GL_INDEX_LOGIC_OP GL_LOGIC_OP_MODE = GL_LOGIC_OP_MODE GL_LOWER_LEFT = GL_LOWER_LEFT GL_LO_BIAS_NV = GL_LO_BIAS_NV GL_LO_SCALE_NV = GL_LO_SCALE_NV GL_LUMINANCE = GL_LUMINANCE GL_LUMINANCE12 = GL_LUMINANCE12 GL_LUMINANCE12_ALPHA12 = GL_LUMINANCE12_ALPHA12 GL_LUMINANCE12_ALPHA12_EXT = GL_LUMINANCE12_ALPHA12_EXT GL_LUMINANCE12_ALPHA4 = GL_LUMINANCE12_ALPHA4 GL_LUMINANCE12_ALPHA4_EXT = GL_LUMINANCE12_ALPHA4_EXT GL_LUMINANCE12_EXT = GL_LUMINANCE12_EXT GL_LUMINANCE16 = GL_LUMINANCE16 GL_LUMINANCE16F_ARB = GL_LUMINANCE16F_ARB GL_LUMINANCE16_ALPHA16 = GL_LUMINANCE16_ALPHA16 GL_LUMINANCE16_ALPHA16_EXT = GL_LUMINANCE16_ALPHA16_EXT GL_LUMINANCE16_EXT = GL_LUMINANCE16_EXT GL_LUMINANCE32F_ARB = GL_LUMINANCE32F_ARB GL_LUMINANCE4 = GL_LUMINANCE4 GL_LUMINANCE4_ALPHA4 = GL_LUMINANCE4_ALPHA4 GL_LUMINANCE4_ALPHA4_EXT = GL_LUMINANCE4_ALPHA4_EXT GL_LUMINANCE4_EXT = GL_LUMINANCE4_EXT GL_LUMINANCE6_ALPHA2 = GL_LUMINANCE6_ALPHA2 GL_LUMINANCE6_ALPHA2_EXT = GL_LUMINANCE6_ALPHA2_EXT GL_LUMINANCE8 = GL_LUMINANCE8 GL_LUMINANCE8_ALPHA8 = GL_LUMINANCE8_ALPHA8 GL_LUMINANCE8_ALPHA8_EXT = GL_LUMINANCE8_ALPHA8_EXT GL_LUMINANCE8_EXT = GL_LUMINANCE8_EXT GL_LUMINANCE_ALPHA = GL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA16F_ARB = GL_LUMINANCE_ALPHA16F_ARB GL_LUMINANCE_ALPHA32F_ARB = GL_LUMINANCE_ALPHA32F_ARB GL_LUMINANCE_ALPHA_FLOAT16_ATI = GL_LUMINANCE_ALPHA_FLOAT16_ATI GL_LUMINANCE_ALPHA_FLOAT32_ATI = GL_LUMINANCE_ALPHA_FLOAT32_ATI GL_LUMINANCE_FLOAT16_ATI = GL_LUMINANCE_FLOAT16_ATI GL_LUMINANCE_FLOAT32_ATI = GL_LUMINANCE_FLOAT32_ATI GL_MAD_ATI = GL_MAD_ATI GL_MAGNITUDE_BIAS_NV = GL_MAGNITUDE_BIAS_NV GL_MAGNITUDE_SCALE_NV = GL_MAGNITUDE_SCALE_NV GL_MAJOR_VERSION = GL_MAJOR_VERSION GL_MAP1_BINORMAL_EXT = GL_MAP1_BINORMAL_EXT GL_MAP1_COLOR_4 = GL_MAP1_COLOR_4 GL_MAP1_GRID_DOMAIN = GL_MAP1_GRID_DOMAIN GL_MAP1_GRID_SEGMENTS = GL_MAP1_GRID_SEGMENTS GL_MAP1_INDEX = GL_MAP1_INDEX GL_MAP1_NORMAL = GL_MAP1_NORMAL GL_MAP1_TANGENT_EXT = GL_MAP1_TANGENT_EXT GL_MAP1_TEXTURE_COORD_1 = GL_MAP1_TEXTURE_COORD_1 GL_MAP1_TEXTURE_COORD_2 = GL_MAP1_TEXTURE_COORD_2 GL_MAP1_TEXTURE_COORD_3 = GL_MAP1_TEXTURE_COORD_3 GL_MAP1_TEXTURE_COORD_4 = GL_MAP1_TEXTURE_COORD_4 GL_MAP1_VERTEX_3 = GL_MAP1_VERTEX_3 GL_MAP1_VERTEX_4 = GL_MAP1_VERTEX_4 GL_MAP1_VERTEX_ATTRIB0_4_NV = GL_MAP1_VERTEX_ATTRIB0_4_NV GL_MAP1_VERTEX_ATTRIB10_4_NV = GL_MAP1_VERTEX_ATTRIB10_4_NV GL_MAP1_VERTEX_ATTRIB11_4_NV = GL_MAP1_VERTEX_ATTRIB11_4_NV GL_MAP1_VERTEX_ATTRIB12_4_NV = GL_MAP1_VERTEX_ATTRIB12_4_NV GL_MAP1_VERTEX_ATTRIB13_4_NV = GL_MAP1_VERTEX_ATTRIB13_4_NV GL_MAP1_VERTEX_ATTRIB14_4_NV = GL_MAP1_VERTEX_ATTRIB14_4_NV GL_MAP1_VERTEX_ATTRIB15_4_NV = GL_MAP1_VERTEX_ATTRIB15_4_NV GL_MAP1_VERTEX_ATTRIB1_4_NV = GL_MAP1_VERTEX_ATTRIB1_4_NV GL_MAP1_VERTEX_ATTRIB2_4_NV = GL_MAP1_VERTEX_ATTRIB2_4_NV GL_MAP1_VERTEX_ATTRIB3_4_NV = GL_MAP1_VERTEX_ATTRIB3_4_NV GL_MAP1_VERTEX_ATTRIB4_4_NV = GL_MAP1_VERTEX_ATTRIB4_4_NV GL_MAP1_VERTEX_ATTRIB5_4_NV = GL_MAP1_VERTEX_ATTRIB5_4_NV GL_MAP1_VERTEX_ATTRIB6_4_NV = GL_MAP1_VERTEX_ATTRIB6_4_NV GL_MAP1_VERTEX_ATTRIB7_4_NV = GL_MAP1_VERTEX_ATTRIB7_4_NV GL_MAP1_VERTEX_ATTRIB8_4_NV = GL_MAP1_VERTEX_ATTRIB8_4_NV GL_MAP1_VERTEX_ATTRIB9_4_NV = GL_MAP1_VERTEX_ATTRIB9_4_NV GL_MAP2_BINORMAL_EXT = GL_MAP2_BINORMAL_EXT GL_MAP2_COLOR_4 = GL_MAP2_COLOR_4 GL_MAP2_GRID_DOMAIN = GL_MAP2_GRID_DOMAIN GL_MAP2_GRID_SEGMENTS = GL_MAP2_GRID_SEGMENTS GL_MAP2_INDEX = GL_MAP2_INDEX GL_MAP2_NORMAL = GL_MAP2_NORMAL GL_MAP2_TANGENT_EXT = GL_MAP2_TANGENT_EXT GL_MAP2_TEXTURE_COORD_1 = GL_MAP2_TEXTURE_COORD_1 GL_MAP2_TEXTURE_COORD_2 = GL_MAP2_TEXTURE_COORD_2 GL_MAP2_TEXTURE_COORD_3 = GL_MAP2_TEXTURE_COORD_3 GL_MAP2_TEXTURE_COORD_4 = GL_MAP2_TEXTURE_COORD_4 GL_MAP2_VERTEX_3 = GL_MAP2_VERTEX_3 GL_MAP2_VERTEX_4 = GL_MAP2_VERTEX_4 GL_MAP2_VERTEX_ATTRIB0_4_NV = GL_MAP2_VERTEX_ATTRIB0_4_NV GL_MAP2_VERTEX_ATTRIB10_4_NV = GL_MAP2_VERTEX_ATTRIB10_4_NV GL_MAP2_VERTEX_ATTRIB11_4_NV = GL_MAP2_VERTEX_ATTRIB11_4_NV GL_MAP2_VERTEX_ATTRIB12_4_NV = GL_MAP2_VERTEX_ATTRIB12_4_NV GL_MAP2_VERTEX_ATTRIB13_4_NV = GL_MAP2_VERTEX_ATTRIB13_4_NV GL_MAP2_VERTEX_ATTRIB14_4_NV = GL_MAP2_VERTEX_ATTRIB14_4_NV GL_MAP2_VERTEX_ATTRIB15_4_NV = GL_MAP2_VERTEX_ATTRIB15_4_NV GL_MAP2_VERTEX_ATTRIB1_4_NV = GL_MAP2_VERTEX_ATTRIB1_4_NV GL_MAP2_VERTEX_ATTRIB2_4_NV = GL_MAP2_VERTEX_ATTRIB2_4_NV GL_MAP2_VERTEX_ATTRIB3_4_NV = GL_MAP2_VERTEX_ATTRIB3_4_NV GL_MAP2_VERTEX_ATTRIB4_4_NV = GL_MAP2_VERTEX_ATTRIB4_4_NV GL_MAP2_VERTEX_ATTRIB5_4_NV = GL_MAP2_VERTEX_ATTRIB5_4_NV GL_MAP2_VERTEX_ATTRIB6_4_NV = GL_MAP2_VERTEX_ATTRIB6_4_NV GL_MAP2_VERTEX_ATTRIB7_4_NV = GL_MAP2_VERTEX_ATTRIB7_4_NV GL_MAP2_VERTEX_ATTRIB8_4_NV = GL_MAP2_VERTEX_ATTRIB8_4_NV GL_MAP2_VERTEX_ATTRIB9_4_NV = GL_MAP2_VERTEX_ATTRIB9_4_NV GL_MAP_ATTRIB_U_ORDER_NV = GL_MAP_ATTRIB_U_ORDER_NV GL_MAP_ATTRIB_V_ORDER_NV = GL_MAP_ATTRIB_V_ORDER_NV GL_MAP_COLOR = GL_MAP_COLOR GL_MAP_STENCIL = GL_MAP_STENCIL GL_MAP_TESSELLATION_NV = GL_MAP_TESSELLATION_NV GL_MATERIAL_SIDE_HINT_PGI = GL_MATERIAL_SIDE_HINT_PGI GL_MATRIX0_ARB = GL_MATRIX0_ARB GL_MATRIX0_NV = GL_MATRIX0_NV GL_MATRIX10_ARB = GL_MATRIX10_ARB GL_MATRIX11_ARB = GL_MATRIX11_ARB GL_MATRIX12_ARB = GL_MATRIX12_ARB GL_MATRIX13_ARB = GL_MATRIX13_ARB GL_MATRIX14_ARB = GL_MATRIX14_ARB GL_MATRIX15_ARB = GL_MATRIX15_ARB GL_MATRIX16_ARB = GL_MATRIX16_ARB GL_MATRIX17_ARB = GL_MATRIX17_ARB GL_MATRIX18_ARB = GL_MATRIX18_ARB GL_MATRIX19_ARB = GL_MATRIX19_ARB GL_MATRIX1_ARB = GL_MATRIX1_ARB GL_MATRIX1_NV = GL_MATRIX1_NV GL_MATRIX20_ARB = GL_MATRIX20_ARB GL_MATRIX21_ARB = GL_MATRIX21_ARB GL_MATRIX22_ARB = GL_MATRIX22_ARB GL_MATRIX23_ARB = GL_MATRIX23_ARB GL_MATRIX24_ARB = GL_MATRIX24_ARB GL_MATRIX25_ARB = GL_MATRIX25_ARB GL_MATRIX26_ARB = GL_MATRIX26_ARB GL_MATRIX27_ARB = GL_MATRIX27_ARB GL_MATRIX28_ARB = GL_MATRIX28_ARB GL_MATRIX29_ARB = GL_MATRIX29_ARB GL_MATRIX2_ARB = GL_MATRIX2_ARB GL_MATRIX2_NV = GL_MATRIX2_NV GL_MATRIX30_ARB = GL_MATRIX30_ARB GL_MATRIX31_ARB = GL_MATRIX31_ARB GL_MATRIX3_ARB = GL_MATRIX3_ARB GL_MATRIX3_NV = GL_MATRIX3_NV GL_MATRIX4_ARB = GL_MATRIX4_ARB GL_MATRIX4_NV = GL_MATRIX4_NV GL_MATRIX5_ARB = GL_MATRIX5_ARB GL_MATRIX5_NV = GL_MATRIX5_NV GL_MATRIX6_ARB = GL_MATRIX6_ARB GL_MATRIX6_NV = GL_MATRIX6_NV GL_MATRIX7_ARB = GL_MATRIX7_ARB GL_MATRIX7_NV = GL_MATRIX7_NV GL_MATRIX8_ARB = GL_MATRIX8_ARB GL_MATRIX9_ARB = GL_MATRIX9_ARB GL_MATRIX_EXT = GL_MATRIX_EXT GL_MATRIX_INDEX_ARRAY_ARB = GL_MATRIX_INDEX_ARRAY_ARB GL_MATRIX_INDEX_ARRAY_POINTER_ARB = GL_MATRIX_INDEX_ARRAY_POINTER_ARB GL_MATRIX_INDEX_ARRAY_SIZE_ARB = GL_MATRIX_INDEX_ARRAY_SIZE_ARB GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = GL_MATRIX_INDEX_ARRAY_STRIDE_ARB GL_MATRIX_INDEX_ARRAY_TYPE_ARB = GL_MATRIX_INDEX_ARRAY_TYPE_ARB GL_MATRIX_MODE = GL_MATRIX_MODE GL_MATRIX_PALETTE_ARB = GL_MATRIX_PALETTE_ARB GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI GL_MAT_AMBIENT_BIT_PGI = GL_MAT_AMBIENT_BIT_PGI GL_MAT_COLOR_INDEXES_BIT_PGI = GL_MAT_COLOR_INDEXES_BIT_PGI GL_MAT_DIFFUSE_BIT_PGI = GL_MAT_DIFFUSE_BIT_PGI GL_MAT_EMISSION_BIT_PGI = GL_MAT_EMISSION_BIT_PGI GL_MAT_SHININESS_BIT_PGI = GL_MAT_SHININESS_BIT_PGI GL_MAT_SPECULAR_BIT_PGI = GL_MAT_SPECULAR_BIT_PGI GL_MAX = GL_MAX GL_MAX_3D_TEXTURE_SIZE = GL_MAX_3D_TEXTURE_SIZE GL_MAX_3D_TEXTURE_SIZE_EXT = GL_MAX_3D_TEXTURE_SIZE_EXT GL_MAX_4D_TEXTURE_SIZE_SGIS = GL_MAX_4D_TEXTURE_SIZE_SGIS GL_MAX_ACTIVE_LIGHTS_SGIX = GL_MAX_ACTIVE_LIGHTS_SGIX GL_MAX_ARRAY_TEXTURE_LAYERS = GL_MAX_ARRAY_TEXTURE_LAYERS GL_MAX_ASYNC_DRAW_PIXELS_SGIX = GL_MAX_ASYNC_DRAW_PIXELS_SGIX GL_MAX_ASYNC_HISTOGRAM_SGIX = GL_MAX_ASYNC_HISTOGRAM_SGIX GL_MAX_ASYNC_READ_PIXELS_SGIX = GL_MAX_ASYNC_READ_PIXELS_SGIX GL_MAX_ASYNC_TEX_IMAGE_SGIX = GL_MAX_ASYNC_TEX_IMAGE_SGIX GL_MAX_ATTRIB_STACK_DEPTH = GL_MAX_ATTRIB_STACK_DEPTH GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = GL_MAX_CLIENT_ATTRIB_STACK_DEPTH GL_MAX_CLIPMAP_DEPTH_SGIX = GL_MAX_CLIPMAP_DEPTH_SGIX GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX GL_MAX_CLIP_PLANES = GL_MAX_CLIP_PLANES GL_MAX_COLOR_ATTACHMENTS_EXT = GL_MAX_COLOR_ATTACHMENTS_EXT GL_MAX_COLOR_MATRIX_STACK_DEPTH = GL_MAX_COLOR_MATRIX_STACK_DEPTH GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB GL_MAX_CONVOLUTION_HEIGHT = GL_MAX_CONVOLUTION_HEIGHT GL_MAX_CONVOLUTION_HEIGHT_EXT = GL_MAX_CONVOLUTION_HEIGHT_EXT GL_MAX_CONVOLUTION_WIDTH = GL_MAX_CONVOLUTION_WIDTH GL_MAX_CONVOLUTION_WIDTH_EXT = GL_MAX_CONVOLUTION_WIDTH_EXT GL_MAX_CUBE_MAP_TEXTURE_SIZE = GL_MAX_CUBE_MAP_TEXTURE_SIZE GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT GL_MAX_DEFORMATION_ORDER_SGIX = GL_MAX_DEFORMATION_ORDER_SGIX GL_MAX_DRAW_BUFFERS = GL_MAX_DRAW_BUFFERS GL_MAX_DRAW_BUFFERS_ARB = GL_MAX_DRAW_BUFFERS_ARB GL_MAX_DRAW_BUFFERS_ATI = GL_MAX_DRAW_BUFFERS_ATI GL_MAX_ELEMENTS_INDICES = GL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES_EXT = GL_MAX_ELEMENTS_INDICES_EXT GL_MAX_ELEMENTS_VERTICES = GL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES_EXT = GL_MAX_ELEMENTS_VERTICES_EXT GL_MAX_EVAL_ORDER = GL_MAX_EVAL_ORDER GL_MAX_EXT = GL_MAX_EXT GL_MAX_FOG_FUNC_POINTS_SGIS = GL_MAX_FOG_FUNC_POINTS_SGIS GL_MAX_FRAGMENT_LIGHTS_SGIX = GL_MAX_FRAGMENT_LIGHTS_SGIX GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB GL_MAX_FRAMEZOOM_FACTOR_SGIX = GL_MAX_FRAMEZOOM_FACTOR_SGIX GL_MAX_GENERAL_COMBINERS_NV = GL_MAX_GENERAL_COMBINERS_NV GL_MAX_LIGHTS = GL_MAX_LIGHTS GL_MAX_LIST_NESTING = GL_MAX_LIST_NESTING GL_MAX_MAP_TESSELLATION_NV = GL_MAX_MAP_TESSELLATION_NV GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB GL_MAX_MODELVIEW_STACK_DEPTH = GL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_NAME_STACK_DEPTH = GL_MAX_NAME_STACK_DEPTH GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT GL_MAX_PALETTE_MATRICES_ARB = GL_MAX_PALETTE_MATRICES_ARB GL_MAX_PIXEL_MAP_TABLE = GL_MAX_PIXEL_MAP_TABLE GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB GL_MAX_PROGRAM_ATTRIBS_ARB = GL_MAX_PROGRAM_ATTRIBS_ARB GL_MAX_PROGRAM_CALL_DEPTH_NV = GL_MAX_PROGRAM_CALL_DEPTH_NV GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = GL_MAX_PROGRAM_ENV_PARAMETERS_ARB GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV GL_MAX_PROGRAM_IF_DEPTH_NV = GL_MAX_PROGRAM_IF_DEPTH_NV GL_MAX_PROGRAM_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_INSTRUCTIONS_ARB GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB GL_MAX_PROGRAM_LOOP_COUNT_NV = GL_MAX_PROGRAM_LOOP_COUNT_NV GL_MAX_PROGRAM_LOOP_DEPTH_NV = GL_MAX_PROGRAM_LOOP_DEPTH_NV GL_MAX_PROGRAM_MATRICES_ARB = GL_MAX_PROGRAM_MATRICES_ARB GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB GL_MAX_PROGRAM_PARAMETERS_ARB = GL_MAX_PROGRAM_PARAMETERS_ARB GL_MAX_PROGRAM_TEMPORARIES_ARB = GL_MAX_PROGRAM_TEMPORARIES_ARB GL_MAX_PROGRAM_TEXEL_OFFSET = GL_MAX_PROGRAM_TEXEL_OFFSET GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB GL_MAX_PROJECTION_STACK_DEPTH = GL_MAX_PROJECTION_STACK_DEPTH GL_MAX_RATIONAL_EVAL_ORDER_NV = GL_MAX_RATIONAL_EVAL_ORDER_NV GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = GL_MAX_RECTANGLE_TEXTURE_SIZE_NV GL_MAX_RENDERBUFFER_SIZE_EXT = GL_MAX_RENDERBUFFER_SIZE_EXT GL_MAX_SHININESS_NV = GL_MAX_SHININESS_NV GL_MAX_SPOT_EXPONENT_NV = GL_MAX_SPOT_EXPONENT_NV GL_MAX_TEXTURE_COORDS = GL_MAX_TEXTURE_COORDS GL_MAX_TEXTURE_COORDS_ARB = GL_MAX_TEXTURE_COORDS_ARB GL_MAX_TEXTURE_COORDS_NV = GL_MAX_TEXTURE_COORDS_NV GL_MAX_TEXTURE_IMAGE_UNITS = GL_MAX_TEXTURE_IMAGE_UNITS GL_MAX_TEXTURE_IMAGE_UNITS_ARB = GL_MAX_TEXTURE_IMAGE_UNITS_ARB GL_MAX_TEXTURE_IMAGE_UNITS_NV = GL_MAX_TEXTURE_IMAGE_UNITS_NV GL_MAX_TEXTURE_LOD_BIAS = GL_MAX_TEXTURE_LOD_BIAS GL_MAX_TEXTURE_LOD_BIAS_EXT = GL_MAX_TEXTURE_LOD_BIAS_EXT GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT GL_MAX_TEXTURE_SIZE = GL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_STACK_DEPTH = GL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_UNITS = GL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS_ARB = GL_MAX_TEXTURE_UNITS_ARB GL_MAX_TRACK_MATRICES_NV = GL_MAX_TRACK_MATRICES_NV GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS GL_MAX_VARYING_FLOATS = GL_MAX_VARYING_FLOATS GL_MAX_VARYING_FLOATS_ARB = GL_MAX_VARYING_FLOATS_ARB GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV GL_MAX_VERTEX_ATTRIBS = GL_MAX_VERTEX_ATTRIBS GL_MAX_VERTEX_ATTRIBS_ARB = GL_MAX_VERTEX_ATTRIBS_ARB GL_MAX_VERTEX_HINT_PGI = GL_MAX_VERTEX_HINT_PGI GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = GL_MAX_VERTEX_SHADER_INVARIANTS_EXT GL_MAX_VERTEX_SHADER_LOCALS_EXT = GL_MAX_VERTEX_SHADER_LOCALS_EXT GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_MAX_VERTEX_SHADER_VARIANTS_EXT = GL_MAX_VERTEX_SHADER_VARIANTS_EXT GL_MAX_VERTEX_STREAMS_ATI = GL_MAX_VERTEX_STREAMS_ATI GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB GL_MAX_VERTEX_UNIFORM_COMPONENTS = GL_MAX_VERTEX_UNIFORM_COMPONENTS GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB GL_MAX_VERTEX_UNITS_ARB = GL_MAX_VERTEX_UNITS_ARB GL_MAX_VIEWPORT_DIMS = GL_MAX_VIEWPORT_DIMS GL_MIN = GL_MIN GL_MINMAX = GL_MINMAX GL_MINMAX_EXT = GL_MINMAX_EXT GL_MINMAX_FORMAT = GL_MINMAX_FORMAT GL_MINMAX_FORMAT_EXT = GL_MINMAX_FORMAT_EXT GL_MINMAX_SINK = GL_MINMAX_SINK GL_MINMAX_SINK_EXT = GL_MINMAX_SINK_EXT GL_MINOR_VERSION = GL_MINOR_VERSION GL_MIN_EXT = GL_MIN_EXT GL_MIN_PROGRAM_TEXEL_OFFSET = GL_MIN_PROGRAM_TEXEL_OFFSET GL_MIRRORED_REPEAT = GL_MIRRORED_REPEAT GL_MIRRORED_REPEAT_ARB = GL_MIRRORED_REPEAT_ARB GL_MIRRORED_REPEAT_IBM = GL_MIRRORED_REPEAT_IBM GL_MIRROR_CLAMP_ATI = GL_MIRROR_CLAMP_ATI GL_MIRROR_CLAMP_EXT = GL_MIRROR_CLAMP_EXT GL_MIRROR_CLAMP_TO_BORDER_EXT = GL_MIRROR_CLAMP_TO_BORDER_EXT GL_MIRROR_CLAMP_TO_EDGE_ATI = GL_MIRROR_CLAMP_TO_EDGE_ATI GL_MIRROR_CLAMP_TO_EDGE_EXT = GL_MIRROR_CLAMP_TO_EDGE_EXT GL_MODELVIEW = GL_MODELVIEW GL_MODELVIEW0_ARB = GL_MODELVIEW0_ARB GL_MODELVIEW0_EXT = GL_MODELVIEW GL_MODELVIEW0_MATRIX_EXT = GL_MODELVIEW_MATRIX GL_MODELVIEW0_STACK_DEPTH_EXT = GL_MODELVIEW_STACK_DEPTH GL_MODELVIEW10_ARB = GL_MODELVIEW10_ARB GL_MODELVIEW11_ARB = GL_MODELVIEW11_ARB GL_MODELVIEW12_ARB = GL_MODELVIEW12_ARB GL_MODELVIEW13_ARB = GL_MODELVIEW13_ARB GL_MODELVIEW14_ARB = GL_MODELVIEW14_ARB GL_MODELVIEW15_ARB = GL_MODELVIEW15_ARB GL_MODELVIEW16_ARB = GL_MODELVIEW16_ARB GL_MODELVIEW17_ARB = GL_MODELVIEW17_ARB GL_MODELVIEW18_ARB = GL_MODELVIEW18_ARB GL_MODELVIEW19_ARB = GL_MODELVIEW19_ARB GL_MODELVIEW1_ARB = GL_MODELVIEW1_ARB GL_MODELVIEW1_EXT = GL_MODELVIEW1_EXT GL_MODELVIEW1_MATRIX_EXT = GL_MODELVIEW1_MATRIX_EXT GL_MODELVIEW1_STACK_DEPTH_EXT = GL_MODELVIEW1_STACK_DEPTH_EXT GL_MODELVIEW20_ARB = GL_MODELVIEW20_ARB GL_MODELVIEW21_ARB = GL_MODELVIEW21_ARB GL_MODELVIEW22_ARB = GL_MODELVIEW22_ARB GL_MODELVIEW23_ARB = GL_MODELVIEW23_ARB GL_MODELVIEW24_ARB = GL_MODELVIEW24_ARB GL_MODELVIEW25_ARB = GL_MODELVIEW25_ARB GL_MODELVIEW26_ARB = GL_MODELVIEW26_ARB GL_MODELVIEW27_ARB = GL_MODELVIEW27_ARB GL_MODELVIEW28_ARB = GL_MODELVIEW28_ARB GL_MODELVIEW29_ARB = GL_MODELVIEW29_ARB GL_MODELVIEW2_ARB = GL_MODELVIEW2_ARB GL_MODELVIEW30_ARB = GL_MODELVIEW30_ARB GL_MODELVIEW31_ARB = GL_MODELVIEW31_ARB GL_MODELVIEW3_ARB = GL_MODELVIEW3_ARB GL_MODELVIEW4_ARB = GL_MODELVIEW4_ARB GL_MODELVIEW5_ARB = GL_MODELVIEW5_ARB GL_MODELVIEW6_ARB = GL_MODELVIEW6_ARB GL_MODELVIEW7_ARB = GL_MODELVIEW7_ARB GL_MODELVIEW8_ARB = GL_MODELVIEW8_ARB GL_MODELVIEW9_ARB = GL_MODELVIEW9_ARB GL_MODELVIEW_MATRIX = GL_MODELVIEW_MATRIX GL_MODELVIEW_PROJECTION_NV = GL_MODELVIEW_PROJECTION_NV GL_MODELVIEW_STACK_DEPTH = GL_MODELVIEW_STACK_DEPTH GL_MODULATE = GL_MODULATE GL_MODULATE_ADD_ATI = GL_MODULATE_ADD_ATI GL_MODULATE_SIGNED_ADD_ATI = GL_MODULATE_SIGNED_ADD_ATI GL_MODULATE_SUBTRACT_ATI = GL_MODULATE_SUBTRACT_ATI GL_MOV_ATI = GL_MOV_ATI GL_MULT = GL_MULT GL_MULTISAMPLE = GL_MULTISAMPLE GL_MULTISAMPLEBUFFERS = 13 GL_MULTISAMPLESAMPLES = 14 GL_MULTISAMPLE_3DFX = GL_MULTISAMPLE_3DFX GL_MULTISAMPLE_ARB = GL_MULTISAMPLE_ARB GL_MULTISAMPLE_BIT = GL_MULTISAMPLE_BIT GL_MULTISAMPLE_BIT_3DFX = GL_MULTISAMPLE_BIT_3DFX GL_MULTISAMPLE_BIT_ARB = GL_MULTISAMPLE_BIT_ARB GL_MULTISAMPLE_BIT_EXT = GL_MULTISAMPLE_BIT_EXT GL_MULTISAMPLE_EXT = GL_MULTISAMPLE_EXT GL_MULTISAMPLE_FILTER_HINT_NV = GL_MULTISAMPLE_FILTER_HINT_NV GL_MULTISAMPLE_SGIS = GL_MULTISAMPLE_SGIS GL_MUL_ATI = GL_MUL_ATI GL_MVP_MATRIX_EXT = GL_MVP_MATRIX_EXT GL_N3F_V3F = GL_N3F_V3F GL_NAME_STACK_DEPTH = GL_NAME_STACK_DEPTH GL_NAND = GL_NAND GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI GL_NATIVE_GRAPHICS_END_HINT_PGI = GL_NATIVE_GRAPHICS_END_HINT_PGI GL_NATIVE_GRAPHICS_HANDLE_PGI = GL_NATIVE_GRAPHICS_HANDLE_PGI GL_NEAREST = GL_NEAREST GL_NEAREST_CLIPMAP_LINEAR_SGIX = GL_NEAREST_CLIPMAP_LINEAR_SGIX GL_NEAREST_CLIPMAP_NEAREST_SGIX = GL_NEAREST_CLIPMAP_NEAREST_SGIX GL_NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST GL_NEGATE_BIT_ATI = GL_NEGATE_BIT_ATI GL_NEGATIVE_ONE_EXT = GL_NEGATIVE_ONE_EXT GL_NEGATIVE_W_EXT = GL_NEGATIVE_W_EXT GL_NEGATIVE_X_EXT = GL_NEGATIVE_X_EXT GL_NEGATIVE_Y_EXT = GL_NEGATIVE_Y_EXT GL_NEGATIVE_Z_EXT = GL_NEGATIVE_Z_EXT GL_NEVER = GL_NEVER GL_NICEST = GL_NICEST GL_NONE = GL_NONE GL_NOOP = GL_NOOP GL_NOR = GL_NOR GL_NORMALIZE = GL_NORMALIZE GL_NORMALIZED_RANGE_EXT = GL_NORMALIZED_RANGE_EXT GL_NORMAL_ARRAY = GL_NORMAL_ARRAY GL_NORMAL_ARRAY_BUFFER_BINDING = GL_NORMAL_ARRAY_BUFFER_BINDING GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = GL_NORMAL_ARRAY_BUFFER_BINDING_ARB GL_NORMAL_ARRAY_COUNT_EXT = GL_NORMAL_ARRAY_COUNT_EXT GL_NORMAL_ARRAY_EXT = GL_NORMAL_ARRAY_EXT GL_NORMAL_ARRAY_LIST_IBM = GL_NORMAL_ARRAY_LIST_IBM GL_NORMAL_ARRAY_LIST_STRIDE_IBM = GL_NORMAL_ARRAY_LIST_STRIDE_IBM GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL GL_NORMAL_ARRAY_POINTER = GL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER_EXT = GL_NORMAL_ARRAY_POINTER_EXT GL_NORMAL_ARRAY_STRIDE = GL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE_EXT = GL_NORMAL_ARRAY_STRIDE_EXT GL_NORMAL_ARRAY_TYPE = GL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE_EXT = GL_NORMAL_ARRAY_TYPE_EXT GL_NORMAL_BIT_PGI = GL_NORMAL_BIT_PGI GL_NORMAL_MAP = GL_NORMAL_MAP GL_NORMAL_MAP_ARB = GL_NORMAL_MAP_ARB GL_NORMAL_MAP_EXT = GL_NORMAL_MAP_EXT GL_NORMAL_MAP_NV = GL_NORMAL_MAP_NV GL_NOTEQUAL = GL_NOTEQUAL GL_NO_ERROR = GL_NO_ERROR GL_NUM_COMPRESSED_TEXTURE_FORMATS = GL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB GL_NUM_EXTENSIONS = GL_NUM_EXTENSIONS GL_NUM_FRAGMENT_CONSTANTS_ATI = GL_NUM_FRAGMENT_CONSTANTS_ATI GL_NUM_FRAGMENT_REGISTERS_ATI = GL_NUM_FRAGMENT_REGISTERS_ATI GL_NUM_GENERAL_COMBINERS_NV = GL_NUM_GENERAL_COMBINERS_NV GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI GL_NUM_INSTRUCTIONS_PER_PASS_ATI = GL_NUM_INSTRUCTIONS_PER_PASS_ATI GL_NUM_INSTRUCTIONS_TOTAL_ATI = GL_NUM_INSTRUCTIONS_TOTAL_ATI GL_NUM_LOOPBACK_COMPONENTS_ATI = GL_NUM_LOOPBACK_COMPONENTS_ATI GL_NUM_PASSES_ATI = GL_NUM_PASSES_ATI GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = GL_OBJECT_ACTIVE_ATTRIBUTES_ARB GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB GL_OBJECT_ACTIVE_UNIFORMS_ARB = GL_OBJECT_ACTIVE_UNIFORMS_ARB GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB GL_OBJECT_ATTACHED_OBJECTS_ARB = GL_OBJECT_ATTACHED_OBJECTS_ARB GL_OBJECT_BUFFER_SIZE_ATI = GL_OBJECT_BUFFER_SIZE_ATI GL_OBJECT_BUFFER_USAGE_ATI = GL_OBJECT_BUFFER_USAGE_ATI GL_OBJECT_COMPILE_STATUS = GL_OBJECT_COMPILE_STATUS_ARB GL_OBJECT_COMPILE_STATUS_ARB = GL_OBJECT_COMPILE_STATUS_ARB GL_OBJECT_DELETE_STATUS_ARB = GL_OBJECT_DELETE_STATUS_ARB GL_OBJECT_DISTANCE_TO_LINE_SGIS = GL_OBJECT_DISTANCE_TO_LINE_SGIS GL_OBJECT_DISTANCE_TO_POINT_SGIS = GL_OBJECT_DISTANCE_TO_POINT_SGIS GL_OBJECT_INFO_LOG_LENGTH_ARB = GL_OBJECT_INFO_LOG_LENGTH_ARB GL_OBJECT_LINEAR = GL_OBJECT_LINEAR GL_OBJECT_LINE_SGIS = GL_OBJECT_LINE_SGIS GL_OBJECT_LINK_STATUS = GL_OBJECT_LINK_STATUS_ARB GL_OBJECT_LINK_STATUS_ARB = GL_OBJECT_LINK_STATUS_ARB GL_OBJECT_PLANE = GL_OBJECT_PLANE GL_OBJECT_POINT_SGIS = GL_OBJECT_POINT_SGIS GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = GL_OBJECT_SHADER_SOURCE_LENGTH_ARB GL_OBJECT_SUBTYPE_ARB = GL_OBJECT_SUBTYPE_ARB GL_OBJECT_TYPE_ARB = GL_OBJECT_TYPE_ARB GL_OBJECT_VALIDATE_STATUS_ARB = GL_OBJECT_VALIDATE_STATUS_ARB GL_OCCLUSION_TEST_HP = GL_OCCLUSION_TEST_HP GL_OCCLUSION_TEST_RESULT_HP = GL_OCCLUSION_TEST_RESULT_HP GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV GL_OFFSET_HILO_TEXTURE_2D_NV = GL_OFFSET_HILO_TEXTURE_2D_NV GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV GL_OFFSET_TEXTURE_2D_NV = GL_OFFSET_TEXTURE_2D_NV GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV GL_OFFSET_TEXTURE_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV GL_OFFSET_TEXTURE_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV GL_OFFSET_TEXTURE_RECTANGLE_NV = GL_OFFSET_TEXTURE_RECTANGLE_NV GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV GL_ONE = GL_ONE GL_ONE_EXT = GL_ONE_EXT GL_ONE_MINUS_CONSTANT_ALPHA = GL_ONE_MINUS_CONSTANT_ALPHA GL_ONE_MINUS_CONSTANT_ALPHA_EXT = GL_ONE_MINUS_CONSTANT_ALPHA_EXT GL_ONE_MINUS_CONSTANT_COLOR = GL_ONE_MINUS_CONSTANT_COLOR GL_ONE_MINUS_CONSTANT_COLOR_EXT = GL_ONE_MINUS_CONSTANT_COLOR_EXT GL_ONE_MINUS_DST_ALPHA = GL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_COLOR = GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR GL_OPERAND0_ALPHA = GL_OPERAND0_ALPHA GL_OPERAND0_ALPHA_ARB = GL_OPERAND0_ALPHA_ARB GL_OPERAND0_ALPHA_EXT = GL_OPERAND0_ALPHA_EXT GL_OPERAND0_RGB = GL_OPERAND0_RGB GL_OPERAND0_RGB_ARB = GL_OPERAND0_RGB_ARB GL_OPERAND0_RGB_EXT = GL_OPERAND0_RGB_EXT GL_OPERAND1_ALPHA = GL_OPERAND1_ALPHA GL_OPERAND1_ALPHA_ARB = GL_OPERAND1_ALPHA_ARB GL_OPERAND1_ALPHA_EXT = GL_OPERAND1_ALPHA_EXT GL_OPERAND1_RGB = GL_OPERAND1_RGB GL_OPERAND1_RGB_ARB = GL_OPERAND1_RGB_ARB GL_OPERAND1_RGB_EXT = GL_OPERAND1_RGB_EXT GL_OPERAND2_ALPHA = GL_OPERAND2_ALPHA GL_OPERAND2_ALPHA_ARB = GL_OPERAND2_ALPHA_ARB GL_OPERAND2_ALPHA_EXT = GL_OPERAND2_ALPHA_EXT GL_OPERAND2_RGB = GL_OPERAND2_RGB GL_OPERAND2_RGB_ARB = GL_OPERAND2_RGB_ARB GL_OPERAND2_RGB_EXT = GL_OPERAND2_RGB_EXT GL_OPERAND3_ALPHA_NV = GL_OPERAND3_ALPHA_NV GL_OPERAND3_RGB_NV = GL_OPERAND3_RGB_NV GL_OP_ADD_EXT = GL_OP_ADD_EXT GL_OP_CLAMP_EXT = GL_OP_CLAMP_EXT GL_OP_CROSS_PRODUCT_EXT = GL_OP_CROSS_PRODUCT_EXT GL_OP_DOT3_EXT = GL_OP_DOT3_EXT GL_OP_DOT4_EXT = GL_OP_DOT4_EXT GL_OP_EXP_BASE_2_EXT = GL_OP_EXP_BASE_2_EXT GL_OP_FLOOR_EXT = GL_OP_FLOOR_EXT GL_OP_FRAC_EXT = GL_OP_FRAC_EXT GL_OP_INDEX_EXT = GL_OP_INDEX_EXT GL_OP_LOG_BASE_2_EXT = GL_OP_LOG_BASE_2_EXT GL_OP_MADD_EXT = GL_OP_MADD_EXT GL_OP_MAX_EXT = GL_OP_MAX_EXT GL_OP_MIN_EXT = GL_OP_MIN_EXT GL_OP_MOV_EXT = GL_OP_MOV_EXT GL_OP_MULTIPLY_MATRIX_EXT = GL_OP_MULTIPLY_MATRIX_EXT GL_OP_MUL_EXT = GL_OP_MUL_EXT GL_OP_NEGATE_EXT = GL_OP_NEGATE_EXT GL_OP_POWER_EXT = GL_OP_POWER_EXT GL_OP_RECIP_EXT = GL_OP_RECIP_EXT GL_OP_RECIP_SQRT_EXT = GL_OP_RECIP_SQRT_EXT GL_OP_ROUND_EXT = GL_OP_ROUND_EXT GL_OP_SET_GE_EXT = GL_OP_SET_GE_EXT GL_OP_SET_LT_EXT = GL_OP_SET_LT_EXT GL_OP_SUB_EXT = GL_OP_SUB_EXT GL_OR = GL_OR GL_ORDER = GL_ORDER GL_OR_INVERTED = GL_OR_INVERTED GL_OR_REVERSE = GL_OR_REVERSE GL_OUTPUT_COLOR0_EXT = GL_OUTPUT_COLOR0_EXT GL_OUTPUT_COLOR1_EXT = GL_OUTPUT_COLOR1_EXT GL_OUTPUT_FOG_EXT = GL_OUTPUT_FOG_EXT GL_OUTPUT_TEXTURE_COORD0_EXT = GL_OUTPUT_TEXTURE_COORD0_EXT GL_OUTPUT_TEXTURE_COORD10_EXT = GL_OUTPUT_TEXTURE_COORD10_EXT GL_OUTPUT_TEXTURE_COORD11_EXT = GL_OUTPUT_TEXTURE_COORD11_EXT GL_OUTPUT_TEXTURE_COORD12_EXT = GL_OUTPUT_TEXTURE_COORD12_EXT GL_OUTPUT_TEXTURE_COORD13_EXT = GL_OUTPUT_TEXTURE_COORD13_EXT GL_OUTPUT_TEXTURE_COORD14_EXT = GL_OUTPUT_TEXTURE_COORD14_EXT GL_OUTPUT_TEXTURE_COORD15_EXT = GL_OUTPUT_TEXTURE_COORD15_EXT GL_OUTPUT_TEXTURE_COORD16_EXT = GL_OUTPUT_TEXTURE_COORD16_EXT GL_OUTPUT_TEXTURE_COORD17_EXT = GL_OUTPUT_TEXTURE_COORD17_EXT GL_OUTPUT_TEXTURE_COORD18_EXT = GL_OUTPUT_TEXTURE_COORD18_EXT GL_OUTPUT_TEXTURE_COORD19_EXT = GL_OUTPUT_TEXTURE_COORD19_EXT GL_OUTPUT_TEXTURE_COORD1_EXT = GL_OUTPUT_TEXTURE_COORD1_EXT GL_OUTPUT_TEXTURE_COORD20_EXT = GL_OUTPUT_TEXTURE_COORD20_EXT GL_OUTPUT_TEXTURE_COORD21_EXT = GL_OUTPUT_TEXTURE_COORD21_EXT GL_OUTPUT_TEXTURE_COORD22_EXT = GL_OUTPUT_TEXTURE_COORD22_EXT GL_OUTPUT_TEXTURE_COORD23_EXT = GL_OUTPUT_TEXTURE_COORD23_EXT GL_OUTPUT_TEXTURE_COORD24_EXT = GL_OUTPUT_TEXTURE_COORD24_EXT GL_OUTPUT_TEXTURE_COORD25_EXT = GL_OUTPUT_TEXTURE_COORD25_EXT GL_OUTPUT_TEXTURE_COORD26_EXT = GL_OUTPUT_TEXTURE_COORD26_EXT GL_OUTPUT_TEXTURE_COORD27_EXT = GL_OUTPUT_TEXTURE_COORD27_EXT GL_OUTPUT_TEXTURE_COORD28_EXT = GL_OUTPUT_TEXTURE_COORD28_EXT GL_OUTPUT_TEXTURE_COORD29_EXT = GL_OUTPUT_TEXTURE_COORD29_EXT GL_OUTPUT_TEXTURE_COORD2_EXT = GL_OUTPUT_TEXTURE_COORD2_EXT GL_OUTPUT_TEXTURE_COORD30_EXT = GL_OUTPUT_TEXTURE_COORD30_EXT GL_OUTPUT_TEXTURE_COORD31_EXT = GL_OUTPUT_TEXTURE_COORD31_EXT GL_OUTPUT_TEXTURE_COORD3_EXT = GL_OUTPUT_TEXTURE_COORD3_EXT GL_OUTPUT_TEXTURE_COORD4_EXT = GL_OUTPUT_TEXTURE_COORD4_EXT GL_OUTPUT_TEXTURE_COORD5_EXT = GL_OUTPUT_TEXTURE_COORD5_EXT GL_OUTPUT_TEXTURE_COORD6_EXT = GL_OUTPUT_TEXTURE_COORD6_EXT GL_OUTPUT_TEXTURE_COORD7_EXT = GL_OUTPUT_TEXTURE_COORD7_EXT GL_OUTPUT_TEXTURE_COORD8_EXT = GL_OUTPUT_TEXTURE_COORD8_EXT GL_OUTPUT_TEXTURE_COORD9_EXT = GL_OUTPUT_TEXTURE_COORD9_EXT GL_OUTPUT_VERTEX_EXT = GL_OUTPUT_VERTEX_EXT GL_OUT_OF_MEMORY = GL_OUT_OF_MEMORY GL_PACK_ALIGNMENT = GL_PACK_ALIGNMENT GL_PACK_CMYK_HINT_EXT = GL_PACK_CMYK_HINT_EXT GL_PACK_IMAGE_DEPTH_SGIS = GL_PACK_IMAGE_DEPTH_SGIS GL_PACK_IMAGE_HEIGHT = GL_PACK_IMAGE_HEIGHT GL_PACK_IMAGE_HEIGHT_EXT = GL_PACK_IMAGE_HEIGHT_EXT GL_PACK_INVERT_MESA = GL_PACK_INVERT_MESA GL_PACK_LSB_FIRST = GL_PACK_LSB_FIRST GL_PACK_RESAMPLE_OML = GL_PACK_RESAMPLE_OML GL_PACK_RESAMPLE_SGIX = GL_PACK_RESAMPLE_SGIX GL_PACK_ROW_LENGTH = GL_PACK_ROW_LENGTH GL_PACK_SKIP_IMAGES = GL_PACK_SKIP_IMAGES GL_PACK_SKIP_IMAGES_EXT = GL_PACK_SKIP_IMAGES_EXT GL_PACK_SKIP_PIXELS = GL_PACK_SKIP_PIXELS GL_PACK_SKIP_ROWS = GL_PACK_SKIP_ROWS GL_PACK_SKIP_VOLUMES_SGIS = GL_PACK_SKIP_VOLUMES_SGIS GL_PACK_SUBSAMPLE_RATE_SGIX = GL_PACK_SUBSAMPLE_RATE_SGIX GL_PACK_SWAP_BYTES = GL_PACK_SWAP_BYTES GL_PARALLEL_ARRAYS_INTEL = GL_PARALLEL_ARRAYS_INTEL GL_PASS_THROUGH_NV = GL_PASS_THROUGH_NV GL_PASS_THROUGH_TOKEN = GL_PASS_THROUGH_TOKEN GL_PERSPECTIVE_CORRECTION_HINT = GL_PERSPECTIVE_CORRECTION_HINT GL_PERTURB_EXT = GL_PERTURB_EXT GL_PER_STAGE_CONSTANTS_NV = GL_PER_STAGE_CONSTANTS_NV GL_PHONG_HINT_WIN = GL_PHONG_HINT_WIN GL_PHONG_WIN = GL_PHONG_WIN GL_PIXEL_COUNTER_BITS_NV = GL_PIXEL_COUNTER_BITS_NV GL_PIXEL_COUNT_AVAILABLE_NV = GL_PIXEL_COUNT_AVAILABLE_NV GL_PIXEL_COUNT_NV = GL_PIXEL_COUNT_NV GL_PIXEL_CUBIC_WEIGHT_EXT = GL_PIXEL_CUBIC_WEIGHT_EXT GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS GL_PIXEL_GROUP_COLOR_SGIS = GL_PIXEL_GROUP_COLOR_SGIS GL_PIXEL_MAG_FILTER_EXT = GL_PIXEL_MAG_FILTER_EXT GL_PIXEL_MAP_A_TO_A = GL_PIXEL_MAP_A_TO_A GL_PIXEL_MAP_A_TO_A_SIZE = GL_PIXEL_MAP_A_TO_A_SIZE GL_PIXEL_MAP_B_TO_B = GL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_B_TO_B_SIZE = GL_PIXEL_MAP_B_TO_B_SIZE GL_PIXEL_MAP_G_TO_G = GL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_G_TO_G_SIZE = GL_PIXEL_MAP_G_TO_G_SIZE GL_PIXEL_MAP_I_TO_A = GL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_I_TO_A_SIZE = GL_PIXEL_MAP_I_TO_A_SIZE GL_PIXEL_MAP_I_TO_B = GL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_B_SIZE = GL_PIXEL_MAP_I_TO_B_SIZE GL_PIXEL_MAP_I_TO_G = GL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_G_SIZE = GL_PIXEL_MAP_I_TO_G_SIZE GL_PIXEL_MAP_I_TO_I = GL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_I_TO_I_SIZE = GL_PIXEL_MAP_I_TO_I_SIZE GL_PIXEL_MAP_I_TO_R = GL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_R_SIZE = GL_PIXEL_MAP_I_TO_R_SIZE GL_PIXEL_MAP_R_TO_R = GL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_R_TO_R_SIZE = GL_PIXEL_MAP_R_TO_R_SIZE GL_PIXEL_MAP_S_TO_S = GL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_S_TO_S_SIZE = GL_PIXEL_MAP_S_TO_S_SIZE GL_PIXEL_MIN_FILTER_EXT = GL_PIXEL_MIN_FILTER_EXT GL_PIXEL_MODE_BIT = GL_PIXEL_MODE_BIT GL_PIXEL_PACK_BUFFER = GL_PIXEL_PACK_BUFFER GL_PIXEL_PACK_BUFFER_ARB = GL_PIXEL_PACK_BUFFER_ARB GL_PIXEL_PACK_BUFFER_BINDING = GL_PIXEL_PACK_BUFFER_BINDING GL_PIXEL_PACK_BUFFER_BINDING_ARB = GL_PIXEL_PACK_BUFFER_BINDING_ARB GL_PIXEL_PACK_BUFFER_BINDING_EXT = GL_PIXEL_PACK_BUFFER_BINDING_EXT GL_PIXEL_PACK_BUFFER_EXT = GL_PIXEL_PACK_BUFFER_EXT GL_PIXEL_SUBSAMPLE_2424_SGIX = GL_PIXEL_SUBSAMPLE_2424_SGIX GL_PIXEL_SUBSAMPLE_4242_SGIX = GL_PIXEL_SUBSAMPLE_4242_SGIX GL_PIXEL_SUBSAMPLE_4444_SGIX = GL_PIXEL_SUBSAMPLE_4444_SGIX GL_PIXEL_TEXTURE_SGIS = GL_PIXEL_TEXTURE_SGIS GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX GL_PIXEL_TEX_GEN_MODE_SGIX = GL_PIXEL_TEX_GEN_MODE_SGIX GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = GL_PIXEL_TEX_GEN_Q_CEILING_SGIX GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = GL_PIXEL_TEX_GEN_Q_ROUND_SGIX GL_PIXEL_TEX_GEN_SGIX = GL_PIXEL_TEX_GEN_SGIX GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = GL_PIXEL_TILE_CACHE_INCREMENT_SGIX GL_PIXEL_TILE_CACHE_SIZE_SGIX = GL_PIXEL_TILE_CACHE_SIZE_SGIX GL_PIXEL_TILE_GRID_DEPTH_SGIX = GL_PIXEL_TILE_GRID_DEPTH_SGIX GL_PIXEL_TILE_GRID_HEIGHT_SGIX = GL_PIXEL_TILE_GRID_HEIGHT_SGIX GL_PIXEL_TILE_GRID_WIDTH_SGIX = GL_PIXEL_TILE_GRID_WIDTH_SGIX GL_PIXEL_TILE_HEIGHT_SGIX = GL_PIXEL_TILE_HEIGHT_SGIX GL_PIXEL_TILE_WIDTH_SGIX = GL_PIXEL_TILE_WIDTH_SGIX GL_PIXEL_TRANSFORM_2D_EXT = GL_PIXEL_TRANSFORM_2D_EXT GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = GL_PIXEL_TRANSFORM_2D_MATRIX_EXT GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT GL_PIXEL_UNPACK_BUFFER = GL_PIXEL_UNPACK_BUFFER GL_PIXEL_UNPACK_BUFFER_ARB = GL_PIXEL_UNPACK_BUFFER_ARB GL_PIXEL_UNPACK_BUFFER_BINDING = GL_PIXEL_UNPACK_BUFFER_BINDING GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = GL_PIXEL_UNPACK_BUFFER_BINDING_ARB GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = GL_PIXEL_UNPACK_BUFFER_BINDING_EXT GL_PIXEL_UNPACK_BUFFER_EXT = GL_PIXEL_UNPACK_BUFFER_EXT GL_PN_TRIANGLES_ATI = GL_PN_TRIANGLES_ATI GL_PN_TRIANGLES_NORMAL_MODE_ATI = GL_PN_TRIANGLES_NORMAL_MODE_ATI GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI GL_PN_TRIANGLES_POINT_MODE_ATI = GL_PN_TRIANGLES_POINT_MODE_ATI GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI GL_POINT = GL_POINT GL_POINTS = GL_POINTS GL_POINT_BIT = GL_POINT_BIT GL_POINT_DISTANCE_ATTENUATION = GL_POINT_DISTANCE_ATTENUATION GL_POINT_DISTANCE_ATTENUATION_ARB = GL_POINT_DISTANCE_ATTENUATION_ARB GL_POINT_FADE_THRESHOLD_SIZE = GL_POINT_FADE_THRESHOLD_SIZE GL_POINT_FADE_THRESHOLD_SIZE_ARB = GL_POINT_FADE_THRESHOLD_SIZE_ARB GL_POINT_FADE_THRESHOLD_SIZE_EXT = GL_POINT_FADE_THRESHOLD_SIZE_EXT GL_POINT_FADE_THRESHOLD_SIZE_SGIS = GL_POINT_FADE_THRESHOLD_SIZE_SGIS GL_POINT_SIZE = GL_POINT_SIZE GL_POINT_SIZE_GRANULARITY = GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_MAX = GL_POINT_SIZE_MAX GL_POINT_SIZE_MAX_ARB = GL_POINT_SIZE_MAX_ARB GL_POINT_SIZE_MAX_EXT = GL_POINT_SIZE_MAX_EXT GL_POINT_SIZE_MAX_SGIS = GL_POINT_SIZE_MAX_SGIS GL_POINT_SIZE_MIN = GL_POINT_SIZE_MIN GL_POINT_SIZE_MIN_ARB = GL_POINT_SIZE_MIN_ARB GL_POINT_SIZE_MIN_EXT = GL_POINT_SIZE_MIN_EXT GL_POINT_SIZE_MIN_SGIS = GL_POINT_SIZE_MIN_SGIS GL_POINT_SIZE_RANGE = GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SMOOTH = GL_POINT_SMOOTH GL_POINT_SMOOTH_HINT = GL_POINT_SMOOTH_HINT GL_POINT_SPRITE = GL_POINT_SPRITE GL_POINT_SPRITE_ARB = GL_POINT_SPRITE_ARB GL_POINT_SPRITE_COORD_ORIGIN = GL_POINT_SPRITE_COORD_ORIGIN GL_POINT_SPRITE_NV = GL_POINT_SPRITE_NV GL_POINT_SPRITE_R_MODE_NV = GL_POINT_SPRITE_R_MODE_NV GL_POINT_TOKEN = GL_POINT_TOKEN GL_POLYGON = GL_POLYGON GL_POLYGON_BIT = GL_POLYGON_BIT GL_POLYGON_MODE = GL_POLYGON_MODE GL_POLYGON_OFFSET_BIAS_EXT = GL_POLYGON_OFFSET_BIAS_EXT GL_POLYGON_OFFSET_EXT = GL_POLYGON_OFFSET_EXT GL_POLYGON_OFFSET_FACTOR = GL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR_EXT = GL_POLYGON_OFFSET_FACTOR_EXT GL_POLYGON_OFFSET_FILL = GL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_LINE = GL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_POINT = GL_POLYGON_OFFSET_POINT GL_POLYGON_OFFSET_UNITS = GL_POLYGON_OFFSET_UNITS GL_POLYGON_SMOOTH = GL_POLYGON_SMOOTH GL_POLYGON_SMOOTH_HINT = GL_POLYGON_SMOOTH_HINT GL_POLYGON_STIPPLE = GL_POLYGON_STIPPLE GL_POLYGON_STIPPLE_BIT = GL_POLYGON_STIPPLE_BIT GL_POLYGON_TOKEN = GL_POLYGON_TOKEN GL_POSITION = GL_POSITION GL_POST_COLOR_MATRIX_ALPHA_BIAS = GL_POST_COLOR_MATRIX_ALPHA_BIAS GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI GL_POST_COLOR_MATRIX_ALPHA_SCALE = GL_POST_COLOR_MATRIX_ALPHA_SCALE GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI GL_POST_COLOR_MATRIX_BLUE_BIAS = GL_POST_COLOR_MATRIX_BLUE_BIAS GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI GL_POST_COLOR_MATRIX_BLUE_SCALE = GL_POST_COLOR_MATRIX_BLUE_SCALE GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI GL_POST_COLOR_MATRIX_COLOR_TABLE = GL_POST_COLOR_MATRIX_COLOR_TABLE GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI GL_POST_COLOR_MATRIX_GREEN_BIAS = GL_POST_COLOR_MATRIX_GREEN_BIAS GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI GL_POST_COLOR_MATRIX_GREEN_SCALE = GL_POST_COLOR_MATRIX_GREEN_SCALE GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI GL_POST_COLOR_MATRIX_RED_BIAS = GL_POST_COLOR_MATRIX_RED_BIAS GL_POST_COLOR_MATRIX_RED_BIAS_SGI = GL_POST_COLOR_MATRIX_RED_BIAS_SGI GL_POST_COLOR_MATRIX_RED_SCALE = GL_POST_COLOR_MATRIX_RED_SCALE GL_POST_COLOR_MATRIX_RED_SCALE_SGI = GL_POST_COLOR_MATRIX_RED_SCALE_SGI GL_POST_CONVOLUTION_ALPHA_BIAS = GL_POST_CONVOLUTION_ALPHA_BIAS GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = GL_POST_CONVOLUTION_ALPHA_BIAS_EXT GL_POST_CONVOLUTION_ALPHA_SCALE = GL_POST_CONVOLUTION_ALPHA_SCALE GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = GL_POST_CONVOLUTION_ALPHA_SCALE_EXT GL_POST_CONVOLUTION_BLUE_BIAS = GL_POST_CONVOLUTION_BLUE_BIAS GL_POST_CONVOLUTION_BLUE_BIAS_EXT = GL_POST_CONVOLUTION_BLUE_BIAS_EXT GL_POST_CONVOLUTION_BLUE_SCALE = GL_POST_CONVOLUTION_BLUE_SCALE GL_POST_CONVOLUTION_BLUE_SCALE_EXT = GL_POST_CONVOLUTION_BLUE_SCALE_EXT GL_POST_CONVOLUTION_COLOR_TABLE = GL_POST_CONVOLUTION_COLOR_TABLE GL_POST_CONVOLUTION_COLOR_TABLE_SGI = GL_POST_CONVOLUTION_COLOR_TABLE_SGI GL_POST_CONVOLUTION_GREEN_BIAS = GL_POST_CONVOLUTION_GREEN_BIAS GL_POST_CONVOLUTION_GREEN_BIAS_EXT = GL_POST_CONVOLUTION_GREEN_BIAS_EXT GL_POST_CONVOLUTION_GREEN_SCALE = GL_POST_CONVOLUTION_GREEN_SCALE GL_POST_CONVOLUTION_GREEN_SCALE_EXT = GL_POST_CONVOLUTION_GREEN_SCALE_EXT GL_POST_CONVOLUTION_RED_BIAS = GL_POST_CONVOLUTION_RED_BIAS GL_POST_CONVOLUTION_RED_BIAS_EXT = GL_POST_CONVOLUTION_RED_BIAS_EXT GL_POST_CONVOLUTION_RED_SCALE = GL_POST_CONVOLUTION_RED_SCALE GL_POST_CONVOLUTION_RED_SCALE_EXT = GL_POST_CONVOLUTION_RED_SCALE_EXT GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX GL_POST_TEXTURE_FILTER_BIAS_SGIX = GL_POST_TEXTURE_FILTER_BIAS_SGIX GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX GL_POST_TEXTURE_FILTER_SCALE_SGIX = GL_POST_TEXTURE_FILTER_SCALE_SGIX GL_PREFER_DOUBLEBUFFER_HINT_PGI = GL_PREFER_DOUBLEBUFFER_HINT_PGI GL_PRESERVE_ATI = GL_PRESERVE_ATI GL_PREVIOUS = GL_PREVIOUS GL_PREVIOUS_ARB = GL_PREVIOUS_ARB GL_PREVIOUS_EXT = GL_PREVIOUS_EXT GL_PREVIOUS_TEXTURE_INPUT_NV = GL_PREVIOUS_TEXTURE_INPUT_NV GL_PRIMARY_COLOR = GL_PRIMARY_COLOR GL_PRIMARY_COLOR_ARB = GL_PRIMARY_COLOR_ARB GL_PRIMARY_COLOR_EXT = GL_PRIMARY_COLOR_EXT GL_PRIMARY_COLOR_NV = GL_PRIMARY_COLOR_NV GL_PRIMITIVES_GENERATED = GL_PRIMITIVES_GENERATED GL_PRIMITIVE_RESTART_INDEX_NV = GL_PRIMITIVE_RESTART_INDEX_NV GL_PRIMITIVE_RESTART_NV = GL_PRIMITIVE_RESTART_NV GL_PROGRAM_ADDRESS_REGISTERS_ARB = GL_PROGRAM_ADDRESS_REGISTERS_ARB GL_PROGRAM_ALU_INSTRUCTIONS_ARB = GL_PROGRAM_ALU_INSTRUCTIONS_ARB GL_PROGRAM_ATTRIBS_ARB = GL_PROGRAM_ATTRIBS_ARB GL_PROGRAM_BINDING_ARB = GL_PROGRAM_BINDING_ARB GL_PROGRAM_ERROR_POSITION_ARB = GL_PROGRAM_ERROR_POSITION_ARB GL_PROGRAM_ERROR_POSITION_NV = GL_PROGRAM_ERROR_POSITION_NV GL_PROGRAM_ERROR_STRING_ARB = GL_PROGRAM_ERROR_STRING_ARB GL_PROGRAM_ERROR_STRING_NV = GL_PROGRAM_ERROR_STRING_NV GL_PROGRAM_FORMAT_ARB = GL_PROGRAM_FORMAT_ARB GL_PROGRAM_FORMAT_ASCII_ARB = GL_PROGRAM_FORMAT_ASCII_ARB GL_PROGRAM_INSTRUCTIONS_ARB = GL_PROGRAM_INSTRUCTIONS_ARB GL_PROGRAM_LENGTH_ARB = GL_PROGRAM_LENGTH_ARB GL_PROGRAM_LENGTH_NV = GL_PROGRAM_LENGTH_NV GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB GL_PROGRAM_NATIVE_ATTRIBS_ARB = GL_PROGRAM_NATIVE_ATTRIBS_ARB GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB GL_PROGRAM_NATIVE_PARAMETERS_ARB = GL_PROGRAM_NATIVE_PARAMETERS_ARB GL_PROGRAM_NATIVE_TEMPORARIES_ARB = GL_PROGRAM_NATIVE_TEMPORARIES_ARB GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB GL_PROGRAM_OBJECT_ARB = GL_PROGRAM_OBJECT_ARB GL_PROGRAM_PARAMETERS_ARB = GL_PROGRAM_PARAMETERS_ARB GL_PROGRAM_PARAMETER_NV = GL_PROGRAM_PARAMETER_NV GL_PROGRAM_RESIDENT_NV = GL_PROGRAM_RESIDENT_NV GL_PROGRAM_STRING_ARB = GL_PROGRAM_STRING_ARB GL_PROGRAM_STRING_NV = GL_PROGRAM_STRING_NV GL_PROGRAM_TARGET_NV = GL_PROGRAM_TARGET_NV GL_PROGRAM_TEMPORARIES_ARB = GL_PROGRAM_TEMPORARIES_ARB GL_PROGRAM_TEX_INDIRECTIONS_ARB = GL_PROGRAM_TEX_INDIRECTIONS_ARB GL_PROGRAM_TEX_INSTRUCTIONS_ARB = GL_PROGRAM_TEX_INSTRUCTIONS_ARB GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB GL_PROJECTION = GL_PROJECTION GL_PROJECTION_MATRIX = GL_PROJECTION_MATRIX GL_PROJECTION_STACK_DEPTH = GL_PROJECTION_STACK_DEPTH GL_PROXY_COLOR_TABLE = GL_PROXY_COLOR_TABLE GL_PROXY_COLOR_TABLE_SGI = GL_PROXY_COLOR_TABLE_SGI GL_PROXY_HISTOGRAM = GL_PROXY_HISTOGRAM GL_PROXY_HISTOGRAM_EXT = GL_PROXY_HISTOGRAM_EXT GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = GL_PROXY_POST_CONVOLUTION_COLOR_TABLE GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP GL_PROXY_TEXTURE_1D = GL_PROXY_TEXTURE_1D GL_PROXY_TEXTURE_1D_ARRAY = GL_PROXY_TEXTURE_1D_ARRAY GL_PROXY_TEXTURE_1D_EXT = GL_PROXY_TEXTURE_1D_EXT GL_PROXY_TEXTURE_2D = GL_PROXY_TEXTURE_2D GL_PROXY_TEXTURE_2D_ARRAY = GL_PROXY_TEXTURE_2D_ARRAY GL_PROXY_TEXTURE_2D_EXT = GL_PROXY_TEXTURE_2D_EXT GL_PROXY_TEXTURE_3D = GL_PROXY_TEXTURE_3D GL_PROXY_TEXTURE_3D_EXT = GL_PROXY_TEXTURE_3D_EXT GL_PROXY_TEXTURE_4D_SGIS = GL_PROXY_TEXTURE_4D_SGIS GL_PROXY_TEXTURE_COLOR_TABLE_SGI = GL_PROXY_TEXTURE_COLOR_TABLE_SGI GL_PROXY_TEXTURE_CUBE_MAP = GL_PROXY_TEXTURE_CUBE_MAP GL_PROXY_TEXTURE_CUBE_MAP_ARB = GL_PROXY_TEXTURE_CUBE_MAP_ARB GL_PROXY_TEXTURE_CUBE_MAP_EXT = GL_PROXY_TEXTURE_CUBE_MAP_EXT GL_PROXY_TEXTURE_RECTANGLE_ARB = GL_PROXY_TEXTURE_RECTANGLE_ARB GL_PROXY_TEXTURE_RECTANGLE_NV = GL_PROXY_TEXTURE_RECTANGLE_NV GL_Q = GL_Q GL_QUADRATIC_ATTENUATION = GL_QUADRATIC_ATTENUATION GL_QUADS = GL_QUADS GL_QUAD_ALPHA4_SGIS = GL_QUAD_ALPHA4_SGIS GL_QUAD_ALPHA8_SGIS = GL_QUAD_ALPHA8_SGIS GL_QUAD_INTENSITY4_SGIS = GL_QUAD_INTENSITY4_SGIS GL_QUAD_INTENSITY8_SGIS = GL_QUAD_INTENSITY8_SGIS GL_QUAD_LUMINANCE4_SGIS = GL_QUAD_LUMINANCE4_SGIS GL_QUAD_LUMINANCE8_SGIS = GL_QUAD_LUMINANCE8_SGIS GL_QUAD_MESH_SUN = GL_QUAD_MESH_SUN GL_QUAD_STRIP = GL_QUAD_STRIP GL_QUAD_TEXTURE_SELECT_SGIS = GL_QUAD_TEXTURE_SELECT_SGIS GL_QUARTER_BIT_ATI = GL_QUARTER_BIT_ATI GL_QUERY_BY_REGION_NO_WAIT = GL_QUERY_BY_REGION_NO_WAIT GL_QUERY_BY_REGION_WAIT = GL_QUERY_BY_REGION_WAIT GL_QUERY_COUNTER_BITS = GL_QUERY_COUNTER_BITS GL_QUERY_COUNTER_BITS_ARB = GL_QUERY_COUNTER_BITS_ARB GL_QUERY_NO_WAIT = GL_QUERY_NO_WAIT GL_QUERY_RESULT = GL_QUERY_RESULT GL_QUERY_RESULT_ARB = GL_QUERY_RESULT_ARB GL_QUERY_RESULT_AVAILABLE = GL_QUERY_RESULT_AVAILABLE GL_QUERY_RESULT_AVAILABLE_ARB = GL_QUERY_RESULT_AVAILABLE_ARB GL_QUERY_WAIT = GL_QUERY_WAIT GL_R = GL_R GL_R11F_G11F_B10F = GL_R11F_G11F_B10F GL_R1UI_C3F_V3F_SUN = GL_R1UI_C3F_V3F_SUN GL_R1UI_C4F_N3F_V3F_SUN = GL_R1UI_C4F_N3F_V3F_SUN GL_R1UI_C4UB_V3F_SUN = GL_R1UI_C4UB_V3F_SUN GL_R1UI_N3F_V3F_SUN = GL_R1UI_N3F_V3F_SUN GL_R1UI_T2F_C4F_N3F_V3F_SUN = GL_R1UI_T2F_C4F_N3F_V3F_SUN GL_R1UI_T2F_N3F_V3F_SUN = GL_R1UI_T2F_N3F_V3F_SUN GL_R1UI_T2F_V3F_SUN = GL_R1UI_T2F_V3F_SUN GL_R1UI_V3F_SUN = GL_R1UI_V3F_SUN GL_R3_G3_B2 = GL_R3_G3_B2 GL_RASTERIZER_DISCARD = GL_RASTERIZER_DISCARD GL_RASTER_POSITION_UNCLIPPED_IBM = GL_RASTER_POSITION_UNCLIPPED_IBM GL_READ_BUFFER = GL_READ_BUFFER GL_READ_ONLY = GL_READ_ONLY GL_READ_ONLY_ARB = GL_READ_ONLY_ARB GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = GL_READ_PIXEL_DATA_RANGE_LENGTH_NV GL_READ_PIXEL_DATA_RANGE_NV = GL_READ_PIXEL_DATA_RANGE_NV GL_READ_PIXEL_DATA_RANGE_POINTER_NV = GL_READ_PIXEL_DATA_RANGE_POINTER_NV GL_READ_WRITE = GL_READ_WRITE GL_READ_WRITE_ARB = GL_READ_WRITE_ARB GL_RECLAIM_MEMORY_HINT_PGI = GL_RECLAIM_MEMORY_HINT_PGI GL_RED = GL_RED GL_REDUCE = GL_REDUCE GL_REDUCE_EXT = GL_REDUCE_EXT GL_RED_BIAS = GL_RED_BIAS GL_RED_BITS = GL_RED_BITS GL_RED_BIT_ATI = GL_RED_BIT_ATI GL_RED_INTEGER = GL_RED_INTEGER GL_RED_MAX_CLAMP_INGR = GL_RED_MAX_CLAMP_INGR GL_RED_MIN_CLAMP_INGR = GL_RED_MIN_CLAMP_INGR GL_RED_SCALE = GL_RED_SCALE GL_RED_SIZE = 0 GL_REFERENCE_PLANE_EQUATION_SGIX = GL_REFERENCE_PLANE_EQUATION_SGIX GL_REFERENCE_PLANE_SGIX = GL_REFERENCE_PLANE_SGIX GL_REFLECTION_MAP = GL_REFLECTION_MAP GL_REFLECTION_MAP_ARB = GL_REFLECTION_MAP_ARB GL_REFLECTION_MAP_EXT = GL_REFLECTION_MAP_EXT GL_REFLECTION_MAP_NV = GL_REFLECTION_MAP_NV GL_REGISTER_COMBINERS_NV = GL_REGISTER_COMBINERS_NV GL_REG_0_ATI = GL_REG_0_ATI GL_REG_10_ATI = GL_REG_10_ATI GL_REG_11_ATI = GL_REG_11_ATI GL_REG_12_ATI = GL_REG_12_ATI GL_REG_13_ATI = GL_REG_13_ATI GL_REG_14_ATI = GL_REG_14_ATI GL_REG_15_ATI = GL_REG_15_ATI GL_REG_16_ATI = GL_REG_16_ATI GL_REG_17_ATI = GL_REG_17_ATI GL_REG_18_ATI = GL_REG_18_ATI GL_REG_19_ATI = GL_REG_19_ATI GL_REG_1_ATI = GL_REG_1_ATI GL_REG_20_ATI = GL_REG_20_ATI GL_REG_21_ATI = GL_REG_21_ATI GL_REG_22_ATI = GL_REG_22_ATI GL_REG_23_ATI = GL_REG_23_ATI GL_REG_24_ATI = GL_REG_24_ATI GL_REG_25_ATI = GL_REG_25_ATI GL_REG_26_ATI = GL_REG_26_ATI GL_REG_27_ATI = GL_REG_27_ATI GL_REG_28_ATI = GL_REG_28_ATI GL_REG_29_ATI = GL_REG_29_ATI GL_REG_2_ATI = GL_REG_2_ATI GL_REG_30_ATI = GL_REG_30_ATI GL_REG_31_ATI = GL_REG_31_ATI GL_REG_3_ATI = GL_REG_3_ATI GL_REG_4_ATI = GL_REG_4_ATI GL_REG_5_ATI = GL_REG_5_ATI GL_REG_6_ATI = GL_REG_6_ATI GL_REG_7_ATI = GL_REG_7_ATI GL_REG_8_ATI = GL_REG_8_ATI GL_REG_9_ATI = GL_REG_9_ATI GL_RENDER = GL_RENDER GL_RENDERBUFFER_ALPHA_SIZE_EXT = GL_RENDERBUFFER_ALPHA_SIZE_EXT GL_RENDERBUFFER_BINDING_EXT = GL_RENDERBUFFER_BINDING_EXT GL_RENDERBUFFER_BLUE_SIZE_EXT = GL_RENDERBUFFER_BLUE_SIZE_EXT GL_RENDERBUFFER_DEPTH_SIZE_EXT = GL_RENDERBUFFER_DEPTH_SIZE_EXT GL_RENDERBUFFER_EXT = GL_RENDERBUFFER_EXT GL_RENDERBUFFER_GREEN_SIZE_EXT = GL_RENDERBUFFER_GREEN_SIZE_EXT GL_RENDERBUFFER_HEIGHT_EXT = GL_RENDERBUFFER_HEIGHT_EXT GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = GL_RENDERBUFFER_INTERNAL_FORMAT_EXT GL_RENDERBUFFER_RED_SIZE_EXT = GL_RENDERBUFFER_RED_SIZE_EXT GL_RENDERBUFFER_STENCIL_SIZE_EXT = GL_RENDERBUFFER_STENCIL_SIZE_EXT GL_RENDERBUFFER_WIDTH_EXT = GL_RENDERBUFFER_WIDTH_EXT GL_RENDERER = GL_RENDERER GL_RENDER_MODE = GL_RENDER_MODE GL_REPEAT = GL_REPEAT GL_REPLACE = GL_REPLACE GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN GL_REPLACEMENT_CODE_ARRAY_SUN = GL_REPLACEMENT_CODE_ARRAY_SUN GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN GL_REPLACEMENT_CODE_SUN = GL_REPLACEMENT_CODE_SUN GL_REPLACE_EXT = GL_REPLACE_EXT GL_REPLACE_MIDDLE_SUN = GL_REPLACE_MIDDLE_SUN GL_REPLACE_OLDEST_SUN = GL_REPLACE_OLDEST_SUN GL_REPLICATE_BORDER = GL_REPLICATE_BORDER GL_REPLICATE_BORDER_HP = GL_REPLICATE_BORDER_HP GL_RESAMPLE_AVERAGE_OML = GL_RESAMPLE_AVERAGE_OML GL_RESAMPLE_DECIMATE_OML = GL_RESAMPLE_DECIMATE_OML GL_RESAMPLE_DECIMATE_SGIX = GL_RESAMPLE_DECIMATE_SGIX GL_RESAMPLE_REPLICATE_OML = GL_RESAMPLE_REPLICATE_OML GL_RESAMPLE_REPLICATE_SGIX = GL_RESAMPLE_REPLICATE_SGIX GL_RESAMPLE_ZERO_FILL_OML = GL_RESAMPLE_ZERO_FILL_OML GL_RESAMPLE_ZERO_FILL_SGIX = GL_RESAMPLE_ZERO_FILL_SGIX GL_RESCALE_NORMAL = GL_RESCALE_NORMAL GL_RESCALE_NORMAL_EXT = GL_RESCALE_NORMAL_EXT GL_RESTART_SUN = GL_RESTART_SUN GL_RETURN = GL_RETURN GL_RGB = GL_RGB GL_RGB10 = GL_RGB10 GL_RGB10_A2 = GL_RGB10_A2 GL_RGB10_A2_EXT = GL_RGB10_A2_EXT GL_RGB10_EXT = GL_RGB10_EXT GL_RGB12 = GL_RGB12 GL_RGB12_EXT = GL_RGB12_EXT GL_RGB16 = GL_RGB16 GL_RGB16F = GL_RGB16F GL_RGB16F_ARB = GL_RGB16F_ARB GL_RGB16I = GL_RGB16I GL_RGB16UI = GL_RGB16UI GL_RGB16_EXT = GL_RGB16_EXT GL_RGB2_EXT = GL_RGB2_EXT GL_RGB32F = GL_RGB32F GL_RGB32F_ARB = GL_RGB32F_ARB GL_RGB32I = GL_RGB32I GL_RGB32UI = GL_RGB32UI GL_RGB4 = GL_RGB4 GL_RGB4_EXT = GL_RGB4_EXT GL_RGB4_S3TC = GL_RGB4_S3TC GL_RGB5 = GL_RGB5 GL_RGB5_A1 = GL_RGB5_A1 GL_RGB5_A1_EXT = GL_RGB5_A1_EXT GL_RGB5_EXT = GL_RGB5_EXT GL_RGB8 = GL_RGB8 GL_RGB8I = GL_RGB8I GL_RGB8UI = GL_RGB8UI GL_RGB8_EXT = GL_RGB8_EXT GL_RGB9_E5 = GL_RGB9_E5 GL_RGBA = GL_RGBA GL_RGBA12 = GL_RGBA12 GL_RGBA12_EXT = GL_RGBA12_EXT GL_RGBA16 = GL_RGBA16 GL_RGBA16F = GL_RGBA16F GL_RGBA16F_ARB = GL_RGBA16F_ARB GL_RGBA16I = GL_RGBA16I GL_RGBA16UI = GL_RGBA16UI GL_RGBA16_EXT = GL_RGBA16_EXT GL_RGBA2 = GL_RGBA2 GL_RGBA2_EXT = GL_RGBA2_EXT GL_RGBA32F = GL_RGBA32F GL_RGBA32F_ARB = GL_RGBA32F_ARB GL_RGBA32I = GL_RGBA32I GL_RGBA32UI = GL_RGBA32UI GL_RGBA4 = GL_RGBA4 GL_RGBA4_EXT = GL_RGBA4_EXT GL_RGBA4_S3TC = GL_RGBA4_S3TC GL_RGBA8 = GL_RGBA8 GL_RGBA8I = GL_RGBA8I GL_RGBA8UI = GL_RGBA8UI GL_RGBA8_EXT = GL_RGBA8_EXT GL_RGBA_FLOAT16_ATI = GL_RGBA_FLOAT16_ATI GL_RGBA_FLOAT32_ATI = GL_RGBA_FLOAT32_ATI GL_RGBA_FLOAT_MODE_ARB = GL_RGBA_FLOAT_MODE_ARB GL_RGBA_INTEGER = GL_RGBA_INTEGER GL_RGBA_MODE = GL_RGBA_MODE GL_RGBA_S3TC = GL_RGBA_S3TC GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV GL_RGB_FLOAT16_ATI = GL_RGB_FLOAT16_ATI GL_RGB_FLOAT32_ATI = GL_RGB_FLOAT32_ATI GL_RGB_INTEGER = GL_RGB_INTEGER GL_RGB_S3TC = GL_RGB_S3TC GL_RGB_SCALE = GL_RGB_SCALE GL_RGB_SCALE_ARB = GL_RGB_SCALE_ARB GL_RGB_SCALE_EXT = GL_RGB_SCALE_EXT GL_RIGHT = GL_RIGHT GL_S = GL_S GL_SAMPLER_1D = GL_SAMPLER_1D GL_SAMPLER_1D_ARB = GL_SAMPLER_1D_ARB GL_SAMPLER_1D_ARRAY = GL_SAMPLER_1D_ARRAY GL_SAMPLER_1D_ARRAY_SHADOW = GL_SAMPLER_1D_ARRAY_SHADOW GL_SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW GL_SAMPLER_1D_SHADOW_ARB = GL_SAMPLER_1D_SHADOW_ARB GL_SAMPLER_2D = GL_SAMPLER_2D GL_SAMPLER_2D_ARB = GL_SAMPLER_2D_ARB GL_SAMPLER_2D_ARRAY = GL_SAMPLER_2D_ARRAY GL_SAMPLER_2D_ARRAY_SHADOW = GL_SAMPLER_2D_ARRAY_SHADOW GL_SAMPLER_2D_RECT_ARB = GL_SAMPLER_2D_RECT_ARB GL_SAMPLER_2D_RECT_SHADOW_ARB = GL_SAMPLER_2D_RECT_SHADOW_ARB GL_SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW GL_SAMPLER_2D_SHADOW_ARB = GL_SAMPLER_2D_SHADOW_ARB GL_SAMPLER_3D = GL_SAMPLER_3D GL_SAMPLER_3D_ARB = GL_SAMPLER_3D_ARB GL_SAMPLER_CUBE = GL_SAMPLER_CUBE GL_SAMPLER_CUBE_ARB = GL_SAMPLER_CUBE_ARB GL_SAMPLER_CUBE_SHADOW = GL_SAMPLER_CUBE_SHADOW GL_SAMPLES = GL_SAMPLES GL_SAMPLES_3DFX = GL_SAMPLES_3DFX GL_SAMPLES_ARB = GL_SAMPLES_ARB GL_SAMPLES_EXT = GL_SAMPLES_EXT GL_SAMPLES_PASSED = GL_SAMPLES_PASSED GL_SAMPLES_PASSED_ARB = GL_SAMPLES_PASSED_ARB GL_SAMPLES_SGIS = GL_SAMPLES_SGIS GL_SAMPLE_ALPHA_TO_COVERAGE = GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = GL_SAMPLE_ALPHA_TO_COVERAGE_ARB GL_SAMPLE_ALPHA_TO_MASK_EXT = GL_SAMPLE_ALPHA_TO_MASK_EXT GL_SAMPLE_ALPHA_TO_MASK_SGIS = GL_SAMPLE_ALPHA_TO_MASK_SGIS GL_SAMPLE_ALPHA_TO_ONE = GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE_ARB = GL_SAMPLE_ALPHA_TO_ONE_ARB GL_SAMPLE_ALPHA_TO_ONE_EXT = GL_SAMPLE_ALPHA_TO_ONE_EXT GL_SAMPLE_ALPHA_TO_ONE_SGIS = GL_SAMPLE_ALPHA_TO_ONE_SGIS GL_SAMPLE_BUFFERS = GL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS_3DFX = GL_SAMPLE_BUFFERS_3DFX GL_SAMPLE_BUFFERS_ARB = GL_SAMPLE_BUFFERS_ARB GL_SAMPLE_BUFFERS_EXT = GL_SAMPLE_BUFFERS_EXT GL_SAMPLE_BUFFERS_SGIS = GL_SAMPLE_BUFFERS_SGIS GL_SAMPLE_COVERAGE = GL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE_ARB = GL_SAMPLE_COVERAGE_ARB GL_SAMPLE_COVERAGE_INVERT = GL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT_ARB = GL_SAMPLE_COVERAGE_INVERT_ARB GL_SAMPLE_COVERAGE_VALUE = GL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE_ARB = GL_SAMPLE_COVERAGE_VALUE_ARB GL_SAMPLE_MASK_EXT = GL_SAMPLE_MASK_EXT GL_SAMPLE_MASK_INVERT_EXT = GL_SAMPLE_MASK_INVERT_EXT GL_SAMPLE_MASK_INVERT_SGIS = GL_SAMPLE_MASK_INVERT_SGIS GL_SAMPLE_MASK_SGIS = GL_SAMPLE_MASK_SGIS GL_SAMPLE_MASK_VALUE_EXT = GL_SAMPLE_MASK_VALUE_EXT GL_SAMPLE_MASK_VALUE_SGIS = GL_SAMPLE_MASK_VALUE_SGIS GL_SAMPLE_PATTERN_EXT = GL_SAMPLE_PATTERN_EXT GL_SAMPLE_PATTERN_SGIS = GL_SAMPLE_PATTERN_SGIS GL_SATURATE_BIT_ATI = GL_SATURATE_BIT_ATI GL_SCALAR_EXT = GL_SCALAR_EXT GL_SCALEBIAS_HINT_SGIX = GL_SCALEBIAS_HINT_SGIX GL_SCALE_BY_FOUR_NV = GL_SCALE_BY_FOUR_NV GL_SCALE_BY_ONE_HALF_NV = GL_SCALE_BY_ONE_HALF_NV GL_SCALE_BY_TWO_NV = GL_SCALE_BY_TWO_NV GL_SCISSOR_BIT = GL_SCISSOR_BIT GL_SCISSOR_BOX = GL_SCISSOR_BOX GL_SCISSOR_TEST = GL_SCISSOR_TEST GL_SCREEN_COORDINATES_REND = GL_SCREEN_COORDINATES_REND GL_SECONDARY_COLOR_ARRAY = GL_SECONDARY_COLOR_ARRAY GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB GL_SECONDARY_COLOR_ARRAY_EXT = GL_SECONDARY_COLOR_ARRAY_EXT GL_SECONDARY_COLOR_ARRAY_LIST_IBM = GL_SECONDARY_COLOR_ARRAY_LIST_IBM GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM GL_SECONDARY_COLOR_ARRAY_POINTER = GL_SECONDARY_COLOR_ARRAY_POINTER GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = GL_SECONDARY_COLOR_ARRAY_POINTER_EXT GL_SECONDARY_COLOR_ARRAY_SIZE = GL_SECONDARY_COLOR_ARRAY_SIZE GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = GL_SECONDARY_COLOR_ARRAY_SIZE_EXT GL_SECONDARY_COLOR_ARRAY_STRIDE = GL_SECONDARY_COLOR_ARRAY_STRIDE GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT GL_SECONDARY_COLOR_ARRAY_TYPE = GL_SECONDARY_COLOR_ARRAY_TYPE GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = GL_SECONDARY_COLOR_ARRAY_TYPE_EXT GL_SECONDARY_COLOR_NV = GL_SECONDARY_COLOR_NV GL_SECONDARY_INTERPOLATOR_ATI = GL_SECONDARY_INTERPOLATOR_ATI GL_SELECT = GL_SELECT GL_SELECTION_BUFFER_POINTER = GL_SELECTION_BUFFER_POINTER GL_SELECTION_BUFFER_SIZE = GL_SELECTION_BUFFER_SIZE GL_SEPARABLE_2D = GL_SEPARABLE_2D GL_SEPARABLE_2D_EXT = GL_SEPARABLE_2D_EXT GL_SEPARATE_ATTRIBS = GL_SEPARATE_ATTRIBS GL_SEPARATE_SPECULAR_COLOR = GL_SEPARATE_SPECULAR_COLOR GL_SEPARATE_SPECULAR_COLOR_EXT = GL_SEPARATE_SPECULAR_COLOR_EXT GL_SET = GL_SET GL_SHADER_CONSISTENT_NV = GL_SHADER_CONSISTENT_NV GL_SHADER_OBJECT_ARB = GL_SHADER_OBJECT_ARB GL_SHADER_OPERATION_NV = GL_SHADER_OPERATION_NV GL_SHADER_SOURCE_LENGTH = GL_SHADER_SOURCE_LENGTH GL_SHADER_TYPE = GL_SHADER_TYPE GL_SHADE_MODEL = GL_SHADE_MODEL GL_SHADING_LANGUAGE_VERSION = GL_SHADING_LANGUAGE_VERSION GL_SHADING_LANGUAGE_VERSION_ARB = GL_SHADING_LANGUAGE_VERSION_ARB GL_SHADOW_AMBIENT_SGIX = GL_SHADOW_AMBIENT_SGIX GL_SHADOW_ATTENUATION_EXT = GL_SHADOW_ATTENUATION_EXT GL_SHARED_TEXTURE_PALETTE_EXT = GL_SHARED_TEXTURE_PALETTE_EXT GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS GL_SHININESS = GL_SHININESS GL_SHORT = GL_SHORT GL_SIGNED_ALPHA8_NV = GL_SIGNED_ALPHA8_NV GL_SIGNED_ALPHA_NV = GL_SIGNED_ALPHA_NV GL_SIGNED_HILO16_NV = GL_SIGNED_HILO16_NV GL_SIGNED_HILO8_NV = GL_SIGNED_HILO8_NV GL_SIGNED_HILO_NV = GL_SIGNED_HILO_NV GL_SIGNED_IDENTITY_NV = GL_SIGNED_IDENTITY_NV GL_SIGNED_INTENSITY8_NV = GL_SIGNED_INTENSITY8_NV GL_SIGNED_INTENSITY_NV = GL_SIGNED_INTENSITY_NV GL_SIGNED_LUMINANCE8_ALPHA8_NV = GL_SIGNED_LUMINANCE8_ALPHA8_NV GL_SIGNED_LUMINANCE8_NV = GL_SIGNED_LUMINANCE8_NV GL_SIGNED_LUMINANCE_ALPHA_NV = GL_SIGNED_LUMINANCE_ALPHA_NV GL_SIGNED_LUMINANCE_NV = GL_SIGNED_LUMINANCE_NV GL_SIGNED_NEGATE_NV = GL_SIGNED_NEGATE_NV GL_SIGNED_RGB8_NV = GL_SIGNED_RGB8_NV GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV GL_SIGNED_RGBA8_NV = GL_SIGNED_RGBA8_NV GL_SIGNED_RGBA_NV = GL_SIGNED_RGBA_NV GL_SIGNED_RGB_NV = GL_SIGNED_RGB_NV GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = GL_SIGNED_RGB_UNSIGNED_ALPHA_NV GL_SINGLE_COLOR = GL_SINGLE_COLOR GL_SINGLE_COLOR_EXT = GL_SINGLE_COLOR_EXT GL_SLICE_ACCUM_SUN = GL_SLICE_ACCUM_SUN GL_SLUMINANCE = GL_SLUMINANCE GL_SLUMINANCE8 = GL_SLUMINANCE8 GL_SLUMINANCE8_ALPHA8 = GL_SLUMINANCE8_ALPHA8 GL_SLUMINANCE_ALPHA = GL_SLUMINANCE_ALPHA GL_SMOOTH = GL_SMOOTH GL_SMOOTH_LINE_WIDTH_GRANULARITY = GL_SMOOTH_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_RANGE = GL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_POINT_SIZE_GRANULARITY = GL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_RANGE = GL_SMOOTH_POINT_SIZE_RANGE GL_SOURCE0_ALPHA = GL_SOURCE0_ALPHA GL_SOURCE0_ALPHA_ARB = GL_SOURCE0_ALPHA_ARB GL_SOURCE0_ALPHA_EXT = GL_SOURCE0_ALPHA_EXT GL_SOURCE0_RGB = GL_SOURCE0_RGB GL_SOURCE0_RGB_ARB = GL_SOURCE0_RGB_ARB GL_SOURCE0_RGB_EXT = GL_SOURCE0_RGB_EXT GL_SOURCE1_ALPHA = GL_SOURCE1_ALPHA GL_SOURCE1_ALPHA_ARB = GL_SOURCE1_ALPHA_ARB GL_SOURCE1_ALPHA_EXT = GL_SOURCE1_ALPHA_EXT GL_SOURCE1_RGB = GL_SOURCE1_RGB GL_SOURCE1_RGB_ARB = GL_SOURCE1_RGB_ARB GL_SOURCE1_RGB_EXT = GL_SOURCE1_RGB_EXT GL_SOURCE2_ALPHA = GL_SOURCE2_ALPHA GL_SOURCE2_ALPHA_ARB = GL_SOURCE2_ALPHA_ARB GL_SOURCE2_ALPHA_EXT = GL_SOURCE2_ALPHA_EXT GL_SOURCE2_RGB = GL_SOURCE2_RGB GL_SOURCE2_RGB_ARB = GL_SOURCE2_RGB_ARB GL_SOURCE2_RGB_EXT = GL_SOURCE2_RGB_EXT GL_SOURCE3_ALPHA_NV = GL_SOURCE3_ALPHA_NV GL_SOURCE3_RGB_NV = GL_SOURCE3_RGB_NV GL_SPARE0_NV = GL_SPARE0_NV GL_SPARE0_PLUS_SECONDARY_COLOR_NV = GL_SPARE0_PLUS_SECONDARY_COLOR_NV GL_SPARE1_NV = GL_SPARE1_NV GL_SPECULAR = GL_SPECULAR GL_SPHERE_MAP = GL_SPHERE_MAP GL_SPOT_CUTOFF = GL_SPOT_CUTOFF GL_SPOT_DIRECTION = GL_SPOT_DIRECTION GL_SPOT_EXPONENT = GL_SPOT_EXPONENT GL_SPRITE_AXIAL_SGIX = GL_SPRITE_AXIAL_SGIX GL_SPRITE_AXIS_SGIX = GL_SPRITE_AXIS_SGIX GL_SPRITE_EYE_ALIGNED_SGIX = GL_SPRITE_EYE_ALIGNED_SGIX GL_SPRITE_MODE_SGIX = GL_SPRITE_MODE_SGIX GL_SPRITE_OBJECT_ALIGNED_SGIX = GL_SPRITE_OBJECT_ALIGNED_SGIX GL_SPRITE_SGIX = GL_SPRITE_SGIX GL_SPRITE_TRANSLATION_SGIX = GL_SPRITE_TRANSLATION_SGIX GL_SRC0_ALPHA = GL_SOURCE0_ALPHA GL_SRC0_RGB = GL_SOURCE0_RGB GL_SRC1_ALPHA = GL_SOURCE1_ALPHA GL_SRC1_RGB = GL_SOURCE1_RGB GL_SRC2_ALPHA = GL_SOURCE2_ALPHA GL_SRC2_RGB = GL_SOURCE2_RGB GL_SRC_ALPHA = GL_SRC_ALPHA GL_SRC_ALPHA_SATURATE = GL_SRC_ALPHA_SATURATE GL_SRC_COLOR = GL_SRC_COLOR GL_SRGB = GL_SRGB GL_SRGB8 = GL_SRGB8 GL_SRGB8_ALPHA8 = GL_SRGB8_ALPHA8 GL_SRGB_ALPHA = GL_SRGB_ALPHA GL_STACK_OVERFLOW = GL_STACK_OVERFLOW GL_STACK_UNDERFLOW = GL_STACK_UNDERFLOW GL_STATIC_ATI = GL_STATIC_ATI GL_STATIC_COPY = GL_STATIC_COPY GL_STATIC_COPY_ARB = GL_STATIC_COPY_ARB GL_STATIC_DRAW = GL_STATIC_DRAW GL_STATIC_DRAW_ARB = GL_STATIC_DRAW_ARB GL_STATIC_READ = GL_STATIC_READ GL_STATIC_READ_ARB = GL_STATIC_READ_ARB GL_STENCIL = GL_STENCIL GL_STENCIL_ATTACHMENT_EXT = GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_BACK_FAIL = GL_STENCIL_BACK_FAIL GL_STENCIL_BACK_FAIL_ATI = GL_STENCIL_BACK_FAIL_ATI GL_STENCIL_BACK_FUNC = GL_STENCIL_BACK_FUNC GL_STENCIL_BACK_FUNC_ATI = GL_STENCIL_BACK_FUNC_ATI GL_STENCIL_BACK_PASS_DEPTH_FAIL = GL_STENCIL_BACK_PASS_DEPTH_FAIL GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI GL_STENCIL_BACK_PASS_DEPTH_PASS = GL_STENCIL_BACK_PASS_DEPTH_PASS GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI GL_STENCIL_BACK_REF = GL_STENCIL_BACK_REF GL_STENCIL_BACK_VALUE_MASK = GL_STENCIL_BACK_VALUE_MASK GL_STENCIL_BACK_WRITEMASK = GL_STENCIL_BACK_WRITEMASK GL_STENCIL_BITS = GL_STENCIL_BITS GL_STENCIL_BUFFER = GL_STENCIL_BUFFER GL_STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT GL_STENCIL_CLEAR_VALUE = GL_STENCIL_CLEAR_VALUE GL_STENCIL_FAIL = GL_STENCIL_FAIL GL_STENCIL_FUNC = GL_STENCIL_FUNC GL_STENCIL_INDEX = GL_STENCIL_INDEX GL_STENCIL_INDEX16_EXT = GL_STENCIL_INDEX16_EXT GL_STENCIL_INDEX1_EXT = GL_STENCIL_INDEX1_EXT GL_STENCIL_INDEX4_EXT = GL_STENCIL_INDEX4_EXT GL_STENCIL_INDEX8_EXT = GL_STENCIL_INDEX8_EXT GL_STENCIL_PASS_DEPTH_FAIL = GL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_PASS = GL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_REF = GL_STENCIL_REF GL_STENCIL_SIZE = 7 GL_STENCIL_TEST = GL_STENCIL_TEST GL_STENCIL_TEST_TWO_SIDE_EXT = GL_STENCIL_TEST_TWO_SIDE_EXT GL_STENCIL_VALUE_MASK = GL_STENCIL_VALUE_MASK GL_STENCIL_WRITEMASK = GL_STENCIL_WRITEMASK GL_STEREO = GL_STEREO GL_STORAGE_CACHED_APPLE = GL_STORAGE_CACHED_APPLE GL_STORAGE_SHARED_APPLE = GL_STORAGE_SHARED_APPLE GL_STREAM_COPY = GL_STREAM_COPY GL_STREAM_COPY_ARB = GL_STREAM_COPY_ARB GL_STREAM_DRAW = GL_STREAM_DRAW GL_STREAM_DRAW_ARB = GL_STREAM_DRAW_ARB GL_STREAM_READ = GL_STREAM_READ GL_STREAM_READ_ARB = GL_STREAM_READ_ARB GL_STRICT_DEPTHFUNC_HINT_PGI = GL_STRICT_DEPTHFUNC_HINT_PGI GL_STRICT_LIGHTING_HINT_PGI = GL_STRICT_LIGHTING_HINT_PGI GL_STRICT_SCISSOR_HINT_PGI = GL_STRICT_SCISSOR_HINT_PGI GL_SUBPIXEL_BITS = GL_SUBPIXEL_BITS GL_SUBTRACT = GL_SUBTRACT GL_SUBTRACT_ARB = GL_SUBTRACT_ARB GL_SUB_ATI = GL_SUB_ATI GL_SWAP_CONTROL = 16 GL_SWIZZLE_STQ_ATI = GL_SWIZZLE_STQ_ATI GL_SWIZZLE_STQ_DQ_ATI = GL_SWIZZLE_STQ_DQ_ATI GL_SWIZZLE_STRQ_ATI = GL_SWIZZLE_STRQ_ATI GL_SWIZZLE_STRQ_DQ_ATI = GL_SWIZZLE_STRQ_DQ_ATI GL_SWIZZLE_STR_ATI = GL_SWIZZLE_STR_ATI GL_SWIZZLE_STR_DR_ATI = GL_SWIZZLE_STR_DR_ATI GL_T = GL_T GL_T2F_C3F_V3F = GL_T2F_C3F_V3F GL_T2F_C4F_N3F_V3F = GL_T2F_C4F_N3F_V3F GL_T2F_C4UB_V3F = GL_T2F_C4UB_V3F GL_T2F_IUI_N3F_V2F_EXT = GL_T2F_IUI_N3F_V2F_EXT GL_T2F_IUI_N3F_V3F_EXT = GL_T2F_IUI_N3F_V3F_EXT GL_T2F_IUI_V2F_EXT = GL_T2F_IUI_V2F_EXT GL_T2F_IUI_V3F_EXT = GL_T2F_IUI_V3F_EXT GL_T2F_N3F_V3F = GL_T2F_N3F_V3F GL_T2F_V3F = GL_T2F_V3F GL_T4F_C4F_N3F_V4F = GL_T4F_C4F_N3F_V4F GL_T4F_V4F = GL_T4F_V4F GL_TABLE_TOO_LARGE = GL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE_EXT = GL_TABLE_TOO_LARGE_EXT GL_TANGENT_ARRAY_EXT = GL_TANGENT_ARRAY_EXT GL_TANGENT_ARRAY_POINTER_EXT = GL_TANGENT_ARRAY_POINTER_EXT GL_TANGENT_ARRAY_STRIDE_EXT = GL_TANGENT_ARRAY_STRIDE_EXT GL_TANGENT_ARRAY_TYPE_EXT = GL_TANGENT_ARRAY_TYPE_EXT GL_TEXCOORD1_BIT_PGI = GL_TEXCOORD1_BIT_PGI GL_TEXCOORD2_BIT_PGI = GL_TEXCOORD2_BIT_PGI GL_TEXCOORD3_BIT_PGI = GL_TEXCOORD3_BIT_PGI GL_TEXCOORD4_BIT_PGI = GL_TEXCOORD4_BIT_PGI GL_TEXTURE = GL_TEXTURE GL_TEXTURE0 = GL_TEXTURE0 GL_TEXTURE0_ARB = GL_TEXTURE0_ARB GL_TEXTURE1 = GL_TEXTURE1 GL_TEXTURE10 = GL_TEXTURE10 GL_TEXTURE10_ARB = GL_TEXTURE10_ARB GL_TEXTURE11 = GL_TEXTURE11 GL_TEXTURE11_ARB = GL_TEXTURE11_ARB GL_TEXTURE12 = GL_TEXTURE12 GL_TEXTURE12_ARB = GL_TEXTURE12_ARB GL_TEXTURE13 = GL_TEXTURE13 GL_TEXTURE13_ARB = GL_TEXTURE13_ARB GL_TEXTURE14 = GL_TEXTURE14 GL_TEXTURE14_ARB = GL_TEXTURE14_ARB GL_TEXTURE15 = GL_TEXTURE15 GL_TEXTURE15_ARB = GL_TEXTURE15_ARB GL_TEXTURE16 = GL_TEXTURE16 GL_TEXTURE16_ARB = GL_TEXTURE16_ARB GL_TEXTURE17 = GL_TEXTURE17 GL_TEXTURE17_ARB = GL_TEXTURE17_ARB GL_TEXTURE18 = GL_TEXTURE18 GL_TEXTURE18_ARB = GL_TEXTURE18_ARB GL_TEXTURE19 = GL_TEXTURE19 GL_TEXTURE19_ARB = GL_TEXTURE19_ARB GL_TEXTURE1_ARB = GL_TEXTURE1_ARB GL_TEXTURE2 = GL_TEXTURE2 GL_TEXTURE20 = GL_TEXTURE20 GL_TEXTURE20_ARB = GL_TEXTURE20_ARB GL_TEXTURE21 = GL_TEXTURE21 GL_TEXTURE21_ARB = GL_TEXTURE21_ARB GL_TEXTURE22 = GL_TEXTURE22 GL_TEXTURE22_ARB = GL_TEXTURE22_ARB GL_TEXTURE23 = GL_TEXTURE23 GL_TEXTURE23_ARB = GL_TEXTURE23_ARB GL_TEXTURE24 = GL_TEXTURE24 GL_TEXTURE24_ARB = GL_TEXTURE24_ARB GL_TEXTURE25 = GL_TEXTURE25 GL_TEXTURE25_ARB = GL_TEXTURE25_ARB GL_TEXTURE26 = GL_TEXTURE26 GL_TEXTURE26_ARB = GL_TEXTURE26_ARB GL_TEXTURE27 = GL_TEXTURE27 GL_TEXTURE27_ARB = GL_TEXTURE27_ARB GL_TEXTURE28 = GL_TEXTURE28 GL_TEXTURE28_ARB = GL_TEXTURE28_ARB GL_TEXTURE29 = GL_TEXTURE29 GL_TEXTURE29_ARB = GL_TEXTURE29_ARB GL_TEXTURE2_ARB = GL_TEXTURE2_ARB GL_TEXTURE3 = GL_TEXTURE3 GL_TEXTURE30 = GL_TEXTURE30 GL_TEXTURE30_ARB = GL_TEXTURE30_ARB GL_TEXTURE31 = GL_TEXTURE31 GL_TEXTURE31_ARB = GL_TEXTURE31_ARB GL_TEXTURE3_ARB = GL_TEXTURE3_ARB GL_TEXTURE4 = GL_TEXTURE4 GL_TEXTURE4_ARB = GL_TEXTURE4_ARB GL_TEXTURE5 = GL_TEXTURE5 GL_TEXTURE5_ARB = GL_TEXTURE5_ARB GL_TEXTURE6 = GL_TEXTURE6 GL_TEXTURE6_ARB = GL_TEXTURE6_ARB GL_TEXTURE7 = GL_TEXTURE7 GL_TEXTURE7_ARB = GL_TEXTURE7_ARB GL_TEXTURE8 = GL_TEXTURE8 GL_TEXTURE8_ARB = GL_TEXTURE8_ARB GL_TEXTURE9 = GL_TEXTURE9 GL_TEXTURE9_ARB = GL_TEXTURE9_ARB GL_TEXTURE_1D = GL_TEXTURE_1D GL_TEXTURE_1D_ARRAY = GL_TEXTURE_1D_ARRAY GL_TEXTURE_1D_BINDING_EXT = GL_TEXTURE_1D_BINDING_EXT GL_TEXTURE_2D = GL_TEXTURE_2D GL_TEXTURE_2D_ARRAY = GL_TEXTURE_2D_ARRAY GL_TEXTURE_2D_BINDING_EXT = GL_TEXTURE_2D_BINDING_EXT GL_TEXTURE_3D = GL_TEXTURE_3D GL_TEXTURE_3D_BINDING_EXT = GL_TEXTURE_3D_BINDING_EXT GL_TEXTURE_3D_EXT = GL_TEXTURE_3D_EXT GL_TEXTURE_4DSIZE_SGIS = GL_TEXTURE_4DSIZE_SGIS GL_TEXTURE_4D_BINDING_SGIS = GL_TEXTURE_4D_BINDING_SGIS GL_TEXTURE_4D_SGIS = GL_TEXTURE_4D_SGIS GL_TEXTURE_ALPHA_SIZE = GL_TEXTURE_ALPHA_SIZE GL_TEXTURE_ALPHA_SIZE_EXT = GL_TEXTURE_ALPHA_SIZE_EXT GL_TEXTURE_ALPHA_TYPE = GL_TEXTURE_ALPHA_TYPE GL_TEXTURE_ALPHA_TYPE_ARB = GL_TEXTURE_ALPHA_TYPE_ARB GL_TEXTURE_APPLICATION_MODE_EXT = GL_TEXTURE_APPLICATION_MODE_EXT GL_TEXTURE_BASE_LEVEL = GL_TEXTURE_BASE_LEVEL GL_TEXTURE_BASE_LEVEL_SGIS = GL_TEXTURE_BASE_LEVEL_SGIS GL_TEXTURE_BINDING_1D = GL_TEXTURE_BINDING_1D GL_TEXTURE_BINDING_1D_ARRAY = GL_TEXTURE_BINDING_1D_ARRAY GL_TEXTURE_BINDING_2D = GL_TEXTURE_BINDING_2D GL_TEXTURE_BINDING_2D_ARRAY = GL_TEXTURE_BINDING_2D_ARRAY GL_TEXTURE_BINDING_3D = GL_TEXTURE_BINDING_3D GL_TEXTURE_BINDING_CUBE_MAP = GL_TEXTURE_BINDING_CUBE_MAP GL_TEXTURE_BINDING_CUBE_MAP_ARB = GL_TEXTURE_BINDING_CUBE_MAP_ARB GL_TEXTURE_BINDING_CUBE_MAP_EXT = GL_TEXTURE_BINDING_CUBE_MAP_EXT GL_TEXTURE_BINDING_RECTANGLE_ARB = GL_TEXTURE_BINDING_RECTANGLE_ARB GL_TEXTURE_BINDING_RECTANGLE_NV = GL_TEXTURE_BINDING_RECTANGLE_NV GL_TEXTURE_BIT = GL_TEXTURE_BIT GL_TEXTURE_BLUE_SIZE = GL_TEXTURE_BLUE_SIZE GL_TEXTURE_BLUE_SIZE_EXT = GL_TEXTURE_BLUE_SIZE_EXT GL_TEXTURE_BLUE_TYPE = GL_TEXTURE_BLUE_TYPE GL_TEXTURE_BLUE_TYPE_ARB = GL_TEXTURE_BLUE_TYPE_ARB GL_TEXTURE_BORDER = GL_TEXTURE_BORDER GL_TEXTURE_BORDER_COLOR = GL_TEXTURE_BORDER_COLOR GL_TEXTURE_BORDER_VALUES_NV = GL_TEXTURE_BORDER_VALUES_NV GL_TEXTURE_CLIPMAP_CENTER_SGIX = GL_TEXTURE_CLIPMAP_CENTER_SGIX GL_TEXTURE_CLIPMAP_DEPTH_SGIX = GL_TEXTURE_CLIPMAP_DEPTH_SGIX GL_TEXTURE_CLIPMAP_FRAME_SGIX = GL_TEXTURE_CLIPMAP_FRAME_SGIX GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX GL_TEXTURE_CLIPMAP_OFFSET_SGIX = GL_TEXTURE_CLIPMAP_OFFSET_SGIX GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX GL_TEXTURE_COLOR_TABLE_SGI = GL_TEXTURE_COLOR_TABLE_SGI GL_TEXTURE_COLOR_WRITEMASK_SGIS = GL_TEXTURE_COLOR_WRITEMASK_SGIS GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = GL_TEXTURE_COMPARE_FAIL_VALUE_ARB GL_TEXTURE_COMPARE_FUNC = GL_TEXTURE_COMPARE_FUNC GL_TEXTURE_COMPARE_FUNC_ARB = GL_TEXTURE_COMPARE_FUNC_ARB GL_TEXTURE_COMPARE_MODE = GL_TEXTURE_COMPARE_MODE GL_TEXTURE_COMPARE_MODE_ARB = GL_TEXTURE_COMPARE_MODE_ARB GL_TEXTURE_COMPARE_OPERATOR_SGIX = GL_TEXTURE_COMPARE_OPERATOR_SGIX GL_TEXTURE_COMPARE_SGIX = GL_TEXTURE_COMPARE_SGIX GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_COMPRESSED = GL_TEXTURE_COMPRESSED GL_TEXTURE_COMPRESSED_ARB = GL_TEXTURE_COMPRESSED_ARB GL_TEXTURE_COMPRESSED_IMAGE_SIZE = GL_TEXTURE_COMPRESSED_IMAGE_SIZE GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB GL_TEXTURE_COMPRESSION_HINT = GL_TEXTURE_COMPRESSION_HINT GL_TEXTURE_COMPRESSION_HINT_ARB = GL_TEXTURE_COMPRESSION_HINT_ARB GL_TEXTURE_CONSTANT_DATA_SUNX = GL_TEXTURE_CONSTANT_DATA_SUNX GL_TEXTURE_COORD_ARRAY = GL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB GL_TEXTURE_COORD_ARRAY_COUNT_EXT = GL_TEXTURE_COORD_ARRAY_COUNT_EXT GL_TEXTURE_COORD_ARRAY_EXT = GL_TEXTURE_COORD_ARRAY_EXT GL_TEXTURE_COORD_ARRAY_LIST_IBM = GL_TEXTURE_COORD_ARRAY_LIST_IBM GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL GL_TEXTURE_COORD_ARRAY_POINTER = GL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER_EXT = GL_TEXTURE_COORD_ARRAY_POINTER_EXT GL_TEXTURE_COORD_ARRAY_SIZE = GL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE_EXT = GL_TEXTURE_COORD_ARRAY_SIZE_EXT GL_TEXTURE_COORD_ARRAY_STRIDE = GL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = GL_TEXTURE_COORD_ARRAY_STRIDE_EXT GL_TEXTURE_COORD_ARRAY_TYPE = GL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE_EXT = GL_TEXTURE_COORD_ARRAY_TYPE_EXT GL_TEXTURE_CUBE_MAP = GL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP_ARB = GL_TEXTURE_CUBE_MAP_ARB GL_TEXTURE_CUBE_MAP_EXT = GL_TEXTURE_CUBE_MAP_EXT GL_TEXTURE_CUBE_MAP_NEGATIVE_X = GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT GL_TEXTURE_CUBE_MAP_POSITIVE_X = GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT GL_TEXTURE_CUBE_MAP_POSITIVE_Y = GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT GL_TEXTURE_CUBE_MAP_POSITIVE_Z = GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT GL_TEXTURE_DEFORMATION_BIT_SGIX = GL_TEXTURE_DEFORMATION_BIT_SGIX GL_TEXTURE_DEFORMATION_SGIX = GL_TEXTURE_DEFORMATION_SGIX GL_TEXTURE_DEPTH = GL_TEXTURE_DEPTH GL_TEXTURE_DEPTH_EXT = GL_TEXTURE_DEPTH_EXT GL_TEXTURE_DEPTH_SIZE = GL_TEXTURE_DEPTH_SIZE GL_TEXTURE_DEPTH_SIZE_ARB = GL_TEXTURE_DEPTH_SIZE_ARB GL_TEXTURE_DEPTH_TYPE = GL_TEXTURE_DEPTH_TYPE GL_TEXTURE_DEPTH_TYPE_ARB = GL_TEXTURE_DEPTH_TYPE_ARB GL_TEXTURE_DS_SIZE_NV = GL_TEXTURE_DS_SIZE_NV GL_TEXTURE_DT_SIZE_NV = GL_TEXTURE_DT_SIZE_NV GL_TEXTURE_ENV = GL_TEXTURE_ENV GL_TEXTURE_ENV_BIAS_SGIX = GL_TEXTURE_ENV_BIAS_SGIX GL_TEXTURE_ENV_COLOR = GL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_MODE = GL_TEXTURE_ENV_MODE GL_TEXTURE_FILTER4_SIZE_SGIS = GL_TEXTURE_FILTER4_SIZE_SGIS GL_TEXTURE_FILTER_CONTROL = GL_TEXTURE_FILTER_CONTROL GL_TEXTURE_FILTER_CONTROL_EXT = GL_TEXTURE_FILTER_CONTROL_EXT GL_TEXTURE_FLOAT_COMPONENTS_NV = GL_TEXTURE_FLOAT_COMPONENTS_NV GL_TEXTURE_GEN_MODE = GL_TEXTURE_GEN_MODE GL_TEXTURE_GEN_Q = GL_TEXTURE_GEN_Q GL_TEXTURE_GEN_R = GL_TEXTURE_GEN_R GL_TEXTURE_GEN_S = GL_TEXTURE_GEN_S GL_TEXTURE_GEN_T = GL_TEXTURE_GEN_T GL_TEXTURE_GEQUAL_R_SGIX = GL_TEXTURE_GEQUAL_R_SGIX GL_TEXTURE_GREEN_SIZE = GL_TEXTURE_GREEN_SIZE GL_TEXTURE_GREEN_SIZE_EXT = GL_TEXTURE_GREEN_SIZE_EXT GL_TEXTURE_GREEN_TYPE = GL_TEXTURE_GREEN_TYPE GL_TEXTURE_GREEN_TYPE_ARB = GL_TEXTURE_GREEN_TYPE_ARB GL_TEXTURE_HEIGHT = GL_TEXTURE_HEIGHT GL_TEXTURE_HI_SIZE_NV = GL_TEXTURE_HI_SIZE_NV GL_TEXTURE_INDEX_SIZE_EXT = GL_TEXTURE_INDEX_SIZE_EXT GL_TEXTURE_INTENSITY_SIZE = GL_TEXTURE_INTENSITY_SIZE GL_TEXTURE_INTENSITY_SIZE_EXT = GL_TEXTURE_INTENSITY_SIZE_EXT GL_TEXTURE_INTENSITY_TYPE = GL_TEXTURE_INTENSITY_TYPE GL_TEXTURE_INTENSITY_TYPE_ARB = GL_TEXTURE_INTENSITY_TYPE_ARB GL_TEXTURE_INTERNAL_FORMAT = GL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_LEQUAL_R_SGIX = GL_TEXTURE_LEQUAL_R_SGIX GL_TEXTURE_LIGHTING_MODE_HP = GL_TEXTURE_LIGHTING_MODE_HP GL_TEXTURE_LIGHT_EXT = GL_TEXTURE_LIGHT_EXT GL_TEXTURE_LOD_BIAS = GL_TEXTURE_LOD_BIAS GL_TEXTURE_LOD_BIAS_EXT = GL_TEXTURE_LOD_BIAS_EXT GL_TEXTURE_LOD_BIAS_R_SGIX = GL_TEXTURE_LOD_BIAS_R_SGIX GL_TEXTURE_LOD_BIAS_S_SGIX = GL_TEXTURE_LOD_BIAS_S_SGIX GL_TEXTURE_LOD_BIAS_T_SGIX = GL_TEXTURE_LOD_BIAS_T_SGIX GL_TEXTURE_LO_SIZE_NV = GL_TEXTURE_LO_SIZE_NV GL_TEXTURE_LUMINANCE_SIZE = GL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_LUMINANCE_SIZE_EXT = GL_TEXTURE_LUMINANCE_SIZE_EXT GL_TEXTURE_LUMINANCE_TYPE = GL_TEXTURE_LUMINANCE_TYPE GL_TEXTURE_LUMINANCE_TYPE_ARB = GL_TEXTURE_LUMINANCE_TYPE_ARB GL_TEXTURE_MAG_FILTER = GL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_SIZE_NV = GL_TEXTURE_MAG_SIZE_NV GL_TEXTURE_MATERIAL_FACE_EXT = GL_TEXTURE_MATERIAL_FACE_EXT GL_TEXTURE_MATERIAL_PARAMETER_EXT = GL_TEXTURE_MATERIAL_PARAMETER_EXT GL_TEXTURE_MATRIX = GL_TEXTURE_MATRIX GL_TEXTURE_MAX_ANISOTROPY_EXT = GL_TEXTURE_MAX_ANISOTROPY_EXT GL_TEXTURE_MAX_CLAMP_R_SGIX = GL_TEXTURE_MAX_CLAMP_R_SGIX GL_TEXTURE_MAX_CLAMP_S_SGIX = GL_TEXTURE_MAX_CLAMP_S_SGIX GL_TEXTURE_MAX_CLAMP_T_SGIX = GL_TEXTURE_MAX_CLAMP_T_SGIX GL_TEXTURE_MAX_LEVEL = GL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LEVEL_SGIS = GL_TEXTURE_MAX_LEVEL_SGIS GL_TEXTURE_MAX_LOD = GL_TEXTURE_MAX_LOD GL_TEXTURE_MAX_LOD_SGIS = GL_TEXTURE_MAX_LOD_SGIS GL_TEXTURE_MIN_FILTER = GL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_LOD = GL_TEXTURE_MIN_LOD GL_TEXTURE_MIN_LOD_SGIS = GL_TEXTURE_MIN_LOD_SGIS GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = GL_TEXTURE_MULTI_BUFFER_HINT_SGIX GL_TEXTURE_NORMAL_EXT = GL_TEXTURE_NORMAL_EXT GL_TEXTURE_POST_SPECULAR_HP = GL_TEXTURE_POST_SPECULAR_HP GL_TEXTURE_PRE_SPECULAR_HP = GL_TEXTURE_PRE_SPECULAR_HP GL_TEXTURE_PRIORITY = GL_TEXTURE_PRIORITY GL_TEXTURE_PRIORITY_EXT = GL_TEXTURE_PRIORITY_EXT GL_TEXTURE_RECTANGLE_ARB = GL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_RECTANGLE_NV = GL_TEXTURE_RECTANGLE_NV GL_TEXTURE_RED_SIZE = GL_TEXTURE_RED_SIZE GL_TEXTURE_RED_SIZE_EXT = GL_TEXTURE_RED_SIZE_EXT GL_TEXTURE_RED_TYPE = GL_TEXTURE_RED_TYPE GL_TEXTURE_RED_TYPE_ARB = GL_TEXTURE_RED_TYPE_ARB GL_TEXTURE_RESIDENT = GL_TEXTURE_RESIDENT GL_TEXTURE_RESIDENT_EXT = GL_TEXTURE_RESIDENT_EXT GL_TEXTURE_SHADER_NV = GL_TEXTURE_SHADER_NV GL_TEXTURE_SHARED_SIZE = GL_TEXTURE_SHARED_SIZE GL_TEXTURE_STACK_DEPTH = GL_TEXTURE_STACK_DEPTH GL_TEXTURE_TOO_LARGE_EXT = GL_TEXTURE_TOO_LARGE_EXT GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = GL_TEXTURE_UNSIGNED_REMAP_MODE_NV GL_TEXTURE_WIDTH = GL_TEXTURE_WIDTH GL_TEXTURE_WRAP_Q_SGIS = GL_TEXTURE_WRAP_Q_SGIS GL_TEXTURE_WRAP_R = GL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R_EXT = GL_TEXTURE_WRAP_R_EXT GL_TEXTURE_WRAP_S = GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T = GL_TEXTURE_WRAP_T GL_TEXT_FRAGMENT_SHADER_ATI = GL_TEXT_FRAGMENT_SHADER_ATI GL_TRACK_MATRIX_NV = GL_TRACK_MATRIX_NV GL_TRACK_MATRIX_TRANSFORM_NV = GL_TRACK_MATRIX_TRANSFORM_NV GL_TRANSFORM_BIT = GL_TRANSFORM_BIT GL_TRANSFORM_FEEDBACK_BUFFER = GL_TRANSFORM_FEEDBACK_BUFFER GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = GL_TRANSFORM_FEEDBACK_BUFFER_BINDING GL_TRANSFORM_FEEDBACK_BUFFER_MODE = GL_TRANSFORM_FEEDBACK_BUFFER_MODE GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = GL_TRANSFORM_FEEDBACK_BUFFER_SIZE GL_TRANSFORM_FEEDBACK_BUFFER_START = GL_TRANSFORM_FEEDBACK_BUFFER_START GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN GL_TRANSFORM_FEEDBACK_VARYINGS = GL_TRANSFORM_FEEDBACK_VARYINGS GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH GL_TRANSFORM_HINT_APPLE = GL_TRANSFORM_HINT_APPLE GL_TRANSPOSE_COLOR_MATRIX = GL_TRANSPOSE_COLOR_MATRIX GL_TRANSPOSE_COLOR_MATRIX_ARB = GL_TRANSPOSE_COLOR_MATRIX_ARB GL_TRANSPOSE_CURRENT_MATRIX_ARB = GL_TRANSPOSE_CURRENT_MATRIX_ARB GL_TRANSPOSE_MODELVIEW_MATRIX = GL_TRANSPOSE_MODELVIEW_MATRIX GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = GL_TRANSPOSE_MODELVIEW_MATRIX_ARB GL_TRANSPOSE_NV = GL_TRANSPOSE_NV GL_TRANSPOSE_PROJECTION_MATRIX = GL_TRANSPOSE_PROJECTION_MATRIX GL_TRANSPOSE_PROJECTION_MATRIX_ARB = GL_TRANSPOSE_PROJECTION_MATRIX_ARB GL_TRANSPOSE_TEXTURE_MATRIX = GL_TRANSPOSE_TEXTURE_MATRIX GL_TRANSPOSE_TEXTURE_MATRIX_ARB = GL_TRANSPOSE_TEXTURE_MATRIX_ARB GL_TRIANGLES = GL_TRIANGLES GL_TRIANGLE_FAN = GL_TRIANGLE_FAN GL_TRIANGLE_LIST_SUN = GL_TRIANGLE_LIST_SUN GL_TRIANGLE_MESH_SUN = GL_TRIANGLE_MESH_SUN GL_TRIANGLE_STRIP = GL_TRIANGLE_STRIP GL_TRUE = GL_TRUE GL_TYPE_RGBA_FLOAT_ATI = GL_TYPE_RGBA_FLOAT_ATI GL_UNPACK_ALIGNMENT = GL_UNPACK_ALIGNMENT GL_UNPACK_CLIENT_STORAGE_APPLE = GL_UNPACK_CLIENT_STORAGE_APPLE GL_UNPACK_CMYK_HINT_EXT = GL_UNPACK_CMYK_HINT_EXT GL_UNPACK_CONSTANT_DATA_SUNX = GL_UNPACK_CONSTANT_DATA_SUNX GL_UNPACK_IMAGE_DEPTH_SGIS = GL_UNPACK_IMAGE_DEPTH_SGIS GL_UNPACK_IMAGE_HEIGHT = GL_UNPACK_IMAGE_HEIGHT GL_UNPACK_IMAGE_HEIGHT_EXT = GL_UNPACK_IMAGE_HEIGHT_EXT GL_UNPACK_LSB_FIRST = GL_UNPACK_LSB_FIRST GL_UNPACK_RESAMPLE_OML = GL_UNPACK_RESAMPLE_OML GL_UNPACK_RESAMPLE_SGIX = GL_UNPACK_RESAMPLE_SGIX GL_UNPACK_ROW_LENGTH = GL_UNPACK_ROW_LENGTH GL_UNPACK_SKIP_IMAGES = GL_UNPACK_SKIP_IMAGES GL_UNPACK_SKIP_IMAGES_EXT = GL_UNPACK_SKIP_IMAGES_EXT GL_UNPACK_SKIP_PIXELS = GL_UNPACK_SKIP_PIXELS GL_UNPACK_SKIP_ROWS = GL_UNPACK_SKIP_ROWS GL_UNPACK_SKIP_VOLUMES_SGIS = GL_UNPACK_SKIP_VOLUMES_SGIS GL_UNPACK_SUBSAMPLE_RATE_SGIX = GL_UNPACK_SUBSAMPLE_RATE_SGIX GL_UNPACK_SWAP_BYTES = GL_UNPACK_SWAP_BYTES GL_UNSIGNED_BYTE = GL_UNSIGNED_BYTE GL_UNSIGNED_BYTE_2_3_3_REV = GL_UNSIGNED_BYTE_2_3_3_REV GL_UNSIGNED_BYTE_3_3_2 = GL_UNSIGNED_BYTE_3_3_2 GL_UNSIGNED_BYTE_3_3_2_EXT = GL_UNSIGNED_BYTE_3_3_2_EXT GL_UNSIGNED_IDENTITY_NV = GL_UNSIGNED_IDENTITY_NV GL_UNSIGNED_INT = GL_UNSIGNED_INT GL_UNSIGNED_INT_10F_11F_11F_REV = GL_UNSIGNED_INT_10F_11F_11F_REV GL_UNSIGNED_INT_10_10_10_2 = GL_UNSIGNED_INT_10_10_10_2 GL_UNSIGNED_INT_10_10_10_2_EXT = GL_UNSIGNED_INT_10_10_10_2_EXT GL_UNSIGNED_INT_24_8_NV = GL_UNSIGNED_INT_24_8_NV GL_UNSIGNED_INT_2_10_10_10_REV = GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_5_9_9_9_REV = GL_UNSIGNED_INT_5_9_9_9_REV GL_UNSIGNED_INT_8_8_8_8 = GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_INT_8_8_8_8_EXT = GL_UNSIGNED_INT_8_8_8_8_EXT GL_UNSIGNED_INT_8_8_8_8_REV = GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = GL_UNSIGNED_INT_8_8_S8_S8_REV_NV GL_UNSIGNED_INT_S8_S8_8_8_NV = GL_UNSIGNED_INT_S8_S8_8_8_NV GL_UNSIGNED_INT_SAMPLER_1D = GL_UNSIGNED_INT_SAMPLER_1D GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY GL_UNSIGNED_INT_SAMPLER_2D = GL_UNSIGNED_INT_SAMPLER_2D GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY GL_UNSIGNED_INT_SAMPLER_3D = GL_UNSIGNED_INT_SAMPLER_3D GL_UNSIGNED_INT_SAMPLER_CUBE = GL_UNSIGNED_INT_SAMPLER_CUBE GL_UNSIGNED_INT_VEC2 = GL_UNSIGNED_INT_VEC2 GL_UNSIGNED_INT_VEC3 = GL_UNSIGNED_INT_VEC3 GL_UNSIGNED_INT_VEC4 = GL_UNSIGNED_INT_VEC4 GL_UNSIGNED_INVERT_NV = GL_UNSIGNED_INVERT_NV GL_UNSIGNED_NORMALIZED = GL_UNSIGNED_NORMALIZED GL_UNSIGNED_NORMALIZED_ARB = GL_UNSIGNED_NORMALIZED_ARB GL_UNSIGNED_SHORT = GL_UNSIGNED_SHORT GL_UNSIGNED_SHORT_1_5_5_5_REV = GL_UNSIGNED_SHORT_1_5_5_5_REV GL_UNSIGNED_SHORT_4_4_4_4 = GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4_EXT = GL_UNSIGNED_SHORT_4_4_4_4_EXT GL_UNSIGNED_SHORT_4_4_4_4_REV = GL_UNSIGNED_SHORT_4_4_4_4_REV GL_UNSIGNED_SHORT_5_5_5_1 = GL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_5_5_5_1_EXT = GL_UNSIGNED_SHORT_5_5_5_1_EXT GL_UNSIGNED_SHORT_5_6_5 = GL_UNSIGNED_SHORT_5_6_5 GL_UNSIGNED_SHORT_5_6_5_REV = GL_UNSIGNED_SHORT_5_6_5_REV GL_UNSIGNED_SHORT_8_8_APPLE = GL_UNSIGNED_SHORT_8_8_APPLE GL_UNSIGNED_SHORT_8_8_MESA = GL_UNSIGNED_SHORT_8_8_MESA GL_UNSIGNED_SHORT_8_8_REV_APPLE = GL_UNSIGNED_SHORT_8_8_REV_APPLE GL_UNSIGNED_SHORT_8_8_REV_MESA = GL_UNSIGNED_SHORT_8_8_REV_MESA GL_UPPER_LEFT = GL_UPPER_LEFT GL_V2F = GL_V2F GL_V3F = GL_V3F GL_VALIDATE_STATUS = GL_VALIDATE_STATUS GL_VARIABLE_A_NV = GL_VARIABLE_A_NV GL_VARIABLE_B_NV = GL_VARIABLE_B_NV GL_VARIABLE_C_NV = GL_VARIABLE_C_NV GL_VARIABLE_D_NV = GL_VARIABLE_D_NV GL_VARIABLE_E_NV = GL_VARIABLE_E_NV GL_VARIABLE_F_NV = GL_VARIABLE_F_NV GL_VARIABLE_G_NV = GL_VARIABLE_G_NV GL_VARIANT_ARRAY_EXT = GL_VARIANT_ARRAY_EXT GL_VARIANT_ARRAY_POINTER_EXT = GL_VARIANT_ARRAY_POINTER_EXT GL_VARIANT_ARRAY_STRIDE_EXT = GL_VARIANT_ARRAY_STRIDE_EXT GL_VARIANT_ARRAY_TYPE_EXT = GL_VARIANT_ARRAY_TYPE_EXT GL_VARIANT_DATATYPE_EXT = GL_VARIANT_DATATYPE_EXT GL_VARIANT_EXT = GL_VARIANT_EXT GL_VARIANT_VALUE_EXT = GL_VARIANT_VALUE_EXT GL_VECTOR_EXT = GL_VECTOR_EXT GL_VENDOR = GL_VENDOR GL_VERSION = GL_VERSION GL_VERSION_1_1 = GL_VERSION_1_1 GL_VERSION_1_2 = GL_VERSION_1_2 GL_VERSION_1_3 = GL_VERSION_1_3 GL_VERSION_1_4 = GL_VERSION_1_4 GL_VERSION_1_5 = GL_VERSION_1_5 GL_VERSION_2_0 = GL_VERSION_2_0 GL_VERTEX23_BIT_PGI = GL_VERTEX23_BIT_PGI GL_VERTEX4_BIT_PGI = GL_VERTEX4_BIT_PGI GL_VERTEX_ARRAY = GL_VERTEX_ARRAY GL_VERTEX_ARRAY_BINDING_APPLE = GL_VERTEX_ARRAY_BINDING_APPLE GL_VERTEX_ARRAY_BUFFER_BINDING = GL_VERTEX_ARRAY_BUFFER_BINDING GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = GL_VERTEX_ARRAY_BUFFER_BINDING_ARB GL_VERTEX_ARRAY_COUNT_EXT = GL_VERTEX_ARRAY_COUNT_EXT GL_VERTEX_ARRAY_EXT = GL_VERTEX_ARRAY_EXT GL_VERTEX_ARRAY_LIST_IBM = GL_VERTEX_ARRAY_LIST_IBM GL_VERTEX_ARRAY_LIST_STRIDE_IBM = GL_VERTEX_ARRAY_LIST_STRIDE_IBM GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL GL_VERTEX_ARRAY_POINTER = GL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER_EXT = GL_VERTEX_ARRAY_POINTER_EXT GL_VERTEX_ARRAY_RANGE_APPLE = GL_VERTEX_ARRAY_RANGE_APPLE GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE GL_VERTEX_ARRAY_RANGE_LENGTH_NV = GL_VERTEX_ARRAY_RANGE_LENGTH_NV GL_VERTEX_ARRAY_RANGE_NV = GL_VERTEX_ARRAY_RANGE_NV GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = GL_VERTEX_ARRAY_RANGE_POINTER_APPLE GL_VERTEX_ARRAY_RANGE_POINTER_NV = GL_VERTEX_ARRAY_RANGE_POINTER_NV GL_VERTEX_ARRAY_RANGE_VALID_NV = GL_VERTEX_ARRAY_RANGE_VALID_NV GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV GL_VERTEX_ARRAY_SIZE = GL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE_EXT = GL_VERTEX_ARRAY_SIZE_EXT GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = GL_VERTEX_ARRAY_STORAGE_HINT_APPLE GL_VERTEX_ARRAY_STRIDE = GL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE_EXT = GL_VERTEX_ARRAY_STRIDE_EXT GL_VERTEX_ARRAY_TYPE = GL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE_EXT = GL_VERTEX_ARRAY_TYPE_EXT GL_VERTEX_ATTRIB_ARRAY0_NV = GL_VERTEX_ATTRIB_ARRAY0_NV GL_VERTEX_ATTRIB_ARRAY10_NV = GL_VERTEX_ATTRIB_ARRAY10_NV GL_VERTEX_ATTRIB_ARRAY11_NV = GL_VERTEX_ATTRIB_ARRAY11_NV GL_VERTEX_ATTRIB_ARRAY12_NV = GL_VERTEX_ATTRIB_ARRAY12_NV GL_VERTEX_ATTRIB_ARRAY13_NV = GL_VERTEX_ATTRIB_ARRAY13_NV GL_VERTEX_ATTRIB_ARRAY14_NV = GL_VERTEX_ATTRIB_ARRAY14_NV GL_VERTEX_ATTRIB_ARRAY15_NV = GL_VERTEX_ATTRIB_ARRAY15_NV GL_VERTEX_ATTRIB_ARRAY1_NV = GL_VERTEX_ATTRIB_ARRAY1_NV GL_VERTEX_ATTRIB_ARRAY2_NV = GL_VERTEX_ATTRIB_ARRAY2_NV GL_VERTEX_ATTRIB_ARRAY3_NV = GL_VERTEX_ATTRIB_ARRAY3_NV GL_VERTEX_ATTRIB_ARRAY4_NV = GL_VERTEX_ATTRIB_ARRAY4_NV GL_VERTEX_ATTRIB_ARRAY5_NV = GL_VERTEX_ATTRIB_ARRAY5_NV GL_VERTEX_ATTRIB_ARRAY6_NV = GL_VERTEX_ATTRIB_ARRAY6_NV GL_VERTEX_ATTRIB_ARRAY7_NV = GL_VERTEX_ATTRIB_ARRAY7_NV GL_VERTEX_ATTRIB_ARRAY8_NV = GL_VERTEX_ATTRIB_ARRAY8_NV GL_VERTEX_ATTRIB_ARRAY9_NV = GL_VERTEX_ATTRIB_ARRAY9_NV GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB GL_VERTEX_ATTRIB_ARRAY_ENABLED = GL_VERTEX_ATTRIB_ARRAY_ENABLED GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB GL_VERTEX_ATTRIB_ARRAY_INTEGER = GL_VERTEX_ATTRIB_ARRAY_INTEGER GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = GL_VERTEX_ATTRIB_ARRAY_NORMALIZED GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB GL_VERTEX_ATTRIB_ARRAY_POINTER = GL_VERTEX_ATTRIB_ARRAY_POINTER GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB GL_VERTEX_ATTRIB_ARRAY_SIZE = GL_VERTEX_ATTRIB_ARRAY_SIZE GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB GL_VERTEX_ATTRIB_ARRAY_STRIDE = GL_VERTEX_ATTRIB_ARRAY_STRIDE GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB GL_VERTEX_ATTRIB_ARRAY_TYPE = GL_VERTEX_ATTRIB_ARRAY_TYPE GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB GL_VERTEX_BLEND_ARB = GL_VERTEX_BLEND_ARB GL_VERTEX_CONSISTENT_HINT_PGI = GL_VERTEX_CONSISTENT_HINT_PGI GL_VERTEX_DATA_HINT_PGI = GL_VERTEX_DATA_HINT_PGI GL_VERTEX_PRECLIP_HINT_SGIX = GL_VERTEX_PRECLIP_HINT_SGIX GL_VERTEX_PRECLIP_SGIX = GL_VERTEX_PRECLIP_SGIX GL_VERTEX_PROGRAM_ARB = GL_VERTEX_PROGRAM_ARB GL_VERTEX_PROGRAM_BINDING_NV = GL_VERTEX_PROGRAM_BINDING_NV GL_VERTEX_PROGRAM_NV = GL_VERTEX_PROGRAM_NV GL_VERTEX_PROGRAM_POINT_SIZE = GL_VERTEX_PROGRAM_POINT_SIZE GL_VERTEX_PROGRAM_POINT_SIZE_ARB = GL_VERTEX_PROGRAM_POINT_SIZE_ARB GL_VERTEX_PROGRAM_POINT_SIZE_NV = GL_VERTEX_PROGRAM_POINT_SIZE_NV GL_VERTEX_PROGRAM_TWO_SIDE = GL_VERTEX_PROGRAM_TWO_SIDE GL_VERTEX_PROGRAM_TWO_SIDE_ARB = GL_VERTEX_PROGRAM_TWO_SIDE_ARB GL_VERTEX_PROGRAM_TWO_SIDE_NV = GL_VERTEX_PROGRAM_TWO_SIDE_NV GL_VERTEX_SHADER = GL_VERTEX_SHADER GL_VERTEX_SHADER_ARB = GL_VERTEX_SHADER_ARB GL_VERTEX_SHADER_BINDING_EXT = GL_VERTEX_SHADER_BINDING_EXT GL_VERTEX_SHADER_EXT = GL_VERTEX_SHADER_EXT GL_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_VERTEX_SHADER_INSTRUCTIONS_EXT GL_VERTEX_SHADER_INVARIANTS_EXT = GL_VERTEX_SHADER_INVARIANTS_EXT GL_VERTEX_SHADER_LOCALS_EXT = GL_VERTEX_SHADER_LOCALS_EXT GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_VERTEX_SHADER_OPTIMIZED_EXT = GL_VERTEX_SHADER_OPTIMIZED_EXT GL_VERTEX_SHADER_VARIANTS_EXT = GL_VERTEX_SHADER_VARIANTS_EXT GL_VERTEX_SOURCE_ATI = GL_VERTEX_SOURCE_ATI GL_VERTEX_STATE_PROGRAM_NV = GL_VERTEX_STATE_PROGRAM_NV GL_VERTEX_STREAM0_ATI = GL_VERTEX_STREAM0_ATI GL_VERTEX_STREAM1_ATI = GL_VERTEX_STREAM1_ATI GL_VERTEX_STREAM2_ATI = GL_VERTEX_STREAM2_ATI GL_VERTEX_STREAM3_ATI = GL_VERTEX_STREAM3_ATI GL_VERTEX_STREAM4_ATI = GL_VERTEX_STREAM4_ATI GL_VERTEX_STREAM5_ATI = GL_VERTEX_STREAM5_ATI GL_VERTEX_STREAM6_ATI = GL_VERTEX_STREAM6_ATI GL_VERTEX_STREAM7_ATI = GL_VERTEX_STREAM7_ATI GL_VERTEX_WEIGHTING_EXT = GL_VERTEX_WEIGHTING_EXT GL_VERTEX_WEIGHT_ARRAY_EXT = GL_VERTEX_WEIGHT_ARRAY_EXT GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT GL_VIBRANCE_BIAS_NV = GL_VIBRANCE_BIAS_NV GL_VIBRANCE_SCALE_NV = GL_VIBRANCE_SCALE_NV GL_VIEWPORT = GL_VIEWPORT GL_VIEWPORT_BIT = GL_VIEWPORT_BIT GL_WEIGHT_ARRAY_ARB = GL_WEIGHT_ARRAY_ARB GL_WEIGHT_ARRAY_BUFFER_BINDING = GL_WEIGHT_ARRAY_BUFFER_BINDING GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB GL_WEIGHT_ARRAY_POINTER_ARB = GL_WEIGHT_ARRAY_POINTER_ARB GL_WEIGHT_ARRAY_SIZE_ARB = GL_WEIGHT_ARRAY_SIZE_ARB GL_WEIGHT_ARRAY_STRIDE_ARB = GL_WEIGHT_ARRAY_STRIDE_ARB GL_WEIGHT_ARRAY_TYPE_ARB = GL_WEIGHT_ARRAY_TYPE_ARB GL_WEIGHT_SUM_UNITY_ARB = GL_WEIGHT_SUM_UNITY_ARB GL_WIDE_LINE_HINT_PGI = GL_WIDE_LINE_HINT_PGI GL_WRAP_BORDER_SUN = GL_WRAP_BORDER_SUN GL_WRITE_ONLY = GL_WRITE_ONLY GL_WRITE_ONLY_ARB = GL_WRITE_ONLY_ARB GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV GL_WRITE_PIXEL_DATA_RANGE_NV = GL_WRITE_PIXEL_DATA_RANGE_NV GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV GL_W_EXT = GL_W_EXT GL_XOR = GL_XOR GL_X_EXT = GL_X_EXT GL_YCBCR_422_APPLE = GL_YCBCR_422_APPLE GL_YCBCR_MESA = GL_YCBCR_MESA GL_YCRCBA_SGIX = GL_YCRCBA_SGIX GL_YCRCB_422_SGIX = GL_YCRCB_422_SGIX GL_YCRCB_444_SGIX = GL_YCRCB_444_SGIX GL_YCRCB_SGIX = GL_YCRCB_SGIX GL_Y_EXT = GL_Y_EXT GL_ZERO = GL_ZERO GL_ZERO_EXT = GL_ZERO_EXT GL_ZOOM_X = GL_ZOOM_X GL_ZOOM_Y = GL_ZOOM_Y GL_Z_EXT = GL_Z_EXT GLvoid = None HAT_CENTERED = 0 HAT_DOWN = 4 HAT_LEFT = 8 HAT_LEFTDOWN = 12 HAT_LEFTUP = 9 HAT_RIGHT = 2 HAT_RIGHTDOWN = 6 HAT_RIGHTUP = 3 HAT_UP = 1 HWACCEL = 256 HWPALETTE = 536870912 HWSURFACE = 1 IYUV_OVERLAY = 1448433993 JOYAXISMOTION = 7 JOYBALLMOTION = 8 JOYBUTTONDOWN = 10 JOYBUTTONUP = 11 JOYHATMOTION = 9 KEYDOWN = 2 KEYUP = 3 KMOD_ALT = 768 KMOD_CAPS = 8192 KMOD_CTRL = 192 KMOD_LALT = 256 KMOD_LCTRL = 64 KMOD_LMETA = 1024 KMOD_LSHIFT = 1 KMOD_META = 3072 KMOD_MODE = 16384 KMOD_NONE = 0 KMOD_NUM = 4096 KMOD_RALT = 512 KMOD_RCTRL = 128 KMOD_RMETA = 2048 KMOD_RSHIFT = 2 KMOD_SHIFT = 3 K_0 = 48 K_1 = 49 K_2 = 50 K_3 = 51 K_4 = 52 K_5 = 53 K_6 = 54 K_7 = 55 K_8 = 56 K_9 = 57 K_AMPERSAND = 38 K_ASTERISK = 42 K_AT = 64 K_BACKQUOTE = 96 K_BACKSLASH = 92 K_BACKSPACE = 8 K_BREAK = 318 K_CAPSLOCK = 301 K_CARET = 94 K_CLEAR = 12 K_COLON = 58 K_COMMA = 44 K_DELETE = 127 K_DOLLAR = 36 K_DOWN = 274 K_END = 279 K_EQUALS = 61 K_ESCAPE = 27 K_EURO = 321 K_EXCLAIM = 33 K_F1 = 282 K_F10 = 291 K_F11 = 292 K_F12 = 293 K_F13 = 294 K_F14 = 295 K_F15 = 296 K_F2 = 283 K_F3 = 284 K_F4 = 285 K_F5 = 286 K_F6 = 287 K_F7 = 288 K_F8 = 289 K_F9 = 290 K_FIRST = 0 K_GREATER = 62 K_HASH = 35 K_HELP = 315 K_HOME = 278 K_INSERT = 277 K_KP0 = 256 K_KP1 = 257 K_KP2 = 258 K_KP3 = 259 K_KP4 = 260 K_KP5 = 261 K_KP6 = 262 K_KP7 = 263 K_KP8 = 264 K_KP9 = 265 K_KP_DIVIDE = 267 K_KP_ENTER = 271 K_KP_EQUALS = 272 K_KP_MINUS = 269 K_KP_MULTIPLY = 268 K_KP_PERIOD = 266 K_KP_PLUS = 270 K_LALT = 308 K_LAST = 323 K_LCTRL = 306 K_LEFT = 276 K_LEFTBRACKET = 91 K_LEFTPAREN = 40 K_LESS = 60 K_LMETA = 310 K_LSHIFT = 304 K_LSUPER = 311 K_MENU = 319 K_MINUS = 45 K_MODE = 313 K_NUMLOCK = 300 K_PAGEDOWN = 281 K_PAGEUP = 280 K_PAUSE = 19 K_PERIOD = 46 K_PLUS = 43 K_POWER = 320 K_PRINT = 316 K_QUESTION = 63 K_QUOTE = 39 K_QUOTEDBL = 34 K_RALT = 307 K_RCTRL = 305 K_RETURN = 13 K_RIGHT = 275 K_RIGHTBRACKET = 93 K_RIGHTPAREN = 41 K_RMETA = 309 K_RSHIFT = 303 K_RSUPER = 312 K_SCROLLOCK = 302 K_SEMICOLON = 59 K_SLASH = 47 K_SPACE = 32 K_SYSREQ = 317 K_TAB = 9 K_UNDERSCORE = 95 K_UNKNOWN = 0 K_UP = 273 K_a = 97 K_b = 98 K_c = 99 K_d = 100 K_e = 101 K_f = 102 K_g = 103 K_h = 104 K_i = 105 K_j = 106 K_k = 107 K_l = 108 K_m = 109 K_n = 110 K_o = 111 K_p = 112 K_q = 113 K_r = 114 K_s = 115 K_t = 116 K_u = 117 K_v = 118 K_w = 119 K_x = 120 K_y = 121 K_z = 122 LIL_ENDIAN = 1234 MOUSEBUTTONDOWN = 5 MOUSEBUTTONUP = 6 MOUSEMOTION = 4 NOEVENT = 0 NOFRAME = 32 NUMEVENTS = 32 OPENGL = 2 OPENGLBLIT = 10 PREALLOC = 16777216 QUIT = 12 RESIZABLE = 16 RLEACCEL = 16384 RLEACCELOK = 8192 SCRAP_BMP = 'image/bmp' SCRAP_CLIPBOARD = 0 SCRAP_PBM = 'image/pbm' SCRAP_PPM = 'image/ppm' SCRAP_SELECTION = 1 SCRAP_TEXT = 'text/plain' SRCALPHA = 65536 SRCCOLORKEY = 4096 SWSURFACE = 0 SYSWMEVENT = 13 TIMER_RESOLUTION = 10 USEREVENT = 24 UYVY_OVERLAY = 1498831189 VIDEOEXPOSE = 17 VIDEORESIZE = 16 YUY2_OVERLAY = 844715353 YV12_OVERLAY = 842094169 YVYU_OVERLAY = 1431918169 glAccum = <WinFunctionType object at 0x013E4DC8> glActiveTexture = <OpenGL.platform.baseplatform.glActiveTexture object at 0x01532A30> glAlphaFunc = <WinFunctionType object at 0x014670A8> glAreTexturesResident = <OpenGL.lazywrapper.glAreTexturesResident object at 0x0151DE50> glArrayElement = <WinFunctionType object at 0x01467378> glAttachShader = <OpenGL.platform.baseplatform.glAttachShader object at 0x0155D570> glBegin = <OpenGL.lazywrapper.glBegin object at 0x0151D350> glBeginConditionalRender = <OpenGL.platform.baseplatform.glBeginConditionalRender object at 0x097E23F0> glBeginQuery = <OpenGL.platform.baseplatform.glBeginQuery object at 0x0154FB30> glBeginTransformFeedback = <OpenGL.platform.baseplatform.glBeginTransformFeedback object at 0x097E2230> glBindAttribLocation = <OpenGL.platform.baseplatform.glBindAttribLocation object at 0x0155D5B0> glBindBuffer = <OpenGL.platform.baseplatform.glBindBuffer object at 0x0154FC90> glBindBufferBase = <OpenGL.platform.baseplatform.glBindBufferBase object at 0x097E22F0> glBindBufferRange = <OpenGL.platform.baseplatform.glBindBufferRange object at 0x097E22B0> glBindFragDataLocation = <OpenGL.platform.baseplatform.glBindFragDataLocation object at 0x097E2A70> glBindFramebufferEXT = <OpenGL.platform.baseplatform.glBindFramebufferEXT object at 0x09812A70> glBindRenderbufferEXT = <OpenGL.platform.baseplatform.glBindRenderbufferEXT object at 0x098128D0> glBindTexture = <WinFunctionType object at 0x01467468> glBitmap = <OpenGL.wrapper.glBitmap object at 0x014C9A58> glBlendColor = <OpenGL.platform.baseplatform.glBlendColor object at 0x01525C70> glBlendEquation = <OpenGL.platform.baseplatform.glBlendEquation object at 0x01525CD0> glBlendEquationSeparate = <OpenGL.platform.baseplatform.glBlendEquationSeparate object at 0x0155D430> glBlendFunc = <WinFunctionType object at 0x01467558> glBlendFuncSeparate = <OpenGL.platform.baseplatform.glBlendFuncSeparate object at 0x015496D0> glBufferData = <OpenGL.wrapper.glBufferData object at 0x015553F0> glBufferSubData = <OpenGL.wrapper.glBufferSubData object at 0x015555A8> glCallList = <WinFunctionType object at 0x014675D0> glCallLists = <OpenGL.lazywrapper.glCallLists object at 0x0151D670> glCheckFramebufferStatusEXT = <OpenGL.platform.baseplatform.glCheckFramebufferStatusEXT object at 0x09812B50> glClampColor = <OpenGL.platform.baseplatform.glClampColor object at 0x097E23B0> glClear = <WinFunctionType object at 0x014676C0> glClearAccum = <WinFunctionType object at 0x01467738> glClearBufferfi = <OpenGL.platform.baseplatform.glClearBufferfi object at 0x097E2EB0> glClearBufferfv = <OpenGL.platform.baseplatform.glClearBufferfv object at 0x097E2E70> glClearBufferiv = <OpenGL.platform.baseplatform.glClearBufferiv object at 0x097E2DF0> glClearBufferuiv = <OpenGL.platform.baseplatform.glClearBufferuiv object at 0x097E2E30> glClearColor = <WinFunctionType object at 0x014677B0> glClearDepth = <WinFunctionType object at 0x01467828> glClearIndex = <WinFunctionType object at 0x014678A0> glClearStencil = <WinFunctionType object at 0x01467918> glClientActiveTexture = <OpenGL.platform.baseplatform.glClientActiveTexture object at 0x01532A90> glClipPlane = <OpenGL.wrapper.glClipPlane object at 0x014C9B70> glColor3b = <WinFunctionType object at 0x01467A08> glColor3bv = <OpenGL.wrapper.glColor3bv object at 0x014C9C88> glColor3d = <WinFunctionType object at 0x01467AF8> glColor3dv = <OpenGL.wrapper.glColor3dv object at 0x014C9DC8> glColor3f = <WinFunctionType object at 0x01467BE8> glColor3fv = <OpenGL.wrapper.glColor3fv object at 0x014C9F08> glColor3i = <WinFunctionType object at 0x01467CD8> glColor3iv = <OpenGL.wrapper.glColor3iv object at 0x014CE080> glColor3s = <WinFunctionType object at 0x01467DC8> glColor3sv = <OpenGL.wrapper.glColor3sv object at 0x014CE1C0> glColor3ub = <WinFunctionType object at 0x01467EB8> glColor3ubv = <OpenGL.wrapper.glColor3ubv object at 0x014CE300> glColor3ui = <WinFunctionType object at 0x0149B030> glColor3uiv = <OpenGL.wrapper.glColor3uiv object at 0x014CE440> glColor3us = <WinFunctionType object at 0x0149B120> glColor3usv = <OpenGL.wrapper.glColor3usv object at 0x014CE580> glColor4b = <WinFunctionType object at 0x0149B210> glColor4bv = <OpenGL.wrapper.glColor4bv object at 0x014CE6C0> glColor4d = <WinFunctionType object at 0x0149B300> glColor4dv = <OpenGL.wrapper.glColor4dv object at 0x014CE800> glColor4f = <WinFunctionType object at 0x0149B3F0> glColor4fv = <OpenGL.wrapper.glColor4fv object at 0x014CE940> glColor4i = <WinFunctionType object at 0x0149B4E0> glColor4iv = <OpenGL.wrapper.glColor4iv object at 0x014CEA80> glColor4s = <WinFunctionType object at 0x0149B5D0> glColor4sv = <OpenGL.wrapper.glColor4sv object at 0x014CEBC0> glColor4ub = <WinFunctionType object at 0x0149B6C0> glColor4ubv = <OpenGL.wrapper.glColor4ubv object at 0x014CED00> glColor4ui = <WinFunctionType object at 0x0149B7B0> glColor4uiv = <OpenGL.wrapper.glColor4uiv object at 0x014CEE40> glColor4us = <WinFunctionType object at 0x0149B8A0> glColor4usv = <OpenGL.wrapper.glColor4usv object at 0x014CEF80> glColorMask = <WinFunctionType object at 0x0149B990> glColorMaski = <OpenGL.platform.baseplatform.glColorMaski object at 0x097E2090> glColorMaterial = <WinFunctionType object at 0x0149BA08> glColorPointer = <OpenGL.wrapper.glColorPointer object at 0x014F8EB8> glColorPointerb = <OpenGL.wrapper.glColorPointer object at 0x014EFA80> glColorPointerd = <OpenGL.wrapper.glColorPointer object at 0x014EF1C0> glColorPointerf = <OpenGL.wrapper.glColorPointer object at 0x014EF3A0> glColorPointeri = <OpenGL.wrapper.glColorPointer object at 0x014EF558> glColorPointers = <OpenGL.wrapper.glColorPointer object at 0x014EF710> glColorPointerub = <OpenGL.wrapper.glColorPointer object at 0x014EF8C8> glColorPointerui = <OpenGL.wrapper.glColorPointer object at 0x014EFC38> glColorPointerus = <OpenGL.wrapper.glColorPointer object at 0x014EFDF0> glColorSubTable = <OpenGL.wrapper.glColorSubTable object at 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<OpenGL.wrapper.glTexCoord2sv object at 0x014E5260> glTexCoord3d = <WinFunctionType object at 0x014C4648> glTexCoord3dv = <OpenGL.wrapper.glTexCoord3dv object at 0x014E53F0> glTexCoord3f = <WinFunctionType object at 0x014C4738> glTexCoord3fv = <OpenGL.wrapper.glTexCoord3fv object at 0x014E5580> glTexCoord3i = <WinFunctionType object at 0x014C4828> glTexCoord3iv = <OpenGL.wrapper.glTexCoord3iv object at 0x014E5710> glTexCoord3s = <WinFunctionType object at 0x014C4918> glTexCoord3sv = <OpenGL.wrapper.glTexCoord3sv object at 0x014E58A0> glTexCoord4d = <WinFunctionType object at 0x014C4A08> glTexCoord4dv = <OpenGL.wrapper.glTexCoord4dv object at 0x014E5A30> glTexCoord4f = <WinFunctionType object at 0x014C4AF8> glTexCoord4fv = <OpenGL.wrapper.glTexCoord4fv object at 0x014E5BC0> glTexCoord4i = <WinFunctionType object at 0x014C4BE8> glTexCoord4iv = <OpenGL.wrapper.glTexCoord4iv object at 0x014E5D50> glTexCoord4s = <WinFunctionType object at 0x014C4CD8> glTexCoord4sv = <OpenGL.wrapper.glTexCoord4sv object at 0x014E5EE0> glTexCoordPointer = <OpenGL.wrapper.glTexCoordPointer object at 0x014F89B8> glTexCoordPointerb = <OpenGL.wrapper.glTexCoordPointer object at 0x014F5A30> glTexCoordPointerd = <OpenGL.wrapper.glTexCoordPointer object at 0x014F54B8> glTexCoordPointerf = <OpenGL.wrapper.glTexCoordPointer object at 0x014F5670> glTexCoordPointeri = <OpenGL.wrapper.glTexCoordPointer object at 0x014F5828> glTexCoordPointers = <OpenGL.wrapper.glTexCoordPointer object at 0x014F5C38> glTexEnvf = <WinFunctionType object at 0x014C4E40> glTexEnvfv = <OpenGL.wrapper.glTexEnvfv object at 0x014E70A8> glTexEnvi = <WinFunctionType object at 0x014C4F30> glTexEnviv = <OpenGL.wrapper.glTexEnviv object at 0x014E71E8> glTexGend = <WinFunctionType object at 0x014C70A8> glTexGendv = <OpenGL.wrapper.glTexGendv object at 0x014E7328> glTexGenf = <WinFunctionType object at 0x014C7198> glTexGenfv = <OpenGL.wrapper.glTexGenfv object at 0x0151F9B8> glTexGeni = <WinFunctionType object at 0x014C7288> glTexGeniv = <OpenGL.wrapper.glTexGeniv object at 0x014E75A8> glTexImage1D = <OpenGL.wrapper.glTexImage1D object at 0x015120A8> glTexImage1Db = <OpenGL.wrapper.glTexImage1D object at 0x01512288> glTexImage1Df = <OpenGL.wrapper.glTexImage1D object at 0x01512C10> glTexImage1Di = <OpenGL.wrapper.glTexImage1D object at 0x01514558> glTexImage1Ds = <OpenGL.wrapper.glTexImage1D object at 0x01514E68> glTexImage1Dub = <OpenGL.wrapper.glTexImage1D object at 0x015157B0> glTexImage1Dui = <OpenGL.wrapper.glTexImage1D object at 0x0151A0A8> glTexImage1Dus = <OpenGL.wrapper.glTexImage1D object at 0x0151A968> glTexImage2D = <OpenGL.wrapper.glTexImage2D object at 0x0150DF58> glTexImage2Db = <OpenGL.wrapper.glTexImage2D object at 0x015124B8> glTexImage2Df = <OpenGL.wrapper.glTexImage2D object at 0x01512DC8> glTexImage2Di = <OpenGL.wrapper.glTexImage2D object at 0x01514710> glTexImage2Ds = <OpenGL.wrapper.glTexImage2D object at 0x01515058> glTexImage2Dub = <OpenGL.wrapper.glTexImage2D object at 0x01515968> glTexImage2Dui = <OpenGL.wrapper.glTexImage2D object at 0x0151A260> glTexImage2Dus = <OpenGL.wrapper.glTexImage2D object at 0x0151AB20> glTexImage3D = <OpenGL.wrapper.glTexImage3D object at 0x0152E508> glTexImage3Db = <OpenGL.platform.baseplatform.glTexImage3D object at 0x015295B0> glTexImage3Df = <OpenGL.platform.baseplatform.glTexImage3D object at 0x015295B0> glTexImage3Di = <OpenGL.platform.baseplatform.glTexImage3D object at 0x015295B0> glTexImage3Ds = <OpenGL.platform.baseplatform.glTexImage3D object at 0x015295B0> glTexImage3Dub = <OpenGL.platform.baseplatform.glTexImage3D object at 0x015295B0> glTexImage3Dui = <OpenGL.platform.baseplatform.glTexImage3D object at 0x015295B0> glTexImage3Dus = <OpenGL.platform.baseplatform.glTexImage3D object at 0x015295B0> glTexParameterIiv = <OpenGL.platform.baseplatform.glTexParameterIiv object at 0x097E2CF0> glTexParameterIuiv = <OpenGL.platform.baseplatform.glTexParameterIuiv object at 0x097E2D30> glTexParameterf = <WinFunctionType object at 0x014C7468> glTexParameterfv = <OpenGL.wrapper.glTexParameterfv object at 0x014E76E8> glTexParameteri = <WinFunctionType object at 0x014C7558> glTexParameteriv = <OpenGL.wrapper.glTexParameteriv object at 0x014E7828> glTexSubImage1D = <OpenGL.wrapper.glTexSubImage1D object at 0x0150DE40> glTexSubImage1Db = <OpenGL.wrapper.glTexSubImage1D object at 0x01512698> glTexSubImage1Df = <OpenGL.wrapper.glTexSubImage1D object at 0x01512FA8> glTexSubImage1Di = <OpenGL.wrapper.glTexSubImage1D object at 0x015148F0> glTexSubImage1Ds = <OpenGL.wrapper.glTexSubImage1D object at 0x01515238> glTexSubImage1Dub = <OpenGL.wrapper.glTexSubImage1D object at 0x01515B20> glTexSubImage1Dui = <OpenGL.wrapper.glTexSubImage1D object at 0x0151A418> glTexSubImage1Dus = <OpenGL.wrapper.glTexSubImage1D object at 0x0151ACD8> glTexSubImage2D = <OpenGL.wrapper.glTexSubImage2D object at 0x0150DD28> glTexSubImage2Db = <OpenGL.wrapper.glTexSubImage2D object at 0x01512850> glTexSubImage2Df = <OpenGL.wrapper.glTexSubImage2D object at 0x01514198> glTexSubImage2Di = <OpenGL.wrapper.glTexSubImage2D object at 0x01514AA8> glTexSubImage2Ds = <OpenGL.wrapper.glTexSubImage2D object at 0x015153F0> glTexSubImage2Dub = <OpenGL.wrapper.glTexSubImage2D object at 0x01515CB0> glTexSubImage2Dui = <OpenGL.wrapper.glTexSubImage2D object at 0x0151A5A8> glTexSubImage2Dus = <OpenGL.wrapper.glTexSubImage2D object at 0x0151AE68> glTexSubImage3D = <OpenGL.wrapper.glTexSubImage3D object at 0x0152E620> glTexSubImage3Db = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x015295F0> glTexSubImage3Df = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x015295F0> glTexSubImage3Di = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x015295F0> glTexSubImage3Ds = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x015295F0> glTexSubImage3Dub = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x015295F0> glTexSubImage3Dui = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x015295F0> glTexSubImage3Dus = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x015295F0> glTransformFeedbackVaryings = <OpenGL.platform.baseplatform.glTransformFeedbackVaryings object at 0x097E2330> glTranslate = <WinFunctionType object at 0x014C7738> glTranslated = <WinFunctionType object at 0x014C7738> glTranslatef = <WinFunctionType object at 0x014C77B0> glUniform1f = <OpenGL.platform.baseplatform.glUniform1f object at 0x0155DE90> glUniform1fv = <OpenGL.wrapper.glUniform1fv object at 0x0157C530> glUniform1i = <OpenGL.platform.baseplatform.glUniform1i object at 0x0155DF90> glUniform1iv = <OpenGL.wrapper.glUniform1iv object at 0x0157C738> glUniform1ui = <OpenGL.platform.baseplatform.glUniform1ui object at 0x097E2AF0> glUniform1uiv = <OpenGL.platform.baseplatform.glUniform1uiv object at 0x097E2BF0> glUniform2f = <OpenGL.platform.baseplatform.glUniform2f object at 0x0155DED0> glUniform2fv = <OpenGL.wrapper.glUniform2fv object at 0x0157C878> glUniform2i = <OpenGL.platform.baseplatform.glUniform2i object at 0x0155DFD0> glUniform2iv = <OpenGL.wrapper.glUniform2iv object at 0x0157C9B8> glUniform2ui = <OpenGL.platform.baseplatform.glUniform2ui object at 0x097E2B30> glUniform2uiv = <OpenGL.platform.baseplatform.glUniform2uiv object at 0x097E2C30> glUniform3f = <OpenGL.platform.baseplatform.glUniform3f object at 0x0155DF10> glUniform3fv = <OpenGL.wrapper.glUniform3fv object at 0x0157CAF8> glUniform3i = <OpenGL.platform.baseplatform.glUniform3i object at 0x01566030> glUniform3iv = <OpenGL.wrapper.glUniform3iv object at 0x0157CC38> glUniform3ui = <OpenGL.platform.baseplatform.glUniform3ui object at 0x097E2B70> glUniform3uiv = <OpenGL.platform.baseplatform.glUniform3uiv object at 0x097E2C70> glUniform4f = <OpenGL.platform.baseplatform.glUniform4f object at 0x0155DF50> glUniform4fv = <OpenGL.wrapper.glUniform4fv object at 0x0157CD78> glUniform4i = <OpenGL.platform.baseplatform.glUniform4i object at 0x01566070> glUniform4iv = <OpenGL.wrapper.glUniform4iv object at 0x0157CEB8> glUniform4ui = <OpenGL.platform.baseplatform.glUniform4ui object at 0x097E2BB0> glUniform4uiv = <OpenGL.platform.baseplatform.glUniform4uiv object at 0x097E2CB0> glUniformMatrix2fv = <OpenGL.platform.baseplatform.glUniformMatrix2fv object at 0x015662B0> glUniformMatrix2x3fv = <OpenGL.platform.baseplatform.glUniformMatrix2x3fv object at 0x097DC510> glUniformMatrix2x4fv = <OpenGL.platform.baseplatform.glUniformMatrix2x4fv object at 0x097DC550> glUniformMatrix3fv = <OpenGL.platform.baseplatform.glUniformMatrix3fv object at 0x015662F0> glUniformMatrix3x2fv = <OpenGL.platform.baseplatform.glUniformMatrix3x2fv object at 0x097DC530> glUniformMatrix3x4fv = <OpenGL.platform.baseplatform.glUniformMatrix3x4fv object at 0x097DC5D0> glUniformMatrix4fv = <OpenGL.platform.baseplatform.glUniformMatrix4fv object at 0x01566330> glUniformMatrix4x2fv = <OpenGL.platform.baseplatform.glUniformMatrix4x2fv object at 0x097DC590> glUniformMatrix4x3fv = <OpenGL.platform.baseplatform.glUniformMatrix4x3fv object at 0x097DC610> glUnmapBuffer = <OpenGL.platform.baseplatform.glUnmapBuffer object at 0x0154FED0> glUseProgram = <OpenGL.platform.baseplatform.glUseProgram object at 0x0155DE50> glValidateProgram = <OpenGL.platform.baseplatform.glValidateProgram object at 0x01566390> glVertex2d = <WinFunctionType object at 0x014C7828> glVertex2dv = <OpenGL.wrapper.glVertex2dv object at 0x014E7968> glVertex2f = <WinFunctionType object at 0x014C7918> glVertex2fv = <OpenGL.wrapper.glVertex2fv object at 0x014E7AF8> glVertex2i = <WinFunctionType object at 0x014C7A08> glVertex2iv = <OpenGL.wrapper.glVertex2iv object at 0x014E7C88> glVertex2s = <WinFunctionType object at 0x014C7AF8> glVertex2sv = <OpenGL.wrapper.glVertex2sv object at 0x014E7E18> glVertex3d = <WinFunctionType object at 0x014C7BE8> glVertex3dv = <OpenGL.wrapper.glVertex3dv object at 0x014E7FA8> glVertex3f = <WinFunctionType object at 0x014C7CD8> glVertex3fv = <OpenGL.wrapper.glVertex3fv object at 0x014E9170> glVertex3i = <WinFunctionType object at 0x014C7DC8> glVertex3iv = <OpenGL.wrapper.glVertex3iv object at 0x014E9300> glVertex3s = <WinFunctionType object at 0x014C7EB8> glVertex3sv = <OpenGL.wrapper.glVertex3sv object at 0x014E9490> glVertex4d = <WinFunctionType object at 0x014CB030> glVertex4dv = <OpenGL.wrapper.glVertex4dv object at 0x014E9620> glVertex4f = <WinFunctionType object at 0x014CB120> glVertex4fv = <OpenGL.wrapper.glVertex4fv object at 0x014E97B0> glVertex4i = <WinFunctionType object at 0x014CB210> glVertex4iv = <OpenGL.wrapper.glVertex4iv object at 0x014E9940> glVertex4s = <WinFunctionType object at 0x014CB300> glVertex4sv = <OpenGL.wrapper.glVertex4sv object at 0x014E9AD0> glVertexAttrib1d = <OpenGL.platform.baseplatform.glVertexAttrib1d object at 0x015663D0> glVertexAttrib1dv = <OpenGL.platform.baseplatform.glVertexAttrib1dv object at 0x01566410> glVertexAttrib1f = <OpenGL.platform.baseplatform.glVertexAttrib1f object at 0x01566450> glVertexAttrib1fv = <OpenGL.platform.baseplatform.glVertexAttrib1fv object at 0x01566490> glVertexAttrib1s = <OpenGL.platform.baseplatform.glVertexAttrib1s object at 0x015664D0> glVertexAttrib1sv = <OpenGL.platform.baseplatform.glVertexAttrib1sv object at 0x01566510> glVertexAttrib2d = <OpenGL.platform.baseplatform.glVertexAttrib2d object at 0x01566550> glVertexAttrib2dv = <OpenGL.platform.baseplatform.glVertexAttrib2dv object at 0x01566590> glVertexAttrib2f = <OpenGL.platform.baseplatform.glVertexAttrib2f object at 0x015665D0> glVertexAttrib2fv = <OpenGL.platform.baseplatform.glVertexAttrib2fv object at 0x01566610> glVertexAttrib2s = <OpenGL.platform.baseplatform.glVertexAttrib2s object at 0x01566650> glVertexAttrib2sv = <OpenGL.platform.baseplatform.glVertexAttrib2sv object at 0x01566690> glVertexAttrib3d = <OpenGL.platform.baseplatform.glVertexAttrib3d object at 0x015666D0> glVertexAttrib3dv = <OpenGL.platform.baseplatform.glVertexAttrib3dv object at 0x01566710> glVertexAttrib3f = <OpenGL.platform.baseplatform.glVertexAttrib3f object at 0x01566750> glVertexAttrib3fv = <OpenGL.platform.baseplatform.glVertexAttrib3fv object at 0x01566790> glVertexAttrib3s = <OpenGL.platform.baseplatform.glVertexAttrib3s object at 0x015667D0> glVertexAttrib3sv = <OpenGL.platform.baseplatform.glVertexAttrib3sv object at 0x01566810> glVertexAttrib4Nbv = <OpenGL.platform.baseplatform.glVertexAttrib4Nbv object at 0x01566850> glVertexAttrib4Niv = <OpenGL.platform.baseplatform.glVertexAttrib4Niv object at 0x01566890> glVertexAttrib4Nsv = <OpenGL.platform.baseplatform.glVertexAttrib4Nsv object at 0x015668D0> glVertexAttrib4Nub = <OpenGL.platform.baseplatform.glVertexAttrib4Nub object at 0x01566910> glVertexAttrib4Nubv = <OpenGL.platform.baseplatform.glVertexAttrib4Nubv object at 0x01566950> glVertexAttrib4Nuiv = <OpenGL.platform.baseplatform.glVertexAttrib4Nuiv object at 0x01566990> glVertexAttrib4Nusv = <OpenGL.platform.baseplatform.glVertexAttrib4Nusv object at 0x015669D0> glVertexAttrib4bv = <OpenGL.platform.baseplatform.glVertexAttrib4bv object at 0x01566A10> glVertexAttrib4d = <OpenGL.platform.baseplatform.glVertexAttrib4d object at 0x01566A50> glVertexAttrib4dv = <OpenGL.platform.baseplatform.glVertexAttrib4dv object at 0x01566A90> glVertexAttrib4f = <OpenGL.platform.baseplatform.glVertexAttrib4f object at 0x01566AD0> glVertexAttrib4fv = <OpenGL.platform.baseplatform.glVertexAttrib4fv object at 0x01566B10> glVertexAttrib4iv = <OpenGL.platform.baseplatform.glVertexAttrib4iv object at 0x01566B50> glVertexAttrib4s = <OpenGL.platform.baseplatform.glVertexAttrib4s object at 0x01566B90> glVertexAttrib4sv = <OpenGL.platform.baseplatform.glVertexAttrib4sv object at 0x01566BD0> glVertexAttrib4ubv = <OpenGL.platform.baseplatform.glVertexAttrib4ubv object at 0x01566C10> glVertexAttrib4uiv = <OpenGL.platform.baseplatform.glVertexAttrib4uiv object at 0x01566C50> glVertexAttrib4usv = <OpenGL.platform.baseplatform.glVertexAttrib4usv object at 0x01566C90> glVertexAttribI1i = <OpenGL.platform.baseplatform.glVertexAttribI1i object at 0x097E2470> glVertexAttribI1iv = <OpenGL.platform.baseplatform.glVertexAttribI1iv object at 0x097E2670> glVertexAttribI1ui = <OpenGL.platform.baseplatform.glVertexAttribI1ui object at 0x097E2570> glVertexAttribI1uiv = <OpenGL.platform.baseplatform.glVertexAttribI1uiv object at 0x097E2770> glVertexAttribI2i = <OpenGL.platform.baseplatform.glVertexAttribI2i object at 0x097E24B0> glVertexAttribI2iv = <OpenGL.platform.baseplatform.glVertexAttribI2iv object at 0x097E26B0> glVertexAttribI2ui = <OpenGL.platform.baseplatform.glVertexAttribI2ui object at 0x097E25B0> glVertexAttribI2uiv = <OpenGL.platform.baseplatform.glVertexAttribI2uiv object at 0x097E27B0> glVertexAttribI3i = <OpenGL.platform.baseplatform.glVertexAttribI3i object at 0x097E24F0> glVertexAttribI3iv = <OpenGL.platform.baseplatform.glVertexAttribI3iv object at 0x097E26F0> glVertexAttribI3ui = <OpenGL.platform.baseplatform.glVertexAttribI3ui object at 0x097E25F0> glVertexAttribI3uiv = <OpenGL.platform.baseplatform.glVertexAttribI3uiv object at 0x097E27F0> glVertexAttribI4bv = <OpenGL.platform.baseplatform.glVertexAttribI4bv object at 0x097E2870> glVertexAttribI4i = <OpenGL.platform.baseplatform.glVertexAttribI4i object at 0x097E2530> glVertexAttribI4iv = <OpenGL.platform.baseplatform.glVertexAttribI4iv object at 0x097E2730> glVertexAttribI4sv = <OpenGL.platform.baseplatform.glVertexAttribI4sv object at 0x097E28B0> glVertexAttribI4ubv = <OpenGL.platform.baseplatform.glVertexAttribI4ubv object at 0x097E28F0> glVertexAttribI4ui = <OpenGL.platform.baseplatform.glVertexAttribI4ui object at 0x097E2630> glVertexAttribI4uiv = <OpenGL.platform.baseplatform.glVertexAttribI4uiv object at 0x097E2830> glVertexAttribI4usv = <OpenGL.platform.baseplatform.glVertexAttribI4usv object at 0x097E2930> glVertexAttribIPointer = <OpenGL.platform.baseplatform.glVertexAttribIPointer object at 0x097E2970> glVertexAttribPointer = 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<OpenGL.platform.baseplatform.glWindowPos2iv object at 0x0154F150> glWindowPos2s = <OpenGL.platform.baseplatform.glWindowPos2s object at 0x0154F190> glWindowPos2sv = <OpenGL.platform.baseplatform.glWindowPos2sv object at 0x0154F1F0> glWindowPos3d = <OpenGL.platform.baseplatform.glWindowPos3d object at 0x0154F230> glWindowPos3dv = <OpenGL.platform.baseplatform.glWindowPos3dv object at 0x0154F290> glWindowPos3f = <OpenGL.platform.baseplatform.glWindowPos3f object at 0x0154F2D0> glWindowPos3fv = <OpenGL.platform.baseplatform.glWindowPos3fv object at 0x0154F330> glWindowPos3i = <OpenGL.platform.baseplatform.glWindowPos3i object at 0x0154F370> glWindowPos3iv = <OpenGL.platform.baseplatform.glWindowPos3iv object at 0x0154F3D0> glWindowPos3s = <OpenGL.platform.baseplatform.glWindowPos3s object at 0x0154F410> glWindowPos3sv = <OpenGL.platform.baseplatform.glWindowPos3sv object at 0x0154F470> gluBeginCurve = <WinFunctionType object at 0x0155ACD8> gluBeginPolygon = <WinFunctionType object at 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<WinFunctionType object at 0x097F6288> gluEndPolygon = <WinFunctionType object at 0x097F6300> gluEndSurface = <WinFunctionType object at 0x097F6378> gluEndTrim = <WinFunctionType object at 0x097F63F0> gluErrorString = <WinFunctionType object at 0x097F6468> gluGetNurbsProperty = <OpenGL.wrapper.gluGetNurbsProperty object at 0x097FED28> gluGetString = <WinFunctionType object at 0x097F6558> gluGetTessProperty = <OpenGL.lazywrapper.gluGetTessProperty object at 0x09806AF0> gluLoadSamplingMatrices = <OpenGL.wrapper.gluLoadSamplingMatrices object at 0x097FEF58> gluLookAt = <WinFunctionType object at 0x097F66C0> gluNewNurbsRenderer = <OpenGL.lazywrapper.gluNewNurbsRenderer object at 0x09812130> gluNewQuadric = <WinFunctionType object at 0x097FD648> gluNewTess = <OpenGL.lazywrapper.gluNewTess object at 0x09806A30> gluNextContour = <WinFunctionType object at 0x097F68A0> gluNurbsCallbackData = <OpenGL.lazywrapper.gluNurbsCallbackData object at 0x098121D0> gluNurbsCallbackDataEXT = <OpenGL.lazywrapper.gluNurbsCallbackDataEXT object at 0x09812270> gluNurbsCurve = <OpenGL.lazywrapper.gluNurbsCurve object at 0x09812310> gluNurbsProperty = <WinFunctionType object at 0x097F6A08> gluNurbsSurface = <OpenGL.lazywrapper.gluNurbsSurface object at 0x098123B0> gluOrtho2D = <WinFunctionType object at 0x097F6AF8> gluPartialDisk = <WinFunctionType object at 0x097F6B70> gluPerspective = <WinFunctionType object at 0x097F6BE8> gluPickMatrix = <OpenGL.wrapper.gluPickMatrix object at 0x098034B8> gluProject = <OpenGL.lazywrapper.gluProject object at 0x09806170> gluPwlCurve = <OpenGL.lazywrapper.gluPwlCurve object at 0x09812450> gluQuadricDrawStyle = <WinFunctionType object at 0x097F6E40> gluQuadricNormals = <WinFunctionType object at 0x097F6EB8> gluQuadricOrientation = <WinFunctionType object at 0x097F6F30> gluQuadricTexture = <WinFunctionType object at 0x097FD030> gluScaleImage = <WinFunctionType object at 0x097FD0A8> gluSphere = <WinFunctionType object at 0x097FD120> gluTessBeginContour = <WinFunctionType object at 0x097FD198> gluTessEndContour = <WinFunctionType object at 0x097FD300> gluTessEndPolygon = <WinFunctionType object at 0x097FD378> gluTessNormal = <WinFunctionType object at 0x097FD3F0> gluTessProperty = <WinFunctionType object at 0x097FD468> gluUnProject = <OpenGL.lazywrapper.gluUnProject object at 0x09806210> gluUnProject4 = <OpenGL.lazywrapper.gluUnProject4 object at 0x098062B0> name = 'glUniform4iv' |