pyggel.include
index
c:\python25\lib\site-packages\pyggel\include.py

pyggle.include
This library (PYGGEL) is licensed under the LGPL by Matthew Roe and PYGGEL contributors.
 
The include module imports all necessary libraries,
as well as creates a blank, white texture for general use on non-textured objects.

 
Modules
       
OpenGL.GL.ARB
OpenGL
OpenGL.GL.VERSION
OpenGL.arrays
pygame.color
OpenGL.constant
OpenGL.constants
OpenGL.contextdata
OpenGL.converters
ctypes
OpenGL.error
OpenGL.GL.exceptional
OpenGL.extensions
OpenGL.GL.glget
OpenGL.GLU.glunurbs
OpenGL.GLU.glustruct
OpenGL.GL.images
OpenGL.raw.GL.ARB.imaging
numpy
OpenGL.platform
OpenGL.GL.pointers
OpenGL.GLU.projection
pygame
OpenGL.GLU.quadrics
OpenGL.raw.GL.VERSION.GL_1_3
OpenGL.GLU.tess
OpenGL.wrapper

 
Data
        ACTIVEEVENT = 1
ANYFORMAT = 268435456
ASYNCBLIT = 4
AUDIO_S16 = 32784
AUDIO_S16LSB = 32784
AUDIO_S16MSB = 36880
AUDIO_S16SYS = 32784
AUDIO_S8 = 32776
AUDIO_U16 = 16
AUDIO_U16LSB = 16
AUDIO_U16MSB = 4112
AUDIO_U16SYS = 16
AUDIO_U8 = 8
BIG_ENDIAN = 4321
BLEND_ADD = 1
BLEND_MAX = 5
BLEND_MIN = 4
BLEND_MULT = 3
BLEND_RGBA_ADD = 6
BLEND_RGBA_MAX = 16
BLEND_RGBA_MIN = 9
BLEND_RGBA_MULT = 8
BLEND_RGBA_SUB = 7
BLEND_RGB_ADD = 1
BLEND_RGB_MAX = 5
BLEND_RGB_MIN = 4
BLEND_RGB_MULT = 3
BLEND_RGB_SUB = 2
BLEND_SUB = 2
BUTTON_X1 = 6
BUTTON_X2 = 7
DOUBLEBUF = 1073741824
EXTENSION_NAME = 'GL_EXT_framebuffer_object'
FBO_AVAILABLE = True
FULLSCREEN = -2147483648
GLU_AUTO_LOAD_MATRIX = GLU_AUTO_LOAD_MATRIX
GLU_BEGIN = GLU_BEGIN
GLU_CCW = GLU_CCW
GLU_CULLING = GLU_CULLING
GLU_CW = GLU_CW
GLU_DISPLAY_MODE = GLU_DISPLAY_MODE
GLU_DOMAIN_DISTANCE = GLU_DOMAIN_DISTANCE
GLU_EDGE_FLAG = GLU_EDGE_FLAG
GLU_END = GLU_END
GLU_ERROR = GLU_ERROR
GLU_EXTENSIONS = GLU_EXTENSIONS
GLU_EXTERIOR = GLU_EXTERIOR
GLU_FALSE = GLU_FALSE
GLU_FILL = GLU_FILL
GLU_FLAT = GLU_FLAT
GLU_INCOMPATIBLE_GL_VERSION = GLU_INCOMPATIBLE_GL_VERSION
GLU_INSIDE = GLU_INSIDE
GLU_INTERIOR = GLU_INTERIOR
GLU_INVALID_ENUM = GLU_INVALID_ENUM
GLU_INVALID_OPERATION = GLU_INVALID_OPERATION
GLU_INVALID_VALUE = GLU_INVALID_VALUE
GLU_LINE = GLU_LINE
GLU_MAP1_TRIM_2 = GLU_MAP1_TRIM_2
GLU_MAP1_TRIM_3 = GLU_MAP1_TRIM_3
GLU_NONE = GLU_NONE
GLU_NURBS_BEGIN = GLU_NURBS_BEGIN
GLU_NURBS_BEGIN_DATA = GLU_NURBS_BEGIN_DATA
GLU_NURBS_BEGIN_DATA_EXT = GLU_NURBS_BEGIN_DATA_EXT
GLU_NURBS_BEGIN_EXT = GLU_NURBS_BEGIN_EXT
GLU_NURBS_COLOR = GLU_NURBS_COLOR
GLU_NURBS_COLOR_DATA = GLU_NURBS_COLOR_DATA
GLU_NURBS_COLOR_DATA_EXT = GLU_NURBS_COLOR_DATA_EXT
GLU_NURBS_COLOR_EXT = GLU_NURBS_COLOR_EXT
GLU_NURBS_END = GLU_NURBS_END
GLU_NURBS_END_DATA = GLU_NURBS_END_DATA
GLU_NURBS_END_DATA_EXT = GLU_NURBS_END_DATA_EXT
GLU_NURBS_END_EXT = GLU_NURBS_END_EXT
GLU_NURBS_ERROR = GLU_NURBS_ERROR
GLU_NURBS_ERROR1 = GLU_NURBS_ERROR1
GLU_NURBS_ERROR10 = GLU_NURBS_ERROR10
GLU_NURBS_ERROR11 = GLU_NURBS_ERROR11
GLU_NURBS_ERROR12 = GLU_NURBS_ERROR12
GLU_NURBS_ERROR13 = GLU_NURBS_ERROR13
GLU_NURBS_ERROR14 = GLU_NURBS_ERROR14
GLU_NURBS_ERROR15 = GLU_NURBS_ERROR15
GLU_NURBS_ERROR16 = GLU_NURBS_ERROR16
GLU_NURBS_ERROR17 = GLU_NURBS_ERROR17
GLU_NURBS_ERROR18 = GLU_NURBS_ERROR18
GLU_NURBS_ERROR19 = GLU_NURBS_ERROR19
GLU_NURBS_ERROR2 = GLU_NURBS_ERROR2
GLU_NURBS_ERROR20 = GLU_NURBS_ERROR20
GLU_NURBS_ERROR21 = GLU_NURBS_ERROR21
GLU_NURBS_ERROR22 = GLU_NURBS_ERROR22
GLU_NURBS_ERROR23 = GLU_NURBS_ERROR23
GLU_NURBS_ERROR24 = GLU_NURBS_ERROR24
GLU_NURBS_ERROR25 = GLU_NURBS_ERROR25
GLU_NURBS_ERROR26 = GLU_NURBS_ERROR26
GLU_NURBS_ERROR27 = GLU_NURBS_ERROR27
GLU_NURBS_ERROR28 = GLU_NURBS_ERROR28
GLU_NURBS_ERROR29 = GLU_NURBS_ERROR29
GLU_NURBS_ERROR3 = GLU_NURBS_ERROR3
GLU_NURBS_ERROR30 = GLU_NURBS_ERROR30
GLU_NURBS_ERROR31 = GLU_NURBS_ERROR31
GLU_NURBS_ERROR32 = GLU_NURBS_ERROR32
GLU_NURBS_ERROR33 = GLU_NURBS_ERROR33
GLU_NURBS_ERROR34 = GLU_NURBS_ERROR34
GLU_NURBS_ERROR35 = GLU_NURBS_ERROR35
GLU_NURBS_ERROR36 = GLU_NURBS_ERROR36
GLU_NURBS_ERROR37 = GLU_NURBS_ERROR37
GLU_NURBS_ERROR4 = GLU_NURBS_ERROR4
GLU_NURBS_ERROR5 = GLU_NURBS_ERROR5
GLU_NURBS_ERROR6 = GLU_NURBS_ERROR6
GLU_NURBS_ERROR7 = GLU_NURBS_ERROR7
GLU_NURBS_ERROR8 = GLU_NURBS_ERROR8
GLU_NURBS_ERROR9 = GLU_NURBS_ERROR9
GLU_NURBS_MODE = GLU_NURBS_MODE
GLU_NURBS_MODE_EXT = GLU_NURBS_MODE_EXT
GLU_NURBS_NORMAL = GLU_NURBS_NORMAL
GLU_NURBS_NORMAL_DATA = GLU_NURBS_NORMAL_DATA
GLU_NURBS_NORMAL_DATA_EXT = GLU_NURBS_NORMAL_DATA_EXT
GLU_NURBS_NORMAL_EXT = GLU_NURBS_NORMAL_EXT
GLU_NURBS_RENDERER = GLU_NURBS_RENDERER
GLU_NURBS_RENDERER_EXT = GLU_NURBS_RENDERER_EXT
GLU_NURBS_TESSELLATOR = GLU_NURBS_TESSELLATOR
GLU_NURBS_TESSELLATOR_EXT = GLU_NURBS_TESSELLATOR_EXT
GLU_NURBS_TEXTURE_COORD = GLU_NURBS_TEXTURE_COORD
GLU_NURBS_TEXTURE_COORD_DATA = GLU_NURBS_TEXTURE_COORD_DATA
GLU_NURBS_TEX_COORD_DATA_EXT = GLU_NURBS_TEX_COORD_DATA_EXT
GLU_NURBS_TEX_COORD_EXT = GLU_NURBS_TEX_COORD_EXT
GLU_NURBS_VERTEX = GLU_NURBS_VERTEX
GLU_NURBS_VERTEX_DATA = GLU_NURBS_VERTEX_DATA
GLU_NURBS_VERTEX_DATA_EXT = GLU_NURBS_VERTEX_DATA_EXT
GLU_NURBS_VERTEX_EXT = GLU_NURBS_VERTEX_EXT
GLU_OBJECT_PARAMETRIC_ERROR = GLU_OBJECT_PARAMETRIC_ERROR
GLU_OBJECT_PARAMETRIC_ERROR_EXT = GLU_OBJECT_PARAMETRIC_ERROR_EXT
GLU_OBJECT_PATH_LENGTH = GLU_OBJECT_PATH_LENGTH
GLU_OBJECT_PATH_LENGTH_EXT = GLU_OBJECT_PATH_LENGTH_EXT
GLU_OUTLINE_PATCH = GLU_OUTLINE_PATCH
GLU_OUTLINE_POLYGON = GLU_OUTLINE_POLYGON
GLU_OUTSIDE = GLU_OUTSIDE
GLU_OUT_OF_MEMORY = GLU_OUT_OF_MEMORY
GLU_PARAMETRIC_ERROR = GLU_PARAMETRIC_ERROR
GLU_PARAMETRIC_TOLERANCE = GLU_PARAMETRIC_TOLERANCE
GLU_PATH_LENGTH = GLU_PATH_LENGTH
GLU_POINT = GLU_POINT
GLU_SAMPLING_METHOD = GLU_SAMPLING_METHOD
GLU_SAMPLING_TOLERANCE = GLU_SAMPLING_TOLERANCE
GLU_SILHOUETTE = GLU_SILHOUETTE
GLU_SMOOTH = GLU_SMOOTH
GLU_TESS_BEGIN = GLU_TESS_BEGIN
GLU_TESS_BEGIN_DATA = GLU_TESS_BEGIN_DATA
GLU_TESS_BOUNDARY_ONLY = GLU_TESS_BOUNDARY_ONLY
GLU_TESS_COMBINE = GLU_TESS_COMBINE
GLU_TESS_COMBINE_DATA = GLU_TESS_COMBINE_DATA
GLU_TESS_COORD_TOO_LARGE = GLU_TESS_COORD_TOO_LARGE
GLU_TESS_EDGE_FLAG = GLU_TESS_EDGE_FLAG
GLU_TESS_EDGE_FLAG_DATA = GLU_TESS_EDGE_FLAG_DATA
GLU_TESS_END = GLU_TESS_END
GLU_TESS_END_DATA = GLU_TESS_END_DATA
GLU_TESS_ERROR = GLU_TESS_ERROR
GLU_TESS_ERROR1 = GLU_TESS_ERROR1
GLU_TESS_ERROR2 = GLU_TESS_ERROR2
GLU_TESS_ERROR3 = GLU_TESS_ERROR3
GLU_TESS_ERROR4 = GLU_TESS_ERROR4
GLU_TESS_ERROR5 = GLU_TESS_ERROR5
GLU_TESS_ERROR6 = GLU_TESS_ERROR6
GLU_TESS_ERROR7 = GLU_TESS_ERROR7
GLU_TESS_ERROR8 = GLU_TESS_ERROR8
GLU_TESS_ERROR_DATA = GLU_TESS_ERROR_DATA
GLU_TESS_MAX_COORD = GLU_TESS_MAX_COORD
GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_MISSING_BEGIN_CONTOUR
GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_MISSING_BEGIN_POLYGON
GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_MISSING_END_CONTOUR
GLU_TESS_MISSING_END_POLYGON = GLU_TESS_MISSING_END_POLYGON
GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_NEED_COMBINE_CALLBACK
GLU_TESS_TOLERANCE = GLU_TESS_TOLERANCE
GLU_TESS_VERTEX = GLU_TESS_VERTEX
GLU_TESS_VERTEX_DATA = GLU_TESS_VERTEX_DATA
GLU_TESS_WINDING_ABS_GEQ_TWO = GLU_TESS_WINDING_ABS_GEQ_TWO
GLU_TESS_WINDING_NEGATIVE = GLU_TESS_WINDING_NEGATIVE
GLU_TESS_WINDING_NONZERO = GLU_TESS_WINDING_NONZERO
GLU_TESS_WINDING_ODD = GLU_TESS_WINDING_ODD
GLU_TESS_WINDING_POSITIVE = GLU_TESS_WINDING_POSITIVE
GLU_TESS_WINDING_RULE = GLU_TESS_WINDING_RULE
GLU_TRUE = GLU_TRUE
GLU_UNKNOWN = GLU_UNKNOWN
GLU_U_STEP = GLU_U_STEP
GLU_VERSION = GLU_VERSION
GLU_VERSION_1_1 = GLU_VERSION_1_1
GLU_VERSION_1_2 = GLU_VERSION_1_2
GLU_VERSION_1_3 = GLU_VERSION_1_3
GLU_VERTEX = GLU_VERTEX
GLU_V_STEP = GLU_V_STEP
GL_1PASS_EXT = GL_1PASS_EXT
GL_1PASS_SGIS = GL_1PASS_SGIS
GL_2D = GL_2D
GL_2PASS_0_EXT = GL_2PASS_0_EXT
GL_2PASS_0_SGIS = GL_2PASS_0_SGIS
GL_2PASS_1_EXT = GL_2PASS_1_EXT
GL_2PASS_1_SGIS = GL_2PASS_1_SGIS
GL_2X_BIT_ATI = GL_2X_BIT_ATI
GL_2_BYTES = GL_2_BYTES
GL_3D = GL_3D
GL_3D_COLOR = GL_3D_COLOR
GL_3D_COLOR_TEXTURE = GL_3D_COLOR_TEXTURE
GL_3_BYTES = GL_3_BYTES
GL_422_AVERAGE_EXT = GL_422_AVERAGE_EXT
GL_422_EXT = GL_422_EXT
GL_422_REV_AVERAGE_EXT = GL_422_REV_AVERAGE_EXT
GL_422_REV_EXT = GL_422_REV_EXT
GL_4D_COLOR_TEXTURE = GL_4D_COLOR_TEXTURE
GL_4PASS_0_EXT = GL_4PASS_0_EXT
GL_4PASS_0_SGIS = GL_4PASS_0_SGIS
GL_4PASS_1_EXT = GL_4PASS_1_EXT
GL_4PASS_1_SGIS = GL_4PASS_1_SGIS
GL_4PASS_2_EXT = GL_4PASS_2_EXT
GL_4PASS_2_SGIS = GL_4PASS_2_SGIS
GL_4PASS_3_EXT = GL_4PASS_3_EXT
GL_4PASS_3_SGIS = GL_4PASS_3_SGIS
GL_4X_BIT_ATI = GL_4X_BIT_ATI
GL_4_BYTES = GL_4_BYTES
GL_8X_BIT_ATI = GL_8X_BIT_ATI
GL_ABGR_EXT = GL_ABGR_EXT
GL_ACCELERATED_VISUAL = 15
GL_ACCUM = GL_ACCUM
GL_ACCUM_ALPHA_BITS = GL_ACCUM_ALPHA_BITS
GL_ACCUM_ALPHA_SIZE = 11
GL_ACCUM_BLUE_BITS = GL_ACCUM_BLUE_BITS
GL_ACCUM_BLUE_SIZE = 10
GL_ACCUM_BUFFER_BIT = GL_ACCUM_BUFFER_BIT
GL_ACCUM_CLEAR_VALUE = GL_ACCUM_CLEAR_VALUE
GL_ACCUM_GREEN_BITS = GL_ACCUM_GREEN_BITS
GL_ACCUM_GREEN_SIZE = 9
GL_ACCUM_RED_BITS = GL_ACCUM_RED_BITS
GL_ACCUM_RED_SIZE = 8
GL_ACTIVE_ATTRIBUTES = GL_ACTIVE_ATTRIBUTES
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
GL_ACTIVE_STENCIL_FACE_EXT = GL_ACTIVE_STENCIL_FACE_EXT
GL_ACTIVE_TEXTURE = GL_ACTIVE_TEXTURE
GL_ACTIVE_TEXTURE_ARB = GL_ACTIVE_TEXTURE_ARB
GL_ACTIVE_UNIFORMS = GL_ACTIVE_UNIFORMS
GL_ACTIVE_UNIFORM_MAX_LENGTH = GL_ACTIVE_UNIFORM_MAX_LENGTH
GL_ACTIVE_VERTEX_UNITS_ARB = GL_ACTIVE_VERTEX_UNITS_ARB
GL_ADD = GL_ADD
GL_ADD_ATI = GL_ADD_ATI
GL_ADD_SIGNED = GL_ADD_SIGNED
GL_ADD_SIGNED_ARB = GL_ADD_SIGNED_ARB
GL_ADD_SIGNED_EXT = GL_ADD_SIGNED_EXT
GL_ALIASED_LINE_WIDTH_RANGE = GL_ALIASED_LINE_WIDTH_RANGE
GL_ALIASED_POINT_SIZE_RANGE = GL_ALIASED_POINT_SIZE_RANGE
GL_ALLOW_DRAW_FRG_HINT_PGI = GL_ALLOW_DRAW_FRG_HINT_PGI
GL_ALLOW_DRAW_MEM_HINT_PGI = GL_ALLOW_DRAW_MEM_HINT_PGI
GL_ALLOW_DRAW_OBJ_HINT_PGI = GL_ALLOW_DRAW_OBJ_HINT_PGI
GL_ALLOW_DRAW_WIN_HINT_PGI = GL_ALLOW_DRAW_WIN_HINT_PGI
GL_ALL_ATTRIB_BITS = GL_ALL_ATTRIB_BITS
GL_ALL_COMPLETED_NV = GL_ALL_COMPLETED_NV
GL_ALPHA = GL_ALPHA
GL_ALPHA12 = GL_ALPHA12
GL_ALPHA12_EXT = GL_ALPHA12_EXT
GL_ALPHA16 = GL_ALPHA16
GL_ALPHA16F_ARB = GL_ALPHA16F_ARB
GL_ALPHA16_EXT = GL_ALPHA16_EXT
GL_ALPHA32F_ARB = GL_ALPHA32F_ARB
GL_ALPHA4 = GL_ALPHA4
GL_ALPHA4_EXT = GL_ALPHA4_EXT
GL_ALPHA8 = GL_ALPHA8
GL_ALPHA8_EXT = GL_ALPHA8_EXT
GL_ALPHA_BIAS = GL_ALPHA_BIAS
GL_ALPHA_BITS = GL_ALPHA_BITS
GL_ALPHA_FLOAT16_ATI = GL_ALPHA_FLOAT16_ATI
GL_ALPHA_FLOAT32_ATI = GL_ALPHA_FLOAT32_ATI
GL_ALPHA_INTEGER = GL_ALPHA_INTEGER
GL_ALPHA_MAX_CLAMP_INGR = GL_ALPHA_MAX_CLAMP_INGR
GL_ALPHA_MAX_SGIX = GL_ALPHA_MAX_SGIX
GL_ALPHA_MIN_CLAMP_INGR = GL_ALPHA_MIN_CLAMP_INGR
GL_ALPHA_MIN_SGIX = GL_ALPHA_MIN_SGIX
GL_ALPHA_SCALE = GL_ALPHA_SCALE
GL_ALPHA_SIZE = 3
GL_ALPHA_TEST = GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC = GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF = GL_ALPHA_TEST_REF
GL_ALWAYS = GL_ALWAYS
GL_ALWAYS_FAST_HINT_PGI = GL_ALWAYS_FAST_HINT_PGI
GL_ALWAYS_SOFT_HINT_PGI = GL_ALWAYS_SOFT_HINT_PGI
GL_AMBIENT = GL_AMBIENT
GL_AMBIENT_AND_DIFFUSE = GL_AMBIENT_AND_DIFFUSE
GL_AND = GL_AND
GL_AND_INVERTED = GL_AND_INVERTED
GL_AND_REVERSE = GL_AND_REVERSE
GL_ARRAY_BUFFER = GL_ARRAY_BUFFER
GL_ARRAY_BUFFER_ARB = GL_ARRAY_BUFFER_ARB
GL_ARRAY_BUFFER_BINDING = GL_ARRAY_BUFFER_BINDING
GL_ARRAY_BUFFER_BINDING_ARB = GL_ARRAY_BUFFER_BINDING_ARB
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
GL_ARRAY_OBJECT_BUFFER_ATI = GL_ARRAY_OBJECT_BUFFER_ATI
GL_ARRAY_OBJECT_OFFSET_ATI = GL_ARRAY_OBJECT_OFFSET_ATI
GL_ASYNC_DRAW_PIXELS_SGIX = GL_ASYNC_DRAW_PIXELS_SGIX
GL_ASYNC_HISTOGRAM_SGIX = GL_ASYNC_HISTOGRAM_SGIX
GL_ASYNC_MARKER_SGIX = GL_ASYNC_MARKER_SGIX
GL_ASYNC_READ_PIXELS_SGIX = GL_ASYNC_READ_PIXELS_SGIX
GL_ASYNC_TEX_IMAGE_SGIX = GL_ASYNC_TEX_IMAGE_SGIX
GL_ATTACHED_SHADERS = GL_ATTACHED_SHADERS
GL_ATTENUATION_EXT = GL_ATTENUATION_EXT
GL_ATTRIB_ARRAY_POINTER_NV = GL_ATTRIB_ARRAY_POINTER_NV
GL_ATTRIB_ARRAY_SIZE_NV = GL_ATTRIB_ARRAY_SIZE_NV
GL_ATTRIB_ARRAY_STRIDE_NV = GL_ATTRIB_ARRAY_STRIDE_NV
GL_ATTRIB_ARRAY_TYPE_NV = GL_ATTRIB_ARRAY_TYPE_NV
GL_ATTRIB_STACK_DEPTH = GL_ATTRIB_STACK_DEPTH
GL_AUTO_NORMAL = GL_AUTO_NORMAL
GL_AUX0 = GL_AUX0
GL_AUX1 = GL_AUX1
GL_AUX2 = GL_AUX2
GL_AUX3 = GL_AUX3
GL_AUX_BUFFERS = GL_AUX_BUFFERS
GL_AVERAGE_EXT = GL_AVERAGE_EXT
GL_AVERAGE_HP = GL_AVERAGE_HP
GL_BACK = GL_BACK
GL_BACK_LEFT = GL_BACK_LEFT
GL_BACK_NORMALS_HINT_PGI = GL_BACK_NORMALS_HINT_PGI
GL_BACK_RIGHT = GL_BACK_RIGHT
GL_BGR = GL_BGR
GL_BGRA = GL_BGRA
GL_BGRA_EXT = GL_BGRA_EXT
GL_BGRA_INTEGER = GL_BGRA_INTEGER
GL_BGR_EXT = GL_BGR_EXT
GL_BGR_INTEGER = GL_BGR_INTEGER
GL_BIAS_BIT_ATI = GL_BIAS_BIT_ATI
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
GL_BINORMAL_ARRAY_EXT = GL_BINORMAL_ARRAY_EXT
GL_BINORMAL_ARRAY_POINTER_EXT = GL_BINORMAL_ARRAY_POINTER_EXT
GL_BINORMAL_ARRAY_STRIDE_EXT = GL_BINORMAL_ARRAY_STRIDE_EXT
GL_BINORMAL_ARRAY_TYPE_EXT = GL_BINORMAL_ARRAY_TYPE_EXT
GL_BITMAP = GL_BITMAP
GL_BITMAP_TOKEN = GL_BITMAP_TOKEN
GL_BLEND = GL_BLEND
GL_BLEND_COLOR = GL_BLEND_COLOR
GL_BLEND_COLOR_EXT = GL_BLEND_COLOR_EXT
GL_BLEND_DST = GL_BLEND_DST
GL_BLEND_DST_ALPHA = GL_BLEND_DST_ALPHA
GL_BLEND_DST_ALPHA_EXT = GL_BLEND_DST_ALPHA_EXT
GL_BLEND_DST_RGB = GL_BLEND_DST_RGB
GL_BLEND_DST_RGB_EXT = GL_BLEND_DST_RGB_EXT
GL_BLEND_EQUATION = GL_BLEND_EQUATION
GL_BLEND_EQUATION_ALPHA = GL_BLEND_EQUATION_ALPHA
GL_BLEND_EQUATION_ALPHA_EXT = GL_BLEND_EQUATION_ALPHA_EXT
GL_BLEND_EQUATION_EXT = GL_BLEND_EQUATION_EXT
GL_BLEND_EQUATION_RGB = GL_BLEND_EQUATION
GL_BLEND_EQUATION_RGB_EXT = GL_BLEND_EQUATION
GL_BLEND_SRC = GL_BLEND_SRC
GL_BLEND_SRC_ALPHA = GL_BLEND_SRC_ALPHA
GL_BLEND_SRC_ALPHA_EXT = GL_BLEND_SRC_ALPHA_EXT
GL_BLEND_SRC_RGB = GL_BLEND_SRC_RGB
GL_BLEND_SRC_RGB_EXT = GL_BLEND_SRC_RGB_EXT
GL_BLUE = GL_BLUE
GL_BLUE_BIAS = GL_BLUE_BIAS
GL_BLUE_BITS = GL_BLUE_BITS
GL_BLUE_BIT_ATI = GL_BLUE_BIT_ATI
GL_BLUE_INTEGER = GL_BLUE_INTEGER
GL_BLUE_MAX_CLAMP_INGR = GL_BLUE_MAX_CLAMP_INGR
GL_BLUE_MIN_CLAMP_INGR = GL_BLUE_MIN_CLAMP_INGR
GL_BLUE_SCALE = GL_BLUE_SCALE
GL_BLUE_SIZE = 2
GL_BOOL = GL_BOOL
GL_BOOL_ARB = GL_BOOL_ARB
GL_BOOL_VEC2 = GL_BOOL_VEC2
GL_BOOL_VEC2_ARB = GL_BOOL_VEC2_ARB
GL_BOOL_VEC3 = GL_BOOL_VEC3
GL_BOOL_VEC3_ARB = GL_BOOL_VEC3_ARB
GL_BOOL_VEC4 = GL_BOOL_VEC4
GL_BOOL_VEC4_ARB = GL_BOOL_VEC4_ARB
GL_BUFFER_ACCESS = GL_BUFFER_ACCESS
GL_BUFFER_ACCESS_ARB = GL_BUFFER_ACCESS_ARB
GL_BUFFER_MAPPED = GL_BUFFER_MAPPED
GL_BUFFER_MAPPED_ARB = GL_BUFFER_MAPPED_ARB
GL_BUFFER_MAP_POINTER = GL_BUFFER_MAP_POINTER
GL_BUFFER_MAP_POINTER_ARB = GL_BUFFER_MAP_POINTER_ARB
GL_BUFFER_SIZE = GL_BUFFER_SIZE
GL_BUFFER_SIZE_ARB = GL_BUFFER_SIZE_ARB
GL_BUFFER_USAGE = GL_BUFFER_USAGE
GL_BUFFER_USAGE_ARB = GL_BUFFER_USAGE_ARB
GL_BUMP_ENVMAP_ATI = GL_BUMP_ENVMAP_ATI
GL_BUMP_NUM_TEX_UNITS_ATI = GL_BUMP_NUM_TEX_UNITS_ATI
GL_BUMP_ROT_MATRIX_ATI = GL_BUMP_ROT_MATRIX_ATI
GL_BUMP_ROT_MATRIX_SIZE_ATI = GL_BUMP_ROT_MATRIX_SIZE_ATI
GL_BUMP_TARGET_ATI = GL_BUMP_TARGET_ATI
GL_BUMP_TEX_UNITS_ATI = GL_BUMP_TEX_UNITS_ATI
GL_BYTE = GL_BYTE
GL_C3F_V3F = GL_C3F_V3F
GL_C4F_N3F_V3F = GL_C4F_N3F_V3F
GL_C4UB_V2F = GL_C4UB_V2F
GL_C4UB_V3F = GL_C4UB_V3F
GL_CALLIGRAPHIC_FRAGMENT_SGIX = GL_CALLIGRAPHIC_FRAGMENT_SGIX
GL_CCW = GL_CCW
GL_CLAMP = GL_CLAMP
GL_CLAMP_FRAGMENT_COLOR = GL_CLAMP_FRAGMENT_COLOR
GL_CLAMP_FRAGMENT_COLOR_ARB = GL_CLAMP_FRAGMENT_COLOR_ARB
GL_CLAMP_READ_COLOR = GL_CLAMP_READ_COLOR
GL_CLAMP_READ_COLOR_ARB = GL_CLAMP_READ_COLOR_ARB
GL_CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER
GL_CLAMP_TO_BORDER_ARB = GL_CLAMP_TO_BORDER_ARB
GL_CLAMP_TO_BORDER_SGIS = GL_CLAMP_TO_BORDER_SGIS
GL_CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE
GL_CLAMP_TO_EDGE_SGIS = GL_CLAMP_TO_EDGE_SGIS
GL_CLAMP_VERTEX_COLOR = GL_CLAMP_VERTEX_COLOR
GL_CLAMP_VERTEX_COLOR_ARB = GL_CLAMP_VERTEX_COLOR_ARB
GL_CLEAR = GL_CLEAR
GL_CLIENT_ACTIVE_TEXTURE = GL_CLIENT_ACTIVE_TEXTURE
GL_CLIENT_ACTIVE_TEXTURE_ARB = GL_CLIENT_ACTIVE_TEXTURE_ARB
GL_CLIENT_ALL_ATTRIB_BITS = GL_CLIENT_ALL_ATTRIB_BITS
GL_CLIENT_ATTRIB_STACK_DEPTH = GL_CLIENT_ATTRIB_STACK_DEPTH
GL_CLIENT_PIXEL_STORE_BIT = GL_CLIENT_PIXEL_STORE_BIT
GL_CLIENT_VERTEX_ARRAY_BIT = GL_CLIENT_VERTEX_ARRAY_BIT
GL_CLIP_FAR_HINT_PGI = GL_CLIP_FAR_HINT_PGI
GL_CLIP_NEAR_HINT_PGI = GL_CLIP_NEAR_HINT_PGI
GL_CLIP_PLANE0 = GL_CLIP_PLANE0
GL_CLIP_PLANE1 = GL_CLIP_PLANE1
GL_CLIP_PLANE2 = GL_CLIP_PLANE2
GL_CLIP_PLANE3 = GL_CLIP_PLANE3
GL_CLIP_PLANE4 = GL_CLIP_PLANE4
GL_CLIP_PLANE5 = GL_CLIP_PLANE5
GL_CLIP_VOLUME_CLIPPING_HINT_EXT = GL_CLIP_VOLUME_CLIPPING_HINT_EXT
GL_CMYKA_EXT = GL_CMYKA_EXT
GL_CMYK_EXT = GL_CMYK_EXT
GL_CND0_ATI = GL_CND0_ATI
GL_CND_ATI = GL_CND_ATI
GL_COEFF = GL_COEFF
GL_COLOR = GL_COLOR
GL_COLOR3_BIT_PGI = GL_COLOR3_BIT_PGI
GL_COLOR4_BIT_PGI = GL_COLOR4_BIT_PGI
GL_COLOR_ALPHA_PAIRING_ATI = GL_COLOR_ALPHA_PAIRING_ATI
GL_COLOR_ARRAY = GL_COLOR_ARRAY
GL_COLOR_ARRAY_BUFFER_BINDING = GL_COLOR_ARRAY_BUFFER_BINDING
GL_COLOR_ARRAY_BUFFER_BINDING_ARB = GL_COLOR_ARRAY_BUFFER_BINDING_ARB
GL_COLOR_ARRAY_COUNT_EXT = GL_COLOR_ARRAY_COUNT_EXT
GL_COLOR_ARRAY_EXT = GL_COLOR_ARRAY_EXT
GL_COLOR_ARRAY_LIST_IBM = GL_COLOR_ARRAY_LIST_IBM
GL_COLOR_ARRAY_LIST_STRIDE_IBM = GL_COLOR_ARRAY_LIST_STRIDE_IBM
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
GL_COLOR_ARRAY_POINTER = GL_COLOR_ARRAY_POINTER
GL_COLOR_ARRAY_POINTER_EXT = GL_COLOR_ARRAY_POINTER_EXT
GL_COLOR_ARRAY_SIZE = GL_COLOR_ARRAY_SIZE
GL_COLOR_ARRAY_SIZE_EXT = GL_COLOR_ARRAY_SIZE_EXT
GL_COLOR_ARRAY_STRIDE = GL_COLOR_ARRAY_STRIDE
GL_COLOR_ARRAY_STRIDE_EXT = GL_COLOR_ARRAY_STRIDE_EXT
GL_COLOR_ARRAY_TYPE = GL_COLOR_ARRAY_TYPE
GL_COLOR_ARRAY_TYPE_EXT = GL_COLOR_ARRAY_TYPE_EXT
GL_COLOR_ATTACHMENT0_EXT = GL_COLOR_ATTACHMENT0_EXT
GL_COLOR_ATTACHMENT10_EXT = GL_COLOR_ATTACHMENT10_EXT
GL_COLOR_ATTACHMENT11_EXT = GL_COLOR_ATTACHMENT11_EXT
GL_COLOR_ATTACHMENT12_EXT = GL_COLOR_ATTACHMENT12_EXT
GL_COLOR_ATTACHMENT13_EXT = GL_COLOR_ATTACHMENT13_EXT
GL_COLOR_ATTACHMENT14_EXT = GL_COLOR_ATTACHMENT14_EXT
GL_COLOR_ATTACHMENT15_EXT = GL_COLOR_ATTACHMENT15_EXT
GL_COLOR_ATTACHMENT1_EXT = GL_COLOR_ATTACHMENT1_EXT
GL_COLOR_ATTACHMENT2_EXT = GL_COLOR_ATTACHMENT2_EXT
GL_COLOR_ATTACHMENT3_EXT = GL_COLOR_ATTACHMENT3_EXT
GL_COLOR_ATTACHMENT4_EXT = GL_COLOR_ATTACHMENT4_EXT
GL_COLOR_ATTACHMENT5_EXT = GL_COLOR_ATTACHMENT5_EXT
GL_COLOR_ATTACHMENT6_EXT = GL_COLOR_ATTACHMENT6_EXT
GL_COLOR_ATTACHMENT7_EXT = GL_COLOR_ATTACHMENT7_EXT
GL_COLOR_ATTACHMENT8_EXT = GL_COLOR_ATTACHMENT8_EXT
GL_COLOR_ATTACHMENT9_EXT = GL_COLOR_ATTACHMENT9_EXT
GL_COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
GL_COLOR_CLEAR_VALUE = GL_COLOR_CLEAR_VALUE
GL_COLOR_INDEX = GL_COLOR_INDEX
GL_COLOR_INDEX12_EXT = GL_COLOR_INDEX12_EXT
GL_COLOR_INDEX16_EXT = GL_COLOR_INDEX16_EXT
GL_COLOR_INDEX1_EXT = GL_COLOR_INDEX1_EXT
GL_COLOR_INDEX2_EXT = GL_COLOR_INDEX2_EXT
GL_COLOR_INDEX4_EXT = GL_COLOR_INDEX4_EXT
GL_COLOR_INDEX8_EXT = GL_COLOR_INDEX8_EXT
GL_COLOR_INDEXES = GL_COLOR_INDEXES
GL_COLOR_LOGIC_OP = GL_COLOR_LOGIC_OP
GL_COLOR_MATERIAL = GL_COLOR_MATERIAL
GL_COLOR_MATERIAL_FACE = GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER = GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_MATRIX = GL_COLOR_MATRIX
GL_COLOR_MATRIX_SGI = GL_COLOR_MATRIX_SGI
GL_COLOR_MATRIX_STACK_DEPTH = GL_COLOR_MATRIX_STACK_DEPTH
GL_COLOR_MATRIX_STACK_DEPTH_SGI = GL_COLOR_MATRIX_STACK_DEPTH_SGI
GL_COLOR_SUM = GL_COLOR_SUM
GL_COLOR_SUM_ARB = GL_COLOR_SUM_ARB
GL_COLOR_SUM_CLAMP_NV = GL_COLOR_SUM_CLAMP_NV
GL_COLOR_SUM_EXT = GL_COLOR_SUM_EXT
GL_COLOR_TABLE = GL_COLOR_TABLE
GL_COLOR_TABLE_ALPHA_SIZE = GL_COLOR_TABLE_ALPHA_SIZE
GL_COLOR_TABLE_ALPHA_SIZE_SGI = GL_COLOR_TABLE_ALPHA_SIZE_SGI
GL_COLOR_TABLE_BIAS = GL_COLOR_TABLE_BIAS
GL_COLOR_TABLE_BIAS_SGI = GL_COLOR_TABLE_BIAS_SGI
GL_COLOR_TABLE_BLUE_SIZE = GL_COLOR_TABLE_BLUE_SIZE
GL_COLOR_TABLE_BLUE_SIZE_SGI = GL_COLOR_TABLE_BLUE_SIZE_SGI
GL_COLOR_TABLE_FORMAT = GL_COLOR_TABLE_FORMAT
GL_COLOR_TABLE_FORMAT_SGI = GL_COLOR_TABLE_FORMAT_SGI
GL_COLOR_TABLE_GREEN_SIZE = GL_COLOR_TABLE_GREEN_SIZE
GL_COLOR_TABLE_GREEN_SIZE_SGI = GL_COLOR_TABLE_GREEN_SIZE_SGI
GL_COLOR_TABLE_INTENSITY_SIZE = GL_COLOR_TABLE_INTENSITY_SIZE
GL_COLOR_TABLE_INTENSITY_SIZE_SGI = GL_COLOR_TABLE_INTENSITY_SIZE_SGI
GL_COLOR_TABLE_LUMINANCE_SIZE = GL_COLOR_TABLE_LUMINANCE_SIZE
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
GL_COLOR_TABLE_RED_SIZE = GL_COLOR_TABLE_RED_SIZE
GL_COLOR_TABLE_RED_SIZE_SGI = GL_COLOR_TABLE_RED_SIZE_SGI
GL_COLOR_TABLE_SCALE = GL_COLOR_TABLE_SCALE
GL_COLOR_TABLE_SCALE_SGI = GL_COLOR_TABLE_SCALE_SGI
GL_COLOR_TABLE_SGI = GL_COLOR_TABLE_SGI
GL_COLOR_TABLE_WIDTH = GL_COLOR_TABLE_WIDTH
GL_COLOR_TABLE_WIDTH_SGI = GL_COLOR_TABLE_WIDTH_SGI
GL_COLOR_WRITEMASK = GL_COLOR_WRITEMASK
GL_COMBINE = GL_COMBINE
GL_COMBINE4_NV = GL_COMBINE4_NV
GL_COMBINER0_NV = GL_COMBINER0_NV
GL_COMBINER1_NV = GL_COMBINER1_NV
GL_COMBINER2_NV = GL_COMBINER2_NV
GL_COMBINER3_NV = GL_COMBINER3_NV
GL_COMBINER4_NV = GL_COMBINER4_NV
GL_COMBINER5_NV = GL_COMBINER5_NV
GL_COMBINER6_NV = GL_COMBINER6_NV
GL_COMBINER7_NV = GL_COMBINER7_NV
GL_COMBINER_AB_DOT_PRODUCT_NV = GL_COMBINER_AB_DOT_PRODUCT_NV
GL_COMBINER_AB_OUTPUT_NV = GL_COMBINER_AB_OUTPUT_NV
GL_COMBINER_BIAS_NV = GL_COMBINER_BIAS_NV
GL_COMBINER_CD_DOT_PRODUCT_NV = GL_COMBINER_CD_DOT_PRODUCT_NV
GL_COMBINER_CD_OUTPUT_NV = GL_COMBINER_CD_OUTPUT_NV
GL_COMBINER_COMPONENT_USAGE_NV = GL_COMBINER_COMPONENT_USAGE_NV
GL_COMBINER_INPUT_NV = GL_COMBINER_INPUT_NV
GL_COMBINER_MAPPING_NV = GL_COMBINER_MAPPING_NV
GL_COMBINER_MUX_SUM_NV = GL_COMBINER_MUX_SUM_NV
GL_COMBINER_SCALE_NV = GL_COMBINER_SCALE_NV
GL_COMBINER_SUM_OUTPUT_NV = GL_COMBINER_SUM_OUTPUT_NV
GL_COMBINE_ALPHA = GL_COMBINE_ALPHA
GL_COMBINE_ALPHA_ARB = GL_COMBINE_ALPHA_ARB
GL_COMBINE_ALPHA_EXT = GL_COMBINE_ALPHA_EXT
GL_COMBINE_ARB = GL_COMBINE_ARB
GL_COMBINE_EXT = GL_COMBINE_EXT
GL_COMBINE_RGB = GL_COMBINE_RGB
GL_COMBINE_RGB_ARB = GL_COMBINE_RGB_ARB
GL_COMBINE_RGB_EXT = GL_COMBINE_RGB_EXT
GL_COMPARE_R_TO_TEXTURE = GL_COMPARE_R_TO_TEXTURE
GL_COMPARE_R_TO_TEXTURE_ARB = GL_COMPARE_R_TO_TEXTURE_ARB
GL_COMPILE = GL_COMPILE
GL_COMPILE_AND_EXECUTE = GL_COMPILE_AND_EXECUTE
GL_COMPILE_STATUS = GL_COMPILE_STATUS
GL_COMPRESSED_ALPHA = GL_COMPRESSED_ALPHA
GL_COMPRESSED_ALPHA_ARB = GL_COMPRESSED_ALPHA_ARB
GL_COMPRESSED_INTENSITY = GL_COMPRESSED_INTENSITY
GL_COMPRESSED_INTENSITY_ARB = GL_COMPRESSED_INTENSITY_ARB
GL_COMPRESSED_LUMINANCE = GL_COMPRESSED_LUMINANCE
GL_COMPRESSED_LUMINANCE_ALPHA = GL_COMPRESSED_LUMINANCE_ALPHA
GL_COMPRESSED_LUMINANCE_ALPHA_ARB = GL_COMPRESSED_LUMINANCE_ALPHA_ARB
GL_COMPRESSED_LUMINANCE_ARB = GL_COMPRESSED_LUMINANCE_ARB
GL_COMPRESSED_RED = GL_COMPRESSED_RED
GL_COMPRESSED_RG = GL_COMPRESSED_RG
GL_COMPRESSED_RGB = GL_COMPRESSED_RGB
GL_COMPRESSED_RGBA = GL_COMPRESSED_RGBA
GL_COMPRESSED_RGBA_ARB = GL_COMPRESSED_RGBA_ARB
GL_COMPRESSED_RGBA_FXT1_3DFX = GL_COMPRESSED_RGBA_FXT1_3DFX
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
GL_COMPRESSED_RGB_ARB = GL_COMPRESSED_RGB_ARB
GL_COMPRESSED_RGB_FXT1_3DFX = GL_COMPRESSED_RGB_FXT1_3DFX
GL_COMPRESSED_RGB_S3TC_DXT1_EXT = GL_COMPRESSED_RGB_S3TC_DXT1_EXT
GL_COMPRESSED_SLUMINANCE = GL_COMPRESSED_SLUMINANCE
GL_COMPRESSED_SLUMINANCE_ALPHA = GL_COMPRESSED_SLUMINANCE_ALPHA
GL_COMPRESSED_SRGB = GL_COMPRESSED_SRGB
GL_COMPRESSED_SRGB_ALPHA = GL_COMPRESSED_SRGB_ALPHA
GL_COMPRESSED_TEXTURE_FORMATS = GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_TEXTURE_FORMATS_ARB = GL_COMPRESSED_TEXTURE_FORMATS_ARB
GL_COMP_BIT_ATI = GL_COMP_BIT_ATI
GL_CONSERVE_MEMORY_HINT_PGI = GL_CONSERVE_MEMORY_HINT_PGI
GL_CONSTANT = GL_CONSTANT
GL_CONSTANT_ALPHA = GL_CONSTANT_ALPHA
GL_CONSTANT_ALPHA_EXT = GL_CONSTANT_ALPHA_EXT
GL_CONSTANT_ARB = GL_CONSTANT_ARB
GL_CONSTANT_ATTENUATION = GL_CONSTANT_ATTENUATION
GL_CONSTANT_BORDER = GL_CONSTANT_BORDER
GL_CONSTANT_BORDER_HP = GL_CONSTANT_BORDER_HP
GL_CONSTANT_COLOR = GL_CONSTANT_COLOR
GL_CONSTANT_COLOR0_NV = GL_CONSTANT_COLOR0_NV
GL_CONSTANT_COLOR1_NV = GL_CONSTANT_COLOR1_NV
GL_CONSTANT_COLOR_EXT = GL_CONSTANT_COLOR_EXT
GL_CONSTANT_EXT = GL_CONSTANT_EXT
GL_CONST_EYE_NV = GL_CONST_EYE_NV
GL_CONTEXT_FLAGS = GL_CONTEXT_FLAGS
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
GL_CONVOLUTION_1D = GL_CONVOLUTION_1D
GL_CONVOLUTION_1D_EXT = GL_CONVOLUTION_1D_EXT
GL_CONVOLUTION_2D = GL_CONVOLUTION_2D
GL_CONVOLUTION_2D_EXT = GL_CONVOLUTION_2D_EXT
GL_CONVOLUTION_BORDER_COLOR = GL_CONVOLUTION_BORDER_COLOR
GL_CONVOLUTION_BORDER_COLOR_HP = GL_CONVOLUTION_BORDER_COLOR_HP
GL_CONVOLUTION_BORDER_MODE = GL_CONVOLUTION_BORDER_MODE
GL_CONVOLUTION_BORDER_MODE_EXT = GL_CONVOLUTION_BORDER_MODE_EXT
GL_CONVOLUTION_FILTER_BIAS = GL_CONVOLUTION_FILTER_BIAS
GL_CONVOLUTION_FILTER_BIAS_EXT = GL_CONVOLUTION_FILTER_BIAS_EXT
GL_CONVOLUTION_FILTER_SCALE = GL_CONVOLUTION_FILTER_SCALE
GL_CONVOLUTION_FILTER_SCALE_EXT = GL_CONVOLUTION_FILTER_SCALE_EXT
GL_CONVOLUTION_FORMAT = GL_CONVOLUTION_FORMAT
GL_CONVOLUTION_FORMAT_EXT = GL_CONVOLUTION_FORMAT_EXT
GL_CONVOLUTION_HEIGHT = GL_CONVOLUTION_HEIGHT
GL_CONVOLUTION_HEIGHT_EXT = GL_CONVOLUTION_HEIGHT_EXT
GL_CONVOLUTION_HINT_SGIX = GL_CONVOLUTION_HINT_SGIX
GL_CONVOLUTION_WIDTH = GL_CONVOLUTION_WIDTH
GL_CONVOLUTION_WIDTH_EXT = GL_CONVOLUTION_WIDTH_EXT
GL_CON_0_ATI = GL_CON_0_ATI
GL_CON_10_ATI = GL_CON_10_ATI
GL_CON_11_ATI = GL_CON_11_ATI
GL_CON_12_ATI = GL_CON_12_ATI
GL_CON_13_ATI = GL_CON_13_ATI
GL_CON_14_ATI = GL_CON_14_ATI
GL_CON_15_ATI = GL_CON_15_ATI
GL_CON_16_ATI = GL_CON_16_ATI
GL_CON_17_ATI = GL_CON_17_ATI
GL_CON_18_ATI = GL_CON_18_ATI
GL_CON_19_ATI = GL_CON_19_ATI
GL_CON_1_ATI = GL_CON_1_ATI
GL_CON_20_ATI = GL_CON_20_ATI
GL_CON_21_ATI = GL_CON_21_ATI
GL_CON_22_ATI = GL_CON_22_ATI
GL_CON_23_ATI = GL_CON_23_ATI
GL_CON_24_ATI = GL_CON_24_ATI
GL_CON_25_ATI = GL_CON_25_ATI
GL_CON_26_ATI = GL_CON_26_ATI
GL_CON_27_ATI = GL_CON_27_ATI
GL_CON_28_ATI = GL_CON_28_ATI
GL_CON_29_ATI = GL_CON_29_ATI
GL_CON_2_ATI = GL_CON_2_ATI
GL_CON_30_ATI = GL_CON_30_ATI
GL_CON_31_ATI = GL_CON_31_ATI
GL_CON_3_ATI = GL_CON_3_ATI
GL_CON_4_ATI = GL_CON_4_ATI
GL_CON_5_ATI = GL_CON_5_ATI
GL_CON_6_ATI = GL_CON_6_ATI
GL_CON_7_ATI = GL_CON_7_ATI
GL_CON_8_ATI = GL_CON_8_ATI
GL_CON_9_ATI = GL_CON_9_ATI
GL_COORD_REPLACE = GL_COORD_REPLACE
GL_COORD_REPLACE_ARB = GL_COORD_REPLACE_ARB
GL_COORD_REPLACE_NV = GL_COORD_REPLACE_NV
GL_COPY = GL_COPY
GL_COPY_INVERTED = GL_COPY_INVERTED
GL_COPY_PIXEL_TOKEN = GL_COPY_PIXEL_TOKEN
GL_CUBIC_EXT = GL_CUBIC_EXT
GL_CUBIC_HP = GL_CUBIC_HP
GL_CULL_FACE = GL_CULL_FACE
GL_CULL_FACE_MODE = GL_CULL_FACE_MODE
GL_CULL_FRAGMENT_NV = GL_CULL_FRAGMENT_NV
GL_CULL_MODES_NV = GL_CULL_MODES_NV
GL_CULL_VERTEX_EXT = GL_CULL_VERTEX_EXT
GL_CULL_VERTEX_EYE_POSITION_EXT = GL_CULL_VERTEX_EYE_POSITION_EXT
GL_CULL_VERTEX_IBM = GL_CULL_VERTEX_IBM
GL_CULL_VERTEX_OBJECT_POSITION_EXT = GL_CULL_VERTEX_OBJECT_POSITION_EXT
GL_CURRENT_ATTRIB_NV = GL_CURRENT_ATTRIB_NV
GL_CURRENT_BINORMAL_EXT = GL_CURRENT_BINORMAL_EXT
GL_CURRENT_BIT = GL_CURRENT_BIT
GL_CURRENT_COLOR = GL_CURRENT_COLOR
GL_CURRENT_FOG_COORD = GL_CURRENT_FOG_COORDINATE
GL_CURRENT_FOG_COORDINATE = GL_CURRENT_FOG_COORDINATE
GL_CURRENT_FOG_COORDINATE_EXT = GL_CURRENT_FOG_COORDINATE_EXT
GL_CURRENT_INDEX = GL_CURRENT_INDEX
GL_CURRENT_MATRIX_ARB = GL_CURRENT_MATRIX_ARB
GL_CURRENT_MATRIX_INDEX_ARB = GL_CURRENT_MATRIX_INDEX_ARB
GL_CURRENT_MATRIX_NV = GL_CURRENT_MATRIX_NV
GL_CURRENT_MATRIX_STACK_DEPTH_ARB = GL_CURRENT_MATRIX_STACK_DEPTH_ARB
GL_CURRENT_MATRIX_STACK_DEPTH_NV = GL_CURRENT_MATRIX_STACK_DEPTH_NV
GL_CURRENT_NORMAL = GL_CURRENT_NORMAL
GL_CURRENT_OCCLUSION_QUERY_ID_NV = GL_CURRENT_OCCLUSION_QUERY_ID_NV
GL_CURRENT_PALETTE_MATRIX_ARB = GL_CURRENT_PALETTE_MATRIX_ARB
GL_CURRENT_PROGRAM = GL_CURRENT_PROGRAM
GL_CURRENT_QUERY = GL_CURRENT_QUERY
GL_CURRENT_QUERY_ARB = GL_CURRENT_QUERY_ARB
GL_CURRENT_RASTER_COLOR = GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_DISTANCE = GL_CURRENT_RASTER_DISTANCE
GL_CURRENT_RASTER_INDEX = GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_NORMAL_SGIX = GL_CURRENT_RASTER_NORMAL_SGIX
GL_CURRENT_RASTER_POSITION = GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID = GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_SECONDARY_COLOR = GL_CURRENT_RASTER_SECONDARY_COLOR
GL_CURRENT_RASTER_TEXTURE_COORDS = GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_SECONDARY_COLOR = GL_CURRENT_SECONDARY_COLOR
GL_CURRENT_SECONDARY_COLOR_EXT = GL_CURRENT_SECONDARY_COLOR_EXT
GL_CURRENT_TANGENT_EXT = GL_CURRENT_TANGENT_EXT
GL_CURRENT_TEXTURE_COORDS = GL_CURRENT_TEXTURE_COORDS
GL_CURRENT_VERTEX_ATTRIB = GL_CURRENT_VERTEX_ATTRIB
GL_CURRENT_VERTEX_ATTRIB_ARB = GL_CURRENT_VERTEX_ATTRIB_ARB
GL_CURRENT_VERTEX_EXT = GL_CURRENT_VERTEX_EXT
GL_CURRENT_VERTEX_WEIGHT_EXT = GL_CURRENT_VERTEX_WEIGHT_EXT
GL_CURRENT_WEIGHT_ARB = GL_CURRENT_WEIGHT_ARB
GL_CW = GL_CW
GL_DECAL = GL_DECAL
GL_DECR = GL_DECR
GL_DECR_WRAP = GL_DECR_WRAP
GL_DECR_WRAP_EXT = GL_DECR_WRAP_EXT
GL_DEFORMATIONS_MASK_SGIX = GL_DEFORMATIONS_MASK_SGIX
GL_DELETE_STATUS = GL_DELETE_STATUS
GL_DEPENDENT_AR_TEXTURE_2D_NV = GL_DEPENDENT_AR_TEXTURE_2D_NV
GL_DEPENDENT_GB_TEXTURE_2D_NV = GL_DEPENDENT_GB_TEXTURE_2D_NV
GL_DEPENDENT_HILO_TEXTURE_2D_NV = GL_DEPENDENT_HILO_TEXTURE_2D_NV
GL_DEPENDENT_RGB_TEXTURE_3D_NV = GL_DEPENDENT_RGB_TEXTURE_3D_NV
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
GL_DEPTH = GL_DEPTH
GL_DEPTH_ATTACHMENT_EXT = GL_DEPTH_ATTACHMENT_EXT
GL_DEPTH_BIAS = GL_DEPTH_BIAS
GL_DEPTH_BITS = GL_DEPTH_BITS
GL_DEPTH_BOUNDS_EXT = GL_DEPTH_BOUNDS_EXT
GL_DEPTH_BOUNDS_TEST_EXT = GL_DEPTH_BOUNDS_TEST_EXT
GL_DEPTH_BUFFER = GL_DEPTH_BUFFER
GL_DEPTH_BUFFER_BIT = GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLAMP_NV = GL_DEPTH_CLAMP_NV
GL_DEPTH_CLEAR_VALUE = GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT = GL_DEPTH_COMPONENT
GL_DEPTH_COMPONENT16 = GL_DEPTH_COMPONENT16
GL_DEPTH_COMPONENT16_ARB = GL_DEPTH_COMPONENT16_ARB
GL_DEPTH_COMPONENT16_SGIX = GL_DEPTH_COMPONENT16_SGIX
GL_DEPTH_COMPONENT24 = GL_DEPTH_COMPONENT24
GL_DEPTH_COMPONENT24_ARB = GL_DEPTH_COMPONENT24_ARB
GL_DEPTH_COMPONENT24_SGIX = GL_DEPTH_COMPONENT24_SGIX
GL_DEPTH_COMPONENT32 = GL_DEPTH_COMPONENT32
GL_DEPTH_COMPONENT32_ARB = GL_DEPTH_COMPONENT32_ARB
GL_DEPTH_COMPONENT32_SGIX = GL_DEPTH_COMPONENT32_SGIX
GL_DEPTH_FUNC = GL_DEPTH_FUNC
GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX
GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX
GL_DEPTH_PASS_INSTRUMENT_SGIX = GL_DEPTH_PASS_INSTRUMENT_SGIX
GL_DEPTH_RANGE = GL_DEPTH_RANGE
GL_DEPTH_SCALE = GL_DEPTH_SCALE
GL_DEPTH_SIZE = 6
GL_DEPTH_STENCIL_NV = GL_DEPTH_STENCIL_NV
GL_DEPTH_STENCIL_TO_BGRA_NV = GL_DEPTH_STENCIL_TO_BGRA_NV
GL_DEPTH_STENCIL_TO_RGBA_NV = GL_DEPTH_STENCIL_TO_RGBA_NV
GL_DEPTH_TEST = GL_DEPTH_TEST
GL_DEPTH_TEXTURE_MODE = GL_DEPTH_TEXTURE_MODE
GL_DEPTH_TEXTURE_MODE_ARB = GL_DEPTH_TEXTURE_MODE_ARB
GL_DEPTH_WRITEMASK = GL_DEPTH_WRITEMASK
GL_DETAIL_TEXTURE_2D_BINDING_SGIS = GL_DETAIL_TEXTURE_2D_BINDING_SGIS
GL_DETAIL_TEXTURE_2D_SGIS = GL_DETAIL_TEXTURE_2D_SGIS
GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS
GL_DETAIL_TEXTURE_LEVEL_SGIS = GL_DETAIL_TEXTURE_LEVEL_SGIS
GL_DETAIL_TEXTURE_MODE_SGIS = GL_DETAIL_TEXTURE_MODE_SGIS
GL_DIFFUSE = GL_DIFFUSE
GL_DISCARD_ATI = GL_DISCARD_ATI
GL_DISCARD_NV = GL_DISCARD_NV
GL_DISTANCE_ATTENUATION_EXT = GL_DISTANCE_ATTENUATION_EXT
GL_DISTANCE_ATTENUATION_SGIS = GL_DISTANCE_ATTENUATION_SGIS
GL_DITHER = GL_DITHER
GL_DOMAIN = GL_DOMAIN
GL_DONT_CARE = GL_DONT_CARE
GL_DOT2_ADD_ATI = GL_DOT2_ADD_ATI
GL_DOT3_ATI = GL_DOT3_ATI
GL_DOT3_RGB = GL_DOT3_RGB
GL_DOT3_RGBA = GL_DOT3_RGBA
GL_DOT3_RGBA_ARB = GL_DOT3_RGBA_ARB
GL_DOT3_RGBA_EXT = GL_DOT3_RGBA_EXT
GL_DOT3_RGB_ARB = GL_DOT3_RGB_ARB
GL_DOT3_RGB_EXT = GL_DOT3_RGB_EXT
GL_DOT4_ATI = GL_DOT4_ATI
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
GL_DOT_PRODUCT_DEPTH_REPLACE_NV = GL_DOT_PRODUCT_DEPTH_REPLACE_NV
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
GL_DOT_PRODUCT_NV = GL_DOT_PRODUCT_NV
GL_DOT_PRODUCT_PASS_THROUGH_NV = GL_DOT_PRODUCT_PASS_THROUGH_NV
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
GL_DOT_PRODUCT_TEXTURE_1D_NV = GL_DOT_PRODUCT_TEXTURE_1D_NV
GL_DOT_PRODUCT_TEXTURE_2D_NV = GL_DOT_PRODUCT_TEXTURE_2D_NV
GL_DOT_PRODUCT_TEXTURE_3D_NV = GL_DOT_PRODUCT_TEXTURE_3D_NV
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
GL_DOUBLE = GL_DOUBLE
GL_DOUBLEBUFFER = GL_DOUBLEBUFFER
GL_DOUBLE_EXT = GL_DOUBLE_EXT
GL_DRAW_BUFFER = GL_DRAW_BUFFER
GL_DRAW_BUFFER0 = GL_DRAW_BUFFER0
GL_DRAW_BUFFER0_ARB = GL_DRAW_BUFFER0_ARB
GL_DRAW_BUFFER0_ATI = GL_DRAW_BUFFER0_ATI
GL_DRAW_BUFFER1 = GL_DRAW_BUFFER1
GL_DRAW_BUFFER10 = GL_DRAW_BUFFER10
GL_DRAW_BUFFER10_ARB = GL_DRAW_BUFFER10_ARB
GL_DRAW_BUFFER10_ATI = GL_DRAW_BUFFER10_ATI
GL_DRAW_BUFFER11 = GL_DRAW_BUFFER11
GL_DRAW_BUFFER11_ARB = GL_DRAW_BUFFER11_ARB
GL_DRAW_BUFFER11_ATI = GL_DRAW_BUFFER11_ATI
GL_DRAW_BUFFER12 = GL_DRAW_BUFFER12
GL_DRAW_BUFFER12_ARB = GL_DRAW_BUFFER12_ARB
GL_DRAW_BUFFER12_ATI = GL_DRAW_BUFFER12_ATI
GL_DRAW_BUFFER13 = GL_DRAW_BUFFER13
GL_DRAW_BUFFER13_ARB = GL_DRAW_BUFFER13_ARB
GL_DRAW_BUFFER13_ATI = GL_DRAW_BUFFER13_ATI
GL_DRAW_BUFFER14 = GL_DRAW_BUFFER14
GL_DRAW_BUFFER14_ARB = GL_DRAW_BUFFER14_ARB
GL_DRAW_BUFFER14_ATI = GL_DRAW_BUFFER14_ATI
GL_DRAW_BUFFER15 = GL_DRAW_BUFFER15
GL_DRAW_BUFFER15_ARB = GL_DRAW_BUFFER15_ARB
GL_DRAW_BUFFER15_ATI = GL_DRAW_BUFFER15_ATI
GL_DRAW_BUFFER1_ARB = GL_DRAW_BUFFER1_ARB
GL_DRAW_BUFFER1_ATI = GL_DRAW_BUFFER1_ATI
GL_DRAW_BUFFER2 = GL_DRAW_BUFFER2
GL_DRAW_BUFFER2_ARB = GL_DRAW_BUFFER2_ARB
GL_DRAW_BUFFER2_ATI = GL_DRAW_BUFFER2_ATI
GL_DRAW_BUFFER3 = GL_DRAW_BUFFER3
GL_DRAW_BUFFER3_ARB = GL_DRAW_BUFFER3_ARB
GL_DRAW_BUFFER3_ATI = GL_DRAW_BUFFER3_ATI
GL_DRAW_BUFFER4 = GL_DRAW_BUFFER4
GL_DRAW_BUFFER4_ARB = GL_DRAW_BUFFER4_ARB
GL_DRAW_BUFFER4_ATI = GL_DRAW_BUFFER4_ATI
GL_DRAW_BUFFER5 = GL_DRAW_BUFFER5
GL_DRAW_BUFFER5_ARB = GL_DRAW_BUFFER5_ARB
GL_DRAW_BUFFER5_ATI = GL_DRAW_BUFFER5_ATI
GL_DRAW_BUFFER6 = GL_DRAW_BUFFER6
GL_DRAW_BUFFER6_ARB = GL_DRAW_BUFFER6_ARB
GL_DRAW_BUFFER6_ATI = GL_DRAW_BUFFER6_ATI
GL_DRAW_BUFFER7 = GL_DRAW_BUFFER7
GL_DRAW_BUFFER7_ARB = GL_DRAW_BUFFER7_ARB
GL_DRAW_BUFFER7_ATI = GL_DRAW_BUFFER7_ATI
GL_DRAW_BUFFER8 = GL_DRAW_BUFFER8
GL_DRAW_BUFFER8_ARB = GL_DRAW_BUFFER8_ARB
GL_DRAW_BUFFER8_ATI = GL_DRAW_BUFFER8_ATI
GL_DRAW_BUFFER9 = GL_DRAW_BUFFER9
GL_DRAW_BUFFER9_ARB = GL_DRAW_BUFFER9_ARB
GL_DRAW_BUFFER9_ATI = GL_DRAW_BUFFER9_ATI
GL_DRAW_PIXELS_APPLE = GL_DRAW_PIXELS_APPLE
GL_DRAW_PIXEL_TOKEN = GL_DRAW_PIXEL_TOKEN
GL_DSDT8_MAG8_INTENSITY8_NV = GL_DSDT8_MAG8_INTENSITY8_NV
GL_DSDT8_MAG8_NV = GL_DSDT8_MAG8_NV
GL_DSDT8_NV = GL_DSDT8_NV
GL_DSDT_MAG_INTENSITY_NV = GL_DSDT_MAG_INTENSITY_NV
GL_DSDT_MAG_NV = GL_DSDT_MAG_NV
GL_DSDT_MAG_VIB_NV = GL_DSDT_MAG_VIB_NV
GL_DSDT_NV = GL_DSDT_NV
GL_DST_ALPHA = GL_DST_ALPHA
GL_DST_COLOR = GL_DST_COLOR
GL_DS_BIAS_NV = GL_DS_BIAS_NV
GL_DS_SCALE_NV = GL_DS_SCALE_NV
GL_DT_BIAS_NV = GL_DT_BIAS_NV
GL_DT_SCALE_NV = GL_DT_SCALE_NV
GL_DU8DV8_ATI = GL_DU8DV8_ATI
GL_DUAL_ALPHA12_SGIS = GL_DUAL_ALPHA12_SGIS
GL_DUAL_ALPHA16_SGIS = GL_DUAL_ALPHA16_SGIS
GL_DUAL_ALPHA4_SGIS = GL_DUAL_ALPHA4_SGIS
GL_DUAL_ALPHA8_SGIS = GL_DUAL_ALPHA8_SGIS
GL_DUAL_INTENSITY12_SGIS = GL_DUAL_INTENSITY12_SGIS
GL_DUAL_INTENSITY16_SGIS = GL_DUAL_INTENSITY16_SGIS
GL_DUAL_INTENSITY4_SGIS = GL_DUAL_INTENSITY4_SGIS
GL_DUAL_INTENSITY8_SGIS = GL_DUAL_INTENSITY8_SGIS
GL_DUAL_LUMINANCE12_SGIS = GL_DUAL_LUMINANCE12_SGIS
GL_DUAL_LUMINANCE16_SGIS = GL_DUAL_LUMINANCE16_SGIS
GL_DUAL_LUMINANCE4_SGIS = GL_DUAL_LUMINANCE4_SGIS
GL_DUAL_LUMINANCE8_SGIS = GL_DUAL_LUMINANCE8_SGIS
GL_DUAL_LUMINANCE_ALPHA4_SGIS = GL_DUAL_LUMINANCE_ALPHA4_SGIS
GL_DUAL_LUMINANCE_ALPHA8_SGIS = GL_DUAL_LUMINANCE_ALPHA8_SGIS
GL_DUAL_TEXTURE_SELECT_SGIS = GL_DUAL_TEXTURE_SELECT_SGIS
GL_DUDV_ATI = GL_DUDV_ATI
GL_DYNAMIC_ATI = GL_DYNAMIC_ATI
GL_DYNAMIC_COPY = GL_DYNAMIC_COPY
GL_DYNAMIC_COPY_ARB = GL_DYNAMIC_COPY_ARB
GL_DYNAMIC_DRAW = GL_DYNAMIC_DRAW
GL_DYNAMIC_DRAW_ARB = GL_DYNAMIC_DRAW_ARB
GL_DYNAMIC_READ = GL_DYNAMIC_READ
GL_DYNAMIC_READ_ARB = GL_DYNAMIC_READ_ARB
GL_EDGEFLAG_BIT_PGI = GL_EDGEFLAG_BIT_PGI
GL_EDGE_FLAG = GL_EDGE_FLAG
GL_EDGE_FLAG_ARRAY = GL_EDGE_FLAG_ARRAY
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
GL_EDGE_FLAG_ARRAY_COUNT_EXT = GL_EDGE_FLAG_ARRAY_COUNT_EXT
GL_EDGE_FLAG_ARRAY_EXT = GL_EDGE_FLAG_ARRAY_EXT
GL_EDGE_FLAG_ARRAY_LIST_IBM = GL_EDGE_FLAG_ARRAY_LIST_IBM
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
GL_EDGE_FLAG_ARRAY_POINTER = GL_EDGE_FLAG_ARRAY_POINTER
GL_EDGE_FLAG_ARRAY_POINTER_EXT = GL_EDGE_FLAG_ARRAY_POINTER_EXT
GL_EDGE_FLAG_ARRAY_STRIDE = GL_EDGE_FLAG_ARRAY_STRIDE
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = GL_EDGE_FLAG_ARRAY_STRIDE_EXT
GL_EIGHTH_BIT_ATI = GL_EIGHTH_BIT_ATI
GL_ELEMENT_ARRAY_APPLE = GL_ELEMENT_ARRAY_APPLE
GL_ELEMENT_ARRAY_ATI = GL_ELEMENT_ARRAY_ATI
GL_ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER
GL_ELEMENT_ARRAY_BUFFER_ARB = GL_ELEMENT_ARRAY_BUFFER_ARB
GL_ELEMENT_ARRAY_BUFFER_BINDING = GL_ELEMENT_ARRAY_BUFFER_BINDING
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
GL_ELEMENT_ARRAY_POINTER_APPLE = GL_ELEMENT_ARRAY_POINTER_APPLE
GL_ELEMENT_ARRAY_POINTER_ATI = GL_ELEMENT_ARRAY_POINTER_ATI
GL_ELEMENT_ARRAY_TYPE_APPLE = GL_ELEMENT_ARRAY_TYPE_APPLE
GL_ELEMENT_ARRAY_TYPE_ATI = GL_ELEMENT_ARRAY_TYPE_ATI
GL_EMBOSS_CONSTANT_NV = GL_EMBOSS_CONSTANT_NV
GL_EMBOSS_LIGHT_NV = GL_EMBOSS_LIGHT_NV
GL_EMBOSS_MAP_NV = GL_EMBOSS_MAP_NV
GL_EMISSION = GL_EMISSION
GL_ENABLE_BIT = GL_ENABLE_BIT
GL_EQUAL = GL_EQUAL
GL_EQUIV = GL_EQUIV
GL_EVAL_2D_NV = GL_EVAL_2D_NV
GL_EVAL_BIT = GL_EVAL_BIT
GL_EVAL_FRACTIONAL_TESSELLATION_NV = GL_EVAL_FRACTIONAL_TESSELLATION_NV
GL_EVAL_TRIANGULAR_2D_NV = GL_EVAL_TRIANGULAR_2D_NV
GL_EVAL_VERTEX_ATTRIB0_NV = GL_EVAL_VERTEX_ATTRIB0_NV
GL_EVAL_VERTEX_ATTRIB10_NV = GL_EVAL_VERTEX_ATTRIB10_NV
GL_EVAL_VERTEX_ATTRIB11_NV = GL_EVAL_VERTEX_ATTRIB11_NV
GL_EVAL_VERTEX_ATTRIB12_NV = GL_EVAL_VERTEX_ATTRIB12_NV
GL_EVAL_VERTEX_ATTRIB13_NV = GL_EVAL_VERTEX_ATTRIB13_NV
GL_EVAL_VERTEX_ATTRIB14_NV = GL_EVAL_VERTEX_ATTRIB14_NV
GL_EVAL_VERTEX_ATTRIB15_NV = GL_EVAL_VERTEX_ATTRIB15_NV
GL_EVAL_VERTEX_ATTRIB1_NV = GL_EVAL_VERTEX_ATTRIB1_NV
GL_EVAL_VERTEX_ATTRIB2_NV = GL_EVAL_VERTEX_ATTRIB2_NV
GL_EVAL_VERTEX_ATTRIB3_NV = GL_EVAL_VERTEX_ATTRIB3_NV
GL_EVAL_VERTEX_ATTRIB4_NV = GL_EVAL_VERTEX_ATTRIB4_NV
GL_EVAL_VERTEX_ATTRIB5_NV = GL_EVAL_VERTEX_ATTRIB5_NV
GL_EVAL_VERTEX_ATTRIB6_NV = GL_EVAL_VERTEX_ATTRIB6_NV
GL_EVAL_VERTEX_ATTRIB7_NV = GL_EVAL_VERTEX_ATTRIB7_NV
GL_EVAL_VERTEX_ATTRIB8_NV = GL_EVAL_VERTEX_ATTRIB8_NV
GL_EVAL_VERTEX_ATTRIB9_NV = GL_EVAL_VERTEX_ATTRIB9_NV
GL_EXP = GL_EXP
GL_EXP2 = GL_EXP2
GL_EXPAND_NEGATE_NV = GL_EXPAND_NEGATE_NV
GL_EXPAND_NORMAL_NV = GL_EXPAND_NORMAL_NV
GL_EXTENSIONS = GL_EXTENSIONS
GL_EYE_DISTANCE_TO_LINE_SGIS = GL_EYE_DISTANCE_TO_LINE_SGIS
GL_EYE_DISTANCE_TO_POINT_SGIS = GL_EYE_DISTANCE_TO_POINT_SGIS
GL_EYE_LINEAR = GL_EYE_LINEAR
GL_EYE_LINE_SGIS = GL_EYE_LINE_SGIS
GL_EYE_PLANE = GL_EYE_PLANE
GL_EYE_PLANE_ABSOLUTE_NV = GL_EYE_PLANE_ABSOLUTE_NV
GL_EYE_POINT_SGIS = GL_EYE_POINT_SGIS
GL_EYE_RADIAL_NV = GL_EYE_RADIAL_NV
GL_E_TIMES_F_NV = GL_E_TIMES_F_NV
GL_FALSE = GL_FALSE
GL_FASTEST = GL_FASTEST
GL_FEEDBACK = GL_FEEDBACK
GL_FEEDBACK_BUFFER_POINTER = GL_FEEDBACK_BUFFER_POINTER
GL_FEEDBACK_BUFFER_SIZE = GL_FEEDBACK_BUFFER_SIZE
GL_FEEDBACK_BUFFER_TYPE = GL_FEEDBACK_BUFFER_TYPE
GL_FENCE_APPLE = GL_FENCE_APPLE
GL_FENCE_CONDITION_NV = GL_FENCE_CONDITION_NV
GL_FENCE_STATUS_NV = GL_FENCE_STATUS_NV
GL_FILL = GL_FILL
GL_FILTER4_SGIS = GL_FILTER4_SGIS
GL_FIXED_ONLY = GL_FIXED_ONLY
GL_FIXED_ONLY_ARB = GL_FIXED_ONLY_ARB
GL_FLAT = GL_FLAT
GL_FLOAT = GL_FLOAT
GL_FLOAT_CLEAR_COLOR_VALUE_NV = GL_FLOAT_CLEAR_COLOR_VALUE_NV
GL_FLOAT_MAT2 = GL_FLOAT_MAT2
GL_FLOAT_MAT2_ARB = GL_FLOAT_MAT2_ARB
GL_FLOAT_MAT2x3 = GL_FLOAT_MAT2x3
GL_FLOAT_MAT2x4 = GL_FLOAT_MAT2x4
GL_FLOAT_MAT3 = GL_FLOAT_MAT3
GL_FLOAT_MAT3_ARB = GL_FLOAT_MAT3_ARB
GL_FLOAT_MAT3x2 = GL_FLOAT_MAT3x2
GL_FLOAT_MAT3x4 = GL_FLOAT_MAT3x4
GL_FLOAT_MAT4 = GL_FLOAT_MAT4
GL_FLOAT_MAT4_ARB = GL_FLOAT_MAT4_ARB
GL_FLOAT_MAT4x2 = GL_FLOAT_MAT4x2
GL_FLOAT_MAT4x3 = GL_FLOAT_MAT4x3
GL_FLOAT_R16_NV = GL_FLOAT_R16_NV
GL_FLOAT_R32_NV = GL_FLOAT_R32_NV
GL_FLOAT_RG16_NV = GL_FLOAT_RG16_NV
GL_FLOAT_RG32_NV = GL_FLOAT_RG32_NV
GL_FLOAT_RGB16_NV = GL_FLOAT_RGB16_NV
GL_FLOAT_RGB32_NV = GL_FLOAT_RGB32_NV
GL_FLOAT_RGBA16_NV = GL_FLOAT_RGBA16_NV
GL_FLOAT_RGBA32_NV = GL_FLOAT_RGBA32_NV
GL_FLOAT_RGBA_MODE_NV = GL_FLOAT_RGBA_MODE_NV
GL_FLOAT_RGBA_NV = GL_FLOAT_RGBA_NV
GL_FLOAT_RGB_NV = GL_FLOAT_RGB_NV
GL_FLOAT_RG_NV = GL_FLOAT_RG_NV
GL_FLOAT_R_NV = GL_FLOAT_R_NV
GL_FLOAT_VEC2 = GL_FLOAT_VEC2
GL_FLOAT_VEC2_ARB = GL_FLOAT_VEC2_ARB
GL_FLOAT_VEC3 = GL_FLOAT_VEC3
GL_FLOAT_VEC3_ARB = GL_FLOAT_VEC3_ARB
GL_FLOAT_VEC4 = GL_FLOAT_VEC4
GL_FLOAT_VEC4_ARB = GL_FLOAT_VEC4_ARB
GL_FOG = GL_FOG
GL_FOG_BIT = GL_FOG_BIT
GL_FOG_COLOR = GL_FOG_COLOR
GL_FOG_COORD = GL_FOG_COORDINATE
GL_FOG_COORDINATE = GL_FOG_COORDINATE
GL_FOG_COORDINATE_ARRAY = GL_FOG_COORDINATE_ARRAY
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
GL_FOG_COORDINATE_ARRAY_EXT = GL_FOG_COORDINATE_ARRAY_EXT
GL_FOG_COORDINATE_ARRAY_LIST_IBM = GL_FOG_COORDINATE_ARRAY_LIST_IBM
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
GL_FOG_COORDINATE_ARRAY_POINTER = GL_FOG_COORDINATE_ARRAY_POINTER
GL_FOG_COORDINATE_ARRAY_POINTER_EXT = GL_FOG_COORDINATE_ARRAY_POINTER_EXT
GL_FOG_COORDINATE_ARRAY_STRIDE = GL_FOG_COORDINATE_ARRAY_STRIDE
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
GL_FOG_COORDINATE_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE
GL_FOG_COORDINATE_ARRAY_TYPE_EXT = GL_FOG_COORDINATE_ARRAY_TYPE_EXT
GL_FOG_COORDINATE_EXT = GL_FOG_COORDINATE_EXT
GL_FOG_COORDINATE_SOURCE = GL_FOG_COORDINATE_SOURCE
GL_FOG_COORDINATE_SOURCE_EXT = GL_FOG_COORDINATE_SOURCE_EXT
GL_FOG_COORD_ARRAY = GL_FOG_COORDINATE_ARRAY
GL_FOG_COORD_ARRAY_BUFFER_BINDING = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
GL_FOG_COORD_ARRAY_POINTER = GL_FOG_COORDINATE_ARRAY_POINTER
GL_FOG_COORD_ARRAY_STRIDE = GL_FOG_COORDINATE_ARRAY_STRIDE
GL_FOG_COORD_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE
GL_FOG_COORD_SRC = GL_FOG_COORDINATE_SOURCE
GL_FOG_DENSITY = GL_FOG_DENSITY
GL_FOG_DISTANCE_MODE_NV = GL_FOG_DISTANCE_MODE_NV
GL_FOG_END = GL_FOG_END
GL_FOG_FUNC_POINTS_SGIS = GL_FOG_FUNC_POINTS_SGIS
GL_FOG_FUNC_SGIS = GL_FOG_FUNC_SGIS
GL_FOG_HINT = GL_FOG_HINT
GL_FOG_INDEX = GL_FOG_INDEX
GL_FOG_MODE = GL_FOG_MODE
GL_FOG_OFFSET_SGIX = GL_FOG_OFFSET_SGIX
GL_FOG_OFFSET_VALUE_SGIX = GL_FOG_OFFSET_VALUE_SGIX
GL_FOG_SCALE_SGIX = GL_FOG_SCALE_SGIX
GL_FOG_SCALE_VALUE_SGIX = GL_FOG_SCALE_VALUE_SGIX
GL_FOG_SPECULAR_TEXTURE_WIN = GL_FOG_SPECULAR_TEXTURE_WIN
GL_FOG_START = GL_FOG_START
GL_FORCE_BLUE_TO_ONE_NV = GL_FORCE_BLUE_TO_ONE_NV
GL_FORMAT_SUBSAMPLE_244_244_OML = GL_FORMAT_SUBSAMPLE_244_244_OML
GL_FORMAT_SUBSAMPLE_24_24_OML = GL_FORMAT_SUBSAMPLE_24_24_OML
GL_FRAGMENT_COLOR_EXT = GL_FRAGMENT_COLOR_EXT
GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
GL_FRAGMENT_COLOR_MATERIAL_SGIX = GL_FRAGMENT_COLOR_MATERIAL_SGIX
GL_FRAGMENT_DEPTH = GL_FRAGMENT_DEPTH
GL_FRAGMENT_DEPTH_EXT = GL_FRAGMENT_DEPTH_EXT
GL_FRAGMENT_LIGHT0_SGIX = GL_FRAGMENT_LIGHT0_SGIX
GL_FRAGMENT_LIGHT1_SGIX = GL_FRAGMENT_LIGHT1_SGIX
GL_FRAGMENT_LIGHT2_SGIX = GL_FRAGMENT_LIGHT2_SGIX
GL_FRAGMENT_LIGHT3_SGIX = GL_FRAGMENT_LIGHT3_SGIX
GL_FRAGMENT_LIGHT4_SGIX = GL_FRAGMENT_LIGHT4_SGIX
GL_FRAGMENT_LIGHT5_SGIX = GL_FRAGMENT_LIGHT5_SGIX
GL_FRAGMENT_LIGHT6_SGIX = GL_FRAGMENT_LIGHT6_SGIX
GL_FRAGMENT_LIGHT7_SGIX = GL_FRAGMENT_LIGHT7_SGIX
GL_FRAGMENT_LIGHTING_SGIX = GL_FRAGMENT_LIGHTING_SGIX
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
GL_FRAGMENT_MATERIAL_EXT = GL_FRAGMENT_MATERIAL_EXT
GL_FRAGMENT_NORMAL_EXT = GL_FRAGMENT_NORMAL_EXT
GL_FRAGMENT_PROGRAM_ARB = GL_FRAGMENT_PROGRAM_ARB
GL_FRAGMENT_PROGRAM_BINDING_NV = GL_FRAGMENT_PROGRAM_BINDING_NV
GL_FRAGMENT_PROGRAM_NV = GL_FRAGMENT_PROGRAM_NV
GL_FRAGMENT_SHADER = GL_FRAGMENT_SHADER
GL_FRAGMENT_SHADER_ARB = GL_FRAGMENT_SHADER_ARB
GL_FRAGMENT_SHADER_ATI = GL_FRAGMENT_SHADER_ATI
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = GL_FRAGMENT_SHADER_DERIVATIVE_HINT
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
GL_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT
GL_FRAMEBUFFER_COMPLETE_EXT = GL_FRAMEBUFFER_COMPLETE_EXT
GL_FRAMEBUFFER_EXT = GL_FRAMEBUFFER_EXT
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
GL_FRAMEBUFFER_UNSUPPORTED_EXT = GL_FRAMEBUFFER_UNSUPPORTED_EXT
GL_FRAMEZOOM_FACTOR_SGIX = GL_FRAMEZOOM_FACTOR_SGIX
GL_FRAMEZOOM_SGIX = GL_FRAMEZOOM_SGIX
GL_FRONT = GL_FRONT
GL_FRONT_AND_BACK = GL_FRONT_AND_BACK
GL_FRONT_FACE = GL_FRONT_FACE
GL_FRONT_LEFT = GL_FRONT_LEFT
GL_FRONT_RIGHT = GL_FRONT_RIGHT
GL_FULL_RANGE_EXT = GL_FULL_RANGE_EXT
GL_FULL_STIPPLE_HINT_PGI = GL_FULL_STIPPLE_HINT_PGI
GL_FUNC_ADD = GL_FUNC_ADD
GL_FUNC_ADD_EXT = GL_FUNC_ADD_EXT
GL_FUNC_REVERSE_SUBTRACT = GL_FUNC_REVERSE_SUBTRACT
GL_FUNC_REVERSE_SUBTRACT_EXT = GL_FUNC_REVERSE_SUBTRACT_EXT
GL_FUNC_SUBTRACT = GL_FUNC_SUBTRACT
GL_FUNC_SUBTRACT_EXT = GL_FUNC_SUBTRACT_EXT
GL_GENERATE_MIPMAP = GL_GENERATE_MIPMAP
GL_GENERATE_MIPMAP_HINT = GL_GENERATE_MIPMAP_HINT
GL_GENERATE_MIPMAP_HINT_SGIS = GL_GENERATE_MIPMAP_HINT_SGIS
GL_GENERATE_MIPMAP_SGIS = GL_GENERATE_MIPMAP_SGIS
GL_GEOMETRY_DEFORMATION_BIT_SGIX = GL_GEOMETRY_DEFORMATION_BIT_SGIX
GL_GEOMETRY_DEFORMATION_SGIX = GL_GEOMETRY_DEFORMATION_SGIX
GL_GEQUAL = GL_GEQUAL
GL_GET_CP_SIZES = {GL_CONVOLUTION_BORDER_MODE: 1, GL_CONVOLUTION_FILTER_SCALE: 4, GL_CONVOLUTION_FILTER_BIAS: 4, GL_CONVOLUTION_FORMAT: 1, GL_CONVOLUTION_WIDTH: 1, GL_CONVOLUTION_HEIGHT: 1, GL_MAX_CONVOLUTION_WIDTH: 1, GL_MAX_CONVOLUTION_HEIGHT: 1, GL_CONVOLUTION_BORDER_COLOR: 4}
GL_GET_CTP_SIZES = {GL_COLOR_TABLE_FORMAT: 1, GL_COLOR_TABLE_WIDTH: 1, GL_COLOR_TABLE_RED_SIZE: 1, GL_COLOR_TABLE_GREEN_SIZE: 1, GL_COLOR_TABLE_BLUE_SIZE: 1, GL_COLOR_TABLE_ALPHA_SIZE: 1, GL_COLOR_TABLE_LUMINANCE_SIZE: 1, GL_COLOR_TABLE_INTENSITY_SIZE: 1}
GL_GLEXT_VERSION = GL_GLEXT_VERSION
GL_GLOBAL_ALPHA_FACTOR_SUN = GL_GLOBAL_ALPHA_FACTOR_SUN
GL_GLOBAL_ALPHA_SUN = GL_GLOBAL_ALPHA_SUN
GL_GREATER = GL_GREATER
GL_GREEN = GL_GREEN
GL_GREEN_BIAS = GL_GREEN_BIAS
GL_GREEN_BITS = GL_GREEN_BITS
GL_GREEN_BIT_ATI = GL_GREEN_BIT_ATI
GL_GREEN_INTEGER = GL_GREEN_INTEGER
GL_GREEN_MAX_CLAMP_INGR = GL_GREEN_MAX_CLAMP_INGR
GL_GREEN_MIN_CLAMP_INGR = GL_GREEN_MIN_CLAMP_INGR
GL_GREEN_SCALE = GL_GREEN_SCALE
GL_GREEN_SIZE = 1
GL_HALF_BIAS_NEGATE_NV = GL_HALF_BIAS_NEGATE_NV
GL_HALF_BIAS_NORMAL_NV = GL_HALF_BIAS_NORMAL_NV
GL_HALF_BIT_ATI = GL_HALF_BIT_ATI
GL_HALF_FLOAT_ARB = GL_HALF_FLOAT_ARB
GL_HALF_FLOAT_NV = GL_HALF_FLOAT_NV
GL_HILO16_NV = GL_HILO16_NV
GL_HILO8_NV = GL_HILO8_NV
GL_HILO_NV = GL_HILO_NV
GL_HINT_BIT = GL_HINT_BIT
GL_HISTOGRAM = GL_HISTOGRAM
GL_HISTOGRAM_ALPHA_SIZE = GL_HISTOGRAM_ALPHA_SIZE
GL_HISTOGRAM_ALPHA_SIZE_EXT = GL_HISTOGRAM_ALPHA_SIZE_EXT
GL_HISTOGRAM_BLUE_SIZE = GL_HISTOGRAM_BLUE_SIZE
GL_HISTOGRAM_BLUE_SIZE_EXT = GL_HISTOGRAM_BLUE_SIZE_EXT
GL_HISTOGRAM_EXT = GL_HISTOGRAM_EXT
GL_HISTOGRAM_FORMAT = GL_HISTOGRAM_FORMAT
GL_HISTOGRAM_FORMAT_EXT = GL_HISTOGRAM_FORMAT_EXT
GL_HISTOGRAM_GREEN_SIZE = GL_HISTOGRAM_GREEN_SIZE
GL_HISTOGRAM_GREEN_SIZE_EXT = GL_HISTOGRAM_GREEN_SIZE_EXT
GL_HISTOGRAM_LUMINANCE_SIZE = GL_HISTOGRAM_LUMINANCE_SIZE
GL_HISTOGRAM_LUMINANCE_SIZE_EXT = GL_HISTOGRAM_LUMINANCE_SIZE_EXT
GL_HISTOGRAM_RED_SIZE = GL_HISTOGRAM_RED_SIZE
GL_HISTOGRAM_RED_SIZE_EXT = GL_HISTOGRAM_RED_SIZE_EXT
GL_HISTOGRAM_SINK = GL_HISTOGRAM_SINK
GL_HISTOGRAM_SINK_EXT = GL_HISTOGRAM_SINK_EXT
GL_HISTOGRAM_WIDTH = GL_HISTOGRAM_WIDTH
GL_HISTOGRAM_WIDTH_EXT = GL_HISTOGRAM_WIDTH_EXT
GL_HI_BIAS_NV = GL_HI_BIAS_NV
GL_HI_SCALE_NV = GL_HI_SCALE_NV
GL_IDENTITY_NV = GL_IDENTITY_NV
GL_IGNORE_BORDER_HP = GL_IGNORE_BORDER_HP
GL_IMAGE_CUBIC_WEIGHT_HP = GL_IMAGE_CUBIC_WEIGHT_HP
GL_IMAGE_MAG_FILTER_HP = GL_IMAGE_MAG_FILTER_HP
GL_IMAGE_MIN_FILTER_HP = GL_IMAGE_MIN_FILTER_HP
GL_IMAGE_ROTATE_ANGLE_HP = GL_IMAGE_ROTATE_ANGLE_HP
GL_IMAGE_ROTATE_ORIGIN_X_HP = GL_IMAGE_ROTATE_ORIGIN_X_HP
GL_IMAGE_ROTATE_ORIGIN_Y_HP = GL_IMAGE_ROTATE_ORIGIN_Y_HP
GL_IMAGE_SCALE_X_HP = GL_IMAGE_SCALE_X_HP
GL_IMAGE_SCALE_Y_HP = GL_IMAGE_SCALE_Y_HP
GL_IMAGE_TRANSFORM_2D_HP = GL_IMAGE_TRANSFORM_2D_HP
GL_IMAGE_TRANSLATE_X_HP = GL_IMAGE_TRANSLATE_X_HP
GL_IMAGE_TRANSLATE_Y_HP = GL_IMAGE_TRANSLATE_Y_HP
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
GL_INCR = GL_INCR
GL_INCR_WRAP = GL_INCR_WRAP
GL_INCR_WRAP_EXT = GL_INCR_WRAP_EXT
GL_INDEX_ARRAY = GL_INDEX_ARRAY
GL_INDEX_ARRAY_BUFFER_BINDING = GL_INDEX_ARRAY_BUFFER_BINDING
GL_INDEX_ARRAY_BUFFER_BINDING_ARB = GL_INDEX_ARRAY_BUFFER_BINDING_ARB
GL_INDEX_ARRAY_COUNT_EXT = GL_INDEX_ARRAY_COUNT_EXT
GL_INDEX_ARRAY_EXT = GL_INDEX_ARRAY_EXT
GL_INDEX_ARRAY_LIST_IBM = GL_INDEX_ARRAY_LIST_IBM
GL_INDEX_ARRAY_LIST_STRIDE_IBM = GL_INDEX_ARRAY_LIST_STRIDE_IBM
GL_INDEX_ARRAY_POINTER = GL_INDEX_ARRAY_POINTER
GL_INDEX_ARRAY_POINTER_EXT = GL_INDEX_ARRAY_POINTER_EXT
GL_INDEX_ARRAY_STRIDE = GL_INDEX_ARRAY_STRIDE
GL_INDEX_ARRAY_STRIDE_EXT = GL_INDEX_ARRAY_STRIDE_EXT
GL_INDEX_ARRAY_TYPE = GL_INDEX_ARRAY_TYPE
GL_INDEX_ARRAY_TYPE_EXT = GL_INDEX_ARRAY_TYPE_EXT
GL_INDEX_BITS = GL_INDEX_BITS
GL_INDEX_BIT_PGI = GL_INDEX_BIT_PGI
GL_INDEX_CLEAR_VALUE = GL_INDEX_CLEAR_VALUE
GL_INDEX_LOGIC_OP = GL_INDEX_LOGIC_OP
GL_INDEX_MATERIAL_EXT = GL_INDEX_MATERIAL_EXT
GL_INDEX_MATERIAL_FACE_EXT = GL_INDEX_MATERIAL_FACE_EXT
GL_INDEX_MATERIAL_PARAMETER_EXT = GL_INDEX_MATERIAL_PARAMETER_EXT
GL_INDEX_MODE = GL_INDEX_MODE
GL_INDEX_OFFSET = GL_INDEX_OFFSET
GL_INDEX_SHIFT = GL_INDEX_SHIFT
GL_INDEX_TEST_EXT = GL_INDEX_TEST_EXT
GL_INDEX_TEST_FUNC_EXT = GL_INDEX_TEST_FUNC_EXT
GL_INDEX_TEST_REF_EXT = GL_INDEX_TEST_REF_EXT
GL_INDEX_WRITEMASK = GL_INDEX_WRITEMASK
GL_INFO_LOG_LENGTH = GL_INFO_LOG_LENGTH
GL_INSTRUMENT_BUFFER_POINTER_SGIX = GL_INSTRUMENT_BUFFER_POINTER_SGIX
GL_INSTRUMENT_MEASUREMENTS_SGIX = GL_INSTRUMENT_MEASUREMENTS_SGIX
GL_INT = GL_INT
GL_INTENSITY = GL_INTENSITY
GL_INTENSITY12 = GL_INTENSITY12
GL_INTENSITY12_EXT = GL_INTENSITY12_EXT
GL_INTENSITY16 = GL_INTENSITY16
GL_INTENSITY16F_ARB = GL_INTENSITY16F_ARB
GL_INTENSITY16_EXT = GL_INTENSITY16_EXT
GL_INTENSITY32F_ARB = GL_INTENSITY32F_ARB
GL_INTENSITY4 = GL_INTENSITY4
GL_INTENSITY4_EXT = GL_INTENSITY4_EXT
GL_INTENSITY8 = GL_INTENSITY8
GL_INTENSITY8_EXT = GL_INTENSITY8_EXT
GL_INTENSITY_EXT = GL_INTENSITY_EXT
GL_INTENSITY_FLOAT16_ATI = GL_INTENSITY_FLOAT16_ATI
GL_INTENSITY_FLOAT32_ATI = GL_INTENSITY_FLOAT32_ATI
GL_INTERLACE_OML = GL_INTERLACE_OML
GL_INTERLACE_READ_INGR = GL_INTERLACE_READ_INGR
GL_INTERLACE_READ_OML = GL_INTERLACE_READ_OML
GL_INTERLACE_SGIX = GL_INTERLACE_SGIX
GL_INTERLEAVED_ARRAY_POINTER = GL_INTERLEAVED_ARRAY_POINTER
GL_INTERLEAVED_ATTRIBS = GL_INTERLEAVED_ATTRIBS
GL_INTERPOLATE = GL_INTERPOLATE
GL_INTERPOLATE_ARB = GL_INTERPOLATE_ARB
GL_INTERPOLATE_EXT = GL_INTERPOLATE_EXT
GL_INT_SAMPLER_1D = GL_INT_SAMPLER_1D
GL_INT_SAMPLER_1D_ARRAY = GL_INT_SAMPLER_1D_ARRAY
GL_INT_SAMPLER_2D = GL_INT_SAMPLER_2D
GL_INT_SAMPLER_2D_ARRAY = GL_INT_SAMPLER_2D_ARRAY
GL_INT_SAMPLER_3D = GL_INT_SAMPLER_3D
GL_INT_SAMPLER_CUBE = GL_INT_SAMPLER_CUBE
GL_INT_VEC2 = GL_INT_VEC2
GL_INT_VEC2_ARB = GL_INT_VEC2_ARB
GL_INT_VEC3 = GL_INT_VEC3
GL_INT_VEC3_ARB = GL_INT_VEC3_ARB
GL_INT_VEC4 = GL_INT_VEC4
GL_INT_VEC4_ARB = GL_INT_VEC4_ARB
GL_INVALID_ENUM = GL_INVALID_ENUM
GL_INVALID_FRAMEBUFFER_OPERATION_EXT = GL_INVALID_FRAMEBUFFER_OPERATION_EXT
GL_INVALID_OPERATION = GL_INVALID_OPERATION
GL_INVALID_VALUE = GL_INVALID_VALUE
GL_INVARIANT_DATATYPE_EXT = GL_INVARIANT_DATATYPE_EXT
GL_INVARIANT_EXT = GL_INVARIANT_EXT
GL_INVARIANT_VALUE_EXT = GL_INVARIANT_VALUE_EXT
GL_INVERSE_NV = GL_INVERSE_NV
GL_INVERSE_TRANSPOSE_NV = GL_INVERSE_TRANSPOSE_NV
GL_INVERT = GL_INVERT
GL_INVERTED_SCREEN_W_REND = GL_INVERTED_SCREEN_W_REND
GL_IR_INSTRUMENT1_SGIX = GL_IR_INSTRUMENT1_SGIX
GL_IUI_N3F_V2F_EXT = GL_IUI_N3F_V2F_EXT
GL_IUI_N3F_V3F_EXT = GL_IUI_N3F_V3F_EXT
GL_IUI_V2F_EXT = GL_IUI_V2F_EXT
GL_IUI_V3F_EXT = GL_IUI_V3F_EXT
GL_KEEP = GL_KEEP
GL_LEFT = GL_LEFT
GL_LEQUAL = GL_LEQUAL
GL_LERP_ATI = GL_LERP_ATI
GL_LESS = GL_LESS
GL_LIGHT0 = GL_LIGHT0
GL_LIGHT1 = GL_LIGHT1
GL_LIGHT2 = GL_LIGHT2
GL_LIGHT3 = GL_LIGHT3
GL_LIGHT4 = GL_LIGHT4
GL_LIGHT5 = GL_LIGHT5
GL_LIGHT6 = GL_LIGHT6
GL_LIGHT7 = GL_LIGHT7
GL_LIGHTING = GL_LIGHTING
GL_LIGHTING_BIT = GL_LIGHTING_BIT
GL_LIGHT_ENV_MODE_SGIX = GL_LIGHT_ENV_MODE_SGIX
GL_LIGHT_MODEL_AMBIENT = GL_LIGHT_MODEL_AMBIENT
GL_LIGHT_MODEL_COLOR_CONTROL = GL_LIGHT_MODEL_COLOR_CONTROL
GL_LIGHT_MODEL_COLOR_CONTROL_EXT = GL_LIGHT_MODEL_COLOR_CONTROL_EXT
GL_LIGHT_MODEL_LOCAL_VIEWER = GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
GL_LIGHT_MODEL_TWO_SIDE = GL_LIGHT_MODEL_TWO_SIDE
GL_LINE = GL_LINE
GL_LINEAR = GL_LINEAR
GL_LINEAR_ATTENUATION = GL_LINEAR_ATTENUATION
GL_LINEAR_CLIPMAP_LINEAR_SGIX = GL_LINEAR_CLIPMAP_LINEAR_SGIX
GL_LINEAR_CLIPMAP_NEAREST_SGIX = GL_LINEAR_CLIPMAP_NEAREST_SGIX
GL_LINEAR_DETAIL_ALPHA_SGIS = GL_LINEAR_DETAIL_ALPHA_SGIS
GL_LINEAR_DETAIL_COLOR_SGIS = GL_LINEAR_DETAIL_COLOR_SGIS
GL_LINEAR_DETAIL_SGIS = GL_LINEAR_DETAIL_SGIS
GL_LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST
GL_LINEAR_SHARPEN_ALPHA_SGIS = GL_LINEAR_SHARPEN_ALPHA_SGIS
GL_LINEAR_SHARPEN_COLOR_SGIS = GL_LINEAR_SHARPEN_COLOR_SGIS
GL_LINEAR_SHARPEN_SGIS = GL_LINEAR_SHARPEN_SGIS
GL_LINES = GL_LINES
GL_LINE_BIT = GL_LINE_BIT
GL_LINE_LOOP = GL_LINE_LOOP
GL_LINE_RESET_TOKEN = GL_LINE_RESET_TOKEN
GL_LINE_SMOOTH = GL_LINE_SMOOTH
GL_LINE_SMOOTH_HINT = GL_LINE_SMOOTH_HINT
GL_LINE_STIPPLE = GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN = GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT = GL_LINE_STIPPLE_REPEAT
GL_LINE_STRIP = GL_LINE_STRIP
GL_LINE_TOKEN = GL_LINE_TOKEN
GL_LINE_WIDTH = GL_LINE_WIDTH
GL_LINE_WIDTH_GRANULARITY = GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE = GL_SMOOTH_LINE_WIDTH_RANGE
GL_LINK_STATUS = GL_LINK_STATUS
GL_LIST_BASE = GL_LIST_BASE
GL_LIST_BIT = GL_LIST_BIT
GL_LIST_INDEX = GL_LIST_INDEX
GL_LIST_MODE = GL_LIST_MODE
GL_LIST_PRIORITY_SGIX = GL_LIST_PRIORITY_SGIX
GL_LOAD = GL_LOAD
GL_LOCAL_CONSTANT_DATATYPE_EXT = GL_LOCAL_CONSTANT_DATATYPE_EXT
GL_LOCAL_CONSTANT_EXT = GL_LOCAL_CONSTANT_EXT
GL_LOCAL_CONSTANT_VALUE_EXT = GL_LOCAL_CONSTANT_VALUE_EXT
GL_LOCAL_EXT = GL_LOCAL_EXT
GL_LOGIC_OP = GL_INDEX_LOGIC_OP
GL_LOGIC_OP_MODE = GL_LOGIC_OP_MODE
GL_LOWER_LEFT = GL_LOWER_LEFT
GL_LO_BIAS_NV = GL_LO_BIAS_NV
GL_LO_SCALE_NV = GL_LO_SCALE_NV
GL_LUMINANCE = GL_LUMINANCE
GL_LUMINANCE12 = GL_LUMINANCE12
GL_LUMINANCE12_ALPHA12 = GL_LUMINANCE12_ALPHA12
GL_LUMINANCE12_ALPHA12_EXT = GL_LUMINANCE12_ALPHA12_EXT
GL_LUMINANCE12_ALPHA4 = GL_LUMINANCE12_ALPHA4
GL_LUMINANCE12_ALPHA4_EXT = GL_LUMINANCE12_ALPHA4_EXT
GL_LUMINANCE12_EXT = GL_LUMINANCE12_EXT
GL_LUMINANCE16 = GL_LUMINANCE16
GL_LUMINANCE16F_ARB = GL_LUMINANCE16F_ARB
GL_LUMINANCE16_ALPHA16 = GL_LUMINANCE16_ALPHA16
GL_LUMINANCE16_ALPHA16_EXT = GL_LUMINANCE16_ALPHA16_EXT
GL_LUMINANCE16_EXT = GL_LUMINANCE16_EXT
GL_LUMINANCE32F_ARB = GL_LUMINANCE32F_ARB
GL_LUMINANCE4 = GL_LUMINANCE4
GL_LUMINANCE4_ALPHA4 = GL_LUMINANCE4_ALPHA4
GL_LUMINANCE4_ALPHA4_EXT = GL_LUMINANCE4_ALPHA4_EXT
GL_LUMINANCE4_EXT = GL_LUMINANCE4_EXT
GL_LUMINANCE6_ALPHA2 = GL_LUMINANCE6_ALPHA2
GL_LUMINANCE6_ALPHA2_EXT = GL_LUMINANCE6_ALPHA2_EXT
GL_LUMINANCE8 = GL_LUMINANCE8
GL_LUMINANCE8_ALPHA8 = GL_LUMINANCE8_ALPHA8
GL_LUMINANCE8_ALPHA8_EXT = GL_LUMINANCE8_ALPHA8_EXT
GL_LUMINANCE8_EXT = GL_LUMINANCE8_EXT
GL_LUMINANCE_ALPHA = GL_LUMINANCE_ALPHA
GL_LUMINANCE_ALPHA16F_ARB = GL_LUMINANCE_ALPHA16F_ARB
GL_LUMINANCE_ALPHA32F_ARB = GL_LUMINANCE_ALPHA32F_ARB
GL_LUMINANCE_ALPHA_FLOAT16_ATI = GL_LUMINANCE_ALPHA_FLOAT16_ATI
GL_LUMINANCE_ALPHA_FLOAT32_ATI = GL_LUMINANCE_ALPHA_FLOAT32_ATI
GL_LUMINANCE_FLOAT16_ATI = GL_LUMINANCE_FLOAT16_ATI
GL_LUMINANCE_FLOAT32_ATI = GL_LUMINANCE_FLOAT32_ATI
GL_MAD_ATI = GL_MAD_ATI
GL_MAGNITUDE_BIAS_NV = GL_MAGNITUDE_BIAS_NV
GL_MAGNITUDE_SCALE_NV = GL_MAGNITUDE_SCALE_NV
GL_MAJOR_VERSION = GL_MAJOR_VERSION
GL_MAP1_BINORMAL_EXT = GL_MAP1_BINORMAL_EXT
GL_MAP1_COLOR_4 = GL_MAP1_COLOR_4
GL_MAP1_GRID_DOMAIN = GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS = GL_MAP1_GRID_SEGMENTS
GL_MAP1_INDEX = GL_MAP1_INDEX
GL_MAP1_NORMAL = GL_MAP1_NORMAL
GL_MAP1_TANGENT_EXT = GL_MAP1_TANGENT_EXT
GL_MAP1_TEXTURE_COORD_1 = GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2 = GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3 = GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4 = GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3 = GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4 = GL_MAP1_VERTEX_4
GL_MAP1_VERTEX_ATTRIB0_4_NV = GL_MAP1_VERTEX_ATTRIB0_4_NV
GL_MAP1_VERTEX_ATTRIB10_4_NV = GL_MAP1_VERTEX_ATTRIB10_4_NV
GL_MAP1_VERTEX_ATTRIB11_4_NV = GL_MAP1_VERTEX_ATTRIB11_4_NV
GL_MAP1_VERTEX_ATTRIB12_4_NV = GL_MAP1_VERTEX_ATTRIB12_4_NV
GL_MAP1_VERTEX_ATTRIB13_4_NV = GL_MAP1_VERTEX_ATTRIB13_4_NV
GL_MAP1_VERTEX_ATTRIB14_4_NV = GL_MAP1_VERTEX_ATTRIB14_4_NV
GL_MAP1_VERTEX_ATTRIB15_4_NV = GL_MAP1_VERTEX_ATTRIB15_4_NV
GL_MAP1_VERTEX_ATTRIB1_4_NV = GL_MAP1_VERTEX_ATTRIB1_4_NV
GL_MAP1_VERTEX_ATTRIB2_4_NV = GL_MAP1_VERTEX_ATTRIB2_4_NV
GL_MAP1_VERTEX_ATTRIB3_4_NV = GL_MAP1_VERTEX_ATTRIB3_4_NV
GL_MAP1_VERTEX_ATTRIB4_4_NV = GL_MAP1_VERTEX_ATTRIB4_4_NV
GL_MAP1_VERTEX_ATTRIB5_4_NV = GL_MAP1_VERTEX_ATTRIB5_4_NV
GL_MAP1_VERTEX_ATTRIB6_4_NV = GL_MAP1_VERTEX_ATTRIB6_4_NV
GL_MAP1_VERTEX_ATTRIB7_4_NV = GL_MAP1_VERTEX_ATTRIB7_4_NV
GL_MAP1_VERTEX_ATTRIB8_4_NV = GL_MAP1_VERTEX_ATTRIB8_4_NV
GL_MAP1_VERTEX_ATTRIB9_4_NV = GL_MAP1_VERTEX_ATTRIB9_4_NV
GL_MAP2_BINORMAL_EXT = GL_MAP2_BINORMAL_EXT
GL_MAP2_COLOR_4 = GL_MAP2_COLOR_4
GL_MAP2_GRID_DOMAIN = GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS = GL_MAP2_GRID_SEGMENTS
GL_MAP2_INDEX = GL_MAP2_INDEX
GL_MAP2_NORMAL = GL_MAP2_NORMAL
GL_MAP2_TANGENT_EXT = GL_MAP2_TANGENT_EXT
GL_MAP2_TEXTURE_COORD_1 = GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2 = GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3 = GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4 = GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3 = GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4 = GL_MAP2_VERTEX_4
GL_MAP2_VERTEX_ATTRIB0_4_NV = GL_MAP2_VERTEX_ATTRIB0_4_NV
GL_MAP2_VERTEX_ATTRIB10_4_NV = GL_MAP2_VERTEX_ATTRIB10_4_NV
GL_MAP2_VERTEX_ATTRIB11_4_NV = GL_MAP2_VERTEX_ATTRIB11_4_NV
GL_MAP2_VERTEX_ATTRIB12_4_NV = GL_MAP2_VERTEX_ATTRIB12_4_NV
GL_MAP2_VERTEX_ATTRIB13_4_NV = GL_MAP2_VERTEX_ATTRIB13_4_NV
GL_MAP2_VERTEX_ATTRIB14_4_NV = GL_MAP2_VERTEX_ATTRIB14_4_NV
GL_MAP2_VERTEX_ATTRIB15_4_NV = GL_MAP2_VERTEX_ATTRIB15_4_NV
GL_MAP2_VERTEX_ATTRIB1_4_NV = GL_MAP2_VERTEX_ATTRIB1_4_NV
GL_MAP2_VERTEX_ATTRIB2_4_NV = GL_MAP2_VERTEX_ATTRIB2_4_NV
GL_MAP2_VERTEX_ATTRIB3_4_NV = GL_MAP2_VERTEX_ATTRIB3_4_NV
GL_MAP2_VERTEX_ATTRIB4_4_NV = GL_MAP2_VERTEX_ATTRIB4_4_NV
GL_MAP2_VERTEX_ATTRIB5_4_NV = GL_MAP2_VERTEX_ATTRIB5_4_NV
GL_MAP2_VERTEX_ATTRIB6_4_NV = GL_MAP2_VERTEX_ATTRIB6_4_NV
GL_MAP2_VERTEX_ATTRIB7_4_NV = GL_MAP2_VERTEX_ATTRIB7_4_NV
GL_MAP2_VERTEX_ATTRIB8_4_NV = GL_MAP2_VERTEX_ATTRIB8_4_NV
GL_MAP2_VERTEX_ATTRIB9_4_NV = GL_MAP2_VERTEX_ATTRIB9_4_NV
GL_MAP_ATTRIB_U_ORDER_NV = GL_MAP_ATTRIB_U_ORDER_NV
GL_MAP_ATTRIB_V_ORDER_NV = GL_MAP_ATTRIB_V_ORDER_NV
GL_MAP_COLOR = GL_MAP_COLOR
GL_MAP_STENCIL = GL_MAP_STENCIL
GL_MAP_TESSELLATION_NV = GL_MAP_TESSELLATION_NV
GL_MATERIAL_SIDE_HINT_PGI = GL_MATERIAL_SIDE_HINT_PGI
GL_MATRIX0_ARB = GL_MATRIX0_ARB
GL_MATRIX0_NV = GL_MATRIX0_NV
GL_MATRIX10_ARB = GL_MATRIX10_ARB
GL_MATRIX11_ARB = GL_MATRIX11_ARB
GL_MATRIX12_ARB = GL_MATRIX12_ARB
GL_MATRIX13_ARB = GL_MATRIX13_ARB
GL_MATRIX14_ARB = GL_MATRIX14_ARB
GL_MATRIX15_ARB = GL_MATRIX15_ARB
GL_MATRIX16_ARB = GL_MATRIX16_ARB
GL_MATRIX17_ARB = GL_MATRIX17_ARB
GL_MATRIX18_ARB = GL_MATRIX18_ARB
GL_MATRIX19_ARB = GL_MATRIX19_ARB
GL_MATRIX1_ARB = GL_MATRIX1_ARB
GL_MATRIX1_NV = GL_MATRIX1_NV
GL_MATRIX20_ARB = GL_MATRIX20_ARB
GL_MATRIX21_ARB = GL_MATRIX21_ARB
GL_MATRIX22_ARB = GL_MATRIX22_ARB
GL_MATRIX23_ARB = GL_MATRIX23_ARB
GL_MATRIX24_ARB = GL_MATRIX24_ARB
GL_MATRIX25_ARB = GL_MATRIX25_ARB
GL_MATRIX26_ARB = GL_MATRIX26_ARB
GL_MATRIX27_ARB = GL_MATRIX27_ARB
GL_MATRIX28_ARB = GL_MATRIX28_ARB
GL_MATRIX29_ARB = GL_MATRIX29_ARB
GL_MATRIX2_ARB = GL_MATRIX2_ARB
GL_MATRIX2_NV = GL_MATRIX2_NV
GL_MATRIX30_ARB = GL_MATRIX30_ARB
GL_MATRIX31_ARB = GL_MATRIX31_ARB
GL_MATRIX3_ARB = GL_MATRIX3_ARB
GL_MATRIX3_NV = GL_MATRIX3_NV
GL_MATRIX4_ARB = GL_MATRIX4_ARB
GL_MATRIX4_NV = GL_MATRIX4_NV
GL_MATRIX5_ARB = GL_MATRIX5_ARB
GL_MATRIX5_NV = GL_MATRIX5_NV
GL_MATRIX6_ARB = GL_MATRIX6_ARB
GL_MATRIX6_NV = GL_MATRIX6_NV
GL_MATRIX7_ARB = GL_MATRIX7_ARB
GL_MATRIX7_NV = GL_MATRIX7_NV
GL_MATRIX8_ARB = GL_MATRIX8_ARB
GL_MATRIX9_ARB = GL_MATRIX9_ARB
GL_MATRIX_EXT = GL_MATRIX_EXT
GL_MATRIX_INDEX_ARRAY_ARB = GL_MATRIX_INDEX_ARRAY_ARB
GL_MATRIX_INDEX_ARRAY_POINTER_ARB = GL_MATRIX_INDEX_ARRAY_POINTER_ARB
GL_MATRIX_INDEX_ARRAY_SIZE_ARB = GL_MATRIX_INDEX_ARRAY_SIZE_ARB
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
GL_MATRIX_INDEX_ARRAY_TYPE_ARB = GL_MATRIX_INDEX_ARRAY_TYPE_ARB
GL_MATRIX_MODE = GL_MATRIX_MODE
GL_MATRIX_PALETTE_ARB = GL_MATRIX_PALETTE_ARB
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
GL_MAT_AMBIENT_BIT_PGI = GL_MAT_AMBIENT_BIT_PGI
GL_MAT_COLOR_INDEXES_BIT_PGI = GL_MAT_COLOR_INDEXES_BIT_PGI
GL_MAT_DIFFUSE_BIT_PGI = GL_MAT_DIFFUSE_BIT_PGI
GL_MAT_EMISSION_BIT_PGI = GL_MAT_EMISSION_BIT_PGI
GL_MAT_SHININESS_BIT_PGI = GL_MAT_SHININESS_BIT_PGI
GL_MAT_SPECULAR_BIT_PGI = GL_MAT_SPECULAR_BIT_PGI
GL_MAX = GL_MAX
GL_MAX_3D_TEXTURE_SIZE = GL_MAX_3D_TEXTURE_SIZE
GL_MAX_3D_TEXTURE_SIZE_EXT = GL_MAX_3D_TEXTURE_SIZE_EXT
GL_MAX_4D_TEXTURE_SIZE_SGIS = GL_MAX_4D_TEXTURE_SIZE_SGIS
GL_MAX_ACTIVE_LIGHTS_SGIX = GL_MAX_ACTIVE_LIGHTS_SGIX
GL_MAX_ARRAY_TEXTURE_LAYERS = GL_MAX_ARRAY_TEXTURE_LAYERS
GL_MAX_ASYNC_DRAW_PIXELS_SGIX = GL_MAX_ASYNC_DRAW_PIXELS_SGIX
GL_MAX_ASYNC_HISTOGRAM_SGIX = GL_MAX_ASYNC_HISTOGRAM_SGIX
GL_MAX_ASYNC_READ_PIXELS_SGIX = GL_MAX_ASYNC_READ_PIXELS_SGIX
GL_MAX_ASYNC_TEX_IMAGE_SGIX = GL_MAX_ASYNC_TEX_IMAGE_SGIX
GL_MAX_ATTRIB_STACK_DEPTH = GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_MAX_CLIPMAP_DEPTH_SGIX = GL_MAX_CLIPMAP_DEPTH_SGIX
GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
GL_MAX_CLIP_PLANES = GL_MAX_CLIP_PLANES
GL_MAX_COLOR_ATTACHMENTS_EXT = GL_MAX_COLOR_ATTACHMENTS_EXT
GL_MAX_COLOR_MATRIX_STACK_DEPTH = GL_MAX_COLOR_MATRIX_STACK_DEPTH
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_CONVOLUTION_HEIGHT = GL_MAX_CONVOLUTION_HEIGHT
GL_MAX_CONVOLUTION_HEIGHT_EXT = GL_MAX_CONVOLUTION_HEIGHT_EXT
GL_MAX_CONVOLUTION_WIDTH = GL_MAX_CONVOLUTION_WIDTH
GL_MAX_CONVOLUTION_WIDTH_EXT = GL_MAX_CONVOLUTION_WIDTH_EXT
GL_MAX_CUBE_MAP_TEXTURE_SIZE = GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
GL_MAX_DEFORMATION_ORDER_SGIX = GL_MAX_DEFORMATION_ORDER_SGIX
GL_MAX_DRAW_BUFFERS = GL_MAX_DRAW_BUFFERS
GL_MAX_DRAW_BUFFERS_ARB = GL_MAX_DRAW_BUFFERS_ARB
GL_MAX_DRAW_BUFFERS_ATI = GL_MAX_DRAW_BUFFERS_ATI
GL_MAX_ELEMENTS_INDICES = GL_MAX_ELEMENTS_INDICES
GL_MAX_ELEMENTS_INDICES_EXT = GL_MAX_ELEMENTS_INDICES_EXT
GL_MAX_ELEMENTS_VERTICES = GL_MAX_ELEMENTS_VERTICES
GL_MAX_ELEMENTS_VERTICES_EXT = GL_MAX_ELEMENTS_VERTICES_EXT
GL_MAX_EVAL_ORDER = GL_MAX_EVAL_ORDER
GL_MAX_EXT = GL_MAX_EXT
GL_MAX_FOG_FUNC_POINTS_SGIS = GL_MAX_FOG_FUNC_POINTS_SGIS
GL_MAX_FRAGMENT_LIGHTS_SGIX = GL_MAX_FRAGMENT_LIGHTS_SGIX
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
GL_MAX_FRAMEZOOM_FACTOR_SGIX = GL_MAX_FRAMEZOOM_FACTOR_SGIX
GL_MAX_GENERAL_COMBINERS_NV = GL_MAX_GENERAL_COMBINERS_NV
GL_MAX_LIGHTS = GL_MAX_LIGHTS
GL_MAX_LIST_NESTING = GL_MAX_LIST_NESTING
GL_MAX_MAP_TESSELLATION_NV = GL_MAX_MAP_TESSELLATION_NV
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
GL_MAX_MODELVIEW_STACK_DEPTH = GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_STACK_DEPTH = GL_MAX_NAME_STACK_DEPTH
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
GL_MAX_PALETTE_MATRICES_ARB = GL_MAX_PALETTE_MATRICES_ARB
GL_MAX_PIXEL_MAP_TABLE = GL_MAX_PIXEL_MAP_TABLE
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_ATTRIBS_ARB = GL_MAX_PROGRAM_ATTRIBS_ARB
GL_MAX_PROGRAM_CALL_DEPTH_NV = GL_MAX_PROGRAM_CALL_DEPTH_NV
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
GL_MAX_PROGRAM_IF_DEPTH_NV = GL_MAX_PROGRAM_IF_DEPTH_NV
GL_MAX_PROGRAM_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
GL_MAX_PROGRAM_LOOP_COUNT_NV = GL_MAX_PROGRAM_LOOP_COUNT_NV
GL_MAX_PROGRAM_LOOP_DEPTH_NV = GL_MAX_PROGRAM_LOOP_DEPTH_NV
GL_MAX_PROGRAM_MATRICES_ARB = GL_MAX_PROGRAM_MATRICES_ARB
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_PARAMETERS_ARB = GL_MAX_PROGRAM_PARAMETERS_ARB
GL_MAX_PROGRAM_TEMPORARIES_ARB = GL_MAX_PROGRAM_TEMPORARIES_ARB
GL_MAX_PROGRAM_TEXEL_OFFSET = GL_MAX_PROGRAM_TEXEL_OFFSET
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
GL_MAX_PROJECTION_STACK_DEPTH = GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_RATIONAL_EVAL_ORDER_NV = GL_MAX_RATIONAL_EVAL_ORDER_NV
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
GL_MAX_RENDERBUFFER_SIZE_EXT = GL_MAX_RENDERBUFFER_SIZE_EXT
GL_MAX_SHININESS_NV = GL_MAX_SHININESS_NV
GL_MAX_SPOT_EXPONENT_NV = GL_MAX_SPOT_EXPONENT_NV
GL_MAX_TEXTURE_COORDS = GL_MAX_TEXTURE_COORDS
GL_MAX_TEXTURE_COORDS_ARB = GL_MAX_TEXTURE_COORDS_ARB
GL_MAX_TEXTURE_COORDS_NV = GL_MAX_TEXTURE_COORDS_NV
GL_MAX_TEXTURE_IMAGE_UNITS = GL_MAX_TEXTURE_IMAGE_UNITS
GL_MAX_TEXTURE_IMAGE_UNITS_ARB = GL_MAX_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_TEXTURE_IMAGE_UNITS_NV = GL_MAX_TEXTURE_IMAGE_UNITS_NV
GL_MAX_TEXTURE_LOD_BIAS = GL_MAX_TEXTURE_LOD_BIAS
GL_MAX_TEXTURE_LOD_BIAS_EXT = GL_MAX_TEXTURE_LOD_BIAS_EXT
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
GL_MAX_TEXTURE_SIZE = GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_STACK_DEPTH = GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_TEXTURE_UNITS = GL_MAX_TEXTURE_UNITS
GL_MAX_TEXTURE_UNITS_ARB = GL_MAX_TEXTURE_UNITS_ARB
GL_MAX_TRACK_MATRICES_NV = GL_MAX_TRACK_MATRICES_NV
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
GL_MAX_VARYING_FLOATS = GL_MAX_VARYING_FLOATS
GL_MAX_VARYING_FLOATS_ARB = GL_MAX_VARYING_FLOATS_ARB
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
GL_MAX_VERTEX_ATTRIBS = GL_MAX_VERTEX_ATTRIBS
GL_MAX_VERTEX_ATTRIBS_ARB = GL_MAX_VERTEX_ATTRIBS_ARB
GL_MAX_VERTEX_HINT_PGI = GL_MAX_VERTEX_HINT_PGI
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
GL_MAX_VERTEX_SHADER_LOCALS_EXT = GL_MAX_VERTEX_SHADER_LOCALS_EXT
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
GL_MAX_VERTEX_SHADER_VARIANTS_EXT = GL_MAX_VERTEX_SHADER_VARIANTS_EXT
GL_MAX_VERTEX_STREAMS_ATI = GL_MAX_VERTEX_STREAMS_ATI
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_VERTEX_UNIFORM_COMPONENTS = GL_MAX_VERTEX_UNIFORM_COMPONENTS
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
GL_MAX_VERTEX_UNITS_ARB = GL_MAX_VERTEX_UNITS_ARB
GL_MAX_VIEWPORT_DIMS = GL_MAX_VIEWPORT_DIMS
GL_MIN = GL_MIN
GL_MINMAX = GL_MINMAX
GL_MINMAX_EXT = GL_MINMAX_EXT
GL_MINMAX_FORMAT = GL_MINMAX_FORMAT
GL_MINMAX_FORMAT_EXT = GL_MINMAX_FORMAT_EXT
GL_MINMAX_SINK = GL_MINMAX_SINK
GL_MINMAX_SINK_EXT = GL_MINMAX_SINK_EXT
GL_MINOR_VERSION = GL_MINOR_VERSION
GL_MIN_EXT = GL_MIN_EXT
GL_MIN_PROGRAM_TEXEL_OFFSET = GL_MIN_PROGRAM_TEXEL_OFFSET
GL_MIRRORED_REPEAT = GL_MIRRORED_REPEAT
GL_MIRRORED_REPEAT_ARB = GL_MIRRORED_REPEAT_ARB
GL_MIRRORED_REPEAT_IBM = GL_MIRRORED_REPEAT_IBM
GL_MIRROR_CLAMP_ATI = GL_MIRROR_CLAMP_ATI
GL_MIRROR_CLAMP_EXT = GL_MIRROR_CLAMP_EXT
GL_MIRROR_CLAMP_TO_BORDER_EXT = GL_MIRROR_CLAMP_TO_BORDER_EXT
GL_MIRROR_CLAMP_TO_EDGE_ATI = GL_MIRROR_CLAMP_TO_EDGE_ATI
GL_MIRROR_CLAMP_TO_EDGE_EXT = GL_MIRROR_CLAMP_TO_EDGE_EXT
GL_MODELVIEW = GL_MODELVIEW
GL_MODELVIEW0_ARB = GL_MODELVIEW0_ARB
GL_MODELVIEW0_EXT = GL_MODELVIEW
GL_MODELVIEW0_MATRIX_EXT = GL_MODELVIEW_MATRIX
GL_MODELVIEW0_STACK_DEPTH_EXT = GL_MODELVIEW_STACK_DEPTH
GL_MODELVIEW10_ARB = GL_MODELVIEW10_ARB
GL_MODELVIEW11_ARB = GL_MODELVIEW11_ARB
GL_MODELVIEW12_ARB = GL_MODELVIEW12_ARB
GL_MODELVIEW13_ARB = GL_MODELVIEW13_ARB
GL_MODELVIEW14_ARB = GL_MODELVIEW14_ARB
GL_MODELVIEW15_ARB = GL_MODELVIEW15_ARB
GL_MODELVIEW16_ARB = GL_MODELVIEW16_ARB
GL_MODELVIEW17_ARB = GL_MODELVIEW17_ARB
GL_MODELVIEW18_ARB = GL_MODELVIEW18_ARB
GL_MODELVIEW19_ARB = GL_MODELVIEW19_ARB
GL_MODELVIEW1_ARB = GL_MODELVIEW1_ARB
GL_MODELVIEW1_EXT = GL_MODELVIEW1_EXT
GL_MODELVIEW1_MATRIX_EXT = GL_MODELVIEW1_MATRIX_EXT
GL_MODELVIEW1_STACK_DEPTH_EXT = GL_MODELVIEW1_STACK_DEPTH_EXT
GL_MODELVIEW20_ARB = GL_MODELVIEW20_ARB
GL_MODELVIEW21_ARB = GL_MODELVIEW21_ARB
GL_MODELVIEW22_ARB = GL_MODELVIEW22_ARB
GL_MODELVIEW23_ARB = GL_MODELVIEW23_ARB
GL_MODELVIEW24_ARB = GL_MODELVIEW24_ARB
GL_MODELVIEW25_ARB = GL_MODELVIEW25_ARB
GL_MODELVIEW26_ARB = GL_MODELVIEW26_ARB
GL_MODELVIEW27_ARB = GL_MODELVIEW27_ARB
GL_MODELVIEW28_ARB = GL_MODELVIEW28_ARB
GL_MODELVIEW29_ARB = GL_MODELVIEW29_ARB
GL_MODELVIEW2_ARB = GL_MODELVIEW2_ARB
GL_MODELVIEW30_ARB = GL_MODELVIEW30_ARB
GL_MODELVIEW31_ARB = GL_MODELVIEW31_ARB
GL_MODELVIEW3_ARB = GL_MODELVIEW3_ARB
GL_MODELVIEW4_ARB = GL_MODELVIEW4_ARB
GL_MODELVIEW5_ARB = GL_MODELVIEW5_ARB
GL_MODELVIEW6_ARB = GL_MODELVIEW6_ARB
GL_MODELVIEW7_ARB = GL_MODELVIEW7_ARB
GL_MODELVIEW8_ARB = GL_MODELVIEW8_ARB
GL_MODELVIEW9_ARB = GL_MODELVIEW9_ARB
GL_MODELVIEW_MATRIX = GL_MODELVIEW_MATRIX
GL_MODELVIEW_PROJECTION_NV = GL_MODELVIEW_PROJECTION_NV
GL_MODELVIEW_STACK_DEPTH = GL_MODELVIEW_STACK_DEPTH
GL_MODULATE = GL_MODULATE
GL_MODULATE_ADD_ATI = GL_MODULATE_ADD_ATI
GL_MODULATE_SIGNED_ADD_ATI = GL_MODULATE_SIGNED_ADD_ATI
GL_MODULATE_SUBTRACT_ATI = GL_MODULATE_SUBTRACT_ATI
GL_MOV_ATI = GL_MOV_ATI
GL_MULT = GL_MULT
GL_MULTISAMPLE = GL_MULTISAMPLE
GL_MULTISAMPLEBUFFERS = 13
GL_MULTISAMPLESAMPLES = 14
GL_MULTISAMPLE_3DFX = GL_MULTISAMPLE_3DFX
GL_MULTISAMPLE_ARB = GL_MULTISAMPLE_ARB
GL_MULTISAMPLE_BIT = GL_MULTISAMPLE_BIT
GL_MULTISAMPLE_BIT_3DFX = GL_MULTISAMPLE_BIT_3DFX
GL_MULTISAMPLE_BIT_ARB = GL_MULTISAMPLE_BIT_ARB
GL_MULTISAMPLE_BIT_EXT = GL_MULTISAMPLE_BIT_EXT
GL_MULTISAMPLE_EXT = GL_MULTISAMPLE_EXT
GL_MULTISAMPLE_FILTER_HINT_NV = GL_MULTISAMPLE_FILTER_HINT_NV
GL_MULTISAMPLE_SGIS = GL_MULTISAMPLE_SGIS
GL_MUL_ATI = GL_MUL_ATI
GL_MVP_MATRIX_EXT = GL_MVP_MATRIX_EXT
GL_N3F_V3F = GL_N3F_V3F
GL_NAME_STACK_DEPTH = GL_NAME_STACK_DEPTH
GL_NAND = GL_NAND
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
GL_NATIVE_GRAPHICS_END_HINT_PGI = GL_NATIVE_GRAPHICS_END_HINT_PGI
GL_NATIVE_GRAPHICS_HANDLE_PGI = GL_NATIVE_GRAPHICS_HANDLE_PGI
GL_NEAREST = GL_NEAREST
GL_NEAREST_CLIPMAP_LINEAR_SGIX = GL_NEAREST_CLIPMAP_LINEAR_SGIX
GL_NEAREST_CLIPMAP_NEAREST_SGIX = GL_NEAREST_CLIPMAP_NEAREST_SGIX
GL_NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
GL_NEGATE_BIT_ATI = GL_NEGATE_BIT_ATI
GL_NEGATIVE_ONE_EXT = GL_NEGATIVE_ONE_EXT
GL_NEGATIVE_W_EXT = GL_NEGATIVE_W_EXT
GL_NEGATIVE_X_EXT = GL_NEGATIVE_X_EXT
GL_NEGATIVE_Y_EXT = GL_NEGATIVE_Y_EXT
GL_NEGATIVE_Z_EXT = GL_NEGATIVE_Z_EXT
GL_NEVER = GL_NEVER
GL_NICEST = GL_NICEST
GL_NONE = GL_NONE
GL_NOOP = GL_NOOP
GL_NOR = GL_NOR
GL_NORMALIZE = GL_NORMALIZE
GL_NORMALIZED_RANGE_EXT = GL_NORMALIZED_RANGE_EXT
GL_NORMAL_ARRAY = GL_NORMAL_ARRAY
GL_NORMAL_ARRAY_BUFFER_BINDING = GL_NORMAL_ARRAY_BUFFER_BINDING
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
GL_NORMAL_ARRAY_COUNT_EXT = GL_NORMAL_ARRAY_COUNT_EXT
GL_NORMAL_ARRAY_EXT = GL_NORMAL_ARRAY_EXT
GL_NORMAL_ARRAY_LIST_IBM = GL_NORMAL_ARRAY_LIST_IBM
GL_NORMAL_ARRAY_LIST_STRIDE_IBM = GL_NORMAL_ARRAY_LIST_STRIDE_IBM
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL
GL_NORMAL_ARRAY_POINTER = GL_NORMAL_ARRAY_POINTER
GL_NORMAL_ARRAY_POINTER_EXT = GL_NORMAL_ARRAY_POINTER_EXT
GL_NORMAL_ARRAY_STRIDE = GL_NORMAL_ARRAY_STRIDE
GL_NORMAL_ARRAY_STRIDE_EXT = GL_NORMAL_ARRAY_STRIDE_EXT
GL_NORMAL_ARRAY_TYPE = GL_NORMAL_ARRAY_TYPE
GL_NORMAL_ARRAY_TYPE_EXT = GL_NORMAL_ARRAY_TYPE_EXT
GL_NORMAL_BIT_PGI = GL_NORMAL_BIT_PGI
GL_NORMAL_MAP = GL_NORMAL_MAP
GL_NORMAL_MAP_ARB = GL_NORMAL_MAP_ARB
GL_NORMAL_MAP_EXT = GL_NORMAL_MAP_EXT
GL_NORMAL_MAP_NV = GL_NORMAL_MAP_NV
GL_NOTEQUAL = GL_NOTEQUAL
GL_NO_ERROR = GL_NO_ERROR
GL_NUM_COMPRESSED_TEXTURE_FORMATS = GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
GL_NUM_EXTENSIONS = GL_NUM_EXTENSIONS
GL_NUM_FRAGMENT_CONSTANTS_ATI = GL_NUM_FRAGMENT_CONSTANTS_ATI
GL_NUM_FRAGMENT_REGISTERS_ATI = GL_NUM_FRAGMENT_REGISTERS_ATI
GL_NUM_GENERAL_COMBINERS_NV = GL_NUM_GENERAL_COMBINERS_NV
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
GL_NUM_INSTRUCTIONS_PER_PASS_ATI = GL_NUM_INSTRUCTIONS_PER_PASS_ATI
GL_NUM_INSTRUCTIONS_TOTAL_ATI = GL_NUM_INSTRUCTIONS_TOTAL_ATI
GL_NUM_LOOPBACK_COMPONENTS_ATI = GL_NUM_LOOPBACK_COMPONENTS_ATI
GL_NUM_PASSES_ATI = GL_NUM_PASSES_ATI
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
GL_OBJECT_ACTIVE_UNIFORMS_ARB = GL_OBJECT_ACTIVE_UNIFORMS_ARB
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
GL_OBJECT_ATTACHED_OBJECTS_ARB = GL_OBJECT_ATTACHED_OBJECTS_ARB
GL_OBJECT_BUFFER_SIZE_ATI = GL_OBJECT_BUFFER_SIZE_ATI
GL_OBJECT_BUFFER_USAGE_ATI = GL_OBJECT_BUFFER_USAGE_ATI
GL_OBJECT_COMPILE_STATUS = GL_OBJECT_COMPILE_STATUS_ARB
GL_OBJECT_COMPILE_STATUS_ARB = GL_OBJECT_COMPILE_STATUS_ARB
GL_OBJECT_DELETE_STATUS_ARB = GL_OBJECT_DELETE_STATUS_ARB
GL_OBJECT_DISTANCE_TO_LINE_SGIS = GL_OBJECT_DISTANCE_TO_LINE_SGIS
GL_OBJECT_DISTANCE_TO_POINT_SGIS = GL_OBJECT_DISTANCE_TO_POINT_SGIS
GL_OBJECT_INFO_LOG_LENGTH_ARB = GL_OBJECT_INFO_LOG_LENGTH_ARB
GL_OBJECT_LINEAR = GL_OBJECT_LINEAR
GL_OBJECT_LINE_SGIS = GL_OBJECT_LINE_SGIS
GL_OBJECT_LINK_STATUS = GL_OBJECT_LINK_STATUS_ARB
GL_OBJECT_LINK_STATUS_ARB = GL_OBJECT_LINK_STATUS_ARB
GL_OBJECT_PLANE = GL_OBJECT_PLANE
GL_OBJECT_POINT_SGIS = GL_OBJECT_POINT_SGIS
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
GL_OBJECT_SUBTYPE_ARB = GL_OBJECT_SUBTYPE_ARB
GL_OBJECT_TYPE_ARB = GL_OBJECT_TYPE_ARB
GL_OBJECT_VALIDATE_STATUS_ARB = GL_OBJECT_VALIDATE_STATUS_ARB
GL_OCCLUSION_TEST_HP = GL_OCCLUSION_TEST_HP
GL_OCCLUSION_TEST_RESULT_HP = GL_OCCLUSION_TEST_RESULT_HP
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
GL_OFFSET_HILO_TEXTURE_2D_NV = GL_OFFSET_HILO_TEXTURE_2D_NV
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV
GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV
GL_OFFSET_TEXTURE_2D_NV = GL_OFFSET_TEXTURE_2D_NV
GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV
GL_OFFSET_TEXTURE_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV
GL_OFFSET_TEXTURE_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV
GL_OFFSET_TEXTURE_RECTANGLE_NV = GL_OFFSET_TEXTURE_RECTANGLE_NV
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
GL_OFFSET_TEXTURE_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV
GL_ONE = GL_ONE
GL_ONE_EXT = GL_ONE_EXT
GL_ONE_MINUS_CONSTANT_ALPHA = GL_ONE_MINUS_CONSTANT_ALPHA
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = GL_ONE_MINUS_CONSTANT_ALPHA_EXT
GL_ONE_MINUS_CONSTANT_COLOR = GL_ONE_MINUS_CONSTANT_COLOR
GL_ONE_MINUS_CONSTANT_COLOR_EXT = GL_ONE_MINUS_CONSTANT_COLOR_EXT
GL_ONE_MINUS_DST_ALPHA = GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR = GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR
GL_OPERAND0_ALPHA = GL_OPERAND0_ALPHA
GL_OPERAND0_ALPHA_ARB = GL_OPERAND0_ALPHA_ARB
GL_OPERAND0_ALPHA_EXT = GL_OPERAND0_ALPHA_EXT
GL_OPERAND0_RGB = GL_OPERAND0_RGB
GL_OPERAND0_RGB_ARB = GL_OPERAND0_RGB_ARB
GL_OPERAND0_RGB_EXT = GL_OPERAND0_RGB_EXT
GL_OPERAND1_ALPHA = GL_OPERAND1_ALPHA
GL_OPERAND1_ALPHA_ARB = GL_OPERAND1_ALPHA_ARB
GL_OPERAND1_ALPHA_EXT = GL_OPERAND1_ALPHA_EXT
GL_OPERAND1_RGB = GL_OPERAND1_RGB
GL_OPERAND1_RGB_ARB = GL_OPERAND1_RGB_ARB
GL_OPERAND1_RGB_EXT = GL_OPERAND1_RGB_EXT
GL_OPERAND2_ALPHA = GL_OPERAND2_ALPHA
GL_OPERAND2_ALPHA_ARB = GL_OPERAND2_ALPHA_ARB
GL_OPERAND2_ALPHA_EXT = GL_OPERAND2_ALPHA_EXT
GL_OPERAND2_RGB = GL_OPERAND2_RGB
GL_OPERAND2_RGB_ARB = GL_OPERAND2_RGB_ARB
GL_OPERAND2_RGB_EXT = GL_OPERAND2_RGB_EXT
GL_OPERAND3_ALPHA_NV = GL_OPERAND3_ALPHA_NV
GL_OPERAND3_RGB_NV = GL_OPERAND3_RGB_NV
GL_OP_ADD_EXT = GL_OP_ADD_EXT
GL_OP_CLAMP_EXT = GL_OP_CLAMP_EXT
GL_OP_CROSS_PRODUCT_EXT = GL_OP_CROSS_PRODUCT_EXT
GL_OP_DOT3_EXT = GL_OP_DOT3_EXT
GL_OP_DOT4_EXT = GL_OP_DOT4_EXT
GL_OP_EXP_BASE_2_EXT = GL_OP_EXP_BASE_2_EXT
GL_OP_FLOOR_EXT = GL_OP_FLOOR_EXT
GL_OP_FRAC_EXT = GL_OP_FRAC_EXT
GL_OP_INDEX_EXT = GL_OP_INDEX_EXT
GL_OP_LOG_BASE_2_EXT = GL_OP_LOG_BASE_2_EXT
GL_OP_MADD_EXT = GL_OP_MADD_EXT
GL_OP_MAX_EXT = GL_OP_MAX_EXT
GL_OP_MIN_EXT = GL_OP_MIN_EXT
GL_OP_MOV_EXT = GL_OP_MOV_EXT
GL_OP_MULTIPLY_MATRIX_EXT = GL_OP_MULTIPLY_MATRIX_EXT
GL_OP_MUL_EXT = GL_OP_MUL_EXT
GL_OP_NEGATE_EXT = GL_OP_NEGATE_EXT
GL_OP_POWER_EXT = GL_OP_POWER_EXT
GL_OP_RECIP_EXT = GL_OP_RECIP_EXT
GL_OP_RECIP_SQRT_EXT = GL_OP_RECIP_SQRT_EXT
GL_OP_ROUND_EXT = GL_OP_ROUND_EXT
GL_OP_SET_GE_EXT = GL_OP_SET_GE_EXT
GL_OP_SET_LT_EXT = GL_OP_SET_LT_EXT
GL_OP_SUB_EXT = GL_OP_SUB_EXT
GL_OR = GL_OR
GL_ORDER = GL_ORDER
GL_OR_INVERTED = GL_OR_INVERTED
GL_OR_REVERSE = GL_OR_REVERSE
GL_OUTPUT_COLOR0_EXT = GL_OUTPUT_COLOR0_EXT
GL_OUTPUT_COLOR1_EXT = GL_OUTPUT_COLOR1_EXT
GL_OUTPUT_FOG_EXT = GL_OUTPUT_FOG_EXT
GL_OUTPUT_TEXTURE_COORD0_EXT = GL_OUTPUT_TEXTURE_COORD0_EXT
GL_OUTPUT_TEXTURE_COORD10_EXT = GL_OUTPUT_TEXTURE_COORD10_EXT
GL_OUTPUT_TEXTURE_COORD11_EXT = GL_OUTPUT_TEXTURE_COORD11_EXT
GL_OUTPUT_TEXTURE_COORD12_EXT = GL_OUTPUT_TEXTURE_COORD12_EXT
GL_OUTPUT_TEXTURE_COORD13_EXT = GL_OUTPUT_TEXTURE_COORD13_EXT
GL_OUTPUT_TEXTURE_COORD14_EXT = GL_OUTPUT_TEXTURE_COORD14_EXT
GL_OUTPUT_TEXTURE_COORD15_EXT = GL_OUTPUT_TEXTURE_COORD15_EXT
GL_OUTPUT_TEXTURE_COORD16_EXT = GL_OUTPUT_TEXTURE_COORD16_EXT
GL_OUTPUT_TEXTURE_COORD17_EXT = GL_OUTPUT_TEXTURE_COORD17_EXT
GL_OUTPUT_TEXTURE_COORD18_EXT = GL_OUTPUT_TEXTURE_COORD18_EXT
GL_OUTPUT_TEXTURE_COORD19_EXT = GL_OUTPUT_TEXTURE_COORD19_EXT
GL_OUTPUT_TEXTURE_COORD1_EXT = GL_OUTPUT_TEXTURE_COORD1_EXT
GL_OUTPUT_TEXTURE_COORD20_EXT = GL_OUTPUT_TEXTURE_COORD20_EXT
GL_OUTPUT_TEXTURE_COORD21_EXT = GL_OUTPUT_TEXTURE_COORD21_EXT
GL_OUTPUT_TEXTURE_COORD22_EXT = GL_OUTPUT_TEXTURE_COORD22_EXT
GL_OUTPUT_TEXTURE_COORD23_EXT = GL_OUTPUT_TEXTURE_COORD23_EXT
GL_OUTPUT_TEXTURE_COORD24_EXT = GL_OUTPUT_TEXTURE_COORD24_EXT
GL_OUTPUT_TEXTURE_COORD25_EXT = GL_OUTPUT_TEXTURE_COORD25_EXT
GL_OUTPUT_TEXTURE_COORD26_EXT = GL_OUTPUT_TEXTURE_COORD26_EXT
GL_OUTPUT_TEXTURE_COORD27_EXT = GL_OUTPUT_TEXTURE_COORD27_EXT
GL_OUTPUT_TEXTURE_COORD28_EXT = GL_OUTPUT_TEXTURE_COORD28_EXT
GL_OUTPUT_TEXTURE_COORD29_EXT = GL_OUTPUT_TEXTURE_COORD29_EXT
GL_OUTPUT_TEXTURE_COORD2_EXT = GL_OUTPUT_TEXTURE_COORD2_EXT
GL_OUTPUT_TEXTURE_COORD30_EXT = GL_OUTPUT_TEXTURE_COORD30_EXT
GL_OUTPUT_TEXTURE_COORD31_EXT = GL_OUTPUT_TEXTURE_COORD31_EXT
GL_OUTPUT_TEXTURE_COORD3_EXT = GL_OUTPUT_TEXTURE_COORD3_EXT
GL_OUTPUT_TEXTURE_COORD4_EXT = GL_OUTPUT_TEXTURE_COORD4_EXT
GL_OUTPUT_TEXTURE_COORD5_EXT = GL_OUTPUT_TEXTURE_COORD5_EXT
GL_OUTPUT_TEXTURE_COORD6_EXT = GL_OUTPUT_TEXTURE_COORD6_EXT
GL_OUTPUT_TEXTURE_COORD7_EXT = GL_OUTPUT_TEXTURE_COORD7_EXT
GL_OUTPUT_TEXTURE_COORD8_EXT = GL_OUTPUT_TEXTURE_COORD8_EXT
GL_OUTPUT_TEXTURE_COORD9_EXT = GL_OUTPUT_TEXTURE_COORD9_EXT
GL_OUTPUT_VERTEX_EXT = GL_OUTPUT_VERTEX_EXT
GL_OUT_OF_MEMORY = GL_OUT_OF_MEMORY
GL_PACK_ALIGNMENT = GL_PACK_ALIGNMENT
GL_PACK_CMYK_HINT_EXT = GL_PACK_CMYK_HINT_EXT
GL_PACK_IMAGE_DEPTH_SGIS = GL_PACK_IMAGE_DEPTH_SGIS
GL_PACK_IMAGE_HEIGHT = GL_PACK_IMAGE_HEIGHT
GL_PACK_IMAGE_HEIGHT_EXT = GL_PACK_IMAGE_HEIGHT_EXT
GL_PACK_INVERT_MESA = GL_PACK_INVERT_MESA
GL_PACK_LSB_FIRST = GL_PACK_LSB_FIRST
GL_PACK_RESAMPLE_OML = GL_PACK_RESAMPLE_OML
GL_PACK_RESAMPLE_SGIX = GL_PACK_RESAMPLE_SGIX
GL_PACK_ROW_LENGTH = GL_PACK_ROW_LENGTH
GL_PACK_SKIP_IMAGES = GL_PACK_SKIP_IMAGES
GL_PACK_SKIP_IMAGES_EXT = GL_PACK_SKIP_IMAGES_EXT
GL_PACK_SKIP_PIXELS = GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_ROWS = GL_PACK_SKIP_ROWS
GL_PACK_SKIP_VOLUMES_SGIS = GL_PACK_SKIP_VOLUMES_SGIS
GL_PACK_SUBSAMPLE_RATE_SGIX = GL_PACK_SUBSAMPLE_RATE_SGIX
GL_PACK_SWAP_BYTES = GL_PACK_SWAP_BYTES
GL_PARALLEL_ARRAYS_INTEL = GL_PARALLEL_ARRAYS_INTEL
GL_PASS_THROUGH_NV = GL_PASS_THROUGH_NV
GL_PASS_THROUGH_TOKEN = GL_PASS_THROUGH_TOKEN
GL_PERSPECTIVE_CORRECTION_HINT = GL_PERSPECTIVE_CORRECTION_HINT
GL_PERTURB_EXT = GL_PERTURB_EXT
GL_PER_STAGE_CONSTANTS_NV = GL_PER_STAGE_CONSTANTS_NV
GL_PHONG_HINT_WIN = GL_PHONG_HINT_WIN
GL_PHONG_WIN = GL_PHONG_WIN
GL_PIXEL_COUNTER_BITS_NV = GL_PIXEL_COUNTER_BITS_NV
GL_PIXEL_COUNT_AVAILABLE_NV = GL_PIXEL_COUNT_AVAILABLE_NV
GL_PIXEL_COUNT_NV = GL_PIXEL_COUNT_NV
GL_PIXEL_CUBIC_WEIGHT_EXT = GL_PIXEL_CUBIC_WEIGHT_EXT
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS
GL_PIXEL_GROUP_COLOR_SGIS = GL_PIXEL_GROUP_COLOR_SGIS
GL_PIXEL_MAG_FILTER_EXT = GL_PIXEL_MAG_FILTER_EXT
GL_PIXEL_MAP_A_TO_A = GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_A_TO_A_SIZE = GL_PIXEL_MAP_A_TO_A_SIZE
GL_PIXEL_MAP_B_TO_B = GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_B_TO_B_SIZE = GL_PIXEL_MAP_B_TO_B_SIZE
GL_PIXEL_MAP_G_TO_G = GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_G_TO_G_SIZE = GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_I_TO_A = GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_I_TO_A_SIZE = GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_I_TO_B = GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_B_SIZE = GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_G = GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_G_SIZE = GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_I = GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_I_TO_I_SIZE = GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_I_TO_R = GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_R_SIZE = GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_R_TO_R = GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_R_TO_R_SIZE = GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_S_TO_S = GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_S_TO_S_SIZE = GL_PIXEL_MAP_S_TO_S_SIZE
GL_PIXEL_MIN_FILTER_EXT = GL_PIXEL_MIN_FILTER_EXT
GL_PIXEL_MODE_BIT = GL_PIXEL_MODE_BIT
GL_PIXEL_PACK_BUFFER = GL_PIXEL_PACK_BUFFER
GL_PIXEL_PACK_BUFFER_ARB = GL_PIXEL_PACK_BUFFER_ARB
GL_PIXEL_PACK_BUFFER_BINDING = GL_PIXEL_PACK_BUFFER_BINDING
GL_PIXEL_PACK_BUFFER_BINDING_ARB = GL_PIXEL_PACK_BUFFER_BINDING_ARB
GL_PIXEL_PACK_BUFFER_BINDING_EXT = GL_PIXEL_PACK_BUFFER_BINDING_EXT
GL_PIXEL_PACK_BUFFER_EXT = GL_PIXEL_PACK_BUFFER_EXT
GL_PIXEL_SUBSAMPLE_2424_SGIX = GL_PIXEL_SUBSAMPLE_2424_SGIX
GL_PIXEL_SUBSAMPLE_4242_SGIX = GL_PIXEL_SUBSAMPLE_4242_SGIX
GL_PIXEL_SUBSAMPLE_4444_SGIX = GL_PIXEL_SUBSAMPLE_4444_SGIX
GL_PIXEL_TEXTURE_SGIS = GL_PIXEL_TEXTURE_SGIS
GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX
GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX
GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX
GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX
GL_PIXEL_TEX_GEN_MODE_SGIX = GL_PIXEL_TEX_GEN_MODE_SGIX
GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = GL_PIXEL_TEX_GEN_Q_CEILING_SGIX
GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX
GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = GL_PIXEL_TEX_GEN_Q_ROUND_SGIX
GL_PIXEL_TEX_GEN_SGIX = GL_PIXEL_TEX_GEN_SGIX
GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX
GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = GL_PIXEL_TILE_CACHE_INCREMENT_SGIX
GL_PIXEL_TILE_CACHE_SIZE_SGIX = GL_PIXEL_TILE_CACHE_SIZE_SGIX
GL_PIXEL_TILE_GRID_DEPTH_SGIX = GL_PIXEL_TILE_GRID_DEPTH_SGIX
GL_PIXEL_TILE_GRID_HEIGHT_SGIX = GL_PIXEL_TILE_GRID_HEIGHT_SGIX
GL_PIXEL_TILE_GRID_WIDTH_SGIX = GL_PIXEL_TILE_GRID_WIDTH_SGIX
GL_PIXEL_TILE_HEIGHT_SGIX = GL_PIXEL_TILE_HEIGHT_SGIX
GL_PIXEL_TILE_WIDTH_SGIX = GL_PIXEL_TILE_WIDTH_SGIX
GL_PIXEL_TRANSFORM_2D_EXT = GL_PIXEL_TRANSFORM_2D_EXT
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
GL_PIXEL_UNPACK_BUFFER = GL_PIXEL_UNPACK_BUFFER
GL_PIXEL_UNPACK_BUFFER_ARB = GL_PIXEL_UNPACK_BUFFER_ARB
GL_PIXEL_UNPACK_BUFFER_BINDING = GL_PIXEL_UNPACK_BUFFER_BINDING
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
GL_PIXEL_UNPACK_BUFFER_EXT = GL_PIXEL_UNPACK_BUFFER_EXT
GL_PN_TRIANGLES_ATI = GL_PN_TRIANGLES_ATI
GL_PN_TRIANGLES_NORMAL_MODE_ATI = GL_PN_TRIANGLES_NORMAL_MODE_ATI
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
GL_PN_TRIANGLES_POINT_MODE_ATI = GL_PN_TRIANGLES_POINT_MODE_ATI
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
GL_POINT = GL_POINT
GL_POINTS = GL_POINTS
GL_POINT_BIT = GL_POINT_BIT
GL_POINT_DISTANCE_ATTENUATION = GL_POINT_DISTANCE_ATTENUATION
GL_POINT_DISTANCE_ATTENUATION_ARB = GL_POINT_DISTANCE_ATTENUATION_ARB
GL_POINT_FADE_THRESHOLD_SIZE = GL_POINT_FADE_THRESHOLD_SIZE
GL_POINT_FADE_THRESHOLD_SIZE_ARB = GL_POINT_FADE_THRESHOLD_SIZE_ARB
GL_POINT_FADE_THRESHOLD_SIZE_EXT = GL_POINT_FADE_THRESHOLD_SIZE_EXT
GL_POINT_FADE_THRESHOLD_SIZE_SGIS = GL_POINT_FADE_THRESHOLD_SIZE_SGIS
GL_POINT_SIZE = GL_POINT_SIZE
GL_POINT_SIZE_GRANULARITY = GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_POINT_SIZE_MAX = GL_POINT_SIZE_MAX
GL_POINT_SIZE_MAX_ARB = GL_POINT_SIZE_MAX_ARB
GL_POINT_SIZE_MAX_EXT = GL_POINT_SIZE_MAX_EXT
GL_POINT_SIZE_MAX_SGIS = GL_POINT_SIZE_MAX_SGIS
GL_POINT_SIZE_MIN = GL_POINT_SIZE_MIN
GL_POINT_SIZE_MIN_ARB = GL_POINT_SIZE_MIN_ARB
GL_POINT_SIZE_MIN_EXT = GL_POINT_SIZE_MIN_EXT
GL_POINT_SIZE_MIN_SGIS = GL_POINT_SIZE_MIN_SGIS
GL_POINT_SIZE_RANGE = GL_SMOOTH_POINT_SIZE_RANGE
GL_POINT_SMOOTH = GL_POINT_SMOOTH
GL_POINT_SMOOTH_HINT = GL_POINT_SMOOTH_HINT
GL_POINT_SPRITE = GL_POINT_SPRITE
GL_POINT_SPRITE_ARB = GL_POINT_SPRITE_ARB
GL_POINT_SPRITE_COORD_ORIGIN = GL_POINT_SPRITE_COORD_ORIGIN
GL_POINT_SPRITE_NV = GL_POINT_SPRITE_NV
GL_POINT_SPRITE_R_MODE_NV = GL_POINT_SPRITE_R_MODE_NV
GL_POINT_TOKEN = GL_POINT_TOKEN
GL_POLYGON = GL_POLYGON
GL_POLYGON_BIT = GL_POLYGON_BIT
GL_POLYGON_MODE = GL_POLYGON_MODE
GL_POLYGON_OFFSET_BIAS_EXT = GL_POLYGON_OFFSET_BIAS_EXT
GL_POLYGON_OFFSET_EXT = GL_POLYGON_OFFSET_EXT
GL_POLYGON_OFFSET_FACTOR = GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FACTOR_EXT = GL_POLYGON_OFFSET_FACTOR_EXT
GL_POLYGON_OFFSET_FILL = GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_LINE = GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_POINT = GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_UNITS = GL_POLYGON_OFFSET_UNITS
GL_POLYGON_SMOOTH = GL_POLYGON_SMOOTH
GL_POLYGON_SMOOTH_HINT = GL_POLYGON_SMOOTH_HINT
GL_POLYGON_STIPPLE = GL_POLYGON_STIPPLE
GL_POLYGON_STIPPLE_BIT = GL_POLYGON_STIPPLE_BIT
GL_POLYGON_TOKEN = GL_POLYGON_TOKEN
GL_POSITION = GL_POSITION
GL_POST_COLOR_MATRIX_ALPHA_BIAS = GL_POST_COLOR_MATRIX_ALPHA_BIAS
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
GL_POST_COLOR_MATRIX_ALPHA_SCALE = GL_POST_COLOR_MATRIX_ALPHA_SCALE
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
GL_POST_COLOR_MATRIX_BLUE_BIAS = GL_POST_COLOR_MATRIX_BLUE_BIAS
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
GL_POST_COLOR_MATRIX_BLUE_SCALE = GL_POST_COLOR_MATRIX_BLUE_SCALE
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
GL_POST_COLOR_MATRIX_COLOR_TABLE = GL_POST_COLOR_MATRIX_COLOR_TABLE
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
GL_POST_COLOR_MATRIX_GREEN_BIAS = GL_POST_COLOR_MATRIX_GREEN_BIAS
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
GL_POST_COLOR_MATRIX_GREEN_SCALE = GL_POST_COLOR_MATRIX_GREEN_SCALE
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
GL_POST_COLOR_MATRIX_RED_BIAS = GL_POST_COLOR_MATRIX_RED_BIAS
GL_POST_COLOR_MATRIX_RED_BIAS_SGI = GL_POST_COLOR_MATRIX_RED_BIAS_SGI
GL_POST_COLOR_MATRIX_RED_SCALE = GL_POST_COLOR_MATRIX_RED_SCALE
GL_POST_COLOR_MATRIX_RED_SCALE_SGI = GL_POST_COLOR_MATRIX_RED_SCALE_SGI
GL_POST_CONVOLUTION_ALPHA_BIAS = GL_POST_CONVOLUTION_ALPHA_BIAS
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
GL_POST_CONVOLUTION_ALPHA_SCALE = GL_POST_CONVOLUTION_ALPHA_SCALE
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
GL_POST_CONVOLUTION_BLUE_BIAS = GL_POST_CONVOLUTION_BLUE_BIAS
GL_POST_CONVOLUTION_BLUE_BIAS_EXT = GL_POST_CONVOLUTION_BLUE_BIAS_EXT
GL_POST_CONVOLUTION_BLUE_SCALE = GL_POST_CONVOLUTION_BLUE_SCALE
GL_POST_CONVOLUTION_BLUE_SCALE_EXT = GL_POST_CONVOLUTION_BLUE_SCALE_EXT
GL_POST_CONVOLUTION_COLOR_TABLE = GL_POST_CONVOLUTION_COLOR_TABLE
GL_POST_CONVOLUTION_COLOR_TABLE_SGI = GL_POST_CONVOLUTION_COLOR_TABLE_SGI
GL_POST_CONVOLUTION_GREEN_BIAS = GL_POST_CONVOLUTION_GREEN_BIAS
GL_POST_CONVOLUTION_GREEN_BIAS_EXT = GL_POST_CONVOLUTION_GREEN_BIAS_EXT
GL_POST_CONVOLUTION_GREEN_SCALE = GL_POST_CONVOLUTION_GREEN_SCALE
GL_POST_CONVOLUTION_GREEN_SCALE_EXT = GL_POST_CONVOLUTION_GREEN_SCALE_EXT
GL_POST_CONVOLUTION_RED_BIAS = GL_POST_CONVOLUTION_RED_BIAS
GL_POST_CONVOLUTION_RED_BIAS_EXT = GL_POST_CONVOLUTION_RED_BIAS_EXT
GL_POST_CONVOLUTION_RED_SCALE = GL_POST_CONVOLUTION_RED_SCALE
GL_POST_CONVOLUTION_RED_SCALE_EXT = GL_POST_CONVOLUTION_RED_SCALE_EXT
GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
GL_POST_TEXTURE_FILTER_BIAS_SGIX = GL_POST_TEXTURE_FILTER_BIAS_SGIX
GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
GL_POST_TEXTURE_FILTER_SCALE_SGIX = GL_POST_TEXTURE_FILTER_SCALE_SGIX
GL_PREFER_DOUBLEBUFFER_HINT_PGI = GL_PREFER_DOUBLEBUFFER_HINT_PGI
GL_PRESERVE_ATI = GL_PRESERVE_ATI
GL_PREVIOUS = GL_PREVIOUS
GL_PREVIOUS_ARB = GL_PREVIOUS_ARB
GL_PREVIOUS_EXT = GL_PREVIOUS_EXT
GL_PREVIOUS_TEXTURE_INPUT_NV = GL_PREVIOUS_TEXTURE_INPUT_NV
GL_PRIMARY_COLOR = GL_PRIMARY_COLOR
GL_PRIMARY_COLOR_ARB = GL_PRIMARY_COLOR_ARB
GL_PRIMARY_COLOR_EXT = GL_PRIMARY_COLOR_EXT
GL_PRIMARY_COLOR_NV = GL_PRIMARY_COLOR_NV
GL_PRIMITIVES_GENERATED = GL_PRIMITIVES_GENERATED
GL_PRIMITIVE_RESTART_INDEX_NV = GL_PRIMITIVE_RESTART_INDEX_NV
GL_PRIMITIVE_RESTART_NV = GL_PRIMITIVE_RESTART_NV
GL_PROGRAM_ADDRESS_REGISTERS_ARB = GL_PROGRAM_ADDRESS_REGISTERS_ARB
GL_PROGRAM_ALU_INSTRUCTIONS_ARB = GL_PROGRAM_ALU_INSTRUCTIONS_ARB
GL_PROGRAM_ATTRIBS_ARB = GL_PROGRAM_ATTRIBS_ARB
GL_PROGRAM_BINDING_ARB = GL_PROGRAM_BINDING_ARB
GL_PROGRAM_ERROR_POSITION_ARB = GL_PROGRAM_ERROR_POSITION_ARB
GL_PROGRAM_ERROR_POSITION_NV = GL_PROGRAM_ERROR_POSITION_NV
GL_PROGRAM_ERROR_STRING_ARB = GL_PROGRAM_ERROR_STRING_ARB
GL_PROGRAM_ERROR_STRING_NV = GL_PROGRAM_ERROR_STRING_NV
GL_PROGRAM_FORMAT_ARB = GL_PROGRAM_FORMAT_ARB
GL_PROGRAM_FORMAT_ASCII_ARB = GL_PROGRAM_FORMAT_ASCII_ARB
GL_PROGRAM_INSTRUCTIONS_ARB = GL_PROGRAM_INSTRUCTIONS_ARB
GL_PROGRAM_LENGTH_ARB = GL_PROGRAM_LENGTH_ARB
GL_PROGRAM_LENGTH_NV = GL_PROGRAM_LENGTH_NV
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
GL_PROGRAM_NATIVE_ATTRIBS_ARB = GL_PROGRAM_NATIVE_ATTRIBS_ARB
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
GL_PROGRAM_NATIVE_PARAMETERS_ARB = GL_PROGRAM_NATIVE_PARAMETERS_ARB
GL_PROGRAM_NATIVE_TEMPORARIES_ARB = GL_PROGRAM_NATIVE_TEMPORARIES_ARB
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
GL_PROGRAM_OBJECT_ARB = GL_PROGRAM_OBJECT_ARB
GL_PROGRAM_PARAMETERS_ARB = GL_PROGRAM_PARAMETERS_ARB
GL_PROGRAM_PARAMETER_NV = GL_PROGRAM_PARAMETER_NV
GL_PROGRAM_RESIDENT_NV = GL_PROGRAM_RESIDENT_NV
GL_PROGRAM_STRING_ARB = GL_PROGRAM_STRING_ARB
GL_PROGRAM_STRING_NV = GL_PROGRAM_STRING_NV
GL_PROGRAM_TARGET_NV = GL_PROGRAM_TARGET_NV
GL_PROGRAM_TEMPORARIES_ARB = GL_PROGRAM_TEMPORARIES_ARB
GL_PROGRAM_TEX_INDIRECTIONS_ARB = GL_PROGRAM_TEX_INDIRECTIONS_ARB
GL_PROGRAM_TEX_INSTRUCTIONS_ARB = GL_PROGRAM_TEX_INSTRUCTIONS_ARB
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
GL_PROJECTION = GL_PROJECTION
GL_PROJECTION_MATRIX = GL_PROJECTION_MATRIX
GL_PROJECTION_STACK_DEPTH = GL_PROJECTION_STACK_DEPTH
GL_PROXY_COLOR_TABLE = GL_PROXY_COLOR_TABLE
GL_PROXY_COLOR_TABLE_SGI = GL_PROXY_COLOR_TABLE_SGI
GL_PROXY_HISTOGRAM = GL_PROXY_HISTOGRAM
GL_PROXY_HISTOGRAM_EXT = GL_PROXY_HISTOGRAM_EXT
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
GL_PROXY_TEXTURE_1D = GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_1D_ARRAY = GL_PROXY_TEXTURE_1D_ARRAY
GL_PROXY_TEXTURE_1D_EXT = GL_PROXY_TEXTURE_1D_EXT
GL_PROXY_TEXTURE_2D = GL_PROXY_TEXTURE_2D
GL_PROXY_TEXTURE_2D_ARRAY = GL_PROXY_TEXTURE_2D_ARRAY
GL_PROXY_TEXTURE_2D_EXT = GL_PROXY_TEXTURE_2D_EXT
GL_PROXY_TEXTURE_3D = GL_PROXY_TEXTURE_3D
GL_PROXY_TEXTURE_3D_EXT = GL_PROXY_TEXTURE_3D_EXT
GL_PROXY_TEXTURE_4D_SGIS = GL_PROXY_TEXTURE_4D_SGIS
GL_PROXY_TEXTURE_COLOR_TABLE_SGI = GL_PROXY_TEXTURE_COLOR_TABLE_SGI
GL_PROXY_TEXTURE_CUBE_MAP = GL_PROXY_TEXTURE_CUBE_MAP
GL_PROXY_TEXTURE_CUBE_MAP_ARB = GL_PROXY_TEXTURE_CUBE_MAP_ARB
GL_PROXY_TEXTURE_CUBE_MAP_EXT = GL_PROXY_TEXTURE_CUBE_MAP_EXT
GL_PROXY_TEXTURE_RECTANGLE_ARB = GL_PROXY_TEXTURE_RECTANGLE_ARB
GL_PROXY_TEXTURE_RECTANGLE_NV = GL_PROXY_TEXTURE_RECTANGLE_NV
GL_Q = GL_Q
GL_QUADRATIC_ATTENUATION = GL_QUADRATIC_ATTENUATION
GL_QUADS = GL_QUADS
GL_QUAD_ALPHA4_SGIS = GL_QUAD_ALPHA4_SGIS
GL_QUAD_ALPHA8_SGIS = GL_QUAD_ALPHA8_SGIS
GL_QUAD_INTENSITY4_SGIS = GL_QUAD_INTENSITY4_SGIS
GL_QUAD_INTENSITY8_SGIS = GL_QUAD_INTENSITY8_SGIS
GL_QUAD_LUMINANCE4_SGIS = GL_QUAD_LUMINANCE4_SGIS
GL_QUAD_LUMINANCE8_SGIS = GL_QUAD_LUMINANCE8_SGIS
GL_QUAD_MESH_SUN = GL_QUAD_MESH_SUN
GL_QUAD_STRIP = GL_QUAD_STRIP
GL_QUAD_TEXTURE_SELECT_SGIS = GL_QUAD_TEXTURE_SELECT_SGIS
GL_QUARTER_BIT_ATI = GL_QUARTER_BIT_ATI
GL_QUERY_BY_REGION_NO_WAIT = GL_QUERY_BY_REGION_NO_WAIT
GL_QUERY_BY_REGION_WAIT = GL_QUERY_BY_REGION_WAIT
GL_QUERY_COUNTER_BITS = GL_QUERY_COUNTER_BITS
GL_QUERY_COUNTER_BITS_ARB = GL_QUERY_COUNTER_BITS_ARB
GL_QUERY_NO_WAIT = GL_QUERY_NO_WAIT
GL_QUERY_RESULT = GL_QUERY_RESULT
GL_QUERY_RESULT_ARB = GL_QUERY_RESULT_ARB
GL_QUERY_RESULT_AVAILABLE = GL_QUERY_RESULT_AVAILABLE
GL_QUERY_RESULT_AVAILABLE_ARB = GL_QUERY_RESULT_AVAILABLE_ARB
GL_QUERY_WAIT = GL_QUERY_WAIT
GL_R = GL_R
GL_R11F_G11F_B10F = GL_R11F_G11F_B10F
GL_R1UI_C3F_V3F_SUN = GL_R1UI_C3F_V3F_SUN
GL_R1UI_C4F_N3F_V3F_SUN = GL_R1UI_C4F_N3F_V3F_SUN
GL_R1UI_C4UB_V3F_SUN = GL_R1UI_C4UB_V3F_SUN
GL_R1UI_N3F_V3F_SUN = GL_R1UI_N3F_V3F_SUN
GL_R1UI_T2F_C4F_N3F_V3F_SUN = GL_R1UI_T2F_C4F_N3F_V3F_SUN
GL_R1UI_T2F_N3F_V3F_SUN = GL_R1UI_T2F_N3F_V3F_SUN
GL_R1UI_T2F_V3F_SUN = GL_R1UI_T2F_V3F_SUN
GL_R1UI_V3F_SUN = GL_R1UI_V3F_SUN
GL_R3_G3_B2 = GL_R3_G3_B2
GL_RASTERIZER_DISCARD = GL_RASTERIZER_DISCARD
GL_RASTER_POSITION_UNCLIPPED_IBM = GL_RASTER_POSITION_UNCLIPPED_IBM
GL_READ_BUFFER = GL_READ_BUFFER
GL_READ_ONLY = GL_READ_ONLY
GL_READ_ONLY_ARB = GL_READ_ONLY_ARB
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
GL_READ_PIXEL_DATA_RANGE_NV = GL_READ_PIXEL_DATA_RANGE_NV
GL_READ_PIXEL_DATA_RANGE_POINTER_NV = GL_READ_PIXEL_DATA_RANGE_POINTER_NV
GL_READ_WRITE = GL_READ_WRITE
GL_READ_WRITE_ARB = GL_READ_WRITE_ARB
GL_RECLAIM_MEMORY_HINT_PGI = GL_RECLAIM_MEMORY_HINT_PGI
GL_RED = GL_RED
GL_REDUCE = GL_REDUCE
GL_REDUCE_EXT = GL_REDUCE_EXT
GL_RED_BIAS = GL_RED_BIAS
GL_RED_BITS = GL_RED_BITS
GL_RED_BIT_ATI = GL_RED_BIT_ATI
GL_RED_INTEGER = GL_RED_INTEGER
GL_RED_MAX_CLAMP_INGR = GL_RED_MAX_CLAMP_INGR
GL_RED_MIN_CLAMP_INGR = GL_RED_MIN_CLAMP_INGR
GL_RED_SCALE = GL_RED_SCALE
GL_RED_SIZE = 0
GL_REFERENCE_PLANE_EQUATION_SGIX = GL_REFERENCE_PLANE_EQUATION_SGIX
GL_REFERENCE_PLANE_SGIX = GL_REFERENCE_PLANE_SGIX
GL_REFLECTION_MAP = GL_REFLECTION_MAP
GL_REFLECTION_MAP_ARB = GL_REFLECTION_MAP_ARB
GL_REFLECTION_MAP_EXT = GL_REFLECTION_MAP_EXT
GL_REFLECTION_MAP_NV = GL_REFLECTION_MAP_NV
GL_REGISTER_COMBINERS_NV = GL_REGISTER_COMBINERS_NV
GL_REG_0_ATI = GL_REG_0_ATI
GL_REG_10_ATI = GL_REG_10_ATI
GL_REG_11_ATI = GL_REG_11_ATI
GL_REG_12_ATI = GL_REG_12_ATI
GL_REG_13_ATI = GL_REG_13_ATI
GL_REG_14_ATI = GL_REG_14_ATI
GL_REG_15_ATI = GL_REG_15_ATI
GL_REG_16_ATI = GL_REG_16_ATI
GL_REG_17_ATI = GL_REG_17_ATI
GL_REG_18_ATI = GL_REG_18_ATI
GL_REG_19_ATI = GL_REG_19_ATI
GL_REG_1_ATI = GL_REG_1_ATI
GL_REG_20_ATI = GL_REG_20_ATI
GL_REG_21_ATI = GL_REG_21_ATI
GL_REG_22_ATI = GL_REG_22_ATI
GL_REG_23_ATI = GL_REG_23_ATI
GL_REG_24_ATI = GL_REG_24_ATI
GL_REG_25_ATI = GL_REG_25_ATI
GL_REG_26_ATI = GL_REG_26_ATI
GL_REG_27_ATI = GL_REG_27_ATI
GL_REG_28_ATI = GL_REG_28_ATI
GL_REG_29_ATI = GL_REG_29_ATI
GL_REG_2_ATI = GL_REG_2_ATI
GL_REG_30_ATI = GL_REG_30_ATI
GL_REG_31_ATI = GL_REG_31_ATI
GL_REG_3_ATI = GL_REG_3_ATI
GL_REG_4_ATI = GL_REG_4_ATI
GL_REG_5_ATI = GL_REG_5_ATI
GL_REG_6_ATI = GL_REG_6_ATI
GL_REG_7_ATI = GL_REG_7_ATI
GL_REG_8_ATI = GL_REG_8_ATI
GL_REG_9_ATI = GL_REG_9_ATI
GL_RENDER = GL_RENDER
GL_RENDERBUFFER_ALPHA_SIZE_EXT = GL_RENDERBUFFER_ALPHA_SIZE_EXT
GL_RENDERBUFFER_BINDING_EXT = GL_RENDERBUFFER_BINDING_EXT
GL_RENDERBUFFER_BLUE_SIZE_EXT = GL_RENDERBUFFER_BLUE_SIZE_EXT
GL_RENDERBUFFER_DEPTH_SIZE_EXT = GL_RENDERBUFFER_DEPTH_SIZE_EXT
GL_RENDERBUFFER_EXT = GL_RENDERBUFFER_EXT
GL_RENDERBUFFER_GREEN_SIZE_EXT = GL_RENDERBUFFER_GREEN_SIZE_EXT
GL_RENDERBUFFER_HEIGHT_EXT = GL_RENDERBUFFER_HEIGHT_EXT
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
GL_RENDERBUFFER_RED_SIZE_EXT = GL_RENDERBUFFER_RED_SIZE_EXT
GL_RENDERBUFFER_STENCIL_SIZE_EXT = GL_RENDERBUFFER_STENCIL_SIZE_EXT
GL_RENDERBUFFER_WIDTH_EXT = GL_RENDERBUFFER_WIDTH_EXT
GL_RENDERER = GL_RENDERER
GL_RENDER_MODE = GL_RENDER_MODE
GL_REPEAT = GL_REPEAT
GL_REPLACE = GL_REPLACE
GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN
GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN
GL_REPLACEMENT_CODE_ARRAY_SUN = GL_REPLACEMENT_CODE_ARRAY_SUN
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN
GL_REPLACEMENT_CODE_SUN = GL_REPLACEMENT_CODE_SUN
GL_REPLACE_EXT = GL_REPLACE_EXT
GL_REPLACE_MIDDLE_SUN = GL_REPLACE_MIDDLE_SUN
GL_REPLACE_OLDEST_SUN = GL_REPLACE_OLDEST_SUN
GL_REPLICATE_BORDER = GL_REPLICATE_BORDER
GL_REPLICATE_BORDER_HP = GL_REPLICATE_BORDER_HP
GL_RESAMPLE_AVERAGE_OML = GL_RESAMPLE_AVERAGE_OML
GL_RESAMPLE_DECIMATE_OML = GL_RESAMPLE_DECIMATE_OML
GL_RESAMPLE_DECIMATE_SGIX = GL_RESAMPLE_DECIMATE_SGIX
GL_RESAMPLE_REPLICATE_OML = GL_RESAMPLE_REPLICATE_OML
GL_RESAMPLE_REPLICATE_SGIX = GL_RESAMPLE_REPLICATE_SGIX
GL_RESAMPLE_ZERO_FILL_OML = GL_RESAMPLE_ZERO_FILL_OML
GL_RESAMPLE_ZERO_FILL_SGIX = GL_RESAMPLE_ZERO_FILL_SGIX
GL_RESCALE_NORMAL = GL_RESCALE_NORMAL
GL_RESCALE_NORMAL_EXT = GL_RESCALE_NORMAL_EXT
GL_RESTART_SUN = GL_RESTART_SUN
GL_RETURN = GL_RETURN
GL_RGB = GL_RGB
GL_RGB10 = GL_RGB10
GL_RGB10_A2 = GL_RGB10_A2
GL_RGB10_A2_EXT = GL_RGB10_A2_EXT
GL_RGB10_EXT = GL_RGB10_EXT
GL_RGB12 = GL_RGB12
GL_RGB12_EXT = GL_RGB12_EXT
GL_RGB16 = GL_RGB16
GL_RGB16F = GL_RGB16F
GL_RGB16F_ARB = GL_RGB16F_ARB
GL_RGB16I = GL_RGB16I
GL_RGB16UI = GL_RGB16UI
GL_RGB16_EXT = GL_RGB16_EXT
GL_RGB2_EXT = GL_RGB2_EXT
GL_RGB32F = GL_RGB32F
GL_RGB32F_ARB = GL_RGB32F_ARB
GL_RGB32I = GL_RGB32I
GL_RGB32UI = GL_RGB32UI
GL_RGB4 = GL_RGB4
GL_RGB4_EXT = GL_RGB4_EXT
GL_RGB4_S3TC = GL_RGB4_S3TC
GL_RGB5 = GL_RGB5
GL_RGB5_A1 = GL_RGB5_A1
GL_RGB5_A1_EXT = GL_RGB5_A1_EXT
GL_RGB5_EXT = GL_RGB5_EXT
GL_RGB8 = GL_RGB8
GL_RGB8I = GL_RGB8I
GL_RGB8UI = GL_RGB8UI
GL_RGB8_EXT = GL_RGB8_EXT
GL_RGB9_E5 = GL_RGB9_E5
GL_RGBA = GL_RGBA
GL_RGBA12 = GL_RGBA12
GL_RGBA12_EXT = GL_RGBA12_EXT
GL_RGBA16 = GL_RGBA16
GL_RGBA16F = GL_RGBA16F
GL_RGBA16F_ARB = GL_RGBA16F_ARB
GL_RGBA16I = GL_RGBA16I
GL_RGBA16UI = GL_RGBA16UI
GL_RGBA16_EXT = GL_RGBA16_EXT
GL_RGBA2 = GL_RGBA2
GL_RGBA2_EXT = GL_RGBA2_EXT
GL_RGBA32F = GL_RGBA32F
GL_RGBA32F_ARB = GL_RGBA32F_ARB
GL_RGBA32I = GL_RGBA32I
GL_RGBA32UI = GL_RGBA32UI
GL_RGBA4 = GL_RGBA4
GL_RGBA4_EXT = GL_RGBA4_EXT
GL_RGBA4_S3TC = GL_RGBA4_S3TC
GL_RGBA8 = GL_RGBA8
GL_RGBA8I = GL_RGBA8I
GL_RGBA8UI = GL_RGBA8UI
GL_RGBA8_EXT = GL_RGBA8_EXT
GL_RGBA_FLOAT16_ATI = GL_RGBA_FLOAT16_ATI
GL_RGBA_FLOAT32_ATI = GL_RGBA_FLOAT32_ATI
GL_RGBA_FLOAT_MODE_ARB = GL_RGBA_FLOAT_MODE_ARB
GL_RGBA_INTEGER = GL_RGBA_INTEGER
GL_RGBA_MODE = GL_RGBA_MODE
GL_RGBA_S3TC = GL_RGBA_S3TC
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
GL_RGB_FLOAT16_ATI = GL_RGB_FLOAT16_ATI
GL_RGB_FLOAT32_ATI = GL_RGB_FLOAT32_ATI
GL_RGB_INTEGER = GL_RGB_INTEGER
GL_RGB_S3TC = GL_RGB_S3TC
GL_RGB_SCALE = GL_RGB_SCALE
GL_RGB_SCALE_ARB = GL_RGB_SCALE_ARB
GL_RGB_SCALE_EXT = GL_RGB_SCALE_EXT
GL_RIGHT = GL_RIGHT
GL_S = GL_S
GL_SAMPLER_1D = GL_SAMPLER_1D
GL_SAMPLER_1D_ARB = GL_SAMPLER_1D_ARB
GL_SAMPLER_1D_ARRAY = GL_SAMPLER_1D_ARRAY
GL_SAMPLER_1D_ARRAY_SHADOW = GL_SAMPLER_1D_ARRAY_SHADOW
GL_SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW
GL_SAMPLER_1D_SHADOW_ARB = GL_SAMPLER_1D_SHADOW_ARB
GL_SAMPLER_2D = GL_SAMPLER_2D
GL_SAMPLER_2D_ARB = GL_SAMPLER_2D_ARB
GL_SAMPLER_2D_ARRAY = GL_SAMPLER_2D_ARRAY
GL_SAMPLER_2D_ARRAY_SHADOW = GL_SAMPLER_2D_ARRAY_SHADOW
GL_SAMPLER_2D_RECT_ARB = GL_SAMPLER_2D_RECT_ARB
GL_SAMPLER_2D_RECT_SHADOW_ARB = GL_SAMPLER_2D_RECT_SHADOW_ARB
GL_SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW
GL_SAMPLER_2D_SHADOW_ARB = GL_SAMPLER_2D_SHADOW_ARB
GL_SAMPLER_3D = GL_SAMPLER_3D
GL_SAMPLER_3D_ARB = GL_SAMPLER_3D_ARB
GL_SAMPLER_CUBE = GL_SAMPLER_CUBE
GL_SAMPLER_CUBE_ARB = GL_SAMPLER_CUBE_ARB
GL_SAMPLER_CUBE_SHADOW = GL_SAMPLER_CUBE_SHADOW
GL_SAMPLES = GL_SAMPLES
GL_SAMPLES_3DFX = GL_SAMPLES_3DFX
GL_SAMPLES_ARB = GL_SAMPLES_ARB
GL_SAMPLES_EXT = GL_SAMPLES_EXT
GL_SAMPLES_PASSED = GL_SAMPLES_PASSED
GL_SAMPLES_PASSED_ARB = GL_SAMPLES_PASSED_ARB
GL_SAMPLES_SGIS = GL_SAMPLES_SGIS
GL_SAMPLE_ALPHA_TO_COVERAGE = GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
GL_SAMPLE_ALPHA_TO_MASK_EXT = GL_SAMPLE_ALPHA_TO_MASK_EXT
GL_SAMPLE_ALPHA_TO_MASK_SGIS = GL_SAMPLE_ALPHA_TO_MASK_SGIS
GL_SAMPLE_ALPHA_TO_ONE = GL_SAMPLE_ALPHA_TO_ONE
GL_SAMPLE_ALPHA_TO_ONE_ARB = GL_SAMPLE_ALPHA_TO_ONE_ARB
GL_SAMPLE_ALPHA_TO_ONE_EXT = GL_SAMPLE_ALPHA_TO_ONE_EXT
GL_SAMPLE_ALPHA_TO_ONE_SGIS = GL_SAMPLE_ALPHA_TO_ONE_SGIS
GL_SAMPLE_BUFFERS = GL_SAMPLE_BUFFERS
GL_SAMPLE_BUFFERS_3DFX = GL_SAMPLE_BUFFERS_3DFX
GL_SAMPLE_BUFFERS_ARB = GL_SAMPLE_BUFFERS_ARB
GL_SAMPLE_BUFFERS_EXT = GL_SAMPLE_BUFFERS_EXT
GL_SAMPLE_BUFFERS_SGIS = GL_SAMPLE_BUFFERS_SGIS
GL_SAMPLE_COVERAGE = GL_SAMPLE_COVERAGE
GL_SAMPLE_COVERAGE_ARB = GL_SAMPLE_COVERAGE_ARB
GL_SAMPLE_COVERAGE_INVERT = GL_SAMPLE_COVERAGE_INVERT
GL_SAMPLE_COVERAGE_INVERT_ARB = GL_SAMPLE_COVERAGE_INVERT_ARB
GL_SAMPLE_COVERAGE_VALUE = GL_SAMPLE_COVERAGE_VALUE
GL_SAMPLE_COVERAGE_VALUE_ARB = GL_SAMPLE_COVERAGE_VALUE_ARB
GL_SAMPLE_MASK_EXT = GL_SAMPLE_MASK_EXT
GL_SAMPLE_MASK_INVERT_EXT = GL_SAMPLE_MASK_INVERT_EXT
GL_SAMPLE_MASK_INVERT_SGIS = GL_SAMPLE_MASK_INVERT_SGIS
GL_SAMPLE_MASK_SGIS = GL_SAMPLE_MASK_SGIS
GL_SAMPLE_MASK_VALUE_EXT = GL_SAMPLE_MASK_VALUE_EXT
GL_SAMPLE_MASK_VALUE_SGIS = GL_SAMPLE_MASK_VALUE_SGIS
GL_SAMPLE_PATTERN_EXT = GL_SAMPLE_PATTERN_EXT
GL_SAMPLE_PATTERN_SGIS = GL_SAMPLE_PATTERN_SGIS
GL_SATURATE_BIT_ATI = GL_SATURATE_BIT_ATI
GL_SCALAR_EXT = GL_SCALAR_EXT
GL_SCALEBIAS_HINT_SGIX = GL_SCALEBIAS_HINT_SGIX
GL_SCALE_BY_FOUR_NV = GL_SCALE_BY_FOUR_NV
GL_SCALE_BY_ONE_HALF_NV = GL_SCALE_BY_ONE_HALF_NV
GL_SCALE_BY_TWO_NV = GL_SCALE_BY_TWO_NV
GL_SCISSOR_BIT = GL_SCISSOR_BIT
GL_SCISSOR_BOX = GL_SCISSOR_BOX
GL_SCISSOR_TEST = GL_SCISSOR_TEST
GL_SCREEN_COORDINATES_REND = GL_SCREEN_COORDINATES_REND
GL_SECONDARY_COLOR_ARRAY = GL_SECONDARY_COLOR_ARRAY
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
GL_SECONDARY_COLOR_ARRAY_EXT = GL_SECONDARY_COLOR_ARRAY_EXT
GL_SECONDARY_COLOR_ARRAY_LIST_IBM = GL_SECONDARY_COLOR_ARRAY_LIST_IBM
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM
GL_SECONDARY_COLOR_ARRAY_POINTER = GL_SECONDARY_COLOR_ARRAY_POINTER
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
GL_SECONDARY_COLOR_ARRAY_SIZE = GL_SECONDARY_COLOR_ARRAY_SIZE
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
GL_SECONDARY_COLOR_ARRAY_STRIDE = GL_SECONDARY_COLOR_ARRAY_STRIDE
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
GL_SECONDARY_COLOR_ARRAY_TYPE = GL_SECONDARY_COLOR_ARRAY_TYPE
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
GL_SECONDARY_COLOR_NV = GL_SECONDARY_COLOR_NV
GL_SECONDARY_INTERPOLATOR_ATI = GL_SECONDARY_INTERPOLATOR_ATI
GL_SELECT = GL_SELECT
GL_SELECTION_BUFFER_POINTER = GL_SELECTION_BUFFER_POINTER
GL_SELECTION_BUFFER_SIZE = GL_SELECTION_BUFFER_SIZE
GL_SEPARABLE_2D = GL_SEPARABLE_2D
GL_SEPARABLE_2D_EXT = GL_SEPARABLE_2D_EXT
GL_SEPARATE_ATTRIBS = GL_SEPARATE_ATTRIBS
GL_SEPARATE_SPECULAR_COLOR = GL_SEPARATE_SPECULAR_COLOR
GL_SEPARATE_SPECULAR_COLOR_EXT = GL_SEPARATE_SPECULAR_COLOR_EXT
GL_SET = GL_SET
GL_SHADER_CONSISTENT_NV = GL_SHADER_CONSISTENT_NV
GL_SHADER_OBJECT_ARB = GL_SHADER_OBJECT_ARB
GL_SHADER_OPERATION_NV = GL_SHADER_OPERATION_NV
GL_SHADER_SOURCE_LENGTH = GL_SHADER_SOURCE_LENGTH
GL_SHADER_TYPE = GL_SHADER_TYPE
GL_SHADE_MODEL = GL_SHADE_MODEL
GL_SHADING_LANGUAGE_VERSION = GL_SHADING_LANGUAGE_VERSION
GL_SHADING_LANGUAGE_VERSION_ARB = GL_SHADING_LANGUAGE_VERSION_ARB
GL_SHADOW_AMBIENT_SGIX = GL_SHADOW_AMBIENT_SGIX
GL_SHADOW_ATTENUATION_EXT = GL_SHADOW_ATTENUATION_EXT
GL_SHARED_TEXTURE_PALETTE_EXT = GL_SHARED_TEXTURE_PALETTE_EXT
GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS
GL_SHININESS = GL_SHININESS
GL_SHORT = GL_SHORT
GL_SIGNED_ALPHA8_NV = GL_SIGNED_ALPHA8_NV
GL_SIGNED_ALPHA_NV = GL_SIGNED_ALPHA_NV
GL_SIGNED_HILO16_NV = GL_SIGNED_HILO16_NV
GL_SIGNED_HILO8_NV = GL_SIGNED_HILO8_NV
GL_SIGNED_HILO_NV = GL_SIGNED_HILO_NV
GL_SIGNED_IDENTITY_NV = GL_SIGNED_IDENTITY_NV
GL_SIGNED_INTENSITY8_NV = GL_SIGNED_INTENSITY8_NV
GL_SIGNED_INTENSITY_NV = GL_SIGNED_INTENSITY_NV
GL_SIGNED_LUMINANCE8_ALPHA8_NV = GL_SIGNED_LUMINANCE8_ALPHA8_NV
GL_SIGNED_LUMINANCE8_NV = GL_SIGNED_LUMINANCE8_NV
GL_SIGNED_LUMINANCE_ALPHA_NV = GL_SIGNED_LUMINANCE_ALPHA_NV
GL_SIGNED_LUMINANCE_NV = GL_SIGNED_LUMINANCE_NV
GL_SIGNED_NEGATE_NV = GL_SIGNED_NEGATE_NV
GL_SIGNED_RGB8_NV = GL_SIGNED_RGB8_NV
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
GL_SIGNED_RGBA8_NV = GL_SIGNED_RGBA8_NV
GL_SIGNED_RGBA_NV = GL_SIGNED_RGBA_NV
GL_SIGNED_RGB_NV = GL_SIGNED_RGB_NV
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
GL_SINGLE_COLOR = GL_SINGLE_COLOR
GL_SINGLE_COLOR_EXT = GL_SINGLE_COLOR_EXT
GL_SLICE_ACCUM_SUN = GL_SLICE_ACCUM_SUN
GL_SLUMINANCE = GL_SLUMINANCE
GL_SLUMINANCE8 = GL_SLUMINANCE8
GL_SLUMINANCE8_ALPHA8 = GL_SLUMINANCE8_ALPHA8
GL_SLUMINANCE_ALPHA = GL_SLUMINANCE_ALPHA
GL_SMOOTH = GL_SMOOTH
GL_SMOOTH_LINE_WIDTH_GRANULARITY = GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_SMOOTH_LINE_WIDTH_RANGE = GL_SMOOTH_LINE_WIDTH_RANGE
GL_SMOOTH_POINT_SIZE_GRANULARITY = GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_SMOOTH_POINT_SIZE_RANGE = GL_SMOOTH_POINT_SIZE_RANGE
GL_SOURCE0_ALPHA = GL_SOURCE0_ALPHA
GL_SOURCE0_ALPHA_ARB = GL_SOURCE0_ALPHA_ARB
GL_SOURCE0_ALPHA_EXT = GL_SOURCE0_ALPHA_EXT
GL_SOURCE0_RGB = GL_SOURCE0_RGB
GL_SOURCE0_RGB_ARB = GL_SOURCE0_RGB_ARB
GL_SOURCE0_RGB_EXT = GL_SOURCE0_RGB_EXT
GL_SOURCE1_ALPHA = GL_SOURCE1_ALPHA
GL_SOURCE1_ALPHA_ARB = GL_SOURCE1_ALPHA_ARB
GL_SOURCE1_ALPHA_EXT = GL_SOURCE1_ALPHA_EXT
GL_SOURCE1_RGB = GL_SOURCE1_RGB
GL_SOURCE1_RGB_ARB = GL_SOURCE1_RGB_ARB
GL_SOURCE1_RGB_EXT = GL_SOURCE1_RGB_EXT
GL_SOURCE2_ALPHA = GL_SOURCE2_ALPHA
GL_SOURCE2_ALPHA_ARB = GL_SOURCE2_ALPHA_ARB
GL_SOURCE2_ALPHA_EXT = GL_SOURCE2_ALPHA_EXT
GL_SOURCE2_RGB = GL_SOURCE2_RGB
GL_SOURCE2_RGB_ARB = GL_SOURCE2_RGB_ARB
GL_SOURCE2_RGB_EXT = GL_SOURCE2_RGB_EXT
GL_SOURCE3_ALPHA_NV = GL_SOURCE3_ALPHA_NV
GL_SOURCE3_RGB_NV = GL_SOURCE3_RGB_NV
GL_SPARE0_NV = GL_SPARE0_NV
GL_SPARE0_PLUS_SECONDARY_COLOR_NV = GL_SPARE0_PLUS_SECONDARY_COLOR_NV
GL_SPARE1_NV = GL_SPARE1_NV
GL_SPECULAR = GL_SPECULAR
GL_SPHERE_MAP = GL_SPHERE_MAP
GL_SPOT_CUTOFF = GL_SPOT_CUTOFF
GL_SPOT_DIRECTION = GL_SPOT_DIRECTION
GL_SPOT_EXPONENT = GL_SPOT_EXPONENT
GL_SPRITE_AXIAL_SGIX = GL_SPRITE_AXIAL_SGIX
GL_SPRITE_AXIS_SGIX = GL_SPRITE_AXIS_SGIX
GL_SPRITE_EYE_ALIGNED_SGIX = GL_SPRITE_EYE_ALIGNED_SGIX
GL_SPRITE_MODE_SGIX = GL_SPRITE_MODE_SGIX
GL_SPRITE_OBJECT_ALIGNED_SGIX = GL_SPRITE_OBJECT_ALIGNED_SGIX
GL_SPRITE_SGIX = GL_SPRITE_SGIX
GL_SPRITE_TRANSLATION_SGIX = GL_SPRITE_TRANSLATION_SGIX
GL_SRC0_ALPHA = GL_SOURCE0_ALPHA
GL_SRC0_RGB = GL_SOURCE0_RGB
GL_SRC1_ALPHA = GL_SOURCE1_ALPHA
GL_SRC1_RGB = GL_SOURCE1_RGB
GL_SRC2_ALPHA = GL_SOURCE2_ALPHA
GL_SRC2_RGB = GL_SOURCE2_RGB
GL_SRC_ALPHA = GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE = GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR = GL_SRC_COLOR
GL_SRGB = GL_SRGB
GL_SRGB8 = GL_SRGB8
GL_SRGB8_ALPHA8 = GL_SRGB8_ALPHA8
GL_SRGB_ALPHA = GL_SRGB_ALPHA
GL_STACK_OVERFLOW = GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW = GL_STACK_UNDERFLOW
GL_STATIC_ATI = GL_STATIC_ATI
GL_STATIC_COPY = GL_STATIC_COPY
GL_STATIC_COPY_ARB = GL_STATIC_COPY_ARB
GL_STATIC_DRAW = GL_STATIC_DRAW
GL_STATIC_DRAW_ARB = GL_STATIC_DRAW_ARB
GL_STATIC_READ = GL_STATIC_READ
GL_STATIC_READ_ARB = GL_STATIC_READ_ARB
GL_STENCIL = GL_STENCIL
GL_STENCIL_ATTACHMENT_EXT = GL_STENCIL_ATTACHMENT_EXT
GL_STENCIL_BACK_FAIL = GL_STENCIL_BACK_FAIL
GL_STENCIL_BACK_FAIL_ATI = GL_STENCIL_BACK_FAIL_ATI
GL_STENCIL_BACK_FUNC = GL_STENCIL_BACK_FUNC
GL_STENCIL_BACK_FUNC_ATI = GL_STENCIL_BACK_FUNC_ATI
GL_STENCIL_BACK_PASS_DEPTH_FAIL = GL_STENCIL_BACK_PASS_DEPTH_FAIL
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI
GL_STENCIL_BACK_PASS_DEPTH_PASS = GL_STENCIL_BACK_PASS_DEPTH_PASS
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI
GL_STENCIL_BACK_REF = GL_STENCIL_BACK_REF
GL_STENCIL_BACK_VALUE_MASK = GL_STENCIL_BACK_VALUE_MASK
GL_STENCIL_BACK_WRITEMASK = GL_STENCIL_BACK_WRITEMASK
GL_STENCIL_BITS = GL_STENCIL_BITS
GL_STENCIL_BUFFER = GL_STENCIL_BUFFER
GL_STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE = GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FAIL = GL_STENCIL_FAIL
GL_STENCIL_FUNC = GL_STENCIL_FUNC
GL_STENCIL_INDEX = GL_STENCIL_INDEX
GL_STENCIL_INDEX16_EXT = GL_STENCIL_INDEX16_EXT
GL_STENCIL_INDEX1_EXT = GL_STENCIL_INDEX1_EXT
GL_STENCIL_INDEX4_EXT = GL_STENCIL_INDEX4_EXT
GL_STENCIL_INDEX8_EXT = GL_STENCIL_INDEX8_EXT
GL_STENCIL_PASS_DEPTH_FAIL = GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS = GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF = GL_STENCIL_REF
GL_STENCIL_SIZE = 7
GL_STENCIL_TEST = GL_STENCIL_TEST
GL_STENCIL_TEST_TWO_SIDE_EXT = GL_STENCIL_TEST_TWO_SIDE_EXT
GL_STENCIL_VALUE_MASK = GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK = GL_STENCIL_WRITEMASK
GL_STEREO = GL_STEREO
GL_STORAGE_CACHED_APPLE = GL_STORAGE_CACHED_APPLE
GL_STORAGE_SHARED_APPLE = GL_STORAGE_SHARED_APPLE
GL_STREAM_COPY = GL_STREAM_COPY
GL_STREAM_COPY_ARB = GL_STREAM_COPY_ARB
GL_STREAM_DRAW = GL_STREAM_DRAW
GL_STREAM_DRAW_ARB = GL_STREAM_DRAW_ARB
GL_STREAM_READ = GL_STREAM_READ
GL_STREAM_READ_ARB = GL_STREAM_READ_ARB
GL_STRICT_DEPTHFUNC_HINT_PGI = GL_STRICT_DEPTHFUNC_HINT_PGI
GL_STRICT_LIGHTING_HINT_PGI = GL_STRICT_LIGHTING_HINT_PGI
GL_STRICT_SCISSOR_HINT_PGI = GL_STRICT_SCISSOR_HINT_PGI
GL_SUBPIXEL_BITS = GL_SUBPIXEL_BITS
GL_SUBTRACT = GL_SUBTRACT
GL_SUBTRACT_ARB = GL_SUBTRACT_ARB
GL_SUB_ATI = GL_SUB_ATI
GL_SWAP_CONTROL = 16
GL_SWIZZLE_STQ_ATI = GL_SWIZZLE_STQ_ATI
GL_SWIZZLE_STQ_DQ_ATI = GL_SWIZZLE_STQ_DQ_ATI
GL_SWIZZLE_STRQ_ATI = GL_SWIZZLE_STRQ_ATI
GL_SWIZZLE_STRQ_DQ_ATI = GL_SWIZZLE_STRQ_DQ_ATI
GL_SWIZZLE_STR_ATI = GL_SWIZZLE_STR_ATI
GL_SWIZZLE_STR_DR_ATI = GL_SWIZZLE_STR_DR_ATI
GL_T = GL_T
GL_T2F_C3F_V3F = GL_T2F_C3F_V3F
GL_T2F_C4F_N3F_V3F = GL_T2F_C4F_N3F_V3F
GL_T2F_C4UB_V3F = GL_T2F_C4UB_V3F
GL_T2F_IUI_N3F_V2F_EXT = GL_T2F_IUI_N3F_V2F_EXT
GL_T2F_IUI_N3F_V3F_EXT = GL_T2F_IUI_N3F_V3F_EXT
GL_T2F_IUI_V2F_EXT = GL_T2F_IUI_V2F_EXT
GL_T2F_IUI_V3F_EXT = GL_T2F_IUI_V3F_EXT
GL_T2F_N3F_V3F = GL_T2F_N3F_V3F
GL_T2F_V3F = GL_T2F_V3F
GL_T4F_C4F_N3F_V4F = GL_T4F_C4F_N3F_V4F
GL_T4F_V4F = GL_T4F_V4F
GL_TABLE_TOO_LARGE = GL_TABLE_TOO_LARGE
GL_TABLE_TOO_LARGE_EXT = GL_TABLE_TOO_LARGE_EXT
GL_TANGENT_ARRAY_EXT = GL_TANGENT_ARRAY_EXT
GL_TANGENT_ARRAY_POINTER_EXT = GL_TANGENT_ARRAY_POINTER_EXT
GL_TANGENT_ARRAY_STRIDE_EXT = GL_TANGENT_ARRAY_STRIDE_EXT
GL_TANGENT_ARRAY_TYPE_EXT = GL_TANGENT_ARRAY_TYPE_EXT
GL_TEXCOORD1_BIT_PGI = GL_TEXCOORD1_BIT_PGI
GL_TEXCOORD2_BIT_PGI = GL_TEXCOORD2_BIT_PGI
GL_TEXCOORD3_BIT_PGI = GL_TEXCOORD3_BIT_PGI
GL_TEXCOORD4_BIT_PGI = GL_TEXCOORD4_BIT_PGI
GL_TEXTURE = GL_TEXTURE
GL_TEXTURE0 = GL_TEXTURE0
GL_TEXTURE0_ARB = GL_TEXTURE0_ARB
GL_TEXTURE1 = GL_TEXTURE1
GL_TEXTURE10 = GL_TEXTURE10
GL_TEXTURE10_ARB = GL_TEXTURE10_ARB
GL_TEXTURE11 = GL_TEXTURE11
GL_TEXTURE11_ARB = GL_TEXTURE11_ARB
GL_TEXTURE12 = GL_TEXTURE12
GL_TEXTURE12_ARB = GL_TEXTURE12_ARB
GL_TEXTURE13 = GL_TEXTURE13
GL_TEXTURE13_ARB = GL_TEXTURE13_ARB
GL_TEXTURE14 = GL_TEXTURE14
GL_TEXTURE14_ARB = GL_TEXTURE14_ARB
GL_TEXTURE15 = GL_TEXTURE15
GL_TEXTURE15_ARB = GL_TEXTURE15_ARB
GL_TEXTURE16 = GL_TEXTURE16
GL_TEXTURE16_ARB = GL_TEXTURE16_ARB
GL_TEXTURE17 = GL_TEXTURE17
GL_TEXTURE17_ARB = GL_TEXTURE17_ARB
GL_TEXTURE18 = GL_TEXTURE18
GL_TEXTURE18_ARB = GL_TEXTURE18_ARB
GL_TEXTURE19 = GL_TEXTURE19
GL_TEXTURE19_ARB = GL_TEXTURE19_ARB
GL_TEXTURE1_ARB = GL_TEXTURE1_ARB
GL_TEXTURE2 = GL_TEXTURE2
GL_TEXTURE20 = GL_TEXTURE20
GL_TEXTURE20_ARB = GL_TEXTURE20_ARB
GL_TEXTURE21 = GL_TEXTURE21
GL_TEXTURE21_ARB = GL_TEXTURE21_ARB
GL_TEXTURE22 = GL_TEXTURE22
GL_TEXTURE22_ARB = GL_TEXTURE22_ARB
GL_TEXTURE23 = GL_TEXTURE23
GL_TEXTURE23_ARB = GL_TEXTURE23_ARB
GL_TEXTURE24 = GL_TEXTURE24
GL_TEXTURE24_ARB = GL_TEXTURE24_ARB
GL_TEXTURE25 = GL_TEXTURE25
GL_TEXTURE25_ARB = GL_TEXTURE25_ARB
GL_TEXTURE26 = GL_TEXTURE26
GL_TEXTURE26_ARB = GL_TEXTURE26_ARB
GL_TEXTURE27 = GL_TEXTURE27
GL_TEXTURE27_ARB = GL_TEXTURE27_ARB
GL_TEXTURE28 = GL_TEXTURE28
GL_TEXTURE28_ARB = GL_TEXTURE28_ARB
GL_TEXTURE29 = GL_TEXTURE29
GL_TEXTURE29_ARB = GL_TEXTURE29_ARB
GL_TEXTURE2_ARB = GL_TEXTURE2_ARB
GL_TEXTURE3 = GL_TEXTURE3
GL_TEXTURE30 = GL_TEXTURE30
GL_TEXTURE30_ARB = GL_TEXTURE30_ARB
GL_TEXTURE31 = GL_TEXTURE31
GL_TEXTURE31_ARB = GL_TEXTURE31_ARB
GL_TEXTURE3_ARB = GL_TEXTURE3_ARB
GL_TEXTURE4 = GL_TEXTURE4
GL_TEXTURE4_ARB = GL_TEXTURE4_ARB
GL_TEXTURE5 = GL_TEXTURE5
GL_TEXTURE5_ARB = GL_TEXTURE5_ARB
GL_TEXTURE6 = GL_TEXTURE6
GL_TEXTURE6_ARB = GL_TEXTURE6_ARB
GL_TEXTURE7 = GL_TEXTURE7
GL_TEXTURE7_ARB = GL_TEXTURE7_ARB
GL_TEXTURE8 = GL_TEXTURE8
GL_TEXTURE8_ARB = GL_TEXTURE8_ARB
GL_TEXTURE9 = GL_TEXTURE9
GL_TEXTURE9_ARB = GL_TEXTURE9_ARB
GL_TEXTURE_1D = GL_TEXTURE_1D
GL_TEXTURE_1D_ARRAY = GL_TEXTURE_1D_ARRAY
GL_TEXTURE_1D_BINDING_EXT = GL_TEXTURE_1D_BINDING_EXT
GL_TEXTURE_2D = GL_TEXTURE_2D
GL_TEXTURE_2D_ARRAY = GL_TEXTURE_2D_ARRAY
GL_TEXTURE_2D_BINDING_EXT = GL_TEXTURE_2D_BINDING_EXT
GL_TEXTURE_3D = GL_TEXTURE_3D
GL_TEXTURE_3D_BINDING_EXT = GL_TEXTURE_3D_BINDING_EXT
GL_TEXTURE_3D_EXT = GL_TEXTURE_3D_EXT
GL_TEXTURE_4DSIZE_SGIS = GL_TEXTURE_4DSIZE_SGIS
GL_TEXTURE_4D_BINDING_SGIS = GL_TEXTURE_4D_BINDING_SGIS
GL_TEXTURE_4D_SGIS = GL_TEXTURE_4D_SGIS
GL_TEXTURE_ALPHA_SIZE = GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_ALPHA_SIZE_EXT = GL_TEXTURE_ALPHA_SIZE_EXT
GL_TEXTURE_ALPHA_TYPE = GL_TEXTURE_ALPHA_TYPE
GL_TEXTURE_ALPHA_TYPE_ARB = GL_TEXTURE_ALPHA_TYPE_ARB
GL_TEXTURE_APPLICATION_MODE_EXT = GL_TEXTURE_APPLICATION_MODE_EXT
GL_TEXTURE_BASE_LEVEL = GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_BASE_LEVEL_SGIS = GL_TEXTURE_BASE_LEVEL_SGIS
GL_TEXTURE_BINDING_1D = GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_1D_ARRAY = GL_TEXTURE_BINDING_1D_ARRAY
GL_TEXTURE_BINDING_2D = GL_TEXTURE_BINDING_2D
GL_TEXTURE_BINDING_2D_ARRAY = GL_TEXTURE_BINDING_2D_ARRAY
GL_TEXTURE_BINDING_3D = GL_TEXTURE_BINDING_3D
GL_TEXTURE_BINDING_CUBE_MAP = GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_BINDING_CUBE_MAP_ARB = GL_TEXTURE_BINDING_CUBE_MAP_ARB
GL_TEXTURE_BINDING_CUBE_MAP_EXT = GL_TEXTURE_BINDING_CUBE_MAP_EXT
GL_TEXTURE_BINDING_RECTANGLE_ARB = GL_TEXTURE_BINDING_RECTANGLE_ARB
GL_TEXTURE_BINDING_RECTANGLE_NV = GL_TEXTURE_BINDING_RECTANGLE_NV
GL_TEXTURE_BIT = GL_TEXTURE_BIT
GL_TEXTURE_BLUE_SIZE = GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_BLUE_SIZE_EXT = GL_TEXTURE_BLUE_SIZE_EXT
GL_TEXTURE_BLUE_TYPE = GL_TEXTURE_BLUE_TYPE
GL_TEXTURE_BLUE_TYPE_ARB = GL_TEXTURE_BLUE_TYPE_ARB
GL_TEXTURE_BORDER = GL_TEXTURE_BORDER
GL_TEXTURE_BORDER_COLOR = GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_BORDER_VALUES_NV = GL_TEXTURE_BORDER_VALUES_NV
GL_TEXTURE_CLIPMAP_CENTER_SGIX = GL_TEXTURE_CLIPMAP_CENTER_SGIX
GL_TEXTURE_CLIPMAP_DEPTH_SGIX = GL_TEXTURE_CLIPMAP_DEPTH_SGIX
GL_TEXTURE_CLIPMAP_FRAME_SGIX = GL_TEXTURE_CLIPMAP_FRAME_SGIX
GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
GL_TEXTURE_CLIPMAP_OFFSET_SGIX = GL_TEXTURE_CLIPMAP_OFFSET_SGIX
GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
GL_TEXTURE_COLOR_TABLE_SGI = GL_TEXTURE_COLOR_TABLE_SGI
GL_TEXTURE_COLOR_WRITEMASK_SGIS = GL_TEXTURE_COLOR_WRITEMASK_SGIS
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
GL_TEXTURE_COMPARE_FUNC = GL_TEXTURE_COMPARE_FUNC
GL_TEXTURE_COMPARE_FUNC_ARB = GL_TEXTURE_COMPARE_FUNC_ARB
GL_TEXTURE_COMPARE_MODE = GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_COMPARE_MODE_ARB = GL_TEXTURE_COMPARE_MODE_ARB
GL_TEXTURE_COMPARE_OPERATOR_SGIX = GL_TEXTURE_COMPARE_OPERATOR_SGIX
GL_TEXTURE_COMPARE_SGIX = GL_TEXTURE_COMPARE_SGIX
GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_COMPRESSED = GL_TEXTURE_COMPRESSED
GL_TEXTURE_COMPRESSED_ARB = GL_TEXTURE_COMPRESSED_ARB
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
GL_TEXTURE_COMPRESSION_HINT = GL_TEXTURE_COMPRESSION_HINT
GL_TEXTURE_COMPRESSION_HINT_ARB = GL_TEXTURE_COMPRESSION_HINT_ARB
GL_TEXTURE_CONSTANT_DATA_SUNX = GL_TEXTURE_CONSTANT_DATA_SUNX
GL_TEXTURE_COORD_ARRAY = GL_TEXTURE_COORD_ARRAY
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = GL_TEXTURE_COORD_ARRAY_COUNT_EXT
GL_TEXTURE_COORD_ARRAY_EXT = GL_TEXTURE_COORD_ARRAY_EXT
GL_TEXTURE_COORD_ARRAY_LIST_IBM = GL_TEXTURE_COORD_ARRAY_LIST_IBM
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL
GL_TEXTURE_COORD_ARRAY_POINTER = GL_TEXTURE_COORD_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = GL_TEXTURE_COORD_ARRAY_POINTER_EXT
GL_TEXTURE_COORD_ARRAY_SIZE = GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = GL_TEXTURE_COORD_ARRAY_SIZE_EXT
GL_TEXTURE_COORD_ARRAY_STRIDE = GL_TEXTURE_COORD_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
GL_TEXTURE_COORD_ARRAY_TYPE = GL_TEXTURE_COORD_ARRAY_TYPE
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = GL_TEXTURE_COORD_ARRAY_TYPE_EXT
GL_TEXTURE_CUBE_MAP = GL_TEXTURE_CUBE_MAP
GL_TEXTURE_CUBE_MAP_ARB = GL_TEXTURE_CUBE_MAP_ARB
GL_TEXTURE_CUBE_MAP_EXT = GL_TEXTURE_CUBE_MAP_EXT
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
GL_TEXTURE_CUBE_MAP_POSITIVE_X = GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
GL_TEXTURE_DEFORMATION_BIT_SGIX = GL_TEXTURE_DEFORMATION_BIT_SGIX
GL_TEXTURE_DEFORMATION_SGIX = GL_TEXTURE_DEFORMATION_SGIX
GL_TEXTURE_DEPTH = GL_TEXTURE_DEPTH
GL_TEXTURE_DEPTH_EXT = GL_TEXTURE_DEPTH_EXT
GL_TEXTURE_DEPTH_SIZE = GL_TEXTURE_DEPTH_SIZE
GL_TEXTURE_DEPTH_SIZE_ARB = GL_TEXTURE_DEPTH_SIZE_ARB
GL_TEXTURE_DEPTH_TYPE = GL_TEXTURE_DEPTH_TYPE
GL_TEXTURE_DEPTH_TYPE_ARB = GL_TEXTURE_DEPTH_TYPE_ARB
GL_TEXTURE_DS_SIZE_NV = GL_TEXTURE_DS_SIZE_NV
GL_TEXTURE_DT_SIZE_NV = GL_TEXTURE_DT_SIZE_NV
GL_TEXTURE_ENV = GL_TEXTURE_ENV
GL_TEXTURE_ENV_BIAS_SGIX = GL_TEXTURE_ENV_BIAS_SGIX
GL_TEXTURE_ENV_COLOR = GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV_MODE = GL_TEXTURE_ENV_MODE
GL_TEXTURE_FILTER4_SIZE_SGIS = GL_TEXTURE_FILTER4_SIZE_SGIS
GL_TEXTURE_FILTER_CONTROL = GL_TEXTURE_FILTER_CONTROL
GL_TEXTURE_FILTER_CONTROL_EXT = GL_TEXTURE_FILTER_CONTROL_EXT
GL_TEXTURE_FLOAT_COMPONENTS_NV = GL_TEXTURE_FLOAT_COMPONENTS_NV
GL_TEXTURE_GEN_MODE = GL_TEXTURE_GEN_MODE
GL_TEXTURE_GEN_Q = GL_TEXTURE_GEN_Q
GL_TEXTURE_GEN_R = GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_S = GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T = GL_TEXTURE_GEN_T
GL_TEXTURE_GEQUAL_R_SGIX = GL_TEXTURE_GEQUAL_R_SGIX
GL_TEXTURE_GREEN_SIZE = GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_GREEN_SIZE_EXT = GL_TEXTURE_GREEN_SIZE_EXT
GL_TEXTURE_GREEN_TYPE = GL_TEXTURE_GREEN_TYPE
GL_TEXTURE_GREEN_TYPE_ARB = GL_TEXTURE_GREEN_TYPE_ARB
GL_TEXTURE_HEIGHT = GL_TEXTURE_HEIGHT
GL_TEXTURE_HI_SIZE_NV = GL_TEXTURE_HI_SIZE_NV
GL_TEXTURE_INDEX_SIZE_EXT = GL_TEXTURE_INDEX_SIZE_EXT
GL_TEXTURE_INTENSITY_SIZE = GL_TEXTURE_INTENSITY_SIZE
GL_TEXTURE_INTENSITY_SIZE_EXT = GL_TEXTURE_INTENSITY_SIZE_EXT
GL_TEXTURE_INTENSITY_TYPE = GL_TEXTURE_INTENSITY_TYPE
GL_TEXTURE_INTENSITY_TYPE_ARB = GL_TEXTURE_INTENSITY_TYPE_ARB
GL_TEXTURE_INTERNAL_FORMAT = GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_LEQUAL_R_SGIX = GL_TEXTURE_LEQUAL_R_SGIX
GL_TEXTURE_LIGHTING_MODE_HP = GL_TEXTURE_LIGHTING_MODE_HP
GL_TEXTURE_LIGHT_EXT = GL_TEXTURE_LIGHT_EXT
GL_TEXTURE_LOD_BIAS = GL_TEXTURE_LOD_BIAS
GL_TEXTURE_LOD_BIAS_EXT = GL_TEXTURE_LOD_BIAS_EXT
GL_TEXTURE_LOD_BIAS_R_SGIX = GL_TEXTURE_LOD_BIAS_R_SGIX
GL_TEXTURE_LOD_BIAS_S_SGIX = GL_TEXTURE_LOD_BIAS_S_SGIX
GL_TEXTURE_LOD_BIAS_T_SGIX = GL_TEXTURE_LOD_BIAS_T_SGIX
GL_TEXTURE_LO_SIZE_NV = GL_TEXTURE_LO_SIZE_NV
GL_TEXTURE_LUMINANCE_SIZE = GL_TEXTURE_LUMINANCE_SIZE
GL_TEXTURE_LUMINANCE_SIZE_EXT = GL_TEXTURE_LUMINANCE_SIZE_EXT
GL_TEXTURE_LUMINANCE_TYPE = GL_TEXTURE_LUMINANCE_TYPE
GL_TEXTURE_LUMINANCE_TYPE_ARB = GL_TEXTURE_LUMINANCE_TYPE_ARB
GL_TEXTURE_MAG_FILTER = GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MAG_SIZE_NV = GL_TEXTURE_MAG_SIZE_NV
GL_TEXTURE_MATERIAL_FACE_EXT = GL_TEXTURE_MATERIAL_FACE_EXT
GL_TEXTURE_MATERIAL_PARAMETER_EXT = GL_TEXTURE_MATERIAL_PARAMETER_EXT
GL_TEXTURE_MATRIX = GL_TEXTURE_MATRIX
GL_TEXTURE_MAX_ANISOTROPY_EXT = GL_TEXTURE_MAX_ANISOTROPY_EXT
GL_TEXTURE_MAX_CLAMP_R_SGIX = GL_TEXTURE_MAX_CLAMP_R_SGIX
GL_TEXTURE_MAX_CLAMP_S_SGIX = GL_TEXTURE_MAX_CLAMP_S_SGIX
GL_TEXTURE_MAX_CLAMP_T_SGIX = GL_TEXTURE_MAX_CLAMP_T_SGIX
GL_TEXTURE_MAX_LEVEL = GL_TEXTURE_MAX_LEVEL
GL_TEXTURE_MAX_LEVEL_SGIS = GL_TEXTURE_MAX_LEVEL_SGIS
GL_TEXTURE_MAX_LOD = GL_TEXTURE_MAX_LOD
GL_TEXTURE_MAX_LOD_SGIS = GL_TEXTURE_MAX_LOD_SGIS
GL_TEXTURE_MIN_FILTER = GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MIN_LOD = GL_TEXTURE_MIN_LOD
GL_TEXTURE_MIN_LOD_SGIS = GL_TEXTURE_MIN_LOD_SGIS
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = GL_TEXTURE_MULTI_BUFFER_HINT_SGIX
GL_TEXTURE_NORMAL_EXT = GL_TEXTURE_NORMAL_EXT
GL_TEXTURE_POST_SPECULAR_HP = GL_TEXTURE_POST_SPECULAR_HP
GL_TEXTURE_PRE_SPECULAR_HP = GL_TEXTURE_PRE_SPECULAR_HP
GL_TEXTURE_PRIORITY = GL_TEXTURE_PRIORITY
GL_TEXTURE_PRIORITY_EXT = GL_TEXTURE_PRIORITY_EXT
GL_TEXTURE_RECTANGLE_ARB = GL_TEXTURE_RECTANGLE_ARB
GL_TEXTURE_RECTANGLE_NV = GL_TEXTURE_RECTANGLE_NV
GL_TEXTURE_RED_SIZE = GL_TEXTURE_RED_SIZE
GL_TEXTURE_RED_SIZE_EXT = GL_TEXTURE_RED_SIZE_EXT
GL_TEXTURE_RED_TYPE = GL_TEXTURE_RED_TYPE
GL_TEXTURE_RED_TYPE_ARB = GL_TEXTURE_RED_TYPE_ARB
GL_TEXTURE_RESIDENT = GL_TEXTURE_RESIDENT
GL_TEXTURE_RESIDENT_EXT = GL_TEXTURE_RESIDENT_EXT
GL_TEXTURE_SHADER_NV = GL_TEXTURE_SHADER_NV
GL_TEXTURE_SHARED_SIZE = GL_TEXTURE_SHARED_SIZE
GL_TEXTURE_STACK_DEPTH = GL_TEXTURE_STACK_DEPTH
GL_TEXTURE_TOO_LARGE_EXT = GL_TEXTURE_TOO_LARGE_EXT
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
GL_TEXTURE_WIDTH = GL_TEXTURE_WIDTH
GL_TEXTURE_WRAP_Q_SGIS = GL_TEXTURE_WRAP_Q_SGIS
GL_TEXTURE_WRAP_R = GL_TEXTURE_WRAP_R
GL_TEXTURE_WRAP_R_EXT = GL_TEXTURE_WRAP_R_EXT
GL_TEXTURE_WRAP_S = GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T = GL_TEXTURE_WRAP_T
GL_TEXT_FRAGMENT_SHADER_ATI = GL_TEXT_FRAGMENT_SHADER_ATI
GL_TRACK_MATRIX_NV = GL_TRACK_MATRIX_NV
GL_TRACK_MATRIX_TRANSFORM_NV = GL_TRACK_MATRIX_TRANSFORM_NV
GL_TRANSFORM_BIT = GL_TRANSFORM_BIT
GL_TRANSFORM_FEEDBACK_BUFFER = GL_TRANSFORM_FEEDBACK_BUFFER
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = GL_TRANSFORM_FEEDBACK_BUFFER_MODE
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
GL_TRANSFORM_FEEDBACK_BUFFER_START = GL_TRANSFORM_FEEDBACK_BUFFER_START
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
GL_TRANSFORM_FEEDBACK_VARYINGS = GL_TRANSFORM_FEEDBACK_VARYINGS
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
GL_TRANSFORM_HINT_APPLE = GL_TRANSFORM_HINT_APPLE
GL_TRANSPOSE_COLOR_MATRIX = GL_TRANSPOSE_COLOR_MATRIX
GL_TRANSPOSE_COLOR_MATRIX_ARB = GL_TRANSPOSE_COLOR_MATRIX_ARB
GL_TRANSPOSE_CURRENT_MATRIX_ARB = GL_TRANSPOSE_CURRENT_MATRIX_ARB
GL_TRANSPOSE_MODELVIEW_MATRIX = GL_TRANSPOSE_MODELVIEW_MATRIX
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
GL_TRANSPOSE_NV = GL_TRANSPOSE_NV
GL_TRANSPOSE_PROJECTION_MATRIX = GL_TRANSPOSE_PROJECTION_MATRIX
GL_TRANSPOSE_PROJECTION_MATRIX_ARB = GL_TRANSPOSE_PROJECTION_MATRIX_ARB
GL_TRANSPOSE_TEXTURE_MATRIX = GL_TRANSPOSE_TEXTURE_MATRIX
GL_TRANSPOSE_TEXTURE_MATRIX_ARB = GL_TRANSPOSE_TEXTURE_MATRIX_ARB
GL_TRIANGLES = GL_TRIANGLES
GL_TRIANGLE_FAN = GL_TRIANGLE_FAN
GL_TRIANGLE_LIST_SUN = GL_TRIANGLE_LIST_SUN
GL_TRIANGLE_MESH_SUN = GL_TRIANGLE_MESH_SUN
GL_TRIANGLE_STRIP = GL_TRIANGLE_STRIP
GL_TRUE = GL_TRUE
GL_TYPE_RGBA_FLOAT_ATI = GL_TYPE_RGBA_FLOAT_ATI
GL_UNPACK_ALIGNMENT = GL_UNPACK_ALIGNMENT
GL_UNPACK_CLIENT_STORAGE_APPLE = GL_UNPACK_CLIENT_STORAGE_APPLE
GL_UNPACK_CMYK_HINT_EXT = GL_UNPACK_CMYK_HINT_EXT
GL_UNPACK_CONSTANT_DATA_SUNX = GL_UNPACK_CONSTANT_DATA_SUNX
GL_UNPACK_IMAGE_DEPTH_SGIS = GL_UNPACK_IMAGE_DEPTH_SGIS
GL_UNPACK_IMAGE_HEIGHT = GL_UNPACK_IMAGE_HEIGHT
GL_UNPACK_IMAGE_HEIGHT_EXT = GL_UNPACK_IMAGE_HEIGHT_EXT
GL_UNPACK_LSB_FIRST = GL_UNPACK_LSB_FIRST
GL_UNPACK_RESAMPLE_OML = GL_UNPACK_RESAMPLE_OML
GL_UNPACK_RESAMPLE_SGIX = GL_UNPACK_RESAMPLE_SGIX
GL_UNPACK_ROW_LENGTH = GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_IMAGES = GL_UNPACK_SKIP_IMAGES
GL_UNPACK_SKIP_IMAGES_EXT = GL_UNPACK_SKIP_IMAGES_EXT
GL_UNPACK_SKIP_PIXELS = GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_ROWS = GL_UNPACK_SKIP_ROWS
GL_UNPACK_SKIP_VOLUMES_SGIS = GL_UNPACK_SKIP_VOLUMES_SGIS
GL_UNPACK_SUBSAMPLE_RATE_SGIX = GL_UNPACK_SUBSAMPLE_RATE_SGIX
GL_UNPACK_SWAP_BYTES = GL_UNPACK_SWAP_BYTES
GL_UNSIGNED_BYTE = GL_UNSIGNED_BYTE
GL_UNSIGNED_BYTE_2_3_3_REV = GL_UNSIGNED_BYTE_2_3_3_REV
GL_UNSIGNED_BYTE_3_3_2 = GL_UNSIGNED_BYTE_3_3_2
GL_UNSIGNED_BYTE_3_3_2_EXT = GL_UNSIGNED_BYTE_3_3_2_EXT
GL_UNSIGNED_IDENTITY_NV = GL_UNSIGNED_IDENTITY_NV
GL_UNSIGNED_INT = GL_UNSIGNED_INT
GL_UNSIGNED_INT_10F_11F_11F_REV = GL_UNSIGNED_INT_10F_11F_11F_REV
GL_UNSIGNED_INT_10_10_10_2 = GL_UNSIGNED_INT_10_10_10_2
GL_UNSIGNED_INT_10_10_10_2_EXT = GL_UNSIGNED_INT_10_10_10_2_EXT
GL_UNSIGNED_INT_24_8_NV = GL_UNSIGNED_INT_24_8_NV
GL_UNSIGNED_INT_2_10_10_10_REV = GL_UNSIGNED_INT_2_10_10_10_REV
GL_UNSIGNED_INT_5_9_9_9_REV = GL_UNSIGNED_INT_5_9_9_9_REV
GL_UNSIGNED_INT_8_8_8_8 = GL_UNSIGNED_INT_8_8_8_8
GL_UNSIGNED_INT_8_8_8_8_EXT = GL_UNSIGNED_INT_8_8_8_8_EXT
GL_UNSIGNED_INT_8_8_8_8_REV = GL_UNSIGNED_INT_8_8_8_8_REV
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
GL_UNSIGNED_INT_S8_S8_8_8_NV = GL_UNSIGNED_INT_S8_S8_8_8_NV
GL_UNSIGNED_INT_SAMPLER_1D = GL_UNSIGNED_INT_SAMPLER_1D
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D = GL_UNSIGNED_INT_SAMPLER_2D
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
GL_UNSIGNED_INT_SAMPLER_3D = GL_UNSIGNED_INT_SAMPLER_3D
GL_UNSIGNED_INT_SAMPLER_CUBE = GL_UNSIGNED_INT_SAMPLER_CUBE
GL_UNSIGNED_INT_VEC2 = GL_UNSIGNED_INT_VEC2
GL_UNSIGNED_INT_VEC3 = GL_UNSIGNED_INT_VEC3
GL_UNSIGNED_INT_VEC4 = GL_UNSIGNED_INT_VEC4
GL_UNSIGNED_INVERT_NV = GL_UNSIGNED_INVERT_NV
GL_UNSIGNED_NORMALIZED = GL_UNSIGNED_NORMALIZED
GL_UNSIGNED_NORMALIZED_ARB = GL_UNSIGNED_NORMALIZED_ARB
GL_UNSIGNED_SHORT = GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT_1_5_5_5_REV = GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_UNSIGNED_SHORT_4_4_4_4 = GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_4_4_4_4_EXT = GL_UNSIGNED_SHORT_4_4_4_4_EXT
GL_UNSIGNED_SHORT_4_4_4_4_REV = GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_UNSIGNED_SHORT_5_5_5_1 = GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_SHORT_5_5_5_1_EXT = GL_UNSIGNED_SHORT_5_5_5_1_EXT
GL_UNSIGNED_SHORT_5_6_5 = GL_UNSIGNED_SHORT_5_6_5
GL_UNSIGNED_SHORT_5_6_5_REV = GL_UNSIGNED_SHORT_5_6_5_REV
GL_UNSIGNED_SHORT_8_8_APPLE = GL_UNSIGNED_SHORT_8_8_APPLE
GL_UNSIGNED_SHORT_8_8_MESA = GL_UNSIGNED_SHORT_8_8_MESA
GL_UNSIGNED_SHORT_8_8_REV_APPLE = GL_UNSIGNED_SHORT_8_8_REV_APPLE
GL_UNSIGNED_SHORT_8_8_REV_MESA = GL_UNSIGNED_SHORT_8_8_REV_MESA
GL_UPPER_LEFT = GL_UPPER_LEFT
GL_V2F = GL_V2F
GL_V3F = GL_V3F
GL_VALIDATE_STATUS = GL_VALIDATE_STATUS
GL_VARIABLE_A_NV = GL_VARIABLE_A_NV
GL_VARIABLE_B_NV = GL_VARIABLE_B_NV
GL_VARIABLE_C_NV = GL_VARIABLE_C_NV
GL_VARIABLE_D_NV = GL_VARIABLE_D_NV
GL_VARIABLE_E_NV = GL_VARIABLE_E_NV
GL_VARIABLE_F_NV = GL_VARIABLE_F_NV
GL_VARIABLE_G_NV = GL_VARIABLE_G_NV
GL_VARIANT_ARRAY_EXT = GL_VARIANT_ARRAY_EXT
GL_VARIANT_ARRAY_POINTER_EXT = GL_VARIANT_ARRAY_POINTER_EXT
GL_VARIANT_ARRAY_STRIDE_EXT = GL_VARIANT_ARRAY_STRIDE_EXT
GL_VARIANT_ARRAY_TYPE_EXT = GL_VARIANT_ARRAY_TYPE_EXT
GL_VARIANT_DATATYPE_EXT = GL_VARIANT_DATATYPE_EXT
GL_VARIANT_EXT = GL_VARIANT_EXT
GL_VARIANT_VALUE_EXT = GL_VARIANT_VALUE_EXT
GL_VECTOR_EXT = GL_VECTOR_EXT
GL_VENDOR = GL_VENDOR
GL_VERSION = GL_VERSION
GL_VERSION_1_1 = GL_VERSION_1_1
GL_VERSION_1_2 = GL_VERSION_1_2
GL_VERSION_1_3 = GL_VERSION_1_3
GL_VERSION_1_4 = GL_VERSION_1_4
GL_VERSION_1_5 = GL_VERSION_1_5
GL_VERSION_2_0 = GL_VERSION_2_0
GL_VERTEX23_BIT_PGI = GL_VERTEX23_BIT_PGI
GL_VERTEX4_BIT_PGI = GL_VERTEX4_BIT_PGI
GL_VERTEX_ARRAY = GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_BINDING_APPLE = GL_VERTEX_ARRAY_BINDING_APPLE
GL_VERTEX_ARRAY_BUFFER_BINDING = GL_VERTEX_ARRAY_BUFFER_BINDING
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
GL_VERTEX_ARRAY_COUNT_EXT = GL_VERTEX_ARRAY_COUNT_EXT
GL_VERTEX_ARRAY_EXT = GL_VERTEX_ARRAY_EXT
GL_VERTEX_ARRAY_LIST_IBM = GL_VERTEX_ARRAY_LIST_IBM
GL_VERTEX_ARRAY_LIST_STRIDE_IBM = GL_VERTEX_ARRAY_LIST_STRIDE_IBM
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL
GL_VERTEX_ARRAY_POINTER = GL_VERTEX_ARRAY_POINTER
GL_VERTEX_ARRAY_POINTER_EXT = GL_VERTEX_ARRAY_POINTER_EXT
GL_VERTEX_ARRAY_RANGE_APPLE = GL_VERTEX_ARRAY_RANGE_APPLE
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
GL_VERTEX_ARRAY_RANGE_LENGTH_NV = GL_VERTEX_ARRAY_RANGE_LENGTH_NV
GL_VERTEX_ARRAY_RANGE_NV = GL_VERTEX_ARRAY_RANGE_NV
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
GL_VERTEX_ARRAY_RANGE_POINTER_NV = GL_VERTEX_ARRAY_RANGE_POINTER_NV
GL_VERTEX_ARRAY_RANGE_VALID_NV = GL_VERTEX_ARRAY_RANGE_VALID_NV
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
GL_VERTEX_ARRAY_SIZE = GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_SIZE_EXT = GL_VERTEX_ARRAY_SIZE_EXT
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
GL_VERTEX_ARRAY_STRIDE = GL_VERTEX_ARRAY_STRIDE
GL_VERTEX_ARRAY_STRIDE_EXT = GL_VERTEX_ARRAY_STRIDE_EXT
GL_VERTEX_ARRAY_TYPE = GL_VERTEX_ARRAY_TYPE
GL_VERTEX_ARRAY_TYPE_EXT = GL_VERTEX_ARRAY_TYPE_EXT
GL_VERTEX_ATTRIB_ARRAY0_NV = GL_VERTEX_ATTRIB_ARRAY0_NV
GL_VERTEX_ATTRIB_ARRAY10_NV = GL_VERTEX_ATTRIB_ARRAY10_NV
GL_VERTEX_ATTRIB_ARRAY11_NV = GL_VERTEX_ATTRIB_ARRAY11_NV
GL_VERTEX_ATTRIB_ARRAY12_NV = GL_VERTEX_ATTRIB_ARRAY12_NV
GL_VERTEX_ATTRIB_ARRAY13_NV = GL_VERTEX_ATTRIB_ARRAY13_NV
GL_VERTEX_ATTRIB_ARRAY14_NV = GL_VERTEX_ATTRIB_ARRAY14_NV
GL_VERTEX_ATTRIB_ARRAY15_NV = GL_VERTEX_ATTRIB_ARRAY15_NV
GL_VERTEX_ATTRIB_ARRAY1_NV = GL_VERTEX_ATTRIB_ARRAY1_NV
GL_VERTEX_ATTRIB_ARRAY2_NV = GL_VERTEX_ATTRIB_ARRAY2_NV
GL_VERTEX_ATTRIB_ARRAY3_NV = GL_VERTEX_ATTRIB_ARRAY3_NV
GL_VERTEX_ATTRIB_ARRAY4_NV = GL_VERTEX_ATTRIB_ARRAY4_NV
GL_VERTEX_ATTRIB_ARRAY5_NV = GL_VERTEX_ATTRIB_ARRAY5_NV
GL_VERTEX_ATTRIB_ARRAY6_NV = GL_VERTEX_ATTRIB_ARRAY6_NV
GL_VERTEX_ATTRIB_ARRAY7_NV = GL_VERTEX_ATTRIB_ARRAY7_NV
GL_VERTEX_ATTRIB_ARRAY8_NV = GL_VERTEX_ATTRIB_ARRAY8_NV
GL_VERTEX_ATTRIB_ARRAY9_NV = GL_VERTEX_ATTRIB_ARRAY9_NV
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
GL_VERTEX_ATTRIB_ARRAY_ENABLED = GL_VERTEX_ATTRIB_ARRAY_ENABLED
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
GL_VERTEX_ATTRIB_ARRAY_INTEGER = GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
GL_VERTEX_ATTRIB_ARRAY_POINTER = GL_VERTEX_ATTRIB_ARRAY_POINTER
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
GL_VERTEX_ATTRIB_ARRAY_SIZE = GL_VERTEX_ATTRIB_ARRAY_SIZE
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
GL_VERTEX_ATTRIB_ARRAY_STRIDE = GL_VERTEX_ATTRIB_ARRAY_STRIDE
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
GL_VERTEX_ATTRIB_ARRAY_TYPE = GL_VERTEX_ATTRIB_ARRAY_TYPE
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
GL_VERTEX_BLEND_ARB = GL_VERTEX_BLEND_ARB
GL_VERTEX_CONSISTENT_HINT_PGI = GL_VERTEX_CONSISTENT_HINT_PGI
GL_VERTEX_DATA_HINT_PGI = GL_VERTEX_DATA_HINT_PGI
GL_VERTEX_PRECLIP_HINT_SGIX = GL_VERTEX_PRECLIP_HINT_SGIX
GL_VERTEX_PRECLIP_SGIX = GL_VERTEX_PRECLIP_SGIX
GL_VERTEX_PROGRAM_ARB = GL_VERTEX_PROGRAM_ARB
GL_VERTEX_PROGRAM_BINDING_NV = GL_VERTEX_PROGRAM_BINDING_NV
GL_VERTEX_PROGRAM_NV = GL_VERTEX_PROGRAM_NV
GL_VERTEX_PROGRAM_POINT_SIZE = GL_VERTEX_PROGRAM_POINT_SIZE
GL_VERTEX_PROGRAM_POINT_SIZE_ARB = GL_VERTEX_PROGRAM_POINT_SIZE_ARB
GL_VERTEX_PROGRAM_POINT_SIZE_NV = GL_VERTEX_PROGRAM_POINT_SIZE_NV
GL_VERTEX_PROGRAM_TWO_SIDE = GL_VERTEX_PROGRAM_TWO_SIDE
GL_VERTEX_PROGRAM_TWO_SIDE_ARB = GL_VERTEX_PROGRAM_TWO_SIDE_ARB
GL_VERTEX_PROGRAM_TWO_SIDE_NV = GL_VERTEX_PROGRAM_TWO_SIDE_NV
GL_VERTEX_SHADER = GL_VERTEX_SHADER
GL_VERTEX_SHADER_ARB = GL_VERTEX_SHADER_ARB
GL_VERTEX_SHADER_BINDING_EXT = GL_VERTEX_SHADER_BINDING_EXT
GL_VERTEX_SHADER_EXT = GL_VERTEX_SHADER_EXT
GL_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_VERTEX_SHADER_INVARIANTS_EXT = GL_VERTEX_SHADER_INVARIANTS_EXT
GL_VERTEX_SHADER_LOCALS_EXT = GL_VERTEX_SHADER_LOCALS_EXT
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
GL_VERTEX_SHADER_OPTIMIZED_EXT = GL_VERTEX_SHADER_OPTIMIZED_EXT
GL_VERTEX_SHADER_VARIANTS_EXT = GL_VERTEX_SHADER_VARIANTS_EXT
GL_VERTEX_SOURCE_ATI = GL_VERTEX_SOURCE_ATI
GL_VERTEX_STATE_PROGRAM_NV = GL_VERTEX_STATE_PROGRAM_NV
GL_VERTEX_STREAM0_ATI = GL_VERTEX_STREAM0_ATI
GL_VERTEX_STREAM1_ATI = GL_VERTEX_STREAM1_ATI
GL_VERTEX_STREAM2_ATI = GL_VERTEX_STREAM2_ATI
GL_VERTEX_STREAM3_ATI = GL_VERTEX_STREAM3_ATI
GL_VERTEX_STREAM4_ATI = GL_VERTEX_STREAM4_ATI
GL_VERTEX_STREAM5_ATI = GL_VERTEX_STREAM5_ATI
GL_VERTEX_STREAM6_ATI = GL_VERTEX_STREAM6_ATI
GL_VERTEX_STREAM7_ATI = GL_VERTEX_STREAM7_ATI
GL_VERTEX_WEIGHTING_EXT = GL_VERTEX_WEIGHTING_EXT
GL_VERTEX_WEIGHT_ARRAY_EXT = GL_VERTEX_WEIGHT_ARRAY_EXT
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
GL_VIBRANCE_BIAS_NV = GL_VIBRANCE_BIAS_NV
GL_VIBRANCE_SCALE_NV = GL_VIBRANCE_SCALE_NV
GL_VIEWPORT = GL_VIEWPORT
GL_VIEWPORT_BIT = GL_VIEWPORT_BIT
GL_WEIGHT_ARRAY_ARB = GL_WEIGHT_ARRAY_ARB
GL_WEIGHT_ARRAY_BUFFER_BINDING = GL_WEIGHT_ARRAY_BUFFER_BINDING
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
GL_WEIGHT_ARRAY_POINTER_ARB = GL_WEIGHT_ARRAY_POINTER_ARB
GL_WEIGHT_ARRAY_SIZE_ARB = GL_WEIGHT_ARRAY_SIZE_ARB
GL_WEIGHT_ARRAY_STRIDE_ARB = GL_WEIGHT_ARRAY_STRIDE_ARB
GL_WEIGHT_ARRAY_TYPE_ARB = GL_WEIGHT_ARRAY_TYPE_ARB
GL_WEIGHT_SUM_UNITY_ARB = GL_WEIGHT_SUM_UNITY_ARB
GL_WIDE_LINE_HINT_PGI = GL_WIDE_LINE_HINT_PGI
GL_WRAP_BORDER_SUN = GL_WRAP_BORDER_SUN
GL_WRITE_ONLY = GL_WRITE_ONLY
GL_WRITE_ONLY_ARB = GL_WRITE_ONLY_ARB
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
GL_WRITE_PIXEL_DATA_RANGE_NV = GL_WRITE_PIXEL_DATA_RANGE_NV
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
GL_W_EXT = GL_W_EXT
GL_XOR = GL_XOR
GL_X_EXT = GL_X_EXT
GL_YCBCR_422_APPLE = GL_YCBCR_422_APPLE
GL_YCBCR_MESA = GL_YCBCR_MESA
GL_YCRCBA_SGIX = GL_YCRCBA_SGIX
GL_YCRCB_422_SGIX = GL_YCRCB_422_SGIX
GL_YCRCB_444_SGIX = GL_YCRCB_444_SGIX
GL_YCRCB_SGIX = GL_YCRCB_SGIX
GL_Y_EXT = GL_Y_EXT
GL_ZERO = GL_ZERO
GL_ZERO_EXT = GL_ZERO_EXT
GL_ZOOM_X = GL_ZOOM_X
GL_ZOOM_Y = GL_ZOOM_Y
GL_Z_EXT = GL_Z_EXT
GLvoid = None
HAT_CENTERED = 0
HAT_DOWN = 4
HAT_LEFT = 8
HAT_LEFTDOWN = 12
HAT_LEFTUP = 9
HAT_RIGHT = 2
HAT_RIGHTDOWN = 6
HAT_RIGHTUP = 3
HAT_UP = 1
HWACCEL = 256
HWPALETTE = 536870912
HWSURFACE = 1
IYUV_OVERLAY = 1448433993
JOYAXISMOTION = 7
JOYBALLMOTION = 8
JOYBUTTONDOWN = 10
JOYBUTTONUP = 11
JOYHATMOTION = 9
KEYDOWN = 2
KEYUP = 3
KMOD_ALT = 768
KMOD_CAPS = 8192
KMOD_CTRL = 192
KMOD_LALT = 256
KMOD_LCTRL = 64
KMOD_LMETA = 1024
KMOD_LSHIFT = 1
KMOD_META = 3072
KMOD_MODE = 16384
KMOD_NONE = 0
KMOD_NUM = 4096
KMOD_RALT = 512
KMOD_RCTRL = 128
KMOD_RMETA = 2048
KMOD_RSHIFT = 2
KMOD_SHIFT = 3
K_0 = 48
K_1 = 49
K_2 = 50
K_3 = 51
K_4 = 52
K_5 = 53
K_6 = 54
K_7 = 55
K_8 = 56
K_9 = 57
K_AMPERSAND = 38
K_ASTERISK = 42
K_AT = 64
K_BACKQUOTE = 96
K_BACKSLASH = 92
K_BACKSPACE = 8
K_BREAK = 318
K_CAPSLOCK = 301
K_CARET = 94
K_CLEAR = 12
K_COLON = 58
K_COMMA = 44
K_DELETE = 127
K_DOLLAR = 36
K_DOWN = 274
K_END = 279
K_EQUALS = 61
K_ESCAPE = 27
K_EURO = 321
K_EXCLAIM = 33
K_F1 = 282
K_F10 = 291
K_F11 = 292
K_F12 = 293
K_F13 = 294
K_F14 = 295
K_F15 = 296
K_F2 = 283
K_F3 = 284
K_F4 = 285
K_F5 = 286
K_F6 = 287
K_F7 = 288
K_F8 = 289
K_F9 = 290
K_FIRST = 0
K_GREATER = 62
K_HASH = 35
K_HELP = 315
K_HOME = 278
K_INSERT = 277
K_KP0 = 256
K_KP1 = 257
K_KP2 = 258
K_KP3 = 259
K_KP4 = 260
K_KP5 = 261
K_KP6 = 262
K_KP7 = 263
K_KP8 = 264
K_KP9 = 265
K_KP_DIVIDE = 267
K_KP_ENTER = 271
K_KP_EQUALS = 272
K_KP_MINUS = 269
K_KP_MULTIPLY = 268
K_KP_PERIOD = 266
K_KP_PLUS = 270
K_LALT = 308
K_LAST = 323
K_LCTRL = 306
K_LEFT = 276
K_LEFTBRACKET = 91
K_LEFTPAREN = 40
K_LESS = 60
K_LMETA = 310
K_LSHIFT = 304
K_LSUPER = 311
K_MENU = 319
K_MINUS = 45
K_MODE = 313
K_NUMLOCK = 300
K_PAGEDOWN = 281
K_PAGEUP = 280
K_PAUSE = 19
K_PERIOD = 46
K_PLUS = 43
K_POWER = 320
K_PRINT = 316
K_QUESTION = 63
K_QUOTE = 39
K_QUOTEDBL = 34
K_RALT = 307
K_RCTRL = 305
K_RETURN = 13
K_RIGHT = 275
K_RIGHTBRACKET = 93
K_RIGHTPAREN = 41
K_RMETA = 309
K_RSHIFT = 303
K_RSUPER = 312
K_SCROLLOCK = 302
K_SEMICOLON = 59
K_SLASH = 47
K_SPACE = 32
K_SYSREQ = 317
K_TAB = 9
K_UNDERSCORE = 95
K_UNKNOWN = 0
K_UP = 273
K_a = 97
K_b = 98
K_c = 99
K_d = 100
K_e = 101
K_f = 102
K_g = 103
K_h = 104
K_i = 105
K_j = 106
K_k = 107
K_l = 108
K_m = 109
K_n = 110
K_o = 111
K_p = 112
K_q = 113
K_r = 114
K_s = 115
K_t = 116
K_u = 117
K_v = 118
K_w = 119
K_x = 120
K_y = 121
K_z = 122
LIL_ENDIAN = 1234
MOUSEBUTTONDOWN = 5
MOUSEBUTTONUP = 6
MOUSEMOTION = 4
NOEVENT = 0
NOFRAME = 32
NUMEVENTS = 32
OPENGL = 2
OPENGLBLIT = 10
PREALLOC = 16777216
QUIT = 12
RESIZABLE = 16
RLEACCEL = 16384
RLEACCELOK = 8192
SCRAP_BMP = 'image/bmp'
SCRAP_CLIPBOARD = 0
SCRAP_PBM = 'image/pbm'
SCRAP_PPM = 'image/ppm'
SCRAP_SELECTION = 1
SCRAP_TEXT = 'text/plain'
SRCALPHA = 65536
SRCCOLORKEY = 4096
SWSURFACE = 0
SYSWMEVENT = 13
TIMER_RESOLUTION = 10
USEREVENT = 24
UYVY_OVERLAY = 1498831189
VIDEOEXPOSE = 17
VIDEORESIZE = 16
YUY2_OVERLAY = 844715353
YV12_OVERLAY = 842094169
YVYU_OVERLAY = 1431918169
glAccum = <WinFunctionType object at 0x013E4DC8>
glActiveTexture = <OpenGL.platform.baseplatform.glActiveTexture object at 0x01532A30>
glAlphaFunc = <WinFunctionType object at 0x014670A8>
glAreTexturesResident = <OpenGL.lazywrapper.glAreTexturesResident object at 0x0151DE50>
glArrayElement = <WinFunctionType object at 0x01467378>
glAttachShader = <OpenGL.platform.baseplatform.glAttachShader object at 0x0155D570>
glBegin = <OpenGL.lazywrapper.glBegin object at 0x0151D350>
glBeginConditionalRender = <OpenGL.platform.baseplatform.glBeginConditionalRender object at 0x097E23F0>
glBeginQuery = <OpenGL.platform.baseplatform.glBeginQuery object at 0x0154FB30>
glBeginTransformFeedback = <OpenGL.platform.baseplatform.glBeginTransformFeedback object at 0x097E2230>
glBindAttribLocation = <OpenGL.platform.baseplatform.glBindAttribLocation object at 0x0155D5B0>
glBindBuffer = <OpenGL.platform.baseplatform.glBindBuffer object at 0x0154FC90>
glBindBufferBase = <OpenGL.platform.baseplatform.glBindBufferBase object at 0x097E22F0>
glBindBufferRange = <OpenGL.platform.baseplatform.glBindBufferRange object at 0x097E22B0>
glBindFragDataLocation = <OpenGL.platform.baseplatform.glBindFragDataLocation object at 0x097E2A70>
glBindFramebufferEXT = <OpenGL.platform.baseplatform.glBindFramebufferEXT object at 0x09812A70>
glBindRenderbufferEXT = <OpenGL.platform.baseplatform.glBindRenderbufferEXT object at 0x098128D0>
glBindTexture = <WinFunctionType object at 0x01467468>
glBitmap = <OpenGL.wrapper.glBitmap object at 0x014C9A58>
glBlendColor = <OpenGL.platform.baseplatform.glBlendColor object at 0x01525C70>
glBlendEquation = <OpenGL.platform.baseplatform.glBlendEquation object at 0x01525CD0>
glBlendEquationSeparate = <OpenGL.platform.baseplatform.glBlendEquationSeparate object at 0x0155D430>
glBlendFunc = <WinFunctionType object at 0x01467558>
glBlendFuncSeparate = <OpenGL.platform.baseplatform.glBlendFuncSeparate object at 0x015496D0>
glBufferData = <OpenGL.wrapper.glBufferData object at 0x015553F0>
glBufferSubData = <OpenGL.wrapper.glBufferSubData object at 0x015555A8>
glCallList = <WinFunctionType object at 0x014675D0>
glCallLists = <OpenGL.lazywrapper.glCallLists object at 0x0151D670>
glCheckFramebufferStatusEXT = <OpenGL.platform.baseplatform.glCheckFramebufferStatusEXT object at 0x09812B50>
glClampColor = <OpenGL.platform.baseplatform.glClampColor object at 0x097E23B0>
glClear = <WinFunctionType object at 0x014676C0>
glClearAccum = <WinFunctionType object at 0x01467738>
glClearBufferfi = <OpenGL.platform.baseplatform.glClearBufferfi object at 0x097E2EB0>
glClearBufferfv = <OpenGL.platform.baseplatform.glClearBufferfv object at 0x097E2E70>
glClearBufferiv = <OpenGL.platform.baseplatform.glClearBufferiv object at 0x097E2DF0>
glClearBufferuiv = <OpenGL.platform.baseplatform.glClearBufferuiv object at 0x097E2E30>
glClearColor = <WinFunctionType object at 0x014677B0>
glClearDepth = <WinFunctionType object at 0x01467828>
glClearIndex = <WinFunctionType object at 0x014678A0>
glClearStencil = <WinFunctionType object at 0x01467918>
glClientActiveTexture = <OpenGL.platform.baseplatform.glClientActiveTexture object at 0x01532A90>
glClipPlane = <OpenGL.wrapper.glClipPlane object at 0x014C9B70>
glColor3b = <WinFunctionType object at 0x01467A08>
glColor3bv = <OpenGL.wrapper.glColor3bv object at 0x014C9C88>
glColor3d = <WinFunctionType object at 0x01467AF8>
glColor3dv = <OpenGL.wrapper.glColor3dv object at 0x014C9DC8>
glColor3f = <WinFunctionType object at 0x01467BE8>
glColor3fv = <OpenGL.wrapper.glColor3fv object at 0x014C9F08>
glColor3i = <WinFunctionType object at 0x01467CD8>
glColor3iv = <OpenGL.wrapper.glColor3iv object at 0x014CE080>
glColor3s = <WinFunctionType object at 0x01467DC8>
glColor3sv = <OpenGL.wrapper.glColor3sv object at 0x014CE1C0>
glColor3ub = <WinFunctionType object at 0x01467EB8>
glColor3ubv = <OpenGL.wrapper.glColor3ubv object at 0x014CE300>
glColor3ui = <WinFunctionType object at 0x0149B030>
glColor3uiv = <OpenGL.wrapper.glColor3uiv object at 0x014CE440>
glColor3us = <WinFunctionType object at 0x0149B120>
glColor3usv = <OpenGL.wrapper.glColor3usv object at 0x014CE580>
glColor4b = <WinFunctionType object at 0x0149B210>
glColor4bv = <OpenGL.wrapper.glColor4bv object at 0x014CE6C0>
glColor4d = <WinFunctionType object at 0x0149B300>
glColor4dv = <OpenGL.wrapper.glColor4dv object at 0x014CE800>
glColor4f = <WinFunctionType object at 0x0149B3F0>
glColor4fv = <OpenGL.wrapper.glColor4fv object at 0x014CE940>
glColor4i = <WinFunctionType object at 0x0149B4E0>
glColor4iv = <OpenGL.wrapper.glColor4iv object at 0x014CEA80>
glColor4s = <WinFunctionType object at 0x0149B5D0>
glColor4sv = <OpenGL.wrapper.glColor4sv object at 0x014CEBC0>
glColor4ub = <WinFunctionType object at 0x0149B6C0>
glColor4ubv = <OpenGL.wrapper.glColor4ubv object at 0x014CED00>
glColor4ui = <WinFunctionType object at 0x0149B7B0>
glColor4uiv = <OpenGL.wrapper.glColor4uiv object at 0x014CEE40>
glColor4us = <WinFunctionType object at 0x0149B8A0>
glColor4usv = <OpenGL.wrapper.glColor4usv object at 0x014CEF80>
glColorMask = <WinFunctionType object at 0x0149B990>
glColorMaski = <OpenGL.platform.baseplatform.glColorMaski object at 0x097E2090>
glColorMaterial = <WinFunctionType object at 0x0149BA08>
glColorPointer = <OpenGL.wrapper.glColorPointer object at 0x014F8EB8>
glColorPointerb = <OpenGL.wrapper.glColorPointer object at 0x014EFA80>
glColorPointerd = <OpenGL.wrapper.glColorPointer object at 0x014EF1C0>
glColorPointerf = <OpenGL.wrapper.glColorPointer object at 0x014EF3A0>
glColorPointeri = <OpenGL.wrapper.glColorPointer object at 0x014EF558>
glColorPointers = <OpenGL.wrapper.glColorPointer object at 0x014EF710>
glColorPointerub = <OpenGL.wrapper.glColorPointer object at 0x014EF8C8>
glColorPointerui = <OpenGL.wrapper.glColorPointer object at 0x014EFC38>
glColorPointerus = <OpenGL.wrapper.glColorPointer object at 0x014EFDF0>
glColorSubTable = <OpenGL.wrapper.glColorSubTable object at 0x0152E8A0>
glColorTable = <OpenGL.wrapper.glColorTable object at 0x0152E760>
glColorTableParameterfv = <OpenGL.wrapper.glColorTableParameterfv object at 0x0152EFD0>
glColorTableParameteriv = <OpenGL.platform.baseplatform.glColorTableParameteriv object at 0x01525DD0>
glCompileShader = <OpenGL.platform.baseplatform.glCompileShader object at 0x0155D610>
glCompressedTexImage1D = <OpenGL.platform.baseplatform.glCompressedTexImage1D object at 0x01540530>
glCompressedTexImage2D = <OpenGL.platform.baseplatform.glCompressedTexImage2D object at 0x015404F0>
glCompressedTexImage3D = <OpenGL.platform.baseplatform.glCompressedTexImage3D object at 0x015404B0>
glCompressedTexSubImage1D = <OpenGL.platform.baseplatform.glCompressedTexSubImage1D object at 0x015405F0>
glCompressedTexSubImage2D = <OpenGL.platform.baseplatform.glCompressedTexSubImage2D object at 0x015405B0>
glCompressedTexSubImage3D = <OpenGL.platform.baseplatform.glCompressedTexSubImage3D object at 0x01540570>
glConvolutionFilter1D = <OpenGL.wrapper.glConvolutionFilter1D object at 0x0152EB48>
glConvolutionFilter2D = <OpenGL.wrapper.glConvolutionFilter2D object at 0x0152EC88>
glConvolutionParameterf = <OpenGL.platform.baseplatform.glConvolutionParameterf object at 0x01529030>
glConvolutionParameterfv = <OpenGL.platform.baseplatform.glConvolutionParameterfv object at 0x01529070>
glConvolutionParameteri = <OpenGL.platform.baseplatform.glConvolutionParameteri object at 0x015290B0>
glConvolutionParameteriv = <OpenGL.platform.baseplatform.glConvolutionParameteriv object at 0x015290F0>
glCopyColorSubTable = <OpenGL.platform.baseplatform.glCopyColorSubTable object at 0x01525F50>
glCopyColorTable = <OpenGL.platform.baseplatform.glCopyColorTable object at 0x01525E10>
glCopyConvolutionFilter1D = <OpenGL.platform.baseplatform.glCopyConvolutionFilter1D object at 0x01529130>
glCopyConvolutionFilter2D = <OpenGL.platform.baseplatform.glCopyConvolutionFilter2D object at 0x01529170>
glCopyPixels = <WinFunctionType object at 0x0149BAF8>
glCopyTexImage1D = <WinFunctionType object at 0x0149BB70>
glCopyTexImage2D = <WinFunctionType object at 0x0149BBE8>
glCopyTexSubImage1D = <WinFunctionType object at 0x0149BC60>
glCopyTexSubImage2D = <WinFunctionType object at 0x0149BCD8>
glCopyTexSubImage3D = <OpenGL.platform.baseplatform.glCopyTexSubImage3D object at 0x01529630>
glCreateProgram = <OpenGL.platform.baseplatform.glCreateProgram object at 0x0155D650>
glCreateShader = <OpenGL.platform.baseplatform.glCreateShader object at 0x0155D6B0>
glCullFace = <WinFunctionType object at 0x0149BD50>
glDeleteBuffers = <OpenGL.wrapper.glDeleteBuffers object at 0x01551F30>
glDeleteFramebuffersEXT = <OpenGL.platform.baseplatform.glDeleteFramebuffersEXT object at 0x09812AB0>
glDeleteLists = <WinFunctionType object at 0x0149BDC8>
glDeleteProgram = <OpenGL.platform.baseplatform.glDeleteProgram object at 0x0155D710>
glDeleteQueries = <OpenGL.wrapper.glDeleteQueries object at 0x01555A30>
glDeleteRenderbuffersEXT = <OpenGL.platform.baseplatform.glDeleteRenderbuffersEXT object at 0x09812910>
glDeleteShader = <OpenGL.platform.baseplatform.glDeleteShader object at 0x0155D770>
glDeleteTextures = <OpenGL.lazywrapper.glDeleteTextures object at 0x0151D4D0>
glDepthFunc = <WinFunctionType object at 0x0149BEB8>
glDepthMask = <WinFunctionType object at 0x0149BF30>
glDepthRange = <WinFunctionType object at 0x014A2030>
glDetachShader = <OpenGL.platform.baseplatform.glDetachShader object at 0x0155D7B0>
glDisable = <WinFunctionType object at 0x014A20A8>
glDisableClientState = <WinFunctionType object at 0x014A2120>
glDisableVertexAttribArray = <OpenGL.platform.baseplatform.glDisableVertexAttribArray object at 0x0155D810>
glDisablei = <OpenGL.platform.baseplatform.glDisablei object at 0x097E2190>
glDrawArrays = <WinFunctionType object at 0x014A2198>
glDrawBuffer = <WinFunctionType object at 0x014A2210>
glDrawBuffers = <OpenGL.platform.baseplatform.glDrawBuffers object at 0x0155D470>
glDrawElements = <OpenGL.wrapper.glDrawElements object at 0x014FF120>
glDrawElementsub = <OpenGL.wrapper.glDrawElements object at 0x014FF288>
glDrawElementsui = <OpenGL.wrapper.glDrawElements object at 0x014FF418>
glDrawElementsus = <OpenGL.wrapper.glDrawElements object at 0x014FF5A8>
glDrawPixels = <OpenGL.wrapper.glDrawPixels object at 0x0150DC10>
glDrawPixelsb = <OpenGL.wrapper.glDrawPixels object at 0x01512A30>
glDrawPixelsf = <OpenGL.wrapper.glDrawPixels object at 0x01514378>
glDrawPixelsi = <OpenGL.wrapper.glDrawPixels object at 0x01514C88>
glDrawPixelss = <OpenGL.wrapper.glDrawPixels object at 0x015155D0>
glDrawPixelsub = <OpenGL.wrapper.glDrawPixels object at 0x01515E90>
glDrawPixelsui = <OpenGL.wrapper.glDrawPixels object at 0x0151A788>
glDrawPixelsus = <OpenGL.wrapper.glDrawPixels object at 0x0151C080>
glDrawRangeElements = <OpenGL.wrapper.glDrawRangeElements object at 0x01531738>
glEdgeFlag = <WinFunctionType object at 0x014A2378>
glEdgeFlagPointer = <OpenGL.wrapper.glEdgeFlagPointer object at 0x014F8D78>
glEdgeFlagPointerb = <OpenGL.wrapper.glEdgeFlagPointer object at 0x014EFFA8>
glEdgeFlagv = <OpenGL.wrapper.glEdgeFlagv object at 0x0151F828>
glEnable = <WinFunctionType object at 0x014A24E0>
glEnableClientState = <WinFunctionType object at 0x014A2558>
glEnableVertexAttribArray = <OpenGL.platform.baseplatform.glEnableVertexAttribArray object at 0x0155D870>
glEnablei = <OpenGL.platform.baseplatform.glEnablei object at 0x097E2150>
glEnd = <OpenGL.lazywrapper.glEnd object at 0x0151D430>
glEndConditionalRender = <OpenGL.platform.baseplatform.glEndConditionalRender object at 0x097E2430>
glEndList = <WinFunctionType object at 0x014A2648>
glEndQuery = <OpenGL.platform.baseplatform.glEndQuery object at 0x0154FB90>
glEndTransformFeedback = <OpenGL.platform.baseplatform.glEndTransformFeedback object at 0x097E2270>
glEvalCoord1d = <WinFunctionType object at 0x014A26C0>
glEvalCoord1dv = <OpenGL.wrapper.glEvalCoord1dv object at 0x014D1210>
glEvalCoord1f = <WinFunctionType object at 0x014A27B0>
glEvalCoord1fv = <OpenGL.wrapper.glEvalCoord1fv object at 0x014D1350>
glEvalCoord2d = <WinFunctionType object at 0x014A28A0>
glEvalCoord2dv = <OpenGL.wrapper.glEvalCoord2dv object at 0x014D1490>
glEvalCoord2f = <WinFunctionType object at 0x014A2990>
glEvalCoord2fv = <OpenGL.wrapper.glEvalCoord2fv object at 0x014D15D0>
glEvalMesh1 = <WinFunctionType object at 0x014A2A80>
glEvalMesh2 = <WinFunctionType object at 0x014A2AF8>
glEvalPoint1 = <WinFunctionType object at 0x014A2B70>
glEvalPoint2 = <WinFunctionType object at 0x014A2BE8>
glFinish = <WinFunctionType object at 0x014A2CD8>
glFlush = <WinFunctionType object at 0x014A2D50>
glFogCoordPointer = <OpenGL.platform.baseplatform.glFogCoordPointer object at 0x01549890>
glFogCoordd = <OpenGL.platform.baseplatform.glFogCoordd object at 0x015497F0>
glFogCoorddv = <OpenGL.platform.baseplatform.glFogCoorddv object at 0x01549850>
glFogCoordf = <OpenGL.platform.baseplatform.glFogCoordf object at 0x01549730>
glFogCoordfv = <OpenGL.platform.baseplatform.glFogCoordfv object at 0x01549790>
glFogf = <WinFunctionType object at 0x014A2DC8>
glFogfv = <OpenGL.wrapper.glFogfv object at 0x014D1828>
glFogi = <WinFunctionType object at 0x014A2EB8>
glFogiv = <OpenGL.wrapper.glFogiv object at 0x014D1940>
glFramebufferRenderbufferEXT = <OpenGL.platform.baseplatform.glFramebufferRenderbufferEXT object at 0x09812C50>
glFramebufferTexture1DEXT = <OpenGL.platform.baseplatform.glFramebufferTexture1DEXT object at 0x09812B90>
glFramebufferTexture2DEXT = <OpenGL.platform.baseplatform.glFramebufferTexture2DEXT object at 0x09812BD0>
glFramebufferTexture3DEXT = <OpenGL.platform.baseplatform.glFramebufferTexture3DEXT object at 0x09812C10>
glFrontFace = <WinFunctionType object at 0x014A7030>
glFrustum = <WinFunctionType object at 0x014A70A8>
glGenBuffers = <OpenGL.wrapper.glGenBuffers object at 0x01555288>
glGenFramebuffersEXT = <OpenGL.wrapper.glGenFramebuffersEXT object at 0x09816C10>
glGenLists = <WinFunctionType object at 0x014A7120>
glGenQueries = <OpenGL.wrapper.glGenQueries object at 0x015558A0>
glGenRenderbuffersEXT = <OpenGL.wrapper.glGenRenderbuffersEXT object at 0x09869148>
glGenTextures = <OpenGL.lazywrapper.glGenTextures object at 0x0151D730>
glGenerateMipmapEXT = <OpenGL.platform.baseplatform.glGenerateMipmapEXT object at 0x09812CF0>
glGetActiveAttrib = <OpenGL.platform.baseplatform.glGetActiveAttrib object at 0x0155D8B0>
glGetActiveUniform = <OpenGL.lazywrapper.glGetActiveUniform object at 0x097DC0F0>
glGetAttachedShaders = <OpenGL.lazywrapper.glGetAttachedShaders object at 0x01579F90>
glGetAttribLocation = <OpenGL.lazywrapper.glGetAttribLocation object at 0x097DC230>
glGetBoolean = <OpenGL.wrapper.glGetIntegerv object at 0x014FFE18>
glGetBooleani_v = <OpenGL.platform.baseplatform.glGetBooleani_v object at 0x097E20D0>
glGetBooleanv = <OpenGL.wrapper.glGetIntegerv object at 0x014FFE18>
glGetBufferParameteriv = <OpenGL.wrapper.glGetBufferParameteriv object at 0x01555760>
glGetBufferPointerv = <OpenGL.lazywrapper.glGetBufferPointerv object at 0x01556190>
glGetBufferSubData = <OpenGL.platform.baseplatform.glGetBufferSubData object at 0x0154FE30>
glGetClipPlane = <OpenGL.wrapper.glGetClipPlane object at 0x014D1B70>
glGetColorTable = <OpenGL.lazywrapper.glGetColorTable object at 0x01529D30>
glGetColorTableParameterfv = <OpenGL.wrapper.glGetColorTableParameterfv object at 0x01531260>
glGetColorTableParameteriv = <OpenGL.wrapper.glGetColorTableParameteriv object at 0x015313A0>
glGetCompressedTexImage = <OpenGL.platform.baseplatform.glGetCompressedTexImage object at 0x01540630>
glGetConvolutionFilter = <OpenGL.lazywrapper.glGetConvolutionFilter object at 0x01529BF0>
glGetConvolutionParameterfv = <OpenGL.wrapper.glGetConvolutionParameterfv object at 0x01531620>
glGetConvolutionParameteriv = <OpenGL.wrapper.glGetConvolutionParameteriv object at 0x015314E0>
glGetDouble = <OpenGL.wrapper.glGetDoublev object at 0x014FFB98>
glGetDoublev = <OpenGL.wrapper.glGetDoublev object at 0x014FFB98>
glGetError = <WinFunctionType object at 0x014A7378>
glGetFloat = <OpenGL.wrapper.glGetFloatv object at 0x014FFCD8>
glGetFloatv = <OpenGL.wrapper.glGetFloatv object at 0x014FFCD8>
glGetFragDataLocation = <OpenGL.platform.baseplatform.glGetFragDataLocation object at 0x097E2AB0>
glGetFramebufferAttachmentParameterivEXT = <OpenGL.platform.baseplatform.glGetFramebufferAttachmentParameterivEXT object at 0x09812C90>
glGetHistogram = <OpenGL.lazywrapper.glGetHistogram object at 0x01529DF0>
glGetHistogramParameterfv = <OpenGL.wrapper.glGetHistogramParameterfv object at 0x0152E0A8>
glGetHistogramParameteriv = <OpenGL.wrapper.glGetHistogramParameteriv object at 0x0152E198>
glGetInfoLog = <OpenGL.lazywrapper.glGetInfoLogARB object at 0x01579610>
glGetInteger = <OpenGL.wrapper.glGetIntegerv object at 0x014FFE18>
glGetIntegeri_v = <OpenGL.platform.baseplatform.glGetIntegeri_v object at 0x097E2110>
glGetIntegerv = <OpenGL.wrapper.glGetIntegerv object at 0x014FFE18>
glGetLightfv = <OpenGL.wrapper.glGetLightfv object at 0x014FFF58>
glGetLightiv = <OpenGL.wrapper.glGetLightiv object at 0x015050D0>
glGetMapdv = <OpenGL.wrapper.glGetMapdv object at 0x014D3238>
glGetMapfv = <OpenGL.wrapper.glGetMapfv object at 0x014D3350>
glGetMapiv = <OpenGL.wrapper.glGetMapiv object at 0x014D3468>
glGetMaterialfv = <OpenGL.wrapper.glGetMaterialfv object at 0x01505210>
glGetMaterialiv = <OpenGL.wrapper.glGetMaterialiv object at 0x01505350>
glGetMinmax = <OpenGL.lazywrapper.glGetMinmax object at 0x01529EB0>
glGetMinmaxParameterfv = <OpenGL.platform.baseplatform.glGetMinmaxParameterfv object at 0x015293F0>
glGetMinmaxParameteriv = <OpenGL.platform.baseplatform.glGetMinmaxParameteriv object at 0x01529430>
glGetPixelMapfv = <OpenGL.wrapper.glGetPixelMapfv object at 0x01505490>
glGetPixelMapuiv = <OpenGL.wrapper.glGetPixelMapuiv object at 0x015055D0>
glGetPixelMapusv = <OpenGL.wrapper.glGetPixelMapusv object at 0x015056E8>
glGetPolygonStipple = <OpenGL.wrapper.glGetPolygonStipple object at 0x01505800>
glGetPolygonStippleub = <OpenGL.wrapper.glGetPolygonStipple object at 0x01505800>
glGetProgramInfoLog = <OpenGL.lazywrapper.glGetProgramInfoLog object at 0x01579EF0>
glGetProgramiv = <OpenGL.lazywrapper.glGetProgramiv object at 0x01579D30>
glGetQueryObjectiv = <OpenGL.wrapper.glGetQueryObjectiv object at 0x01555C88>
glGetQueryObjectuiv = <OpenGL.wrapper.glGetQueryObjectuiv object at 0x01555DA0>
glGetQueryiv = <OpenGL.wrapper.glGetQueryiv object at 0x01555B98>
glGetRenderbufferParameterivEXT = <OpenGL.platform.baseplatform.glGetRenderbufferParameterivEXT object at 0x098129D0>
glGetSeparableFilter = <OpenGL.lazywrapper.glGetSeparableFilter object at 0x01529C90>
glGetShaderInfoLog = <OpenGL.lazywrapper.glGetShaderInfoLog object at 0x01579E50>
glGetShaderSource = <OpenGL.lazywrapper.glGetShaderSource object at 0x097DC050>
glGetShaderiv = <OpenGL.lazywrapper.glGetShaderiv object at 0x01579C70>
glGetString = <_FuncPtr object at 0x014CB5D0>
glGetStringi = <OpenGL.platform.baseplatform.glGetStringi object at 0x097E2EF0>
glGetTexEnvfv = <OpenGL.wrapper.glGetTexEnvfv object at 0x015058F0>
glGetTexEnviv = <OpenGL.wrapper.glGetTexEnviv object at 0x01505A58>
glGetTexGendv = <OpenGL.wrapper.glGetTexGendv object at 0x01505B98>
glGetTexGenfv = <OpenGL.wrapper.glGetTexGenfv object at 0x01505CD8>
glGetTexGeniv = <OpenGL.wrapper.glGetTexGeniv object at 0x01505E18>
glGetTexLevelParameterfv = <OpenGL.wrapper.glGetTexLevelParameterfv object at 0x01505F58>
glGetTexLevelParameteriv = <OpenGL.wrapper.glGetTexLevelParameteriv object at 0x01507080>
glGetTexParameterIiv = <OpenGL.platform.baseplatform.glGetTexParameterIiv object at 0x097E2D70>
glGetTexParameterIuiv = <OpenGL.platform.baseplatform.glGetTexParameterIuiv object at 0x097E2DB0>
glGetTexParameterfv = <OpenGL.wrapper.glGetTexParameterfv object at 0x01507198>
glGetTexParameteriv = <OpenGL.wrapper.glGetTexParameteriv object at 0x01507300>
glGetTransformFeedbackVarying = <OpenGL.platform.baseplatform.glGetTransformFeedbackVarying object at 0x097E2370>
glGetUniformLocation = <OpenGL.lazywrapper.glGetUniformLocation object at 0x097DC190>
glGetUniformfv = <OpenGL.platform.baseplatform.glGetUniformfv object at 0x0155DB30>
glGetUniformiv = <OpenGL.platform.baseplatform.glGetUniformiv object at 0x0155DB70>
glGetUniformuiv = <OpenGL.platform.baseplatform.glGetUniformuiv object at 0x097E2A30>
glGetVertexAttribIiv = <OpenGL.platform.baseplatform.glGetVertexAttribIiv object at 0x097E29B0>
glGetVertexAttribIuiv = <OpenGL.platform.baseplatform.glGetVertexAttribIuiv object at 0x097E29F0>
glGetVertexAttribPointerv = <OpenGL.platform.baseplatform.glGetVertexAttribPointerv object at 0x0155DC70>
glGetVertexAttribdv = <OpenGL.platform.baseplatform.glGetVertexAttribdv object at 0x0155DBB0>
glGetVertexAttribfv = <OpenGL.platform.baseplatform.glGetVertexAttribfv object at 0x0155DBF0>
glGetVertexAttribiv = <OpenGL.platform.baseplatform.glGetVertexAttribiv object at 0x0155DC30>
glHint = <WinFunctionType object at 0x014AD030>
glHistogram = <OpenGL.platform.baseplatform.glHistogram object at 0x01529470>
glIndexMask = <WinFunctionType object at 0x014AD0A8>
glIndexPointer = <OpenGL.wrapper.glIndexPointer object at 0x014F8C38>
glIndexPointerb = <OpenGL.wrapper.glIndexPointer object at 0x014F3A30>
glIndexPointerd = <OpenGL.wrapper.glIndexPointer object at 0x014F3198>
glIndexPointerf = <OpenGL.wrapper.glIndexPointer object at 0x014F3350>
glIndexPointeri = <OpenGL.wrapper.glIndexPointer object at 0x014F3508>
glIndexPointers = <OpenGL.wrapper.glIndexPointer object at 0x014F3878>
glIndexPointerub = <OpenGL.wrapper.glIndexPointer object at 0x014F36C0>
glIndexd = <WinFunctionType object at 0x014AD198>
glIndexdv = <OpenGL.wrapper.glIndexdv object at 0x0151F378>
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gluBeginPolygon = <WinFunctionType object at 0x0155AD50>
gluBeginSurface = <WinFunctionType object at 0x0155ADC8>
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gluDeleteNurbsRenderer = <WinFunctionType object at 0x097F60A8>
gluDeleteQuadric = <WinFunctionType object at 0x097F6120>
gluDeleteTess = <WinFunctionType object at 0x097F6198>
gluDisk = <WinFunctionType object at 0x097F6210>
gluEndCurve = <WinFunctionType object at 0x097F6288>
gluEndPolygon = <WinFunctionType object at 0x097F6300>
gluEndSurface = <WinFunctionType object at 0x097F6378>
gluEndTrim = <WinFunctionType object at 0x097F63F0>
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gluGetNurbsProperty = <OpenGL.wrapper.gluGetNurbsProperty object at 0x097FED28>
gluGetString = <WinFunctionType object at 0x097F6558>
gluGetTessProperty = <OpenGL.lazywrapper.gluGetTessProperty object at 0x09806AF0>
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gluNewTess = <OpenGL.lazywrapper.gluNewTess object at 0x09806A30>
gluNextContour = <WinFunctionType object at 0x097F68A0>
gluNurbsCallbackData = <OpenGL.lazywrapper.gluNurbsCallbackData object at 0x098121D0>
gluNurbsCallbackDataEXT = <OpenGL.lazywrapper.gluNurbsCallbackDataEXT object at 0x09812270>
gluNurbsCurve = <OpenGL.lazywrapper.gluNurbsCurve object at 0x09812310>
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gluNurbsSurface = <OpenGL.lazywrapper.gluNurbsSurface object at 0x098123B0>
gluOrtho2D = <WinFunctionType object at 0x097F6AF8>
gluPartialDisk = <WinFunctionType object at 0x097F6B70>
gluPerspective = <WinFunctionType object at 0x097F6BE8>
gluPickMatrix = <OpenGL.wrapper.gluPickMatrix object at 0x098034B8>
gluProject = <OpenGL.lazywrapper.gluProject object at 0x09806170>
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gluQuadricDrawStyle = <WinFunctionType object at 0x097F6E40>
gluQuadricNormals = <WinFunctionType object at 0x097F6EB8>
gluQuadricOrientation = <WinFunctionType object at 0x097F6F30>
gluQuadricTexture = <WinFunctionType object at 0x097FD030>
gluScaleImage = <WinFunctionType object at 0x097FD0A8>
gluSphere = <WinFunctionType object at 0x097FD120>
gluTessBeginContour = <WinFunctionType object at 0x097FD198>
gluTessEndContour = <WinFunctionType object at 0x097FD300>
gluTessEndPolygon = <WinFunctionType object at 0x097FD378>
gluTessNormal = <WinFunctionType object at 0x097FD3F0>
gluTessProperty = <WinFunctionType object at 0x097FD468>
gluUnProject = <OpenGL.lazywrapper.gluUnProject object at 0x09806210>
gluUnProject4 = <OpenGL.lazywrapper.gluUnProject4 object at 0x098062B0>
name = 'glUniform4iv'